Import 0.3.4
This commit is contained in:
parent
1cd2866af7
commit
31757e48dc
7
Makefile
7
Makefile
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@ -2,21 +2,22 @@
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SDL_CFLAGS := `sdl2-config --cflags`
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SDL_LIBS := `sdl2-config --libs`
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DL_LIBS := -ldl
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MODPLUG_LIBS := -lmodplug
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TREMOR_LIBS := -lvorbisidec -logg
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ZLIB_LIBS := -lz
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CXXFLAGS += -Wall -MMD $(SDL_CFLAGS) -DUSE_MODPLUG -DUSE_TREMOR -DUSE_ZLIB
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SRCS = collision.cpp cutscene.cpp file.cpp fs.cpp game.cpp graphics.cpp main.cpp menu.cpp \
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SRCS = collision.cpp cutscene.cpp dynlib.cpp file.cpp fs.cpp game.cpp graphics.cpp main.cpp menu.cpp \
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mixer.cpp mod_player.cpp ogg_player.cpp piege.cpp resource.cpp resource_aba.cpp \
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scaler.cpp seq_player.cpp \
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scaler.cpp screenshot.cpp seq_player.cpp \
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sfx_player.cpp staticres.cpp systemstub_sdl.cpp unpack.cpp util.cpp video.cpp
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OBJS = $(SRCS:.cpp=.o)
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DEPS = $(SRCS:.cpp=.d)
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LIBS = $(SDL_LIBS) $(MODPLUG_LIBS) $(TREMOR_LIBS) $(ZLIB_LIBS)
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LIBS = $(SDL_LIBS) $(DL_LIBS) $(MODPLUG_LIBS) $(TREMOR_LIBS) $(ZLIB_LIBS)
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rs: $(OBJS)
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$(CXX) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
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@ -1,6 +1,6 @@
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REminiscence README
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Release version: 0.3.3
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Release version: 0.3.4
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-------------------------------------------------------------------------------
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@ -44,7 +44,7 @@ directory. These paths can be changed using command line switches :
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--savepath=PATH Path to save files (default '.')
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--levelnum=NUM Level to start from (default '0')
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--fullscreen Fullscreen display
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--scaler=INDEX Graphics scaler
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--scaler=NAME@X Graphics scaler (default 'scale@3')
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--language=LANG Language (fr,en,de,sp,it)
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In-game hotkeys :
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@ -56,7 +56,7 @@ In-game hotkeys :
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Backspace display the inventory
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Alt Enter toggle windowed/fullscreen mode
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Alt + and - change video scaler
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Alt S write screenshot as .bmp
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Alt S write screenshot as .tga
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Ctrl S save game state
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Ctrl L load game state
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Ctrl + and - change game state slot
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@ -0,0 +1,59 @@
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#else
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#include <dlfcn.h>
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#endif
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#include <stdio.h>
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#include <sys/param.h>
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#include "dynlib.h"
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#ifdef WIN32
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struct DynLib_impl {
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HINSTANCE _dl;
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DynLib_impl(const char *name) {
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char dllname[MAXPATHLEN];
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snprintf(dllname, sizeof(dllname), "%s.dll", name);
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_dl = LoadLibrary(dllname);
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}
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~DynLib_impl() {
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if (_dl) {
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FreeLibrary(_dl);
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_dl = 0;
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}
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}
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void *getSymbol(const char *name) {
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return (void *)GetProcAddress(_dl, name);
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}
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};
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#else
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struct DynLib_impl {
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void *_dl;
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DynLib_impl(const char *name) {
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char soname[MAXPATHLEN];
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snprintf(soname, sizeof(soname), "%s.so", name);
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_dl = dlopen(soname, RTLD_LAZY);
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}
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~DynLib_impl() {
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if (_dl) {
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dlclose(_dl);
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}
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}
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void *getSymbol(const char *name) {
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return dlsym(_dl, name);
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}
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};
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#endif
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DynLib::DynLib(const char *name) {
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_impl = new DynLib_impl(name);
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}
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DynLib::~DynLib() {
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delete _impl;
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}
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void *DynLib::getSymbol(const char *name) {
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return _impl->getSymbol(name);
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}
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@ -0,0 +1,16 @@
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#ifndef DYNLIB_H__
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#define DYNLIB_H__
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struct DynLib_impl;
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struct DynLib {
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DynLib_impl *_impl;
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DynLib(const char *name);
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~DynLib();
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void *getSymbol(const char *name);
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};
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#endif // DYNLIB_H__
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22
file.cpp
22
file.cpp
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@ -25,7 +25,7 @@ struct File_impl {
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virtual uint32_t size() = 0;
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virtual void seek(int32_t off) = 0;
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virtual uint32_t read(void *ptr, uint32_t len) = 0;
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virtual uint32_t write(void *ptr, uint32_t len) = 0;
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virtual uint32_t write(const void *ptr, uint32_t len) = 0;
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};
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struct StdioFile : File_impl {
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@ -67,7 +67,7 @@ struct StdioFile : File_impl {
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}
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return 0;
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}
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uint32_t write(void *ptr, uint32_t len) {
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uint32_t write(const void *ptr, uint32_t len) {
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if (_fp) {
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uint32_t r = fwrite(ptr, 1, len, _fp);
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if (r != len) {
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@ -119,7 +119,7 @@ struct GzipFile : File_impl {
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}
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return 0;
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}
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uint32_t write(void *ptr, uint32_t len) {
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uint32_t write(const void *ptr, uint32_t len) {
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if (_fp) {
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uint32_t r = gzwrite(_fp, ptr, len);
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if (r != len) {
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@ -136,8 +136,9 @@ struct GzipFile : File_impl {
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struct AssetFile: File_impl {
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SDL_RWops *_rw;
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AssetFile() : _rw(0) {}
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bool open(const char *path, const char *mode) {
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_ioErr = false;
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bool prefixedOpen(const char *prefix, const char *name) {
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char path[MAXPATHLEN];
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snprintf(path, sizeof(path), "%s%s", prefix, name);
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_rw = SDL_RWFromFile(path, "rb");
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if (!_rw) {
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// try uppercase
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@ -146,6 +147,9 @@ struct AssetFile: File_impl {
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int i = 0;
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for (; path[i] && i < MAXPATHLEN - 1; ++i) {
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fixedPath[i] = path[i];
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if (i < strlen(prefix)) {
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continue;
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}
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if (fixedPath[i] >= 'a' && fixedPath[i] <= 'z') {
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fixedPath[i] += 'A' - 'a';
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}
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@ -156,6 +160,10 @@ struct AssetFile: File_impl {
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}
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return _rw != 0;
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}
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bool open(const char *path, const char *mode) {
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_ioErr = false;
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return prefixedOpen("", path) || prefixedOpen("/sdcard/flashback/", path);
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}
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void close() {
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if (_rw) {
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SDL_RWclose(_rw);
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@ -182,7 +190,7 @@ struct AssetFile: File_impl {
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}
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return 0;
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}
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uint32_t write(void *ptr, uint32_t len) {
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uint32_t write(const void *ptr, uint32_t len) {
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_ioErr = true;
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return 0;
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}
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@ -308,7 +316,7 @@ uint32_t File::readUint32BE() {
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return (hi << 16) | lo;
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}
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uint32_t File::write(void *ptr, uint32_t len) {
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uint32_t File::write(const void *ptr, uint32_t len) {
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return _impl->write(ptr, len);
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}
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2
file.h
2
file.h
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@ -30,7 +30,7 @@ struct File {
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uint32_t readUint32LE();
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uint16_t readUint16BE();
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uint32_t readUint32BE();
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uint32_t write(void *ptr, uint32_t size);
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uint32_t write(const void *ptr, uint32_t size);
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void writeByte(uint8_t b);
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void writeUint16BE(uint16_t n);
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void writeUint32BE(uint32_t n);
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8
game.cpp
8
game.cpp
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@ -695,8 +695,12 @@ void Game::printLevelCode() {
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if (_printLevelCodeCounter != 0) {
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char buf[32];
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const char *code = Menu::_passwords[_currentLevel][_skillLevel];
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if (_res.isAmiga() && _res._lang == LANG_FR) {
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code = Menu::_passwordsFrAmiga[_skillLevel * 7 + _currentLevel];
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if (_res.isAmiga()) {
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if (_res._lang == LANG_FR) {
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code = Menu::_passwordsFrAmiga[_skillLevel * 7 + _currentLevel];
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} else {
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code = Menu::_passwordsEnAmiga[_skillLevel * 7 + _currentLevel];
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}
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}
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snprintf(buf, sizeof(buf), "CODE: %s", code);
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_vid.drawString(buf, (_vid._w - strlen(buf) * 8) / 2, 16, 0xE7);
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49
main.cpp
49
main.cpp
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" --savepath=PATH Path to save files (default '.')\n"
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" --levelnum=NUM Start to level, bypass introduction\n"
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" --fullscreen Fullscreen display\n"
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" --scaler=INDEX Graphics scaler\n"
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" --scaler=NAME@X Graphics scaler (default 'scale@3')\n"
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" --language=LANG Language (fr,en,de,sp,it)\n"
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;
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}
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}
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static const int DEFAULT_SCALER = SCALER_SCALE_3X;
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static void parseScaler(char *name, ScalerParameters *scalerParameters) {
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struct {
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const char *name;
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int type;
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} scalers[] = {
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{ "point", kScalerTypePoint },
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{ "linear", kScalerTypeLinear },
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{ "scale", kScalerTypeInternal },
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{ 0, -1 }
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};
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bool found = false;
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char *sep = strchr(name, '@');
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if (sep) {
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*sep = 0;
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}
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for (int i = 0; scalers[i].name; ++i) {
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if (strcmp(scalers[i].name, name) == 0) {
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scalerParameters->type = (ScalerType)scalers[i].type;
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found = true;
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break;
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}
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}
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if (!found) {
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char libname[32];
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snprintf(libname, sizeof(libname), "scaler_%s", name);
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const Scaler *scaler = findScaler(libname);
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if (scaler) {
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scalerParameters->type = kScalerTypeExternal;
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scalerParameters->scaler = scaler;
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} else {
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warning("Scaler '%s' not found, using default", libname);
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}
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}
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if (sep) {
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scalerParameters->factor = atoi(sep + 1);
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}
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}
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int main(int argc, char *argv[]) {
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const char *dataPath = "DATA";
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const char *savePath = ".";
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int levelNum = 0;
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int scaler = DEFAULT_SCALER;
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bool fullscreen = false;
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ScalerParameters scalerParameters = ScalerParameters::defaults();
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int forcedLanguage = -1;
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int demoNum = -1;
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if (argc == 2) {
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@ -174,10 +210,7 @@ int main(int argc, char *argv[]) {
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fullscreen = true;
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break;
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case 5:
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scaler = atoi(optarg);
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if (scaler < 0 || scaler >= NUM_SCALERS) {
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scaler = DEFAULT_SCALER;
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}
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parseScaler(optarg, &scalerParameters);
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break;
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case 6: {
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static const struct {
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@ -218,7 +251,7 @@ int main(int argc, char *argv[]) {
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const Language language = (forcedLanguage == -1) ? detectLanguage(&fs) : (Language)forcedLanguage;
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SystemStub *stub = SystemStub_SDL_create();
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Game *g = new Game(stub, &fs, savePath, levelNum, demoNum, (ResourceType)version, language);
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stub->init(g_caption, Video::GAMESCREEN_W, Video::GAMESCREEN_H, scaler, fullscreen);
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stub->init(g_caption, Video::GAMESCREEN_W, Video::GAMESCREEN_H, fullscreen, &scalerParameters);
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g->run();
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delete g;
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stub->destroy();
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1
menu.h
1
menu.h
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@ -41,6 +41,7 @@ struct Menu {
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static const char *_passwords[8][3];
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static const char *_passwordsFrAmiga[];
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static const char *_passwordsEnAmiga[];
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Resource *_res;
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SystemStub *_stub;
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2
rs.cfg
2
rs.cfg
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@ -8,7 +8,7 @@ play_disabled_cutscenes=false
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enable_password_menu=false
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# fade palette to black for screen transition (use blending if false)
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fade_out_palette=true
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fade_out_palette=false
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# use .BNQ & .LEV datafiles (tile based rendering) for backgrounds (instead of .MAP)
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use_tiledata=false
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179
scaler.cpp
179
scaler.cpp
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@ -5,79 +5,19 @@
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*/
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#include "scaler.h"
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#include "dynlib.h"
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#include "util.h"
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static void point1x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
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dstPitch >>= 1;
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while (h--) {
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memcpy(dst, src, w * 2);
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dst += dstPitch;
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src += srcPitch;
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}
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}
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static void point2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
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dstPitch >>= 1;
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static void scale2x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
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const int dstPitch2 = dstPitch * 2;
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while (h--) {
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uint16_t *p = dst;
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for (int i = 0; i < w; ++i, p += 2) {
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const uint16_t c = *(src + i);
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for (int j = 0; j < 2; ++j) {
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*(p + j) = *(p + dstPitch + j) = c;
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}
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}
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dst += dstPitch2;
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src += srcPitch;
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}
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}
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static void point3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
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dstPitch >>= 1;
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const int dstPitch2 = dstPitch * 2;
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const int dstPitch3 = dstPitch * 3;
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while (h--) {
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uint16_t *p = dst;
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for (int i = 0; i < w; ++i, p += 3) {
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const uint16_t c = *(src + i);
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for (int j = 0; j < 3; ++j) {
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*(p + j) = *(p + dstPitch + j) = *(p + dstPitch2 + j) = c;
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}
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}
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dst += dstPitch3;
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src += srcPitch;
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}
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}
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static void point4x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
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dstPitch >>= 1;
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const int dstPitch2 = dstPitch * 2;
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const int dstPitch3 = dstPitch * 3;
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const int dstPitch4 = dstPitch * 4;
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while (h--) {
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uint16_t *p = dst;
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for (int i = 0; i < w; ++i, p += 4) {
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const uint16_t c = *(src + i);
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for (int j = 0; j < 4; ++j) {
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*(p + j) = *(p + dstPitch + j) = *(p + dstPitch2 + j) = *(p + dstPitch3 + j) = c;
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}
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}
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dst += dstPitch4;
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src += srcPitch;
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}
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}
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static void scale2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
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dstPitch >>= 1;
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const int dstPitch2 = dstPitch * 2;
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while (h--) {
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uint16_t *p = dst;
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uint16_t D = *(src - 1);
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uint16_t E = *(src);
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for (int i = 0; i < w; ++i, p += 2) {
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uint16_t B = *(src + i - srcPitch);
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uint16_t F = *(src + i + 1);
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uint16_t H = *(src + i + srcPitch);
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for (int y = 0; y < h; ++y) {
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uint32_t *p = dst;
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for (int x = 0; x < w; ++x, p += 2) {
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const uint32_t E = *(src + x);
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const uint32_t B = (y == 0) ? E : *(src + x - srcPitch);
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const uint32_t D = (x == 0) ? E : *(src + x - 1);
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const uint32_t F = (x == w - 1) ? E : *(src + x + 1);
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const uint32_t H = (y == h - 1) ? E : *(src + x + srcPitch);
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if (B != H && D != F) {
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*(p) = D == B ? D : E;
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*(p + 1) = B == F ? F : E;
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|
@ -89,30 +29,39 @@ static void scale2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPit
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*(p + dstPitch) = E;
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*(p + dstPitch + 1) = E;
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}
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D = E;
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E = F;
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}
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dst += dstPitch2;
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src += srcPitch;
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}
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||||
}
|
||||
|
||||
static void scale3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
|
||||
dstPitch >>= 1;
|
||||
static void scale3x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
|
||||
const int dstPitch2 = dstPitch * 2;
|
||||
const int dstPitch3 = dstPitch * 3;
|
||||
while (h--) {
|
||||
uint16_t *p = dst;
|
||||
uint16_t A = *(src - srcPitch - 1);
|
||||
uint16_t B = *(src - srcPitch);
|
||||
uint16_t D = *(src - 1);
|
||||
uint16_t E = *(src);
|
||||
uint16_t G = *(src + srcPitch - 1);
|
||||
uint16_t H = *(src + srcPitch);
|
||||
for (int i = 0; i < w; ++i, p += 3) {
|
||||
uint16_t C = *(src + i - srcPitch + 1);
|
||||
uint16_t F = *(src + i + 1);
|
||||
uint16_t I = *(src + i + srcPitch + 1);
|
||||
for (int y = 0; y < h; ++y) {
|
||||
uint32_t *p = dst;
|
||||
for (int x = 0; x < w; ++x, p += 3) {
|
||||
const uint32_t E = *(src + x);
|
||||
const uint32_t B = (y == 0) ? E : *(src + x - srcPitch);
|
||||
const uint32_t D = (x == 0) ? E : *(src + x - 1);
|
||||
const uint32_t F = (x == w - 1) ? E : *(src + x + 1);
|
||||
const uint32_t H = (y == h - 1) ? E : *(src + x + srcPitch);
|
||||
uint32_t A, C;
|
||||
if (y == 0) {
|
||||
A = D;
|
||||
C = F;
|
||||
} else {
|
||||
A = (x == 0) ? B : *(src + x - srcPitch - 1);
|
||||
C = (x == w - 1) ? B : *(src + x - srcPitch + 1);
|
||||
}
|
||||
uint32_t G, I;
|
||||
if (y == h - 1) {
|
||||
G = D;
|
||||
I = F;
|
||||
} else {
|
||||
G = (x == 0) ? H : *(src + x + srcPitch - 1);
|
||||
I = (x == w - 1) ? H : *(src + x + srcPitch + 1);
|
||||
}
|
||||
if (B != H && D != F) {
|
||||
*(p) = D == B ? D : E;
|
||||
*(p + 1) = (D == B && E != C) || (B == F && E != A) ? B : E;
|
||||
|
@ -134,48 +83,62 @@ static void scale3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPit
|
|||
*(p + dstPitch2 + 1) = E;
|
||||
*(p + dstPitch2 + 2) = E;
|
||||
}
|
||||
A = B;
|
||||
B = C;
|
||||
D = E;
|
||||
E = F;
|
||||
G = H;
|
||||
H = I;
|
||||
}
|
||||
dst += dstPitch3;
|
||||
src += srcPitch;
|
||||
}
|
||||
}
|
||||
|
||||
void scale4x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
|
||||
static void scale4x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
|
||||
static struct {
|
||||
uint16_t *ptr;
|
||||
uint32_t *ptr;
|
||||
int w, h, pitch;
|
||||
int size;
|
||||
} buf;
|
||||
const int size = (w * 2 + 2) * (h * 2 + 2) * sizeof(uint16_t);
|
||||
const int size = (w * 2) * (h * 2) * sizeof(uint32_t);
|
||||
if (buf.size < size) {
|
||||
free(buf.ptr);
|
||||
buf.size = size;
|
||||
buf.w = w * 2;
|
||||
buf.h = h * 2;
|
||||
buf.pitch = buf.w + 2;
|
||||
buf.ptr = (uint16_t *)malloc(buf.size);
|
||||
buf.pitch = buf.w;
|
||||
buf.ptr = (uint32_t *)malloc(buf.size);
|
||||
if (!buf.ptr) {
|
||||
error("Unable to allocate scale4x intermediate buffer");
|
||||
}
|
||||
}
|
||||
scale2x(buf.ptr + buf.pitch + 1, buf.pitch * sizeof(uint16_t), src, srcPitch, w, h);
|
||||
scale2x(dst, dstPitch, buf.ptr + buf.pitch + 1, buf.pitch, w * 2, h * 2);
|
||||
scale2x(buf.ptr, buf.pitch, src, srcPitch, w, h);
|
||||
scale2x(dst, dstPitch, buf.ptr, buf.pitch, buf.w, buf.h);
|
||||
}
|
||||
|
||||
const Scaler _scalers[] = {
|
||||
{ "point1x", &point1x, 1 },
|
||||
{ "point2x", &point2x, 2 },
|
||||
{ "scale2x", &scale2x, 2 },
|
||||
{ "point3x", &point3x, 3 },
|
||||
{ "scale3x", &scale3x, 3 },
|
||||
{ "point4x", &point4x, 4 },
|
||||
{ "scale4x", &scale4x, 4 },
|
||||
{ 0, 0, 0 }
|
||||
static void scaleNx(int factor, uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
|
||||
switch (factor) {
|
||||
case 2:
|
||||
return scale2x(dst, dstPitch, src, srcPitch, w, h);
|
||||
case 3:
|
||||
return scale3x(dst, dstPitch, src, srcPitch, w, h);
|
||||
case 4:
|
||||
return scale4x(dst, dstPitch, src, srcPitch, w, h);
|
||||
}
|
||||
}
|
||||
|
||||
const Scaler _internalScaler = {
|
||||
SCALER_TAG,
|
||||
"scaleNx",
|
||||
2, 4,
|
||||
scaleNx,
|
||||
};
|
||||
|
||||
static DynLib *dynLib;
|
||||
|
||||
static const char *kSoSym = "getScaler";
|
||||
|
||||
const Scaler *findScaler(const char *name) {
|
||||
dynLib = new DynLib(name);
|
||||
void *symbol = dynLib->getSymbol(kSoSym);
|
||||
if (symbol) {
|
||||
typedef const Scaler *(*GetScalerProc)();
|
||||
return ((GetScalerProc)symbol)();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
29
scaler.h
29
scaler.h
|
@ -7,27 +7,28 @@
|
|||
#ifndef SCALER_H__
|
||||
#define SCALER_H__
|
||||
|
||||
#include "intern.h"
|
||||
#include <stdint.h>
|
||||
|
||||
typedef void (*ScaleProc)(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h);
|
||||
typedef void (*ScaleProc32)(int factor, uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h);
|
||||
|
||||
enum {
|
||||
SCALER_POINT_1X = 0,
|
||||
SCALER_POINT_2X,
|
||||
SCALER_SCALE_2X,
|
||||
SCALER_POINT_3X,
|
||||
SCALER_SCALE_3X,
|
||||
SCALER_POINT_4X,
|
||||
SCALER_SCALE_4X,
|
||||
NUM_SCALERS
|
||||
enum ScalerType {
|
||||
kScalerTypePoint,
|
||||
kScalerTypeLinear,
|
||||
kScalerTypeInternal,
|
||||
kScalerTypeExternal,
|
||||
};
|
||||
|
||||
#define SCALER_TAG 1
|
||||
|
||||
struct Scaler {
|
||||
uint32_t tag;
|
||||
const char *name;
|
||||
ScaleProc proc;
|
||||
uint8_t factor;
|
||||
int factorMin, factorMax;
|
||||
ScaleProc32 scale;
|
||||
};
|
||||
|
||||
extern const Scaler _scalers[];
|
||||
extern const Scaler _internalScaler;
|
||||
|
||||
const Scaler *findScaler(const char *name);
|
||||
|
||||
#endif // SCALER_H__
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
|
||||
#include "screenshot.h"
|
||||
#include "file.h"
|
||||
|
||||
static void TO_LE16(uint8_t *dst, uint16_t value) {
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
dst[i] = value & 255;
|
||||
value >>= 8;
|
||||
}
|
||||
}
|
||||
|
||||
#define kTgaImageTypeUncompressedTrueColor 2
|
||||
#define kTgaImageTypeRunLengthEncodedTrueColor 10
|
||||
#define kTgaDirectionTop (1 << 5)
|
||||
|
||||
static const int TGA_HEADER_SIZE = 18;
|
||||
|
||||
void saveTGA(const char *filename, const uint8_t *rgba, int w, int h) {
|
||||
|
||||
static const uint8_t kImageType = kTgaImageTypeRunLengthEncodedTrueColor;
|
||||
uint8_t buffer[TGA_HEADER_SIZE];
|
||||
buffer[0] = 0; // ID Length
|
||||
buffer[1] = 0; // ColorMap Type
|
||||
buffer[2] = kImageType;
|
||||
TO_LE16(buffer + 3, 0); // ColorMap Start
|
||||
TO_LE16(buffer + 5, 0); // ColorMap Length
|
||||
buffer[7] = 0; // ColorMap Bits
|
||||
TO_LE16(buffer + 8, 0); // X-origin
|
||||
TO_LE16(buffer + 10, 0); // Y-origin
|
||||
TO_LE16(buffer + 12, w); // Image Width
|
||||
TO_LE16(buffer + 14, h); // Image Height
|
||||
buffer[16] = 24; // Pixel Depth
|
||||
buffer[17] = kTgaDirectionTop; // Descriptor
|
||||
|
||||
File f;
|
||||
if (f.open(filename, "wb", ".")) {
|
||||
f.write(buffer, sizeof(buffer));
|
||||
if (kImageType == kTgaImageTypeUncompressedTrueColor) {
|
||||
for (int i = 0; i < w * h; ++i) {
|
||||
f.writeByte(rgba[0]);
|
||||
f.writeByte(rgba[1]);
|
||||
f.writeByte(rgba[2]);
|
||||
rgba += 4;
|
||||
}
|
||||
} else {
|
||||
assert(kImageType == kTgaImageTypeRunLengthEncodedTrueColor);
|
||||
int prevColor = rgba[2] + (rgba[1] << 8) + (rgba[0] << 16); rgba += 4;
|
||||
int count = 0;
|
||||
for (int i = 1; i < w * h; ++i) {
|
||||
int color = rgba[2] + (rgba[1] << 8) + (rgba[0] << 16); rgba += 4;
|
||||
if (prevColor == color && count < 127) {
|
||||
++count;
|
||||
continue;
|
||||
}
|
||||
f.writeByte(count | 0x80);
|
||||
f.writeByte((prevColor >> 16) & 255);
|
||||
f.writeByte((prevColor >> 8) & 255);
|
||||
f.writeByte( prevColor & 255);
|
||||
count = 0;
|
||||
prevColor = color;
|
||||
}
|
||||
if (count != 0) {
|
||||
f.writeByte(count | 0x80);
|
||||
f.writeByte((prevColor >> 16) & 255);
|
||||
f.writeByte((prevColor >> 8) & 255);
|
||||
f.writeByte( prevColor & 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
|
||||
#ifndef SCREENSHOT_H__
|
||||
#define SCREENSHOT_H__
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
void saveTGA(const char *filename, const uint8_t *rgb, int w, int h);
|
||||
|
||||
#endif
|
|
@ -2748,6 +2748,12 @@ const char *Menu::_passwordsFrAmiga[] = {
|
|||
"CLOP", "CARA", "CALE", "FONT", "HASH", "FIBO", "TIPS", // hard
|
||||
};
|
||||
|
||||
const char *Menu::_passwordsEnAmiga[] = {
|
||||
"WIND", "SPIN", "KAVA", "HIRO", "TEST", "GOLD", "WALL", // easy
|
||||
"FIRE", "BURN", "EGGS", "GURT", "CHIP", "TREE", "BOLD", // normal
|
||||
"MINE", "YOUR", "NEST", "LINE", "LISA", "MARY", "MICE", // hard
|
||||
};
|
||||
|
||||
const uint8_t Video::_conradPal1[] = {
|
||||
0x00, 0x00, 0xCC, 0x0C, 0x8F, 0x08, 0x7E, 0x07, 0x6C, 0x06, 0x5B, 0x05, 0x4A, 0x04, 0x63, 0x09,
|
||||
0x52, 0x07, 0x41, 0x06, 0x30, 0x06, 0x76, 0x0C, 0x14, 0x09, 0x25, 0x0B, 0x88, 0x08, 0xFF, 0x0F
|
||||
|
|
11
systemstub.h
11
systemstub.h
|
@ -8,6 +8,7 @@
|
|||
#define SYSTEMSTUB_H__
|
||||
|
||||
#include "intern.h"
|
||||
#include "scaler.h"
|
||||
|
||||
struct PlayerInput {
|
||||
enum {
|
||||
|
@ -39,6 +40,14 @@ struct PlayerInput {
|
|||
bool quit;
|
||||
};
|
||||
|
||||
struct ScalerParameters {
|
||||
ScalerType type;
|
||||
const Scaler *scaler;
|
||||
int factor;
|
||||
|
||||
static ScalerParameters defaults();
|
||||
};
|
||||
|
||||
struct SystemStub {
|
||||
typedef void (*AudioCallback)(void *param, int16_t *stream, int len);
|
||||
|
||||
|
@ -46,7 +55,7 @@ struct SystemStub {
|
|||
|
||||
virtual ~SystemStub() {}
|
||||
|
||||
virtual void init(const char *title, int w, int h, int scaler, bool fullscreen) = 0;
|
||||
virtual void init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters) = 0;
|
||||
virtual void destroy() = 0;
|
||||
|
||||
virtual void setScreenSize(int w, int h) = 0;
|
||||
|
|
|
@ -6,32 +6,39 @@
|
|||
|
||||
#include <SDL.h>
|
||||
#include "scaler.h"
|
||||
#include "screenshot.h"
|
||||
#include "systemstub.h"
|
||||
#include "util.h"
|
||||
|
||||
static const int kAudioHz = 22050;
|
||||
|
||||
static const char *kIconBmp = "icon.bmp";
|
||||
|
||||
static const int kJoystickIndex = 0;
|
||||
static const int kJoystickCommitValue = 3200;
|
||||
|
||||
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB888;
|
||||
|
||||
ScalerParameters ScalerParameters::defaults() {
|
||||
ScalerParameters params;
|
||||
params.type = kScalerTypeInternal;
|
||||
params.scaler = &_internalScaler;
|
||||
params.factor = _internalScaler.factorMin + (_internalScaler.factorMax - _internalScaler.factorMin) / 2;
|
||||
return params;
|
||||
}
|
||||
|
||||
struct SystemStub_SDL : SystemStub {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Window *_window;
|
||||
SDL_Renderer *_renderer;
|
||||
SDL_Texture *_texture;
|
||||
int _texW, _texH;
|
||||
SDL_GameController *_controller;
|
||||
#else
|
||||
SDL_Surface *_surface;
|
||||
#endif
|
||||
SDL_PixelFormat *_fmt;
|
||||
const char *_caption;
|
||||
uint16_t *_screenBuffer;
|
||||
uint16_t *_fadeScreenBuffer;
|
||||
uint32_t *_screenBuffer;
|
||||
bool _fullscreen;
|
||||
int _scaler;
|
||||
uint8_t _overscanColor;
|
||||
uint16_t _pal[256];
|
||||
uint32_t _rgbPalette[256];
|
||||
int _screenW, _screenH;
|
||||
SDL_Joystick *_joystick;
|
||||
SDL_Rect _blitRects[200];
|
||||
|
@ -40,9 +47,12 @@ struct SystemStub_SDL : SystemStub {
|
|||
void (*_audioCbProc)(void *, int16_t *, int);
|
||||
void *_audioCbData;
|
||||
int _screenshot;
|
||||
ScalerType _scalerType;
|
||||
const Scaler *_scaler;
|
||||
int _scaleFactor;
|
||||
|
||||
virtual ~SystemStub_SDL() {}
|
||||
virtual void init(const char *title, int w, int h, int scaler, bool fullscreen);
|
||||
virtual void init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters);
|
||||
virtual void destroy();
|
||||
virtual void setScreenSize(int w, int h);
|
||||
virtual void setPalette(const uint8_t *pal, int n);
|
||||
|
@ -64,31 +74,30 @@ struct SystemStub_SDL : SystemStub {
|
|||
void processEvent(const SDL_Event &ev, bool &paused);
|
||||
void prepareGraphics();
|
||||
void cleanupGraphics();
|
||||
void changeGraphics(bool fullscreen, uint8_t scaler);
|
||||
void flipGraphics();
|
||||
void changeGraphics(bool fullscreen, int scaleFactor);
|
||||
void forceGraphicsRedraw();
|
||||
void drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch);
|
||||
void drawRect(SDL_Rect *rect, uint8_t color);
|
||||
};
|
||||
|
||||
SystemStub *SystemStub_SDL_create() {
|
||||
return new SystemStub_SDL();
|
||||
}
|
||||
|
||||
void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool fullscreen) {
|
||||
void SystemStub_SDL::init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters) {
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
_caption = title;
|
||||
memset(&_pi, 0, sizeof(_pi));
|
||||
_screenBuffer = 0;
|
||||
_fadeScreenBuffer = 0;
|
||||
_fadeOnUpdateScreen = false;
|
||||
_fullscreen = fullscreen;
|
||||
_scaler = scaler;
|
||||
memset(_pal, 0, sizeof(_pal));
|
||||
_scalerType = scalerParameters->type;
|
||||
_scaler = scalerParameters->scaler;
|
||||
_scaleFactor = scalerParameters->factor;
|
||||
memset(_rgbPalette, 0, sizeof(_rgbPalette));
|
||||
_screenW = _screenH = 0;
|
||||
setScreenSize(w, h);
|
||||
_joystick = 0;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
_controller = 0;
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
|
||||
|
@ -99,22 +108,15 @@ void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool full
|
|||
_joystick = SDL_JoystickOpen(kJoystickIndex);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
_joystick = SDL_JoystickOpen(kJoystickIndex);
|
||||
}
|
||||
#endif
|
||||
_screenshot = 1;
|
||||
}
|
||||
|
||||
void SystemStub_SDL::destroy() {
|
||||
cleanupGraphics();
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (_controller) {
|
||||
SDL_GameControllerClose(_controller);
|
||||
_controller = 0;
|
||||
}
|
||||
#endif
|
||||
if (_joystick) {
|
||||
SDL_JoystickClose(_joystick);
|
||||
_joystick = 0;
|
||||
|
@ -127,9 +129,8 @@ void SystemStub_SDL::setScreenSize(int w, int h) {
|
|||
return;
|
||||
}
|
||||
cleanupGraphics();
|
||||
// allocate some extra bytes for the scaling routines
|
||||
const int screenBufferSize = (w + 2) * (h + 2) * sizeof(uint16_t);
|
||||
_screenBuffer = (uint16_t *)calloc(1, screenBufferSize);
|
||||
const int screenBufferSize = w * h * sizeof(uint32_t);
|
||||
_screenBuffer = (uint32_t *)calloc(1, screenBufferSize);
|
||||
if (!_screenBuffer) {
|
||||
error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h);
|
||||
}
|
||||
|
@ -144,16 +145,16 @@ void SystemStub_SDL::setPalette(const uint8_t *pal, int n) {
|
|||
uint8_t r = pal[i * 3 + 0];
|
||||
uint8_t g = pal[i * 3 + 1];
|
||||
uint8_t b = pal[i * 3 + 2];
|
||||
_pal[i] = SDL_MapRGB(_fmt, r, g, b);
|
||||
_rgbPalette[i] = SDL_MapRGB(_fmt, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
void SystemStub_SDL::setPaletteEntry(int i, const Color *c) {
|
||||
_pal[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b);
|
||||
_rgbPalette[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b);
|
||||
}
|
||||
|
||||
void SystemStub_SDL::getPaletteEntry(int i, Color *c) {
|
||||
SDL_GetRGB(_pal[i], _fmt, &c->r, &c->g, &c->b);
|
||||
SDL_GetRGB(_rgbPalette[i], _fmt, &c->r, &c->g, &c->b);
|
||||
}
|
||||
|
||||
void SystemStub_SDL::setOverscanColor(int i) {
|
||||
|
@ -194,53 +195,37 @@ void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, in
|
|||
br->h = h;
|
||||
++_numBlitRects;
|
||||
|
||||
uint16_t *p = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
|
||||
uint32_t *p = _screenBuffer + br->y * _screenW + br->x;
|
||||
buf += y * pitch + x;
|
||||
|
||||
while (h--) {
|
||||
for (int i = 0; i < w; ++i) {
|
||||
p[i] = _pal[buf[i]];
|
||||
p[i] = _rgbPalette[buf[i]];
|
||||
}
|
||||
p += _screenW;
|
||||
buf += pitch;
|
||||
}
|
||||
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
|
||||
drawRect(br, 0xE7, _screenBuffer + _screenW + 1, _screenW * 2);
|
||||
drawRect(br, 0xE7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SystemStub_SDL::fadeScreen() {
|
||||
const int bufferSize = _screenH * _screenW * sizeof(uint16_t);
|
||||
if (!_fadeScreenBuffer) {
|
||||
_fadeScreenBuffer = (uint16_t *)malloc(bufferSize);
|
||||
if (!_fadeScreenBuffer) {
|
||||
warning("SystemStub_SDL::fadeScreen() Unable to allocate buffer size %d", bufferSize);
|
||||
return;
|
||||
}
|
||||
}
|
||||
_fadeOnUpdateScreen = true;
|
||||
memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, bufferSize);
|
||||
}
|
||||
|
||||
static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask, int step) {
|
||||
const uint32_t pSrc = (colorSrc | (colorSrc << 16)) & mask;
|
||||
const uint32_t pDst = (colorDst | (colorDst << 16)) & mask;
|
||||
const uint32_t pRes = ((pDst - pSrc) * step / 16 + pSrc) & mask;
|
||||
return pRes | (pRes >> 16);
|
||||
}
|
||||
|
||||
void SystemStub_SDL::updateScreen(int shakeOffset) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (_texW != _screenW || _texH != _screenH) {
|
||||
void *dst = 0;
|
||||
int pitch = 0;
|
||||
if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) {
|
||||
(*_scalers[_scaler].proc)((uint16_t *)dst, pitch, _screenBuffer + _screenW + 1, _screenW, _screenW, _screenH);
|
||||
assert((pitch & 3) == 0);
|
||||
_scaler->scale(_scaleFactor, (uint32_t *)dst, pitch / sizeof(uint32_t), _screenBuffer, _screenW, _screenW, _screenH);
|
||||
SDL_UnlockTexture(_texture);
|
||||
}
|
||||
} else {
|
||||
SDL_UpdateTexture(_texture, 0, _screenBuffer + _screenW + 1, _screenW * sizeof(uint16_t));
|
||||
SDL_UpdateTexture(_texture, 0, _screenBuffer, _screenW * sizeof(uint32_t));
|
||||
}
|
||||
SDL_RenderClear(_renderer);
|
||||
if (_fadeOnUpdateScreen) {
|
||||
|
@ -256,12 +241,13 @@ void SystemStub_SDL::updateScreen(int shakeOffset) {
|
|||
SDL_Delay(30);
|
||||
}
|
||||
_fadeOnUpdateScreen = false;
|
||||
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE);
|
||||
return;
|
||||
}
|
||||
if (shakeOffset != 0) {
|
||||
SDL_Rect r;
|
||||
r.x = 0;
|
||||
r.y = shakeOffset * _scalers[_scaler].factor;
|
||||
r.y = shakeOffset * _scaleFactor;
|
||||
SDL_GetRendererOutputSize(_renderer, &r.w, &r.h);
|
||||
r.h -= r.y;
|
||||
SDL_RenderCopy(_renderer, _texture, 0, &r);
|
||||
|
@ -269,65 +255,6 @@ void SystemStub_SDL::updateScreen(int shakeOffset) {
|
|||
SDL_RenderCopy(_renderer, _texture, 0, 0);
|
||||
}
|
||||
SDL_RenderPresent(_renderer);
|
||||
#else
|
||||
const int mul = _scalers[_scaler].factor;
|
||||
if (_fadeOnUpdateScreen) {
|
||||
const int tempScreenBufferSize = (_screenH + 2) * (_screenW + 2) * sizeof(uint16_t);
|
||||
uint16_t *tempScreenBuffer = (uint16_t *)calloc(tempScreenBufferSize, 1);
|
||||
assert(tempScreenBuffer);
|
||||
const uint32_t colorMask = (_fmt->Gmask << 16) | (_fmt->Rmask | _fmt->Bmask);
|
||||
const uint16_t *screenBuffer = _screenBuffer + _screenW + 1;
|
||||
for (int i = 1; i <= 16; ++i) {
|
||||
for (int x = 0; x < _screenH * _screenW; ++x) {
|
||||
tempScreenBuffer[_screenW + 1 + x] = blendPixel16(_fadeScreenBuffer[x], screenBuffer[x], colorMask, i);
|
||||
}
|
||||
SDL_LockSurface(_surface);
|
||||
uint16_t *dst = (uint16_t *)_surface->pixels;
|
||||
const uint16_t *src = tempScreenBuffer + _screenW + 1;
|
||||
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, _screenW, _screenH);
|
||||
SDL_UnlockSurface(_surface);
|
||||
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
|
||||
SDL_Delay(30);
|
||||
}
|
||||
free(tempScreenBuffer);
|
||||
_fadeOnUpdateScreen = false;
|
||||
return;
|
||||
}
|
||||
if (shakeOffset == 0) {
|
||||
for (int i = 0; i < _numBlitRects; ++i) {
|
||||
SDL_Rect *br = &_blitRects[i];
|
||||
int dx = br->x * mul;
|
||||
int dy = br->y * mul;
|
||||
SDL_LockSurface(_surface);
|
||||
uint16_t *dst = (uint16_t *)_surface->pixels + dy * _surface->pitch / 2 + dx;
|
||||
const uint16_t *src = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
|
||||
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, br->w, br->h);
|
||||
SDL_UnlockSurface(_surface);
|
||||
br->x *= mul;
|
||||
br->y *= mul;
|
||||
br->w *= mul;
|
||||
br->h *= mul;
|
||||
}
|
||||
SDL_UpdateRects(_surface, _numBlitRects, _blitRects);
|
||||
} else {
|
||||
SDL_LockSurface(_surface);
|
||||
int w = _screenW;
|
||||
int h = _screenH - shakeOffset;
|
||||
uint16_t *dst = (uint16_t *)_surface->pixels + shakeOffset * mul * _surface->pitch / 2;
|
||||
const uint16_t *src = _screenBuffer + _screenW + 1;
|
||||
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, w, h);
|
||||
SDL_UnlockSurface(_surface);
|
||||
|
||||
SDL_Rect r;
|
||||
r.x = 0;
|
||||
r.y = 0;
|
||||
r.w = _screenW * mul;
|
||||
r.h = shakeOffset * mul;
|
||||
SDL_FillRect(_surface, &r, _pal[_overscanColor]);
|
||||
|
||||
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
|
||||
}
|
||||
#endif
|
||||
_numBlitRects = 0;
|
||||
}
|
||||
|
||||
|
@ -349,11 +276,10 @@ void SystemStub_SDL::processEvents() {
|
|||
}
|
||||
|
||||
void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
||||
switch (ev.type) {
|
||||
case SDL_QUIT:
|
||||
_pi.quit = true;
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
switch (ev.type) {
|
||||
case SDL_QUIT:
|
||||
_pi.quit = true;
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (ev.window.event) {
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
|
@ -363,14 +289,6 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
|||
break;
|
||||
}
|
||||
break;
|
||||
#else
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (ev.active.state & SDL_APPINPUTFOCUS) {
|
||||
paused = ev.active.gain == 0;
|
||||
SDL_PauseAudio(paused ? 1 : 0);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SDL_JOYHATMOTION:
|
||||
if (_joystick) {
|
||||
_pi.dirMask = 0;
|
||||
|
@ -430,7 +348,6 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
|||
}
|
||||
}
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
if (_controller) {
|
||||
switch (ev.caxis.axis) {
|
||||
|
@ -515,118 +432,133 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
|||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SDL_KEYUP:
|
||||
case SDL_KEYUP:
|
||||
if (ev.key.keysym.mod & KMOD_ALT) {
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_UP;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
_pi.space = false;
|
||||
break;
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
_pi.shift = false;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
_pi.enter = false;
|
||||
changeGraphics(!_fullscreen, _scaleFactor);
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
_pi.escape = false;
|
||||
case SDLK_KP_PLUS:
|
||||
case SDLK_PAGEUP:
|
||||
changeGraphics(_fullscreen, _scaleFactor + 1);
|
||||
break;
|
||||
default:
|
||||
case SDLK_KP_MINUS:
|
||||
case SDLK_PAGEDOWN:
|
||||
changeGraphics(_fullscreen, _scaleFactor - 1);
|
||||
break;
|
||||
case SDLK_s: {
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "screenshot-%03d.tga", _screenshot);
|
||||
saveTGA(name, (const uint8_t *)_screenBuffer, _screenW, _screenH);
|
||||
++_screenshot;
|
||||
debug(DBG_INFO, "Written '%s'", name);
|
||||
}
|
||||
break;
|
||||
case SDLK_x:
|
||||
_pi.quit = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (ev.key.keysym.mod & KMOD_ALT) {
|
||||
if (ev.key.keysym.sym == SDLK_RETURN) {
|
||||
changeGraphics(!_fullscreen, _scaler);
|
||||
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
|
||||
uint8_t s = _scaler + 1;
|
||||
if (s < NUM_SCALERS) {
|
||||
changeGraphics(_fullscreen, s);
|
||||
}
|
||||
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
|
||||
int8_t s = _scaler - 1;
|
||||
if (_scaler > 0) {
|
||||
changeGraphics(_fullscreen, s);
|
||||
}
|
||||
} else if (ev.key.keysym.sym == SDLK_s) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
#else
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot);
|
||||
SDL_SaveBMP(_surface, name);
|
||||
++_screenshot;
|
||||
debug(DBG_INFO, "Written '%s'", name);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
} else if (ev.key.keysym.mod & KMOD_CTRL) {
|
||||
if (ev.key.keysym.sym == SDLK_f) {
|
||||
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
|
||||
} else if (ev.key.keysym.sym == SDLK_b) {
|
||||
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
|
||||
} else if (ev.key.keysym.sym == SDLK_i) {
|
||||
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
|
||||
} else if (ev.key.keysym.sym == SDLK_s) {
|
||||
_pi.save = true;
|
||||
} else if (ev.key.keysym.sym == SDLK_l) {
|
||||
_pi.load = true;
|
||||
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
|
||||
_pi.stateSlot = 1;
|
||||
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
|
||||
_pi.stateSlot = -1;
|
||||
}
|
||||
}
|
||||
_pi.lastChar = ev.key.keysym.sym;
|
||||
} else if (ev.key.keysym.mod & KMOD_CTRL) {
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
_pi.dirMask |= PlayerInput::DIR_LEFT;
|
||||
case SDLK_f:
|
||||
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
_pi.dirMask |= PlayerInput::DIR_RIGHT;
|
||||
case SDLK_b:
|
||||
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
_pi.dirMask |= PlayerInput::DIR_UP;
|
||||
case SDLK_i:
|
||||
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
_pi.dirMask |= PlayerInput::DIR_DOWN;
|
||||
case SDLK_s:
|
||||
_pi.save = true;
|
||||
break;
|
||||
case SDLK_BACKSPACE:
|
||||
case SDLK_TAB:
|
||||
_pi.backspace = true;
|
||||
case SDLK_l:
|
||||
_pi.load = true;
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
_pi.space = true;
|
||||
case SDLK_KP_PLUS:
|
||||
case SDLK_PAGEUP:
|
||||
_pi.stateSlot = 1;
|
||||
break;
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
_pi.shift = true;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
_pi.enter = true;
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
_pi.escape = true;
|
||||
break;
|
||||
default:
|
||||
case SDLK_KP_MINUS:
|
||||
case SDLK_PAGEDOWN:
|
||||
_pi.stateSlot = -1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
_pi.lastChar = ev.key.keysym.sym;
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_UP;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
_pi.space = false;
|
||||
break;
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
_pi.shift = false;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
_pi.enter = false;
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
_pi.escape = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (ev.key.keysym.mod & (KMOD_ALT | KMOD_CTRL)) {
|
||||
break;
|
||||
}
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
_pi.dirMask |= PlayerInput::DIR_LEFT;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
_pi.dirMask |= PlayerInput::DIR_RIGHT;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
_pi.dirMask |= PlayerInput::DIR_UP;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
_pi.dirMask |= PlayerInput::DIR_DOWN;
|
||||
break;
|
||||
case SDLK_BACKSPACE:
|
||||
case SDLK_TAB:
|
||||
_pi.backspace = true;
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
_pi.space = true;
|
||||
break;
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
_pi.shift = true;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
_pi.enter = true;
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
_pi.escape = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SystemStub_SDL::sleep(int duration) {
|
||||
|
@ -678,48 +610,38 @@ void SystemStub_SDL::unlockAudio() {
|
|||
}
|
||||
|
||||
void SystemStub_SDL::prepareGraphics() {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
switch (_scaler) {
|
||||
case SCALER_SCALE_2X:
|
||||
case SCALER_SCALE_3X:
|
||||
case SCALER_SCALE_4X:
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
_texW = _screenW * _scalers[_scaler].factor;
|
||||
_texH = _screenH * _scalers[_scaler].factor;
|
||||
break;
|
||||
default:
|
||||
_texW = _screenW;
|
||||
_texH = _screenH;
|
||||
switch (_scalerType) {
|
||||
case kScalerTypePoint:
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling
|
||||
_texW = _screenW;
|
||||
_texH = _screenH;
|
||||
break;
|
||||
case kScalerTypeLinear:
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
break;
|
||||
case kScalerTypeInternal:
|
||||
case kScalerTypeExternal:
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
_texW *= _scaleFactor;
|
||||
_texH *= _scaleFactor;
|
||||
break;
|
||||
}
|
||||
const int windowW = _screenW * _scalers[_scaler].factor;
|
||||
const int windowH = _screenH * _scalers[_scaler].factor;
|
||||
const int windowW = _screenW * _scaleFactor;
|
||||
const int windowH = _screenH * _scaleFactor;
|
||||
int flags = 0;
|
||||
if (_fullscreen) {
|
||||
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
_window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags);
|
||||
SDL_Surface *icon = SDL_LoadBMP(kIconBmp);
|
||||
if (icon) {
|
||||
SDL_SetWindowIcon(_window, icon);
|
||||
SDL_FreeSurface(icon);
|
||||
}
|
||||
_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
|
||||
SDL_RenderSetLogicalSize(_renderer, windowW, windowH);
|
||||
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB565;
|
||||
_texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH);
|
||||
_fmt = SDL_AllocFormat(kPixelFormat);
|
||||
#else
|
||||
SDL_WM_SetCaption(_caption, NULL);
|
||||
const int w = _screenW * _scalers[_scaler].factor;
|
||||
const int h = _screenH * _scalers[_scaler].factor;
|
||||
int flags = SDL_HWSURFACE;
|
||||
if (_fullscreen) {
|
||||
flags |= SDL_FULLSCREEN;
|
||||
}
|
||||
static const int kBitDepth = 16;
|
||||
_surface = SDL_SetVideoMode(w, h, kBitDepth, flags);
|
||||
if (!_surface) {
|
||||
error("SystemStub_SDL::prepareGraphics() Unable to allocate _screen buffer");
|
||||
}
|
||||
_fmt = _surface->format;
|
||||
#endif
|
||||
forceGraphicsRedraw();
|
||||
}
|
||||
|
||||
|
@ -728,11 +650,6 @@ void SystemStub_SDL::cleanupGraphics() {
|
|||
free(_screenBuffer);
|
||||
_screenBuffer = 0;
|
||||
}
|
||||
if (_fadeScreenBuffer) {
|
||||
free(_fadeScreenBuffer);
|
||||
_fadeScreenBuffer = 0;
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (_window) {
|
||||
SDL_DestroyWindow(_window);
|
||||
_window = 0;
|
||||
|
@ -745,20 +662,9 @@ void SystemStub_SDL::cleanupGraphics() {
|
|||
SDL_FreeFormat(_fmt);
|
||||
_fmt = 0;
|
||||
}
|
||||
#else
|
||||
if (_surface) {
|
||||
// freed by SDL_Quit()
|
||||
_surface = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) {
|
||||
if (_fadeScreenBuffer) {
|
||||
free(_fadeScreenBuffer);
|
||||
_fadeScreenBuffer = 0;
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
void SystemStub_SDL::changeGraphics(bool fullscreen, int scaleFactor) {
|
||||
if (_window) {
|
||||
SDL_DestroyWindow(_window);
|
||||
_window = 0;
|
||||
|
@ -771,28 +677,11 @@ void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) {
|
|||
SDL_FreeFormat(_fmt);
|
||||
_fmt = 0;
|
||||
}
|
||||
#else
|
||||
SDL_FreeSurface(_surface);
|
||||
_surface = 0;
|
||||
#endif
|
||||
_fullscreen = fullscreen;
|
||||
_scaler = scaler;
|
||||
prepareGraphics();
|
||||
forceGraphicsRedraw();
|
||||
}
|
||||
|
||||
void SystemStub_SDL::flipGraphics() {
|
||||
uint16_t scanline[256];
|
||||
assert(_screenW <= 256);
|
||||
uint16_t *p = _screenBuffer + _screenW + 1;
|
||||
for (int y = 0; y < _screenH; ++y) {
|
||||
p += _screenW;
|
||||
for (int x = 0; x < _screenW; ++x) {
|
||||
scanline[x] = *--p;
|
||||
}
|
||||
memcpy(p, scanline, _screenW * sizeof(uint16_t));
|
||||
p += _screenW;
|
||||
if (scaleFactor >= _scaler->factorMin && scaleFactor <= _scaler->factorMax) {
|
||||
_scaleFactor = scaleFactor;
|
||||
}
|
||||
prepareGraphics();
|
||||
forceGraphicsRedraw();
|
||||
}
|
||||
|
||||
|
@ -804,17 +693,16 @@ void SystemStub_SDL::forceGraphicsRedraw() {
|
|||
_blitRects[0].h = _screenH;
|
||||
}
|
||||
|
||||
void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch) {
|
||||
dstPitch >>= 1;
|
||||
void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color) {
|
||||
int x1 = rect->x;
|
||||
int y1 = rect->y;
|
||||
int x2 = rect->x + rect->w - 1;
|
||||
int y2 = rect->y + rect->h - 1;
|
||||
assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH);
|
||||
for (int i = x1; i <= x2; ++i) {
|
||||
*(dst + y1 * dstPitch + i) = *(dst + y2 * dstPitch + i) = _pal[color];
|
||||
*(_screenBuffer + y1 * _screenW + i) = *(_screenBuffer + y2 * _screenW + i) = _rgbPalette[color];
|
||||
}
|
||||
for (int j = y1; j <= y2; ++j) {
|
||||
*(dst + j * dstPitch + x1) = *(dst + j * dstPitch + x2) = _pal[color];
|
||||
*(_screenBuffer + j * _screenW + x1) = *(_screenBuffer + j * _screenW + x2) = _rgbPalette[color];
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue