REminiscence/menu.cpp

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2015-08-02 18:00:00 +02:00
/* REminiscence - Flashback interpreter
* Copyright (C) 2005-2015 Gregory Montoir
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game.h"
#include "resource.h"
#include "systemstub.h"
#include "video.h"
#include "menu.h"
Menu::Menu(Resource *res, SystemStub *stub, Video *vid)
: _res(res), _stub(stub), _vid(vid) {
}
void Menu::drawString(const char *str, int16_t y, int16_t x, uint8_t color) {
debug(DBG_MENU, "Menu::drawString()");
uint8_t v1b = _vid->_charFrontColor;
uint8_t v2b = _vid->_charTransparentColor;
uint8_t v3b = _vid->_charShadowColor;
switch (color) {
case 0:
_vid->_charFrontColor = _charVar1;
_vid->_charTransparentColor = _charVar2;
_vid->_charShadowColor = _charVar2;
break;
case 1:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = _charVar1;
_vid->_charShadowColor = _charVar1;
break;
case 2:
_vid->_charFrontColor = _charVar3;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 3:
_vid->_charFrontColor = _charVar4;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 4:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 5:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar5;
break;
}
drawString2(str, y, x);
_vid->_charFrontColor = v1b;
_vid->_charTransparentColor = v2b;
_vid->_charShadowColor = v3b;
}
void Menu::drawString2(const char *str, int16_t y, int16_t x) {
debug(DBG_MENU, "Menu::drawString2()");
int len = 0;
while (*str) {
_vid->PC_drawChar((uint8_t)*str, y, x + len);
++str;
++len;
}
_vid->markBlockAsDirty(x * 8, y * 8, len * 8, 8);
}
void Menu::loadPicture(const char *prefix) {
debug(DBG_MENU, "Menu::loadPicture('%s')", prefix);
_res->load_MAP_menu(prefix, _res->_memBuf);
for (int i = 0; i < 4; ++i) {
for (int y = 0; y < 224; ++y) {
for (int x = 0; x < 64; ++x) {
_vid->_frontLayer[i + x * 4 + 256 * y] = _res->_memBuf[0x3800 * i + x + 64 * y];
}
}
}
_res->load_PAL_menu(prefix, _res->_memBuf);
_stub->setPalette(_res->_memBuf, 256);
}
void Menu::handleInfoScreen() {
debug(DBG_MENU, "Menu::handleInfoScreen()");
_vid->fadeOut();
switch (_res->_lang) {
case LANG_FR:
loadPicture("instru_f");
break;
case LANG_EN:
case LANG_DE:
case LANG_SP:
case LANG_IT:
loadPicture("instru_e");
break;
}
_vid->fullRefresh();
_vid->updateScreen();
do {
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
break;
}
} while (!_stub->_pi.quit);
}
void Menu::handleSkillScreen(uint8_t &new_skill) {
debug(DBG_MENU, "Menu::handleSkillScreen()");
static const uint8_t option_colors[3][3] = { { 2, 3, 3 }, { 3, 2, 3}, { 3, 3, 2 } };
_vid->fadeOut();
loadPicture("menu3");
_vid->fullRefresh();
drawString(_res->getMenuString(LocaleData::LI_12_SKILL_LEVEL), 12, 4, 3);
int skill_level = new_skill;
do {
drawString(_res->getMenuString(LocaleData::LI_13_EASY), 15, 14, option_colors[skill_level][0]);
drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 17, 14, option_colors[skill_level][1]);
drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 19, 14, option_colors[skill_level][2]);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (skill_level != 0) {
--skill_level;
} else {
skill_level = 2;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (skill_level != 2) {
++skill_level;
} else {
skill_level = 0;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
new_skill = skill_level;
return;
}
} while (!_stub->_pi.quit);
new_skill = 1;
}
bool Menu::handlePasswordScreen(uint8_t &new_skill, uint8_t &new_level) {
debug(DBG_MENU, "Menu::handlePasswordScreen()");
_vid->fadeOut();
_vid->_charShadowColor = _charVar1;
_vid->_charTransparentColor = 0xFF;
_vid->_charFrontColor = _charVar4;
_vid->fullRefresh();
char password[7];
int len = 0;
do {
loadPicture("menu2");
drawString2(_res->getMenuString(LocaleData::LI_16_ENTER_PASSWORD1), 15, 3);
drawString2(_res->getMenuString(LocaleData::LI_17_ENTER_PASSWORD2), 17, 3);
for (int i = 0; i < len; ++i) {
_vid->PC_drawChar((uint8_t)password[i], 21, i + 15);
}
_vid->PC_drawChar(0x20, 21, len + 15);
_vid->markBlockAsDirty(15 * 8, 21 * 8, (len + 1) * 8, 8);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
char c = _stub->_pi.lastChar;
if (c != 0) {
_stub->_pi.lastChar = 0;
if (len < 6) {
if (c >= 'a' && c <= 'z') {
c &= ~0x20;
}
if ((c >= 'A' && c <= 'Z') || (c == 0x20)) {
password[len] = c;
++len;
}
}
}
if (_stub->_pi.backspace) {
_stub->_pi.backspace = false;
if (len > 0) {
--len;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
password[len] = '\0';
for (int level = 0; level < 8; ++level) {
for (int skill = 0; skill < 3; ++skill) {
if (strcmp(_passwords[level][skill], password) == 0) {
new_level = level;
new_skill = skill;
return true;
}
}
}
return false;
}
} while (!_stub->_pi.quit);
return false;
}
bool Menu::handleLevelScreen(uint8_t &new_skill, uint8_t &new_level) {
debug(DBG_MENU, "Menu::handleLevelScreen()");
_vid->fadeOut();
loadPicture("menu2");
_vid->fullRefresh();
uint8_t currentSkill = new_skill;
uint8_t currentLevel = new_level;
do {
static const char *levelTitles[] = {
"Titan / The Jungle",
"Titan / New Washington",
"Titan / Death Tower Show",
"Earth / Surface",
"Earth / Paradise Club",
"Planet Morphs / Surface",
"Planet Morphs / Inner Core"
};
for (int i = 0; i < 7; ++i) {
drawString(levelTitles[i], 7 + i * 2, 4, (currentLevel == i) ? 2 : 3);
}
_vid->markBlockAsDirty(4 * 8, 7 * 8, 192, 7 * 8);
drawString(_res->getMenuString(LocaleData::LI_13_EASY), 23, 4, (currentSkill == 0) ? 2 : 3);
drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 23, 14, (currentSkill == 1) ? 2 : 3);
drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 23, 24, (currentSkill == 2) ? 2 : 3);
_vid->markBlockAsDirty(4 * 8, 23 * 8, 192, 8);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (currentLevel != 0) {
--currentLevel;
} else {
currentLevel = 6;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (currentLevel != 6) {
++currentLevel;
} else {
currentLevel = 0;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
if (currentSkill != 0) {
--currentSkill;
} else {
currentSkill = 2;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
if (currentSkill != 2) {
++currentSkill;
} else {
currentSkill = 0;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
new_skill = currentSkill;
new_level = currentLevel;
return true;
}
} while (!_stub->_pi.quit);
return false;
}
bool Menu::handleTitleScreen(uint8_t &new_skill, uint8_t &new_level) {
debug(DBG_MENU, "Menu::handleTitleScreen()");
bool quit_loop = false;
int menu_entry = 0;
bool reinit_screen = true;
bool continue_game = true;
_charVar1 = 0;
_charVar2 = 0;
_charVar3 = 0;
_charVar4 = 0;
_charVar5 = 0;
static const struct {
int str;
int opt;
} menu_items[] = {
{ LocaleData::LI_07_START, MENU_OPTION_ITEM_START },
#ifdef ENABLE_PASSWORD_MENU
{ LocaleData::LI_08_SKILL, MENU_OPTION_ITEM_SKILL },
{ LocaleData::LI_09_PASSWORD, MENU_OPTION_ITEM_PASSWORD },
#else
{ LocaleData::LI_06_LEVEL, MENU_OPTION_ITEM_LEVEL },
#endif
{ LocaleData::LI_10_INFO, MENU_OPTION_ITEM_INFO },
{ LocaleData::LI_11_QUIT, MENU_OPTION_ITEM_QUIT }
};
static const int menu_items_count = ARRAYSIZE(menu_items);
while (!quit_loop) {
if (reinit_screen) {
_vid->fadeOut();
loadPicture("menu1");
_vid->fullRefresh();
_charVar3 = 1;
_charVar4 = 2;
menu_entry = 0;
reinit_screen = false;
}
int selected_menu_entry = -1;
const int y_start = 26 - menu_items_count * 2;
for (int i = 0; i < menu_items_count; ++i) {
drawString(_res->getMenuString(menu_items[i].str), y_start + i * 2, 20, (i == menu_entry) ? 2 : 3);
}
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (menu_entry != 0) {
--menu_entry;
} else {
menu_entry = menu_items_count - 1;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (menu_entry != menu_items_count - 1) {
++menu_entry;
} else {
menu_entry = 0;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
selected_menu_entry = menu_entry;
}
if (selected_menu_entry != -1) {
switch (menu_items[selected_menu_entry].opt) {
case MENU_OPTION_ITEM_START:
quit_loop = true;
break;
case MENU_OPTION_ITEM_SKILL:
handleSkillScreen(new_skill);
reinit_screen = true;
break;
case MENU_OPTION_ITEM_PASSWORD:
if (handlePasswordScreen(new_skill, new_level)) {
quit_loop = true;
} else {
reinit_screen = true;
}
break;
case MENU_OPTION_ITEM_LEVEL:
if (handleLevelScreen(new_skill, new_level)) {
quit_loop = true;
} else {
reinit_screen = true;
}
break;
case MENU_OPTION_ITEM_INFO:
handleInfoScreen();
reinit_screen = true;
break;
case MENU_OPTION_ITEM_QUIT:
continue_game = false;
quit_loop = true;
break;
}
}
if (_stub->_pi.quit) {
continue_game = false;
quit_loop = true;
break;
}
}
return continue_game;
}