Import 0.3.4

This commit is contained in:
Gregory Montoir 2017-11-04 00:00:00 +08:00
parent 1cd2866af7
commit 31757e48dc
17 changed files with 505 additions and 437 deletions

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@ -2,21 +2,22 @@
SDL_CFLAGS := `sdl2-config --cflags`
SDL_LIBS := `sdl2-config --libs`
DL_LIBS := -ldl
MODPLUG_LIBS := -lmodplug
TREMOR_LIBS := -lvorbisidec -logg
ZLIB_LIBS := -lz
CXXFLAGS += -Wall -MMD $(SDL_CFLAGS) -DUSE_MODPLUG -DUSE_TREMOR -DUSE_ZLIB
SRCS = collision.cpp cutscene.cpp file.cpp fs.cpp game.cpp graphics.cpp main.cpp menu.cpp \
SRCS = collision.cpp cutscene.cpp dynlib.cpp file.cpp fs.cpp game.cpp graphics.cpp main.cpp menu.cpp \
mixer.cpp mod_player.cpp ogg_player.cpp piege.cpp resource.cpp resource_aba.cpp \
scaler.cpp seq_player.cpp \
scaler.cpp screenshot.cpp seq_player.cpp \
sfx_player.cpp staticres.cpp systemstub_sdl.cpp unpack.cpp util.cpp video.cpp
OBJS = $(SRCS:.cpp=.o)
DEPS = $(SRCS:.cpp=.d)
LIBS = $(SDL_LIBS) $(MODPLUG_LIBS) $(TREMOR_LIBS) $(ZLIB_LIBS)
LIBS = $(SDL_LIBS) $(DL_LIBS) $(MODPLUG_LIBS) $(TREMOR_LIBS) $(ZLIB_LIBS)
rs: $(OBJS)
$(CXX) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)

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@ -1,6 +1,6 @@
REminiscence README
Release version: 0.3.3
Release version: 0.3.4
-------------------------------------------------------------------------------
@ -44,7 +44,7 @@ directory. These paths can be changed using command line switches :
--savepath=PATH Path to save files (default '.')
--levelnum=NUM Level to start from (default '0')
--fullscreen Fullscreen display
--scaler=INDEX Graphics scaler
--scaler=NAME@X Graphics scaler (default 'scale@3')
--language=LANG Language (fr,en,de,sp,it)
In-game hotkeys :
@ -56,7 +56,7 @@ In-game hotkeys :
Backspace display the inventory
Alt Enter toggle windowed/fullscreen mode
Alt + and - change video scaler
Alt S write screenshot as .bmp
Alt S write screenshot as .tga
Ctrl S save game state
Ctrl L load game state
Ctrl + and - change game state slot

59
dynlib.cpp Normal file
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@ -0,0 +1,59 @@
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#include <stdio.h>
#include <sys/param.h>
#include "dynlib.h"
#ifdef WIN32
struct DynLib_impl {
HINSTANCE _dl;
DynLib_impl(const char *name) {
char dllname[MAXPATHLEN];
snprintf(dllname, sizeof(dllname), "%s.dll", name);
_dl = LoadLibrary(dllname);
}
~DynLib_impl() {
if (_dl) {
FreeLibrary(_dl);
_dl = 0;
}
}
void *getSymbol(const char *name) {
return (void *)GetProcAddress(_dl, name);
}
};
#else
struct DynLib_impl {
void *_dl;
DynLib_impl(const char *name) {
char soname[MAXPATHLEN];
snprintf(soname, sizeof(soname), "%s.so", name);
_dl = dlopen(soname, RTLD_LAZY);
}
~DynLib_impl() {
if (_dl) {
dlclose(_dl);
}
}
void *getSymbol(const char *name) {
return dlsym(_dl, name);
}
};
#endif
DynLib::DynLib(const char *name) {
_impl = new DynLib_impl(name);
}
DynLib::~DynLib() {
delete _impl;
}
void *DynLib::getSymbol(const char *name) {
return _impl->getSymbol(name);
}

16
dynlib.h Normal file
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@ -0,0 +1,16 @@
#ifndef DYNLIB_H__
#define DYNLIB_H__
struct DynLib_impl;
struct DynLib {
DynLib_impl *_impl;
DynLib(const char *name);
~DynLib();
void *getSymbol(const char *name);
};
#endif // DYNLIB_H__

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@ -25,7 +25,7 @@ struct File_impl {
virtual uint32_t size() = 0;
virtual void seek(int32_t off) = 0;
virtual uint32_t read(void *ptr, uint32_t len) = 0;
virtual uint32_t write(void *ptr, uint32_t len) = 0;
virtual uint32_t write(const void *ptr, uint32_t len) = 0;
};
struct StdioFile : File_impl {
@ -67,7 +67,7 @@ struct StdioFile : File_impl {
}
return 0;
}
uint32_t write(void *ptr, uint32_t len) {
uint32_t write(const void *ptr, uint32_t len) {
if (_fp) {
uint32_t r = fwrite(ptr, 1, len, _fp);
if (r != len) {
@ -119,7 +119,7 @@ struct GzipFile : File_impl {
}
return 0;
}
uint32_t write(void *ptr, uint32_t len) {
uint32_t write(const void *ptr, uint32_t len) {
if (_fp) {
uint32_t r = gzwrite(_fp, ptr, len);
if (r != len) {
@ -136,8 +136,9 @@ struct GzipFile : File_impl {
struct AssetFile: File_impl {
SDL_RWops *_rw;
AssetFile() : _rw(0) {}
bool open(const char *path, const char *mode) {
_ioErr = false;
bool prefixedOpen(const char *prefix, const char *name) {
char path[MAXPATHLEN];
snprintf(path, sizeof(path), "%s%s", prefix, name);
_rw = SDL_RWFromFile(path, "rb");
if (!_rw) {
// try uppercase
@ -146,6 +147,9 @@ struct AssetFile: File_impl {
int i = 0;
for (; path[i] && i < MAXPATHLEN - 1; ++i) {
fixedPath[i] = path[i];
if (i < strlen(prefix)) {
continue;
}
if (fixedPath[i] >= 'a' && fixedPath[i] <= 'z') {
fixedPath[i] += 'A' - 'a';
}
@ -156,6 +160,10 @@ struct AssetFile: File_impl {
}
return _rw != 0;
}
bool open(const char *path, const char *mode) {
_ioErr = false;
return prefixedOpen("", path) || prefixedOpen("/sdcard/flashback/", path);
}
void close() {
if (_rw) {
SDL_RWclose(_rw);
@ -182,7 +190,7 @@ struct AssetFile: File_impl {
}
return 0;
}
uint32_t write(void *ptr, uint32_t len) {
uint32_t write(const void *ptr, uint32_t len) {
_ioErr = true;
return 0;
}
@ -308,7 +316,7 @@ uint32_t File::readUint32BE() {
return (hi << 16) | lo;
}
uint32_t File::write(void *ptr, uint32_t len) {
uint32_t File::write(const void *ptr, uint32_t len) {
return _impl->write(ptr, len);
}

2
file.h
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@ -30,7 +30,7 @@ struct File {
uint32_t readUint32LE();
uint16_t readUint16BE();
uint32_t readUint32BE();
uint32_t write(void *ptr, uint32_t size);
uint32_t write(const void *ptr, uint32_t size);
void writeByte(uint8_t b);
void writeUint16BE(uint16_t n);
void writeUint32BE(uint32_t n);

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@ -695,8 +695,12 @@ void Game::printLevelCode() {
if (_printLevelCodeCounter != 0) {
char buf[32];
const char *code = Menu::_passwords[_currentLevel][_skillLevel];
if (_res.isAmiga() && _res._lang == LANG_FR) {
code = Menu::_passwordsFrAmiga[_skillLevel * 7 + _currentLevel];
if (_res.isAmiga()) {
if (_res._lang == LANG_FR) {
code = Menu::_passwordsFrAmiga[_skillLevel * 7 + _currentLevel];
} else {
code = Menu::_passwordsEnAmiga[_skillLevel * 7 + _currentLevel];
}
}
snprintf(buf, sizeof(buf), "CODE: %s", code);
_vid.drawString(buf, (_vid._w - strlen(buf) * 8) / 2, 16, 0xE7);

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@ -22,7 +22,7 @@ static const char *USAGE =
" --savepath=PATH Path to save files (default '.')\n"
" --levelnum=NUM Start to level, bypass introduction\n"
" --fullscreen Fullscreen display\n"
" --scaler=INDEX Graphics scaler\n"
" --scaler=NAME@X Graphics scaler (default 'scale@3')\n"
" --language=LANG Language (fr,en,de,sp,it)\n"
;
@ -127,14 +127,50 @@ static void initOptions() {
}
}
static const int DEFAULT_SCALER = SCALER_SCALE_3X;
static void parseScaler(char *name, ScalerParameters *scalerParameters) {
struct {
const char *name;
int type;
} scalers[] = {
{ "point", kScalerTypePoint },
{ "linear", kScalerTypeLinear },
{ "scale", kScalerTypeInternal },
{ 0, -1 }
};
bool found = false;
char *sep = strchr(name, '@');
if (sep) {
*sep = 0;
}
for (int i = 0; scalers[i].name; ++i) {
if (strcmp(scalers[i].name, name) == 0) {
scalerParameters->type = (ScalerType)scalers[i].type;
found = true;
break;
}
}
if (!found) {
char libname[32];
snprintf(libname, sizeof(libname), "scaler_%s", name);
const Scaler *scaler = findScaler(libname);
if (scaler) {
scalerParameters->type = kScalerTypeExternal;
scalerParameters->scaler = scaler;
} else {
warning("Scaler '%s' not found, using default", libname);
}
}
if (sep) {
scalerParameters->factor = atoi(sep + 1);
}
}
int main(int argc, char *argv[]) {
const char *dataPath = "DATA";
const char *savePath = ".";
int levelNum = 0;
int scaler = DEFAULT_SCALER;
bool fullscreen = false;
ScalerParameters scalerParameters = ScalerParameters::defaults();
int forcedLanguage = -1;
int demoNum = -1;
if (argc == 2) {
@ -174,10 +210,7 @@ int main(int argc, char *argv[]) {
fullscreen = true;
break;
case 5:
scaler = atoi(optarg);
if (scaler < 0 || scaler >= NUM_SCALERS) {
scaler = DEFAULT_SCALER;
}
parseScaler(optarg, &scalerParameters);
break;
case 6: {
static const struct {
@ -218,7 +251,7 @@ int main(int argc, char *argv[]) {
const Language language = (forcedLanguage == -1) ? detectLanguage(&fs) : (Language)forcedLanguage;
SystemStub *stub = SystemStub_SDL_create();
Game *g = new Game(stub, &fs, savePath, levelNum, demoNum, (ResourceType)version, language);
stub->init(g_caption, Video::GAMESCREEN_W, Video::GAMESCREEN_H, scaler, fullscreen);
stub->init(g_caption, Video::GAMESCREEN_W, Video::GAMESCREEN_H, fullscreen, &scalerParameters);
g->run();
delete g;
stub->destroy();

1
menu.h
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@ -41,6 +41,7 @@ struct Menu {
static const char *_passwords[8][3];
static const char *_passwordsFrAmiga[];
static const char *_passwordsEnAmiga[];
Resource *_res;
SystemStub *_stub;

2
rs.cfg
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@ -8,7 +8,7 @@ play_disabled_cutscenes=false
enable_password_menu=false
# fade palette to black for screen transition (use blending if false)
fade_out_palette=true
fade_out_palette=false
# use .BNQ & .LEV datafiles (tile based rendering) for backgrounds (instead of .MAP)
use_tiledata=false

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@ -5,79 +5,19 @@
*/
#include "scaler.h"
#include "dynlib.h"
#include "util.h"
static void point1x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
while (h--) {
memcpy(dst, src, w * 2);
dst += dstPitch;
src += srcPitch;
}
}
static void point2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
static void scale2x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
const int dstPitch2 = dstPitch * 2;
while (h--) {
uint16_t *p = dst;
for (int i = 0; i < w; ++i, p += 2) {
const uint16_t c = *(src + i);
for (int j = 0; j < 2; ++j) {
*(p + j) = *(p + dstPitch + j) = c;
}
}
dst += dstPitch2;
src += srcPitch;
}
}
static void point3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
const int dstPitch2 = dstPitch * 2;
const int dstPitch3 = dstPitch * 3;
while (h--) {
uint16_t *p = dst;
for (int i = 0; i < w; ++i, p += 3) {
const uint16_t c = *(src + i);
for (int j = 0; j < 3; ++j) {
*(p + j) = *(p + dstPitch + j) = *(p + dstPitch2 + j) = c;
}
}
dst += dstPitch3;
src += srcPitch;
}
}
static void point4x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
const int dstPitch2 = dstPitch * 2;
const int dstPitch3 = dstPitch * 3;
const int dstPitch4 = dstPitch * 4;
while (h--) {
uint16_t *p = dst;
for (int i = 0; i < w; ++i, p += 4) {
const uint16_t c = *(src + i);
for (int j = 0; j < 4; ++j) {
*(p + j) = *(p + dstPitch + j) = *(p + dstPitch2 + j) = *(p + dstPitch3 + j) = c;
}
}
dst += dstPitch4;
src += srcPitch;
}
}
static void scale2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
const int dstPitch2 = dstPitch * 2;
while (h--) {
uint16_t *p = dst;
uint16_t D = *(src - 1);
uint16_t E = *(src);
for (int i = 0; i < w; ++i, p += 2) {
uint16_t B = *(src + i - srcPitch);
uint16_t F = *(src + i + 1);
uint16_t H = *(src + i + srcPitch);
for (int y = 0; y < h; ++y) {
uint32_t *p = dst;
for (int x = 0; x < w; ++x, p += 2) {
const uint32_t E = *(src + x);
const uint32_t B = (y == 0) ? E : *(src + x - srcPitch);
const uint32_t D = (x == 0) ? E : *(src + x - 1);
const uint32_t F = (x == w - 1) ? E : *(src + x + 1);
const uint32_t H = (y == h - 1) ? E : *(src + x + srcPitch);
if (B != H && D != F) {
*(p) = D == B ? D : E;
*(p + 1) = B == F ? F : E;
@ -89,30 +29,39 @@ static void scale2x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPit
*(p + dstPitch) = E;
*(p + dstPitch + 1) = E;
}
D = E;
E = F;
}
dst += dstPitch2;
src += srcPitch;
}
}
static void scale3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
dstPitch >>= 1;
static void scale3x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
const int dstPitch2 = dstPitch * 2;
const int dstPitch3 = dstPitch * 3;
while (h--) {
uint16_t *p = dst;
uint16_t A = *(src - srcPitch - 1);
uint16_t B = *(src - srcPitch);
uint16_t D = *(src - 1);
uint16_t E = *(src);
uint16_t G = *(src + srcPitch - 1);
uint16_t H = *(src + srcPitch);
for (int i = 0; i < w; ++i, p += 3) {
uint16_t C = *(src + i - srcPitch + 1);
uint16_t F = *(src + i + 1);
uint16_t I = *(src + i + srcPitch + 1);
for (int y = 0; y < h; ++y) {
uint32_t *p = dst;
for (int x = 0; x < w; ++x, p += 3) {
const uint32_t E = *(src + x);
const uint32_t B = (y == 0) ? E : *(src + x - srcPitch);
const uint32_t D = (x == 0) ? E : *(src + x - 1);
const uint32_t F = (x == w - 1) ? E : *(src + x + 1);
const uint32_t H = (y == h - 1) ? E : *(src + x + srcPitch);
uint32_t A, C;
if (y == 0) {
A = D;
C = F;
} else {
A = (x == 0) ? B : *(src + x - srcPitch - 1);
C = (x == w - 1) ? B : *(src + x - srcPitch + 1);
}
uint32_t G, I;
if (y == h - 1) {
G = D;
I = F;
} else {
G = (x == 0) ? H : *(src + x + srcPitch - 1);
I = (x == w - 1) ? H : *(src + x + srcPitch + 1);
}
if (B != H && D != F) {
*(p) = D == B ? D : E;
*(p + 1) = (D == B && E != C) || (B == F && E != A) ? B : E;
@ -134,48 +83,62 @@ static void scale3x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPit
*(p + dstPitch2 + 1) = E;
*(p + dstPitch2 + 2) = E;
}
A = B;
B = C;
D = E;
E = F;
G = H;
H = I;
}
dst += dstPitch3;
src += srcPitch;
}
}
void scale4x(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h) {
static void scale4x(uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
static struct {
uint16_t *ptr;
uint32_t *ptr;
int w, h, pitch;
int size;
} buf;
const int size = (w * 2 + 2) * (h * 2 + 2) * sizeof(uint16_t);
const int size = (w * 2) * (h * 2) * sizeof(uint32_t);
if (buf.size < size) {
free(buf.ptr);
buf.size = size;
buf.w = w * 2;
buf.h = h * 2;
buf.pitch = buf.w + 2;
buf.ptr = (uint16_t *)malloc(buf.size);
buf.pitch = buf.w;
buf.ptr = (uint32_t *)malloc(buf.size);
if (!buf.ptr) {
error("Unable to allocate scale4x intermediate buffer");
}
}
scale2x(buf.ptr + buf.pitch + 1, buf.pitch * sizeof(uint16_t), src, srcPitch, w, h);
scale2x(dst, dstPitch, buf.ptr + buf.pitch + 1, buf.pitch, w * 2, h * 2);
scale2x(buf.ptr, buf.pitch, src, srcPitch, w, h);
scale2x(dst, dstPitch, buf.ptr, buf.pitch, buf.w, buf.h);
}
const Scaler _scalers[] = {
{ "point1x", &point1x, 1 },
{ "point2x", &point2x, 2 },
{ "scale2x", &scale2x, 2 },
{ "point3x", &point3x, 3 },
{ "scale3x", &scale3x, 3 },
{ "point4x", &point4x, 4 },
{ "scale4x", &scale4x, 4 },
{ 0, 0, 0 }
static void scaleNx(int factor, uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h) {
switch (factor) {
case 2:
return scale2x(dst, dstPitch, src, srcPitch, w, h);
case 3:
return scale3x(dst, dstPitch, src, srcPitch, w, h);
case 4:
return scale4x(dst, dstPitch, src, srcPitch, w, h);
}
}
const Scaler _internalScaler = {
SCALER_TAG,
"scaleNx",
2, 4,
scaleNx,
};
static DynLib *dynLib;
static const char *kSoSym = "getScaler";
const Scaler *findScaler(const char *name) {
dynLib = new DynLib(name);
void *symbol = dynLib->getSymbol(kSoSym);
if (symbol) {
typedef const Scaler *(*GetScalerProc)();
return ((GetScalerProc)symbol)();
}
return 0;
}

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@ -7,27 +7,28 @@
#ifndef SCALER_H__
#define SCALER_H__
#include "intern.h"
#include <stdint.h>
typedef void (*ScaleProc)(uint16_t *dst, int dstPitch, const uint16_t *src, int srcPitch, int w, int h);
typedef void (*ScaleProc32)(int factor, uint32_t *dst, int dstPitch, const uint32_t *src, int srcPitch, int w, int h);
enum {
SCALER_POINT_1X = 0,
SCALER_POINT_2X,
SCALER_SCALE_2X,
SCALER_POINT_3X,
SCALER_SCALE_3X,
SCALER_POINT_4X,
SCALER_SCALE_4X,
NUM_SCALERS
enum ScalerType {
kScalerTypePoint,
kScalerTypeLinear,
kScalerTypeInternal,
kScalerTypeExternal,
};
#define SCALER_TAG 1
struct Scaler {
uint32_t tag;
const char *name;
ScaleProc proc;
uint8_t factor;
int factorMin, factorMax;
ScaleProc32 scale;
};
extern const Scaler _scalers[];
extern const Scaler _internalScaler;
const Scaler *findScaler(const char *name);
#endif // SCALER_H__

70
screenshot.cpp Normal file
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@ -0,0 +1,70 @@
#include "screenshot.h"
#include "file.h"
static void TO_LE16(uint8_t *dst, uint16_t value) {
for (int i = 0; i < 2; ++i) {
dst[i] = value & 255;
value >>= 8;
}
}
#define kTgaImageTypeUncompressedTrueColor 2
#define kTgaImageTypeRunLengthEncodedTrueColor 10
#define kTgaDirectionTop (1 << 5)
static const int TGA_HEADER_SIZE = 18;
void saveTGA(const char *filename, const uint8_t *rgba, int w, int h) {
static const uint8_t kImageType = kTgaImageTypeRunLengthEncodedTrueColor;
uint8_t buffer[TGA_HEADER_SIZE];
buffer[0] = 0; // ID Length
buffer[1] = 0; // ColorMap Type
buffer[2] = kImageType;
TO_LE16(buffer + 3, 0); // ColorMap Start
TO_LE16(buffer + 5, 0); // ColorMap Length
buffer[7] = 0; // ColorMap Bits
TO_LE16(buffer + 8, 0); // X-origin
TO_LE16(buffer + 10, 0); // Y-origin
TO_LE16(buffer + 12, w); // Image Width
TO_LE16(buffer + 14, h); // Image Height
buffer[16] = 24; // Pixel Depth
buffer[17] = kTgaDirectionTop; // Descriptor
File f;
if (f.open(filename, "wb", ".")) {
f.write(buffer, sizeof(buffer));
if (kImageType == kTgaImageTypeUncompressedTrueColor) {
for (int i = 0; i < w * h; ++i) {
f.writeByte(rgba[0]);
f.writeByte(rgba[1]);
f.writeByte(rgba[2]);
rgba += 4;
}
} else {
assert(kImageType == kTgaImageTypeRunLengthEncodedTrueColor);
int prevColor = rgba[2] + (rgba[1] << 8) + (rgba[0] << 16); rgba += 4;
int count = 0;
for (int i = 1; i < w * h; ++i) {
int color = rgba[2] + (rgba[1] << 8) + (rgba[0] << 16); rgba += 4;
if (prevColor == color && count < 127) {
++count;
continue;
}
f.writeByte(count | 0x80);
f.writeByte((prevColor >> 16) & 255);
f.writeByte((prevColor >> 8) & 255);
f.writeByte( prevColor & 255);
count = 0;
prevColor = color;
}
if (count != 0) {
f.writeByte(count | 0x80);
f.writeByte((prevColor >> 16) & 255);
f.writeByte((prevColor >> 8) & 255);
f.writeByte( prevColor & 255);
}
}
}
}

9
screenshot.h Normal file
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@ -0,0 +1,9 @@
#ifndef SCREENSHOT_H__
#define SCREENSHOT_H__
#include <stdint.h>
void saveTGA(const char *filename, const uint8_t *rgb, int w, int h);
#endif

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@ -2748,6 +2748,12 @@ const char *Menu::_passwordsFrAmiga[] = {
"CLOP", "CARA", "CALE", "FONT", "HASH", "FIBO", "TIPS", // hard
};
const char *Menu::_passwordsEnAmiga[] = {
"WIND", "SPIN", "KAVA", "HIRO", "TEST", "GOLD", "WALL", // easy
"FIRE", "BURN", "EGGS", "GURT", "CHIP", "TREE", "BOLD", // normal
"MINE", "YOUR", "NEST", "LINE", "LISA", "MARY", "MICE", // hard
};
const uint8_t Video::_conradPal1[] = {
0x00, 0x00, 0xCC, 0x0C, 0x8F, 0x08, 0x7E, 0x07, 0x6C, 0x06, 0x5B, 0x05, 0x4A, 0x04, 0x63, 0x09,
0x52, 0x07, 0x41, 0x06, 0x30, 0x06, 0x76, 0x0C, 0x14, 0x09, 0x25, 0x0B, 0x88, 0x08, 0xFF, 0x0F

View File

@ -8,6 +8,7 @@
#define SYSTEMSTUB_H__
#include "intern.h"
#include "scaler.h"
struct PlayerInput {
enum {
@ -39,6 +40,14 @@ struct PlayerInput {
bool quit;
};
struct ScalerParameters {
ScalerType type;
const Scaler *scaler;
int factor;
static ScalerParameters defaults();
};
struct SystemStub {
typedef void (*AudioCallback)(void *param, int16_t *stream, int len);
@ -46,7 +55,7 @@ struct SystemStub {
virtual ~SystemStub() {}
virtual void init(const char *title, int w, int h, int scaler, bool fullscreen) = 0;
virtual void init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters) = 0;
virtual void destroy() = 0;
virtual void setScreenSize(int w, int h) = 0;

View File

@ -6,32 +6,39 @@
#include <SDL.h>
#include "scaler.h"
#include "screenshot.h"
#include "systemstub.h"
#include "util.h"
static const int kAudioHz = 22050;
static const char *kIconBmp = "icon.bmp";
static const int kJoystickIndex = 0;
static const int kJoystickCommitValue = 3200;
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB888;
ScalerParameters ScalerParameters::defaults() {
ScalerParameters params;
params.type = kScalerTypeInternal;
params.scaler = &_internalScaler;
params.factor = _internalScaler.factorMin + (_internalScaler.factorMax - _internalScaler.factorMin) / 2;
return params;
}
struct SystemStub_SDL : SystemStub {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *_window;
SDL_Renderer *_renderer;
SDL_Texture *_texture;
int _texW, _texH;
SDL_GameController *_controller;
#else
SDL_Surface *_surface;
#endif
SDL_PixelFormat *_fmt;
const char *_caption;
uint16_t *_screenBuffer;
uint16_t *_fadeScreenBuffer;
uint32_t *_screenBuffer;
bool _fullscreen;
int _scaler;
uint8_t _overscanColor;
uint16_t _pal[256];
uint32_t _rgbPalette[256];
int _screenW, _screenH;
SDL_Joystick *_joystick;
SDL_Rect _blitRects[200];
@ -40,9 +47,12 @@ struct SystemStub_SDL : SystemStub {
void (*_audioCbProc)(void *, int16_t *, int);
void *_audioCbData;
int _screenshot;
ScalerType _scalerType;
const Scaler *_scaler;
int _scaleFactor;
virtual ~SystemStub_SDL() {}
virtual void init(const char *title, int w, int h, int scaler, bool fullscreen);
virtual void init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters);
virtual void destroy();
virtual void setScreenSize(int w, int h);
virtual void setPalette(const uint8_t *pal, int n);
@ -64,31 +74,30 @@ struct SystemStub_SDL : SystemStub {
void processEvent(const SDL_Event &ev, bool &paused);
void prepareGraphics();
void cleanupGraphics();
void changeGraphics(bool fullscreen, uint8_t scaler);
void flipGraphics();
void changeGraphics(bool fullscreen, int scaleFactor);
void forceGraphicsRedraw();
void drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch);
void drawRect(SDL_Rect *rect, uint8_t color);
};
SystemStub *SystemStub_SDL_create() {
return new SystemStub_SDL();
}
void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool fullscreen) {
void SystemStub_SDL::init(const char *title, int w, int h, bool fullscreen, ScalerParameters *scalerParameters) {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDL_ShowCursor(SDL_DISABLE);
_caption = title;
memset(&_pi, 0, sizeof(_pi));
_screenBuffer = 0;
_fadeScreenBuffer = 0;
_fadeOnUpdateScreen = false;
_fullscreen = fullscreen;
_scaler = scaler;
memset(_pal, 0, sizeof(_pal));
_scalerType = scalerParameters->type;
_scaler = scalerParameters->scaler;
_scaleFactor = scalerParameters->factor;
memset(_rgbPalette, 0, sizeof(_rgbPalette));
_screenW = _screenH = 0;
setScreenSize(w, h);
_joystick = 0;
#if SDL_VERSION_ATLEAST(2, 0, 0)
_controller = 0;
if (SDL_NumJoysticks() > 0) {
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
@ -99,22 +108,15 @@ void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool full
_joystick = SDL_JoystickOpen(kJoystickIndex);
}
}
#else
if (SDL_NumJoysticks() > 0) {
_joystick = SDL_JoystickOpen(kJoystickIndex);
}
#endif
_screenshot = 1;
}
void SystemStub_SDL::destroy() {
cleanupGraphics();
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_controller) {
SDL_GameControllerClose(_controller);
_controller = 0;
}
#endif
if (_joystick) {
SDL_JoystickClose(_joystick);
_joystick = 0;
@ -127,9 +129,8 @@ void SystemStub_SDL::setScreenSize(int w, int h) {
return;
}
cleanupGraphics();
// allocate some extra bytes for the scaling routines
const int screenBufferSize = (w + 2) * (h + 2) * sizeof(uint16_t);
_screenBuffer = (uint16_t *)calloc(1, screenBufferSize);
const int screenBufferSize = w * h * sizeof(uint32_t);
_screenBuffer = (uint32_t *)calloc(1, screenBufferSize);
if (!_screenBuffer) {
error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h);
}
@ -144,16 +145,16 @@ void SystemStub_SDL::setPalette(const uint8_t *pal, int n) {
uint8_t r = pal[i * 3 + 0];
uint8_t g = pal[i * 3 + 1];
uint8_t b = pal[i * 3 + 2];
_pal[i] = SDL_MapRGB(_fmt, r, g, b);
_rgbPalette[i] = SDL_MapRGB(_fmt, r, g, b);
}
}
void SystemStub_SDL::setPaletteEntry(int i, const Color *c) {
_pal[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b);
_rgbPalette[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b);
}
void SystemStub_SDL::getPaletteEntry(int i, Color *c) {
SDL_GetRGB(_pal[i], _fmt, &c->r, &c->g, &c->b);
SDL_GetRGB(_rgbPalette[i], _fmt, &c->r, &c->g, &c->b);
}
void SystemStub_SDL::setOverscanColor(int i) {
@ -194,53 +195,37 @@ void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, in
br->h = h;
++_numBlitRects;
uint16_t *p = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
uint32_t *p = _screenBuffer + br->y * _screenW + br->x;
buf += y * pitch + x;
while (h--) {
for (int i = 0; i < w; ++i) {
p[i] = _pal[buf[i]];
p[i] = _rgbPalette[buf[i]];
}
p += _screenW;
buf += pitch;
}
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
drawRect(br, 0xE7, _screenBuffer + _screenW + 1, _screenW * 2);
drawRect(br, 0xE7);
}
}
}
void SystemStub_SDL::fadeScreen() {
const int bufferSize = _screenH * _screenW * sizeof(uint16_t);
if (!_fadeScreenBuffer) {
_fadeScreenBuffer = (uint16_t *)malloc(bufferSize);
if (!_fadeScreenBuffer) {
warning("SystemStub_SDL::fadeScreen() Unable to allocate buffer size %d", bufferSize);
return;
}
}
_fadeOnUpdateScreen = true;
memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, bufferSize);
}
static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask, int step) {
const uint32_t pSrc = (colorSrc | (colorSrc << 16)) & mask;
const uint32_t pDst = (colorDst | (colorDst << 16)) & mask;
const uint32_t pRes = ((pDst - pSrc) * step / 16 + pSrc) & mask;
return pRes | (pRes >> 16);
}
void SystemStub_SDL::updateScreen(int shakeOffset) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_texW != _screenW || _texH != _screenH) {
void *dst = 0;
int pitch = 0;
if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) {
(*_scalers[_scaler].proc)((uint16_t *)dst, pitch, _screenBuffer + _screenW + 1, _screenW, _screenW, _screenH);
assert((pitch & 3) == 0);
_scaler->scale(_scaleFactor, (uint32_t *)dst, pitch / sizeof(uint32_t), _screenBuffer, _screenW, _screenW, _screenH);
SDL_UnlockTexture(_texture);
}
} else {
SDL_UpdateTexture(_texture, 0, _screenBuffer + _screenW + 1, _screenW * sizeof(uint16_t));
SDL_UpdateTexture(_texture, 0, _screenBuffer, _screenW * sizeof(uint32_t));
}
SDL_RenderClear(_renderer);
if (_fadeOnUpdateScreen) {
@ -256,12 +241,13 @@ void SystemStub_SDL::updateScreen(int shakeOffset) {
SDL_Delay(30);
}
_fadeOnUpdateScreen = false;
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE);
return;
}
if (shakeOffset != 0) {
SDL_Rect r;
r.x = 0;
r.y = shakeOffset * _scalers[_scaler].factor;
r.y = shakeOffset * _scaleFactor;
SDL_GetRendererOutputSize(_renderer, &r.w, &r.h);
r.h -= r.y;
SDL_RenderCopy(_renderer, _texture, 0, &r);
@ -269,65 +255,6 @@ void SystemStub_SDL::updateScreen(int shakeOffset) {
SDL_RenderCopy(_renderer, _texture, 0, 0);
}
SDL_RenderPresent(_renderer);
#else
const int mul = _scalers[_scaler].factor;
if (_fadeOnUpdateScreen) {
const int tempScreenBufferSize = (_screenH + 2) * (_screenW + 2) * sizeof(uint16_t);
uint16_t *tempScreenBuffer = (uint16_t *)calloc(tempScreenBufferSize, 1);
assert(tempScreenBuffer);
const uint32_t colorMask = (_fmt->Gmask << 16) | (_fmt->Rmask | _fmt->Bmask);
const uint16_t *screenBuffer = _screenBuffer + _screenW + 1;
for (int i = 1; i <= 16; ++i) {
for (int x = 0; x < _screenH * _screenW; ++x) {
tempScreenBuffer[_screenW + 1 + x] = blendPixel16(_fadeScreenBuffer[x], screenBuffer[x], colorMask, i);
}
SDL_LockSurface(_surface);
uint16_t *dst = (uint16_t *)_surface->pixels;
const uint16_t *src = tempScreenBuffer + _screenW + 1;
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, _screenW, _screenH);
SDL_UnlockSurface(_surface);
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
SDL_Delay(30);
}
free(tempScreenBuffer);
_fadeOnUpdateScreen = false;
return;
}
if (shakeOffset == 0) {
for (int i = 0; i < _numBlitRects; ++i) {
SDL_Rect *br = &_blitRects[i];
int dx = br->x * mul;
int dy = br->y * mul;
SDL_LockSurface(_surface);
uint16_t *dst = (uint16_t *)_surface->pixels + dy * _surface->pitch / 2 + dx;
const uint16_t *src = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, br->w, br->h);
SDL_UnlockSurface(_surface);
br->x *= mul;
br->y *= mul;
br->w *= mul;
br->h *= mul;
}
SDL_UpdateRects(_surface, _numBlitRects, _blitRects);
} else {
SDL_LockSurface(_surface);
int w = _screenW;
int h = _screenH - shakeOffset;
uint16_t *dst = (uint16_t *)_surface->pixels + shakeOffset * mul * _surface->pitch / 2;
const uint16_t *src = _screenBuffer + _screenW + 1;
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, w, h);
SDL_UnlockSurface(_surface);
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = _screenW * mul;
r.h = shakeOffset * mul;
SDL_FillRect(_surface, &r, _pal[_overscanColor]);
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
}
#endif
_numBlitRects = 0;
}
@ -349,11 +276,10 @@ void SystemStub_SDL::processEvents() {
}
void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
switch (ev.type) {
case SDL_QUIT:
_pi.quit = true;
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
switch (ev.type) {
case SDL_QUIT:
_pi.quit = true;
break;
case SDL_WINDOWEVENT:
switch (ev.window.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
@ -363,14 +289,6 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
break;
}
break;
#else
case SDL_ACTIVEEVENT:
if (ev.active.state & SDL_APPINPUTFOCUS) {
paused = ev.active.gain == 0;
SDL_PauseAudio(paused ? 1 : 0);
}
break;
#endif
case SDL_JOYHATMOTION:
if (_joystick) {
_pi.dirMask = 0;
@ -430,7 +348,6 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
}
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_CONTROLLERAXISMOTION:
if (_controller) {
switch (ev.caxis.axis) {
@ -515,118 +432,133 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
}
}
break;
#endif
case SDL_KEYUP:
case SDL_KEYUP:
if (ev.key.keysym.mod & KMOD_ALT) {
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
_pi.dirMask &= ~PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
break;
case SDLK_SPACE:
_pi.space = false;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = false;
break;
case SDLK_RETURN:
_pi.enter = false;
changeGraphics(!_fullscreen, _scaleFactor);
break;
case SDLK_ESCAPE:
_pi.escape = false;
case SDLK_KP_PLUS:
case SDLK_PAGEUP:
changeGraphics(_fullscreen, _scaleFactor + 1);
break;
default:
case SDLK_KP_MINUS:
case SDLK_PAGEDOWN:
changeGraphics(_fullscreen, _scaleFactor - 1);
break;
case SDLK_s: {
char name[32];
snprintf(name, sizeof(name), "screenshot-%03d.tga", _screenshot);
saveTGA(name, (const uint8_t *)_screenBuffer, _screenW, _screenH);
++_screenshot;
debug(DBG_INFO, "Written '%s'", name);
}
break;
case SDLK_x:
_pi.quit = true;
break;
}
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & KMOD_ALT) {
if (ev.key.keysym.sym == SDLK_RETURN) {
changeGraphics(!_fullscreen, _scaler);
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
uint8_t s = _scaler + 1;
if (s < NUM_SCALERS) {
changeGraphics(_fullscreen, s);
}
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
int8_t s = _scaler - 1;
if (_scaler > 0) {
changeGraphics(_fullscreen, s);
}
} else if (ev.key.keysym.sym == SDLK_s) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
#else
char name[32];
snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot);
SDL_SaveBMP(_surface, name);
++_screenshot;
debug(DBG_INFO, "Written '%s'", name);
#endif
}
break;
} else if (ev.key.keysym.mod & KMOD_CTRL) {
if (ev.key.keysym.sym == SDLK_f) {
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
} else if (ev.key.keysym.sym == SDLK_b) {
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
} else if (ev.key.keysym.sym == SDLK_i) {
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
} else if (ev.key.keysym.sym == SDLK_s) {
_pi.save = true;
} else if (ev.key.keysym.sym == SDLK_l) {
_pi.load = true;
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
_pi.stateSlot = 1;
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
_pi.stateSlot = -1;
}
}
_pi.lastChar = ev.key.keysym.sym;
} else if (ev.key.keysym.mod & KMOD_CTRL) {
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask |= PlayerInput::DIR_LEFT;
case SDLK_f:
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
break;
case SDLK_RIGHT:
_pi.dirMask |= PlayerInput::DIR_RIGHT;
case SDLK_b:
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
break;
case SDLK_UP:
_pi.dirMask |= PlayerInput::DIR_UP;
case SDLK_i:
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
break;
case SDLK_DOWN:
_pi.dirMask |= PlayerInput::DIR_DOWN;
case SDLK_s:
_pi.save = true;
break;
case SDLK_BACKSPACE:
case SDLK_TAB:
_pi.backspace = true;
case SDLK_l:
_pi.load = true;
break;
case SDLK_SPACE:
_pi.space = true;
case SDLK_KP_PLUS:
case SDLK_PAGEUP:
_pi.stateSlot = 1;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = true;
break;
case SDLK_RETURN:
_pi.enter = true;
break;
case SDLK_ESCAPE:
_pi.escape = true;
break;
default:
case SDLK_KP_MINUS:
case SDLK_PAGEDOWN:
_pi.stateSlot = -1;
break;
}
break;
}
_pi.lastChar = ev.key.keysym.sym;
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
_pi.dirMask &= ~PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
break;
case SDLK_SPACE:
_pi.space = false;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = false;
break;
case SDLK_RETURN:
_pi.enter = false;
break;
case SDLK_ESCAPE:
_pi.escape = false;
break;
default:
break;
}
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & (KMOD_ALT | KMOD_CTRL)) {
break;
}
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask |= PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
_pi.dirMask |= PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
_pi.dirMask |= PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
_pi.dirMask |= PlayerInput::DIR_DOWN;
break;
case SDLK_BACKSPACE:
case SDLK_TAB:
_pi.backspace = true;
break;
case SDLK_SPACE:
_pi.space = true;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = true;
break;
case SDLK_RETURN:
_pi.enter = true;
break;
case SDLK_ESCAPE:
_pi.escape = true;
break;
default:
break;
}
break;
default:
break;
}
}
void SystemStub_SDL::sleep(int duration) {
@ -678,48 +610,38 @@ void SystemStub_SDL::unlockAudio() {
}
void SystemStub_SDL::prepareGraphics() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
switch (_scaler) {
case SCALER_SCALE_2X:
case SCALER_SCALE_3X:
case SCALER_SCALE_4X:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
_texW = _screenW * _scalers[_scaler].factor;
_texH = _screenH * _scalers[_scaler].factor;
break;
default:
_texW = _screenW;
_texH = _screenH;
switch (_scalerType) {
case kScalerTypePoint:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling
_texW = _screenW;
_texH = _screenH;
break;
case kScalerTypeLinear:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
break;
case kScalerTypeInternal:
case kScalerTypeExternal:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
_texW *= _scaleFactor;
_texH *= _scaleFactor;
break;
}
const int windowW = _screenW * _scalers[_scaler].factor;
const int windowH = _screenH * _scalers[_scaler].factor;
const int windowW = _screenW * _scaleFactor;
const int windowH = _screenH * _scaleFactor;
int flags = 0;
if (_fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
_window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags);
SDL_Surface *icon = SDL_LoadBMP(kIconBmp);
if (icon) {
SDL_SetWindowIcon(_window, icon);
SDL_FreeSurface(icon);
}
_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderSetLogicalSize(_renderer, windowW, windowH);
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB565;
_texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH);
_fmt = SDL_AllocFormat(kPixelFormat);
#else
SDL_WM_SetCaption(_caption, NULL);
const int w = _screenW * _scalers[_scaler].factor;
const int h = _screenH * _scalers[_scaler].factor;
int flags = SDL_HWSURFACE;
if (_fullscreen) {
flags |= SDL_FULLSCREEN;
}
static const int kBitDepth = 16;
_surface = SDL_SetVideoMode(w, h, kBitDepth, flags);
if (!_surface) {
error("SystemStub_SDL::prepareGraphics() Unable to allocate _screen buffer");
}
_fmt = _surface->format;
#endif
forceGraphicsRedraw();
}
@ -728,11 +650,6 @@ void SystemStub_SDL::cleanupGraphics() {
free(_screenBuffer);
_screenBuffer = 0;
}
if (_fadeScreenBuffer) {
free(_fadeScreenBuffer);
_fadeScreenBuffer = 0;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_DestroyWindow(_window);
_window = 0;
@ -745,20 +662,9 @@ void SystemStub_SDL::cleanupGraphics() {
SDL_FreeFormat(_fmt);
_fmt = 0;
}
#else
if (_surface) {
// freed by SDL_Quit()
_surface = 0;
}
#endif
}
void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) {
if (_fadeScreenBuffer) {
free(_fadeScreenBuffer);
_fadeScreenBuffer = 0;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
void SystemStub_SDL::changeGraphics(bool fullscreen, int scaleFactor) {
if (_window) {
SDL_DestroyWindow(_window);
_window = 0;
@ -771,28 +677,11 @@ void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) {
SDL_FreeFormat(_fmt);
_fmt = 0;
}
#else
SDL_FreeSurface(_surface);
_surface = 0;
#endif
_fullscreen = fullscreen;
_scaler = scaler;
prepareGraphics();
forceGraphicsRedraw();
}
void SystemStub_SDL::flipGraphics() {
uint16_t scanline[256];
assert(_screenW <= 256);
uint16_t *p = _screenBuffer + _screenW + 1;
for (int y = 0; y < _screenH; ++y) {
p += _screenW;
for (int x = 0; x < _screenW; ++x) {
scanline[x] = *--p;
}
memcpy(p, scanline, _screenW * sizeof(uint16_t));
p += _screenW;
if (scaleFactor >= _scaler->factorMin && scaleFactor <= _scaler->factorMax) {
_scaleFactor = scaleFactor;
}
prepareGraphics();
forceGraphicsRedraw();
}
@ -804,17 +693,16 @@ void SystemStub_SDL::forceGraphicsRedraw() {
_blitRects[0].h = _screenH;
}
void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch) {
dstPitch >>= 1;
void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color) {
int x1 = rect->x;
int y1 = rect->y;
int x2 = rect->x + rect->w - 1;
int y2 = rect->y + rect->h - 1;
assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH);
for (int i = x1; i <= x2; ++i) {
*(dst + y1 * dstPitch + i) = *(dst + y2 * dstPitch + i) = _pal[color];
*(_screenBuffer + y1 * _screenW + i) = *(_screenBuffer + y2 * _screenW + i) = _rgbPalette[color];
}
for (int j = y1; j <= y2; ++j) {
*(dst + j * dstPitch + x1) = *(dst + j * dstPitch + x2) = _pal[color];
*(_screenBuffer + j * _screenW + x1) = *(_screenBuffer + j * _screenW + x2) = _rgbPalette[color];
}
}