2016-03-20 17:00:00 +01:00
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/*
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* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2015 Gregory Montoir (cyx@users.sourceforge.net)
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2015-08-02 18:00:00 +02:00
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*/
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#ifndef GAME_H__
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#define GAME_H__
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#include "intern.h"
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#include "cutscene.h"
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#include "menu.h"
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#include "mixer.h"
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#include "resource.h"
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#include "seq_player.h"
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#include "video.h"
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struct File;
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struct FileSystem;
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struct SystemStub;
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struct Game {
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typedef int (Game::*pge_OpcodeProc)(ObjectOpcodeArgs *args);
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typedef int (Game::*pge_ZOrderCallback)(LivePGE *, LivePGE *, uint8_t, uint8_t);
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typedef int (Game::*col_Callback1)(LivePGE *, LivePGE *, int16_t, int16_t);
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typedef int (Game::*col_Callback2)(LivePGE *, int16_t, int16_t, int16_t);
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enum {
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CT_UP_ROOM = 0x00,
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CT_DOWN_ROOM = 0x40,
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CT_RIGHT_ROOM = 0x80,
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CT_LEFT_ROOM = 0xC0
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};
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static const Level _gameLevels[];
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static const uint16_t _scoreTable[];
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static const uint8_t _monsterListLevel1[];
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static const uint8_t _monsterListLevel2[];
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static const uint8_t _monsterListLevel3[];
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static const uint8_t _monsterListLevel4_1[];
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static const uint8_t _monsterListLevel4_2[];
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static const uint8_t _monsterListLevel5_1[];
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static const uint8_t _monsterListLevel5_2[];
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static const uint8_t *_monsterListLevels[];
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static const uint8_t _monsterPals[4][32];
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static const char *_monsterNames[2][4];
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static const pge_OpcodeProc _pge_opcodeTable[];
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static const uint8_t _pge_modKeysTable[];
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static const uint8_t _protectionCodeData[];
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static const uint8_t _protectionPal[];
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Cutscene _cut;
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Menu _menu;
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Mixer _mix;
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Resource _res;
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SeqPlayer _seq;
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Video _vid;
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SystemStub *_stub;
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FileSystem *_fs;
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const char *_savePath;
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const uint8_t *_stringsTable;
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const char **_textsTable;
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uint8_t _currentLevel;
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uint8_t _skillLevel;
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uint32_t _score;
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uint8_t _currentRoom;
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uint8_t _currentIcon;
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bool _loadMap;
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uint8_t _printLevelCodeCounter;
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uint32_t _randSeed;
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uint16_t _currentInventoryIconNum;
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uint16_t _curMonsterFrame;
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uint16_t _curMonsterNum;
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uint8_t _blinkingConradCounter;
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uint16_t _textToDisplay;
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bool _eraseBackground;
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AnimBufferState _animBuffer0State[41];
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AnimBufferState _animBuffer1State[6]; // Conrad
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AnimBufferState _animBuffer2State[42];
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AnimBufferState _animBuffer3State[12];
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AnimBuffers _animBuffers;
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uint16_t _deathCutsceneCounter;
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bool _saveStateCompleted;
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bool _endLoop;
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2016-03-20 17:00:00 +01:00
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uint32_t _frameTimestamp;
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2015-08-02 18:00:00 +02:00
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Game(SystemStub *, FileSystem *, const char *savePath, int level, ResourceType ver, Language lang);
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void run();
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2016-03-20 17:00:00 +01:00
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void displayTitleScreenAmiga();
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2015-08-02 18:00:00 +02:00
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void resetGameState();
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void mainLoop();
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void updateTiming();
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void playCutscene(int id = -1);
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bool playCutsceneSeq(const char *name);
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void loadLevelMap();
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void loadLevelData();
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void drawIcon(uint8_t iconNum, int16_t x, int16_t y, uint8_t colMask);
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void drawCurrentInventoryItem();
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void printLevelCode();
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void showFinalScore();
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bool handleConfigPanel();
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bool handleContinueAbort();
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bool handleProtectionScreen();
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void printSaveStateCompleted();
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void drawLevelTexts();
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void drawStoryTexts();
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void prepareAnims();
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void prepareAnimsHelper(LivePGE *pge, int16_t dx, int16_t dy);
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void drawAnims();
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void drawAnimBuffer(uint8_t stateNum, AnimBufferState *state);
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void drawObject(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags);
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void drawObjectFrame(const uint8_t *bankDataPtr, const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags);
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void decodeCharacterFrame(const uint8_t *dataPtr, uint8_t *dstPtr);
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void drawCharacter(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t a, uint8_t b, uint8_t flags);
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int loadMonsterSprites(LivePGE *pge);
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void playSound(uint8_t sfxId, uint8_t softVol);
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uint16_t getRandomNumber();
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void changeLevel();
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uint16_t getLineLength(const uint8_t *str) const;
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void handleInventory();
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// pieges
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bool _pge_playAnimSound;
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GroupPGE _pge_groups[256];
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GroupPGE *_pge_groupsTable[256];
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GroupPGE *_pge_nextFreeGroup;
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LivePGE *_pge_liveTable2[256]; // active pieges list (index = pge number)
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LivePGE *_pge_liveTable1[256]; // pieges list by room (index = room)
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LivePGE _pgeLive[256];
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uint8_t _pge_currentPiegeRoom;
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bool _pge_currentPiegeFacingDir; // (false == left)
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bool _pge_processOBJ;
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uint8_t _pge_inpKeysMask;
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uint16_t _pge_opTempVar1;
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uint16_t _pge_opTempVar2;
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uint16_t _pge_compareVar1;
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uint16_t _pge_compareVar2;
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void pge_resetGroups();
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void pge_removeFromGroup(uint8_t idx);
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int pge_isInGroup(LivePGE *pge_dst, uint16_t group_id, uint16_t counter);
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void pge_loadForCurrentLevel(uint16_t idx);
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void pge_process(LivePGE *pge);
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void pge_setupNextAnimFrame(LivePGE *pge, GroupPGE *le);
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void pge_playAnimSound(LivePGE *pge, uint16_t arg2);
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void pge_setupAnim(LivePGE *pge);
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int pge_execute(LivePGE *live_pge, InitPGE *init_pge, const Object *obj);
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void pge_prepare();
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void pge_setupDefaultAnim(LivePGE *pge);
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uint16_t pge_processOBJ(LivePGE *pge);
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void pge_setupOtherPieges(LivePGE *pge, InitPGE *init_pge);
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void pge_addToCurrentRoomList(LivePGE *pge, uint8_t room);
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void pge_getInput();
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int pge_op_isInpUp(ObjectOpcodeArgs *args);
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int pge_op_isInpBackward(ObjectOpcodeArgs *args);
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int pge_op_isInpDown(ObjectOpcodeArgs *args);
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int pge_op_isInpForward(ObjectOpcodeArgs *args);
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int pge_op_isInpUpMod(ObjectOpcodeArgs *args);
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int pge_op_isInpBackwardMod(ObjectOpcodeArgs *args);
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int pge_op_isInpDownMod(ObjectOpcodeArgs *args);
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int pge_op_isInpForwardMod(ObjectOpcodeArgs *args);
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int pge_op_isInpIdle(ObjectOpcodeArgs *args);
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int pge_op_isInpNoMod(ObjectOpcodeArgs *args);
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int pge_op_getCollision0u(ObjectOpcodeArgs *args);
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int pge_op_getCollision00(ObjectOpcodeArgs *args);
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int pge_op_getCollision0d(ObjectOpcodeArgs *args);
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int pge_op_getCollision1u(ObjectOpcodeArgs *args);
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int pge_op_getCollision10(ObjectOpcodeArgs *args);
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int pge_op_getCollision1d(ObjectOpcodeArgs *args);
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int pge_op_getCollision2u(ObjectOpcodeArgs *args);
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int pge_op_getCollision20(ObjectOpcodeArgs *args);
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int pge_op_getCollision2d(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide0u(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide00(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide0d(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide1u(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide10(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide1d(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide2u(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide20(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide2d(ObjectOpcodeArgs *args);
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int pge_op_collides0o0d(ObjectOpcodeArgs *args);
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int pge_op_collides2o2d(ObjectOpcodeArgs *args);
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int pge_op_collides0o0u(ObjectOpcodeArgs *args);
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int pge_op_collides2o2u(ObjectOpcodeArgs *args);
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int pge_op_collides2u2o(ObjectOpcodeArgs *args);
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int pge_op_isInGroup(ObjectOpcodeArgs *args);
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int pge_op_updateGroup0(ObjectOpcodeArgs *args);
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int pge_op_updateGroup1(ObjectOpcodeArgs *args);
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int pge_op_updateGroup2(ObjectOpcodeArgs *args);
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int pge_op_updateGroup3(ObjectOpcodeArgs *args);
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int pge_op_isPiegeDead(ObjectOpcodeArgs *args);
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int pge_op_collides1u2o(ObjectOpcodeArgs *args);
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int pge_op_collides1u1o(ObjectOpcodeArgs *args);
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int pge_op_collides1o1u(ObjectOpcodeArgs *args);
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int pge_o_unk0x2B(ObjectOpcodeArgs *args);
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int pge_o_unk0x2C(ObjectOpcodeArgs *args);
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int pge_o_unk0x2D(ObjectOpcodeArgs *args);
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int pge_op_nop(ObjectOpcodeArgs *args);
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int pge_op_pickupObject(ObjectOpcodeArgs *args);
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int pge_op_addItemToInventory(ObjectOpcodeArgs *args);
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int pge_op_copyPiege(ObjectOpcodeArgs *args);
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int pge_op_canUseCurrentInventoryItem(ObjectOpcodeArgs *args);
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int pge_op_removeItemFromInventory(ObjectOpcodeArgs *args);
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int pge_o_unk0x34(ObjectOpcodeArgs *args);
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int pge_op_isInpMod(ObjectOpcodeArgs *args);
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int pge_op_setCollisionState1(ObjectOpcodeArgs *args);
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int pge_op_setCollisionState0(ObjectOpcodeArgs *args);
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int pge_op_isInGroup1(ObjectOpcodeArgs *args);
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int pge_op_isInGroup2(ObjectOpcodeArgs *args);
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int pge_op_isInGroup3(ObjectOpcodeArgs *args);
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int pge_op_isInGroup4(ObjectOpcodeArgs *args);
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int pge_o_unk0x3C(ObjectOpcodeArgs *args);
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int pge_o_unk0x3D(ObjectOpcodeArgs *args);
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int pge_op_setPiegeCounter(ObjectOpcodeArgs *args);
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int pge_op_decPiegeCounter(ObjectOpcodeArgs *args);
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int pge_o_unk0x40(ObjectOpcodeArgs *args);
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int pge_op_wakeUpPiege(ObjectOpcodeArgs *args);
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int pge_op_removePiege(ObjectOpcodeArgs *args);
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int pge_op_removePiegeIfNotNear(ObjectOpcodeArgs *args);
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int pge_op_loadPiegeCounter(ObjectOpcodeArgs *args);
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int pge_o_unk0x45(ObjectOpcodeArgs *args);
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int pge_o_unk0x46(ObjectOpcodeArgs *args);
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int pge_o_unk0x47(ObjectOpcodeArgs *args);
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int pge_o_unk0x48(ObjectOpcodeArgs *args);
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int pge_o_unk0x49(ObjectOpcodeArgs *args);
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int pge_o_unk0x4A(ObjectOpcodeArgs *args);
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int pge_op_killPiege(ObjectOpcodeArgs *args);
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int pge_op_isInCurrentRoom(ObjectOpcodeArgs *args);
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int pge_op_isNotInCurrentRoom(ObjectOpcodeArgs *args);
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int pge_op_scrollPosY(ObjectOpcodeArgs *args);
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int pge_op_playDefaultDeathCutscene(ObjectOpcodeArgs *args);
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int pge_o_unk0x50(ObjectOpcodeArgs *args);
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int pge_o_unk0x52(ObjectOpcodeArgs *args);
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int pge_o_unk0x53(ObjectOpcodeArgs *args);
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int pge_op_isPiegeNear(ObjectOpcodeArgs *args);
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int pge_op_setLife(ObjectOpcodeArgs *args);
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int pge_op_incLife(ObjectOpcodeArgs *args);
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int pge_op_setPiegeDefaultAnim(ObjectOpcodeArgs *args);
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int pge_op_setLifeCounter(ObjectOpcodeArgs *args);
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int pge_op_decLifeCounter(ObjectOpcodeArgs *args);
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int pge_op_playCutscene(ObjectOpcodeArgs *args);
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int pge_op_isTempVar2Set(ObjectOpcodeArgs *args);
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int pge_op_playDeathCutscene(ObjectOpcodeArgs *args);
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int pge_o_unk0x5D(ObjectOpcodeArgs *args);
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int pge_o_unk0x5E(ObjectOpcodeArgs *args);
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int pge_o_unk0x5F(ObjectOpcodeArgs *args);
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int pge_op_findAndCopyPiege(ObjectOpcodeArgs *args);
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int pge_op_isInRandomRange(ObjectOpcodeArgs *args);
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int pge_o_unk0x62(ObjectOpcodeArgs *args);
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int pge_o_unk0x63(ObjectOpcodeArgs *args);
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int pge_o_unk0x64(ObjectOpcodeArgs *args);
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int pge_op_addToCredits(ObjectOpcodeArgs *args);
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int pge_op_subFromCredits(ObjectOpcodeArgs *args);
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int pge_o_unk0x67(ObjectOpcodeArgs *args);
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int pge_op_setCollisionState2(ObjectOpcodeArgs *args);
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int pge_op_saveState(ObjectOpcodeArgs *args);
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int pge_o_unk0x6A(ObjectOpcodeArgs *args);
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int pge_op_isInGroupSlice(ObjectOpcodeArgs *args);
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int pge_o_unk0x6C(ObjectOpcodeArgs *args);
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int pge_op_isCollidingObject(ObjectOpcodeArgs *args);
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int pge_o_unk0x6E(ObjectOpcodeArgs *args);
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int pge_o_unk0x6F(ObjectOpcodeArgs *args);
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int pge_o_unk0x70(ObjectOpcodeArgs *args);
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int pge_o_unk0x71(ObjectOpcodeArgs *args);
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int pge_o_unk0x72(ObjectOpcodeArgs *args);
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int pge_o_unk0x73(ObjectOpcodeArgs *args);
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int pge_op_collides4u(ObjectOpcodeArgs *args);
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int pge_op_doesNotCollide4u(ObjectOpcodeArgs *args);
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int pge_op_isBelowConrad(ObjectOpcodeArgs *args);
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int pge_op_isAboveConrad(ObjectOpcodeArgs *args);
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int pge_op_isNotFacingConrad(ObjectOpcodeArgs *args);
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int pge_op_isFacingConrad(ObjectOpcodeArgs *args);
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int pge_op_collides2u1u(ObjectOpcodeArgs *args);
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int pge_op_displayText(ObjectOpcodeArgs *args);
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int pge_o_unk0x7C(ObjectOpcodeArgs *args);
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int pge_op_playSound(ObjectOpcodeArgs *args);
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int pge_o_unk0x7E(ObjectOpcodeArgs *args);
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int pge_o_unk0x7F(ObjectOpcodeArgs *args);
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int pge_op_setPiegePosX(ObjectOpcodeArgs *args);
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int pge_op_setPiegePosModX(ObjectOpcodeArgs *args);
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int pge_op_changeRoom(ObjectOpcodeArgs *args);
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int pge_op_hasInventoryItem(ObjectOpcodeArgs *args);
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int pge_op_changeLevel(ObjectOpcodeArgs *args);
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int pge_op_shakeScreen(ObjectOpcodeArgs *args);
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int pge_o_unk0x86(ObjectOpcodeArgs *args);
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int pge_op_playSoundGroup(ObjectOpcodeArgs *args);
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int pge_op_adjustPos(ObjectOpcodeArgs *args);
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int pge_op_setTempVar1(ObjectOpcodeArgs *args);
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int pge_op_isTempVar1Set(ObjectOpcodeArgs *args);
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int pge_setCurrentInventoryObject(LivePGE *pge);
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void pge_updateInventory(LivePGE *pge1, LivePGE *pge2);
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void pge_reorderInventory(LivePGE *pge);
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LivePGE *pge_getInventoryItemBefore(LivePGE *pge, LivePGE *last_pge);
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void pge_addToInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3);
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int pge_updateCollisionState(LivePGE *pge, int16_t pge_dy, uint8_t var8);
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int pge_ZOrder(LivePGE *pge, int16_t num, pge_ZOrderCallback compare, uint16_t unk);
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void pge_updateGroup(uint8_t idx, uint8_t unk1, int16_t unk2);
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void pge_removeFromInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3);
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int pge_ZOrderByAnimY(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderByAnimYIfType(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderIfIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderByIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderByObj(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderIfDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderIfSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderIfTypeAndSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderIfTypeAndDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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int pge_ZOrderByNumber(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2);
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// collision
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CollisionSlot _col_slots[256];
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uint8_t _col_curPos;
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CollisionSlot *_col_slotsTable[256];
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CollisionSlot *_col_curSlot;
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CollisionSlot2 _col_slots2[256];
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CollisionSlot2 *_col_slots2Cur;
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CollisionSlot2 *_col_slots2Next;
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uint8_t _col_activeCollisionSlots[0x30 * 3]; // left, current, right
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uint8_t _col_currentLeftRoom;
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uint8_t _col_currentRightRoom;
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int16_t _col_currentPiegeGridPosX;
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int16_t _col_currentPiegeGridPosY;
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void col_prepareRoomState();
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void col_clearState();
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LivePGE *col_findPiege(LivePGE *pge, uint16_t arg2);
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int16_t col_findSlot(int16_t pos);
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void col_preparePiegeState(LivePGE *dst_pge);
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uint16_t col_getGridPos(LivePGE *pge, int16_t dx);
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int16_t col_getGridData(LivePGE *pge, int16_t dy, int16_t dx);
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uint8_t col_findCurrentCollidingObject(LivePGE *pge, uint8_t n1, uint8_t n2, uint8_t n3, LivePGE **pge_out);
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int16_t col_detectHit(LivePGE *pge, int16_t arg2, int16_t arg4, col_Callback1 callback1, col_Callback2 callback2, int16_t argA, int16_t argC);
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int col_detectHitCallback2(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2);
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int col_detectHitCallback3(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2);
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int col_detectHitCallback4(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2);
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int col_detectHitCallback5(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2);
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int col_detectHitCallback1(LivePGE *pge, int16_t dy, int16_t unk1, int16_t unk2);
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int col_detectHitCallback6(LivePGE *pge, int16_t dy, int16_t unk1, int16_t unk2);
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int col_detectHitCallbackHelper(LivePGE *pge, int16_t unk1);
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int col_detectGunHitCallback1(LivePGE *pge, int16_t arg2, int16_t arg4, int16_t arg6);
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int col_detectGunHitCallback2(LivePGE *pge1, LivePGE *pge2, int16_t arg4, int16_t);
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int col_detectGunHitCallback3(LivePGE *pge1, LivePGE *pge2, int16_t arg4, int16_t);
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int col_detectGunHit(LivePGE *pge, int16_t arg2, int16_t arg4, col_Callback1 callback1, col_Callback2 callback2, int16_t argA, int16_t argC);
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// input
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uint8_t _inp_lastKeysHit;
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uint8_t _inp_lastKeysHitLeftRight;
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bool _inp_replay;
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bool _inp_record;
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|
File *_inp_demo;
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void inp_handleSpecialKeys();
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void inp_update();
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// save/load state
|
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|
|
uint8_t _stateSlot;
|
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|
|
bool _validSaveState;
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void makeGameDemoName(char *buf);
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void makeGameStateName(uint8_t slot, char *buf);
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bool saveGameState(uint8_t slot);
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bool loadGameState(uint8_t slot);
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void saveState(File *f);
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void loadState(File *f);
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|
};
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#endif // GAME_H__
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