REminiscence/resource.h

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/*
* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net)
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*/
#ifndef RESOURCE_H__
#define RESOURCE_H__
#include "intern.h"
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#include "resource_aba.h"
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#include "resource_mac.h"
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struct DecodeBuffer;
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struct File;
struct FileSystem;
struct LocaleData {
enum Id {
LI_01_CONTINUE_OR_ABORT = 0,
LI_02_TIME,
LI_03_CONTINUE,
LI_04_ABORT,
LI_05_COMPLETED,
LI_06_LEVEL,
LI_07_START,
LI_08_SKILL,
LI_09_PASSWORD,
LI_10_INFO,
LI_11_QUIT,
LI_12_SKILL_LEVEL,
LI_13_EASY,
LI_14_NORMAL,
LI_15_EXPERT,
LI_16_ENTER_PASSWORD1,
LI_17_ENTER_PASSWORD2,
LI_18_RESUME_GAME,
LI_19_ABORT_GAME,
LI_20_LOAD_GAME,
LI_21_SAVE_GAME,
LI_22_SAVE_SLOT,
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LI_23_DEMO,
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LI_NUM
};
static const char *_textsTableFR[];
static const char *_textsTableEN[];
static const char *_textsTableDE[];
static const char *_textsTableSP[];
static const char *_textsTableIT[];
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static const uint8_t _stringsTableFR[];
static const uint8_t _stringsTableEN[];
static const uint8_t _stringsTableDE[];
static const uint8_t _stringsTableSP[];
static const uint8_t _stringsTableIT[];
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static const uint8_t _stringsTableJP[];
static const uint8_t _level1TbnJP[];
static const uint8_t _level2TbnJP[];
static const uint8_t _level3TbnJP[];
static const uint8_t _level41TbnJP[];
static const uint8_t _level42TbnJP[];
static const uint8_t _level51TbnJP[];
static const uint8_t _level52TbnJP[];
static const uint8_t _cineBinJP[];
static const uint8_t _cineTxtJP[];
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};
struct Resource {
typedef void (Resource::*LoadStub)(File *);
enum ObjectType {
OT_MBK,
OT_PGE,
OT_PAL,
OT_CT,
OT_MAP,
OT_SPC,
OT_RP,
OT_RPC,
OT_DEMO,
OT_ANI,
OT_OBJ,
OT_TBN,
OT_SPR,
OT_TAB,
OT_ICN,
OT_FNT,
OT_TXTBIN,
OT_CMD,
OT_POL,
OT_SPRM,
OT_OFF,
OT_CMP,
OT_OBC,
OT_SPL,
OT_LEV,
OT_SGD,
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OT_BNQ,
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OT_SPM
};
enum {
NUM_SFXS = 66,
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NUM_BANK_BUFFERS = 50,
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NUM_CUTSCENE_TEXTS = 117,
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NUM_SPRITES = 1287
};
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enum {
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kPaulaFreq = 3546897,
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kClutSize = 1024,
kScratchBufferSize = 320 * 224 + 1024
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};
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static const uint16_t _voicesOffsetsTable[];
static const uint32_t _spmOffsetsTable[];
static const char *_splNames[];
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static const uint8_t _gameSavedSoundData[];
static const uint16_t _gameSavedSoundLen;
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FileSystem *_fs;
ResourceType _type;
Language _lang;
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bool _isDemo;
ResourceAba *_aba;
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ResourceMac *_mac;
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uint16_t (*_readUint16)(const void *);
uint32_t (*_readUint32)(const void *);
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bool _hasSeqData;
char _entryName[32];
uint8_t *_fnt;
uint8_t *_mbk;
uint8_t *_icn;
int _icnLen;
uint8_t *_tab;
uint8_t *_spc; // BE
uint16_t _numSpc;
uint8_t _rp[0x4A];
uint8_t *_pal; // BE
uint8_t *_ani;
uint8_t *_tbn;
int8_t _ctData[0x1D00];
uint8_t *_spr1;
uint8_t *_sprData[NUM_SPRITES]; // 0-0x22F + 0x28E-0x2E9 ... conrad, 0x22F-0x28D : junkie
uint8_t _sprm[0x10000];
uint16_t _pgeNum;
InitPGE _pgeInit[256];
uint8_t *_map;
uint8_t *_lev;
int _levNum;
uint8_t *_sgd;
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uint8_t *_bnq;
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uint16_t _numObjectNodes;
ObjectNode *_objectNodesMap[255];
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uint8_t *_scratchBuffer;
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SoundFx *_sfxList;
uint8_t _numSfx;
uint8_t *_cmd;
uint8_t *_pol;
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uint8_t *_cineStrings[NUM_CUTSCENE_TEXTS];
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uint8_t *_cine_off;
uint8_t *_cine_txt;
const char **_textsTable;
const uint8_t *_stringsTable;
uint8_t *_bankData;
uint8_t *_bankDataHead;
uint8_t *_bankDataTail;
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BankSlot _bankBuffers[NUM_BANK_BUFFERS];
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int _bankBuffersCount;
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uint8_t *_dem;
int _demLen;
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uint32_t _resourceMacDataSize;
int _clutSize;
Color _clut[kClutSize];
uint8_t *_perso;
uint8_t *_monster;
uint8_t *_str;
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uint8_t *_credits;
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Resource(FileSystem *fs, ResourceType type, Language lang);
~Resource();
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void init();
void fini();
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void setLanguage(Language lang);
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bool isDOS() const { return _type == kResourceTypeDOS; }
bool isAmiga() const { return _type == kResourceTypeAmiga; }
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bool isMac() const { return _type == kResourceTypeMac; }
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bool fileExists(const char *filename);
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void clearLevelRes();
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void load_DEM(const char *filename);
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void load_FIB(const char *fileName);
void load_SPL_demo();
void load_MAP_menu(const char *fileName, uint8_t *dstPtr);
void load_PAL_menu(const char *fileName, uint8_t *dstPtr);
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void load_CMP_menu(const char *fileName);
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void load_SPR_OFF(const char *fileName, uint8_t *sprData);
void load_CINE();
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void free_CINE();
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void load_TEXT();
void free_TEXT();
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void unload(int objType);
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void load(const char *objName, int objType, const char *ext = 0);
void load_CT(File *pf);
void load_FNT(File *pf);
void load_MBK(File *pf);
void load_ICN(File *pf);
void load_SPR(File *pf);
void load_SPRM(File *pf);
void load_RP(File *pf);
void load_SPC(File *pf);
void load_PAL(File *pf);
void load_MAP(File *pf);
void load_OBJ(File *pf);
void free_OBJ();
void load_OBC(File *pf);
void decodeOBJ(const uint8_t *, int);
void load_PGE(File *pf);
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void decodePGE(const uint8_t *, int);
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void load_ANI(File *pf);
void load_TBN(File *pf);
void load_CMD(File *pf);
void load_POL(File *pf);
void load_CMP(File *pf);
void load_VCE(int num, int segment, uint8_t **buf, uint32_t *bufSize);
void load_SPL(File *pf);
void load_LEV(File *pf);
void load_SGD(File *pf);
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void load_BNQ(File *pf);
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void load_SPM(File *f);
const uint8_t *getAniData(int num) const {
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if (_type == kResourceTypeMac) {
const int count = READ_BE_UINT16(_ani);
assert(num < count);
const int offset = READ_BE_UINT16(_ani + 2 + num * 2);
return _ani + offset;
}
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const int offset = _readUint16(_ani + 2 + num * 2);
return _ani + 2 + offset;
}
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const uint8_t *getTextString(int level, int num) const {
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if (_type == kResourceTypeMac) {
const int count = READ_BE_UINT16(_tbn);
assert(num < count);
const int offset = READ_BE_UINT16(_tbn + 2 + num * 2);
return _tbn + offset;
}
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if (_lang == LANG_JP) {
const uint8_t *p = 0;
switch (level) {
case 0:
p = LocaleData::_level1TbnJP;
break;
case 1:
p = LocaleData::_level2TbnJP;
break;
case 2:
p = LocaleData::_level3TbnJP;
break;
case 3:
p = LocaleData::_level41TbnJP;
break;
case 4:
p = LocaleData::_level42TbnJP;
break;
case 5:
p = LocaleData::_level51TbnJP;
break;
case 6:
p = LocaleData::_level52TbnJP;
break;
default:
return 0;
}
return p + READ_LE_UINT16(p + num * 2);
}
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return _tbn + _readUint16(_tbn + num * 2);
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}
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const uint8_t *getGameString(int num) const {
if (_type == kResourceTypeMac) {
const int count = READ_BE_UINT16(_str);
assert(num < count);
const int offset = READ_BE_UINT16(_str + 2 + num * 2);
return _str + offset;
}
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return _stringsTable + READ_LE_UINT16(_stringsTable + num * 2);
}
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const uint8_t *getCineString(int num) const {
if (_type == kResourceTypeMac) {
const int count = READ_BE_UINT16(_cine_txt);
assert(num < count);
const int offset = READ_BE_UINT16(_cine_txt + 2 + num * 2);
return _cine_txt + offset;
}
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if (_lang == LANG_JP) {
const int offset = READ_BE_UINT16(LocaleData::_cineBinJP + num * 2);
return LocaleData::_cineTxtJP + offset;
}
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if (_cine_off) {
const int offset = READ_BE_UINT16(_cine_off + num * 2);
return _cine_txt + offset;
}
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return (num >= 0 && num < NUM_CUTSCENE_TEXTS) ? _cineStrings[num] : 0;
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}
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const char *getMenuString(int num) const {
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return (num >= 0 && num < LocaleData::LI_NUM) ? _textsTable[num] : "";
}
void clearBankData();
int getBankDataSize(uint16_t num);
uint8_t *findBankData(uint16_t num);
uint8_t *loadBankData(uint16_t num);
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uint8_t *decodeResourceMacData(const char *name, bool decompressLzss);
void MAC_decodeImageData(const uint8_t *ptr, int i, DecodeBuffer *dst);
void MAC_decodeDataCLUT(const uint8_t *ptr);
void MAC_loadClutData();
void MAC_loadFontData();
void MAC_loadIconData();
void MAC_loadPersoData();
void MAC_loadMonsterData(const char *name, Color *clut);
void MAC_loadTitleImage(int i, DecodeBuffer *buf);
void MAC_unloadLevelData();
void MAC_loadLevelData(int level);
void MAC_loadLevelRoom(int level, int i, DecodeBuffer *dst);
void MAC_clearClut16(Color *clut, uint8_t dest);
void MAC_copyClut16(Color *clut, uint8_t dest, uint8_t src);
void MAC_setupRoomClut(int level, int room, Color *clut);
const uint8_t *MAC_getImageData(const uint8_t *ptr, int i);
bool MAC_hasLevelMap(int level, int room) const;
void MAC_unloadCutscene();
void MAC_loadCutscene(const char *cutscene);
void MAC_loadCutsceneText();
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void MAC_loadCreditsText();
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void MAC_loadSounds();
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int MAC_getPersoFrame(int anim) const {
static const int data[] = {
0x000, 0x22E,
0x28E, 0x2E9,
0x4E9, 0x506,
-1
};
int offset = 0;
for (int i = 0; data[i] != -1; i += 2) {
if (anim >= data[i] && anim <= data[i + 1]) {
return offset + anim - data[i];
}
const int count = data[i + 1] + 1 - data[i];
offset += count;
}
assert(0);
return 0;
}
int MAC_getMonsterFrame(int anim) const {
static const int data[] = {
0x22F, 0x28D, // junky - 94
0x2EA, 0x385, // mercenai - 156
0x387, 0x42F, // replican - 169
0x430, 0x4E8, // glue - 185
-1
};
for (int i = 0; data[i] != -1; i += 2) {
if (anim >= data[i] && anim <= data[i + 1]) {
return anim - data[i];
}
}
assert(0);
return 0;
}
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};
#endif // RESOURCE_H__