Import 0.3.2
This commit is contained in:
parent
577fec920a
commit
5addfc699a
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@ -1,6 +1,6 @@
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REminiscence README
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Release version: 0.3.1
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Release version: 0.3.2
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-------------------------------------------------------------------------------
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@ -23,8 +23,6 @@ Data Files:
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-----------
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You will need the original files of the PC (DOS or CD) or Amiga release.
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If you have a version distributed by SSI, you'll have to rename the files
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and drop the 'ssi' suffix (ie. logosssi.cmd -> logos.cmd).
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To hear background music during polygonal cutscenes with the PC version,
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you'll need to copy the .mod files of the Amiga version :
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@ -83,8 +81,6 @@ In-game hotkeys :
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Ctrl S save game state
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Ctrl L load game state
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Ctrl + and - change game state slot
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Ctrl R toggle input keys record
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Ctrl P toggle input keys replay
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Debug hotkeys :
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@ -40,7 +40,7 @@ void Game::col_clearState() {
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}
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void Game::col_preparePiegeState(LivePGE *pge) {
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debug(DBG_COL, "Game::col_preparePiegeState() pge_num=%d", pge - &_pgeLive[0]);
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debug(DBG_COL, "Game::col_preparePiegeState() pge_num=%ld", pge - &_pgeLive[0]);
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CollisionSlot *ct_slot1, *ct_slot2;
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if (pge->init_PGE->unk1C == 0) {
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pge->collision_slot = 0xFF;
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@ -31,6 +31,7 @@ struct Cutscene {
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static const char *_namesTable[];
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static const uint16_t _offsetsTable[];
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static const uint8_t _amigaDemoOffsetsTable[];
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static const uint8_t _ssiOffsetsTable[];
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static const uint16_t _cosTable[];
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static const uint16_t _sinTable[];
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static const uint8_t _creditsDataDOS[];
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141
game.cpp
141
game.cpp
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@ -13,31 +13,47 @@
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#include "unpack.h"
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#include "util.h"
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Game::Game(SystemStub *stub, FileSystem *fs, const char *savePath, int level, ResourceType ver, Language lang)
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Game::Game(SystemStub *stub, FileSystem *fs, const char *savePath, int level, int demo, ResourceType ver, Language lang)
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: _cut(&_res, stub, &_vid), _menu(&_res, stub, &_vid),
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_mix(fs, stub), _res(fs, ver, lang), _seq(stub, &_mix), _vid(&_res, stub),
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_stub(stub), _fs(fs), _savePath(savePath) {
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_stateSlot = 1;
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_inp_demo = 0;
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_inp_record = false;
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_inp_replay = false;
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_inp_demPos = 0;
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_skillLevel = _menu._skill = 1;
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_currentLevel = _menu._level = level;
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_demoBin = demo;
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}
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void Game::run() {
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_randSeed = time(0);
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if (_demoBin != -1) {
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if (_demoBin < (int)ARRAYSIZE(_demoInputs)) {
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const char *fn = _demoInputs[_demoBin].name;
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debug(DBG_INFO, "Loading inputs from '%s'", fn);
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_res.load_DEM(fn);
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}
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if (_res._demLen == 0) {
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return;
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}
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}
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_res.init();
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_res.load_TEXT();
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switch (_res._type) {
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case kResourceTypeAmiga:
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_res.load("FONT8", Resource::OT_FNT, "SPR");
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if (_res._isDemo) {
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_cut._patchedOffsetsTable = Cutscene::_amigaDemoOffsetsTable;
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}
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break;
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case kResourceTypeDOS:
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_res.load("FB_TXT", Resource::OT_FNT);
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_res._hasSeqData = _fs->exists("INTRO.SEQ");
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if (_fs->exists("logosssi.cmd")) {
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_cut._patchedOffsetsTable = Cutscene::_ssiOffsetsTable;
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}
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break;
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}
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@ -51,8 +67,10 @@ void Game::run() {
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_mix.init();
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_mix._mod._isAmiga = _res.isAmiga();
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if (_demoBin == -1) {
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playCutscene(0x40);
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playCutscene(0x0D);
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}
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switch (_res._type) {
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case kResourceTypeAmiga:
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@ -70,6 +88,10 @@ void Game::run() {
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}
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while (!_stub->_pi.quit) {
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if (_demoBin != -1) {
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_currentLevel = _demoInputs[_demoBin].level;
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_randSeed = 0;
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} else {
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switch (_res._type) {
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case kResourceTypeDOS:
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_mix.playMusic(1);
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@ -90,6 +112,7 @@ void Game::run() {
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if (_stub->_pi.quit) {
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break;
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}
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}
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if (_currentLevel == 7) {
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_vid.fadeOut();
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_vid.setTextPalette();
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@ -107,6 +130,10 @@ void Game::run() {
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_frameTimestamp = _stub->getTimeStamp();
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while (!_stub->_pi.quit && !_endLoop) {
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mainLoop();
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if (_demoBin != -1 && _inp_demPos >= _res._demLen) {
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debug(DBG_INFO, "End of demo");
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_stub->_pi.quit = true;
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}
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}
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}
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}
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@ -370,52 +397,6 @@ void Game::inp_handleSpecialKeys() {
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}
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_stub->_pi.stateSlot = 0;
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}
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if (_stub->_pi.inpRecord || _stub->_pi.inpReplay) {
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bool replay = false;
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bool record = false;
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char demoFile[20];
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makeGameDemoName(demoFile);
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if (_inp_demo) {
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_inp_demo->close();
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delete _inp_demo;
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}
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_inp_demo = new File;
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if (_stub->_pi.inpRecord) {
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if (_inp_record) {
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debug(DBG_INFO, "Stop recording input keys");
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} else {
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if (_inp_demo->open(demoFile, "zwb", _savePath)) {
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debug(DBG_INFO, "Recording input keys");
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static const uint32_t TAG_FBDM = 0x4642444D;
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_inp_demo->writeUint32BE(TAG_FBDM);
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_inp_demo->writeUint16BE(0);
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_inp_demo->writeUint32BE(_randSeed);
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record = true;
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} else {
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warning("Unable to save demo file '%s'", demoFile);
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}
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}
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}
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if (_stub->_pi.inpReplay) {
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if (_inp_replay) {
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debug(DBG_INFO, "Stop replaying input keys");
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} else {
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if (_inp_demo->open(demoFile, "zrb", _savePath)) {
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debug(DBG_INFO, "Replaying input keys");
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_inp_demo->readUint32BE();
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_inp_demo->readUint16BE();
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_randSeed = _inp_demo->readUint32BE();
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replay = true;
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} else {
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warning("Unable to open demo file '%s'", demoFile);
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}
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}
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}
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_inp_record = record;
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_inp_replay = replay;
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_stub->_pi.inpReplay = false;
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_stub->_pi.inpRecord = false;
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}
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}
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void Game::drawCurrentInventoryItem() {
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@ -838,7 +819,7 @@ void Game::prepareAnims() {
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}
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void Game::prepareAnimsHelper(LivePGE *pge, int16_t dx, int16_t dy) {
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debug(DBG_GAME, "Game::prepareAnimsHelper() dx=0x%X dy=0x%X pge_num=%d pge->flags=0x%X pge->anim_number=0x%X", dx, dy, pge - &_pgeLive[0], pge->flags, pge->anim_number);
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debug(DBG_GAME, "Game::prepareAnimsHelper() dx=0x%X dy=0x%X pge_num=%ld pge->flags=0x%X pge->anim_number=0x%X", dx, dy, pge - &_pgeLive[0], pge->flags, pge->anim_number);
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if (!(pge->flags & 8)) {
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if (pge->index != 0 && loadMonsterSprites(pge) == 0) {
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return;
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@ -980,7 +961,7 @@ void Game::drawObject(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flag
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}
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void Game::drawObjectFrame(const uint8_t *bankDataPtr, const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags) {
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debug(DBG_GAME, "Game::drawObjectFrame(0x%X, %d, %d, 0x%X)", dataPtr, x, y, flags);
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debug(DBG_GAME, "Game::drawObjectFrame(%p, %d, %d, 0x%X)", dataPtr, x, y, flags);
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const uint8_t *src = bankDataPtr + dataPtr[0] * 32;
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int16_t sprite_y = y + dataPtr[2];
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@ -1111,8 +1092,7 @@ void Game::decodeCharacterFrame(const uint8_t *dataPtr, uint8_t *dstPtr) {
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}
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void Game::drawCharacter(const uint8_t *dataPtr, int16_t pos_x, int16_t pos_y, uint8_t a, uint8_t b, uint8_t flags) {
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debug(DBG_GAME, "Game::drawCharacter(0x%X, %d, %d, 0x%X, 0x%X, 0x%X)", dataPtr, pos_x, pos_y, a, b, flags);
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debug(DBG_GAME, "Game::drawCharacter(%p, %d, %d, 0x%X, 0x%X, 0x%X)", dataPtr, pos_x, pos_y, a, b, flags);
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bool var16 = false; // sprite_mirror_y
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if (b & 0x40) {
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b &= 0xBF;
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@ -1197,7 +1177,7 @@ void Game::drawCharacter(const uint8_t *dataPtr, int16_t pos_x, int16_t pos_y, u
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uint32_t dst_offset = 256 * pos_y + pos_x;
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uint8_t sprite_col_mask = ((flags & 0x60) == 0x60) ? 0x50 : 0x40;
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debug(DBG_GAME, "dst_offset=0x%X src_offset=0x%X", dst_offset, src - dataPtr);
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debug(DBG_GAME, "dst_offset=0x%X src_offset=%ld", dst_offset, src - dataPtr);
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if (!(flags & 2)) {
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if (var16) {
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@ -1302,7 +1282,6 @@ void Game::loadLevelData() {
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switch (_res._type) {
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case kResourceTypeAmiga:
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if (_res._isDemo) {
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_cut._patchedOffsetsTable = Cutscene::_amigaDemoOffsetsTable;
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static const char *fname1 = "demo";
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static const char *fname2 = "demof";
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_res.load(fname1, Resource::OT_MBK);
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pge_loadForCurrentLevel(n);
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}
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if (_demoBin != -1) {
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_cut._id = -1;
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if (_demoInputs[_demoBin].room != 255) {
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_pgeLive[0].room_location = _demoInputs[_demoBin].room;
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_pgeLive[0].pos_x = _demoInputs[_demoBin].x;
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_pgeLive[0].pos_y = _demoInputs[_demoBin].y;
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} else {
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_inp_demPos = 1;
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}
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}
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for (uint16_t i = 0; i < _res._pgeNum; ++i) {
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if (_res._pgeInit[i].skill <= _skillLevel) {
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LivePGE *pge = &_pgeLive[i];
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@ -1466,7 +1456,7 @@ void Game::playSound(uint8_t sfxId, uint8_t softVol) {
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uint16_t Game::getRandomNumber() {
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uint32_t n = _randSeed * 2;
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if (_randSeed > n) {
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if (((int32_t)_randSeed) >= 0) {
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n ^= 0x1D872B41;
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}
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_randSeed = n;
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@ -1614,43 +1604,16 @@ void Game::handleInventory() {
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}
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void Game::inp_update() {
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if (_inp_replay && _inp_demo) {
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uint8_t keymask = _inp_demo->readByte();
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if (_inp_demo->ioErr()) {
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_inp_replay = false;
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} else {
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_stub->processEvents();
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if (_inp_demPos < _res._demLen) {
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const int keymask = _res._dem[_inp_demPos++];
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_stub->_pi.dirMask = keymask & 0xF;
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_stub->_pi.enter = (keymask & 0x10) != 0;
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_stub->_pi.space = (keymask & 0x20) != 0;
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_stub->_pi.shift = (keymask & 0x40) != 0;
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_stub->_pi.quit = (keymask & 0x80) != 0;
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_stub->_pi.backspace = (keymask & 0x80) != 0;
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}
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}
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_stub->processEvents();
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if (_inp_record && _inp_demo) {
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uint8_t keymask = _stub->_pi.dirMask;
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if (_stub->_pi.enter) {
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keymask |= 0x10;
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}
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if (_stub->_pi.space) {
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keymask |= 0x20;
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}
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if (_stub->_pi.shift) {
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keymask |= 0x40;
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}
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if (_stub->_pi.quit) {
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keymask |= 0x80;
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}
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_inp_demo->writeByte(keymask);
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if (_inp_demo->ioErr()) {
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_inp_record = false;
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}
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}
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}
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void Game::makeGameDemoName(char *buf) {
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sprintf(buf, "rs-level%d.demo", _currentLevel + 1);
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}
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void Game::makeGameStateName(uint8_t slot, char *buf) {
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sprintf(buf, "rs-level%d-%02d.state", _currentLevel + 1, slot);
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@ -1856,7 +1819,7 @@ void Game::loadState(File *f) {
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}
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void AnimBuffers::addState(uint8_t stateNum, int16_t x, int16_t y, const uint8_t *dataPtr, LivePGE *pge, uint8_t w, uint8_t h) {
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debug(DBG_GAME, "AnimBuffers::addState() stateNum=%d x=%d y=%d dataPtr=0x%X pge=0x%X", stateNum, x, y, dataPtr, pge);
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debug(DBG_GAME, "AnimBuffers::addState() stateNum=%d x=%d y=%d dataPtr=%p pge=%p", stateNum, x, y, dataPtr, pge);
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assert(stateNum < 4);
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AnimBufferState *state = _states[stateNum];
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state->x = x;
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9
game.h
9
game.h
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@ -32,6 +32,7 @@ struct Game {
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CT_LEFT_ROOM = 0xC0
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};
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static const Demo _demoInputs[3];
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static const Level _gameLevels[];
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static const uint16_t _scoreTable[];
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static const uint8_t _monsterListLevel1[];
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@ -63,6 +64,7 @@ struct Game {
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const char **_textsTable;
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uint8_t _currentLevel;
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uint8_t _skillLevel;
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int _demoBin;
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uint32_t _score;
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uint8_t _currentRoom;
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uint8_t _currentIcon;
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@ -85,7 +87,7 @@ struct Game {
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bool _endLoop;
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uint32_t _frameTimestamp;
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Game(SystemStub *, FileSystem *, const char *savePath, int level, ResourceType ver, Language lang);
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Game(SystemStub *, FileSystem *, const char *savePath, int level, int demo, ResourceType ver, Language lang);
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void run();
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void displayTitleScreenAmiga();
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@ -351,9 +353,7 @@ struct Game {
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// input
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uint8_t _inp_lastKeysHit;
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uint8_t _inp_lastKeysHitLeftRight;
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bool _inp_replay;
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bool _inp_record;
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File *_inp_demo;
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int _inp_demPos;
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void inp_handleSpecialKeys();
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void inp_update();
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@ -363,7 +363,6 @@ struct Game {
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uint8_t _stateSlot;
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bool _validSaveState;
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void makeGameDemoName(char *buf);
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void makeGameStateName(uint8_t slot, char *buf);
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bool saveGameState(uint8_t slot);
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bool loadGameState(uint8_t slot);
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7
intern.h
7
intern.h
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@ -106,6 +106,13 @@ struct Point {
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int16_t y;
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};
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struct Demo {
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const char *name;
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int level;
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int room;
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int x, y;
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};
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struct Level {
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const char *name;
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const char *name2;
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7
main.cpp
7
main.cpp
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@ -134,6 +134,7 @@ int main(int argc, char *argv[]) {
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int scaler = DEFAULT_SCALER;
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bool fullscreen = false;
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int forcedLanguage = -1;
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int demoNum = -1;
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if (argc == 2) {
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// data path as the only command line argument
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struct stat st;
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@ -149,6 +150,7 @@ int main(int argc, char *argv[]) {
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{ "fullscreen", no_argument, 0, 4 },
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{ "scaler", required_argument, 0, 5 },
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{ "language", required_argument, 0, 6 },
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{ "playdemo", required_argument, 0, 7 },
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{ 0, 0, 0, 0 }
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};
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int index;
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@ -195,6 +197,9 @@ int main(int argc, char *argv[]) {
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}
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}
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break;
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case 7:
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demoNum = atoi(optarg);
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break;
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default:
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printf(USAGE, argv[0]);
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return 0;
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@ -210,7 +215,7 @@ int main(int argc, char *argv[]) {
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}
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const Language language = (forcedLanguage == -1) ? detectLanguage(&fs) : (Language)forcedLanguage;
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SystemStub *stub = SystemStub_SDL_create();
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Game *g = new Game(stub, &fs, savePath, levelNum, (ResourceType)version, language);
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Game *g = new Game(stub, &fs, savePath, levelNum, demoNum, (ResourceType)version, language);
|
||||
stub->init(g_caption, Video::GAMESCREEN_W, Video::GAMESCREEN_H, scaler, fullscreen);
|
||||
g->run();
|
||||
delete g;
|
||||
|
|
10
piege.cpp
10
piege.cpp
|
@ -113,7 +113,7 @@ void Game::pge_loadForCurrentLevel(uint16_t idx) {
|
|||
}
|
||||
|
||||
void Game::pge_process(LivePGE *pge) {
|
||||
debug(DBG_PGE, "Game::pge_process() pge_num=%d", pge - &_pgeLive[0]);
|
||||
debug(DBG_PGE, "Game::pge_process() pge_num=%ld", pge - &_pgeLive[0]);
|
||||
_pge_playAnimSound = true;
|
||||
_pge_currentPiegeFacingDir = (pge->flags & 1) != 0;
|
||||
_pge_currentPiegeRoom = pge->room_location;
|
||||
|
@ -226,7 +226,7 @@ void Game::pge_playAnimSound(LivePGE *pge, uint16_t arg2) {
|
|||
}
|
||||
|
||||
void Game::pge_setupAnim(LivePGE *pge) {
|
||||
debug(DBG_PGE, "Game::pge_setupAnim() pgeNum=%d", pge - &_pgeLive[0]);
|
||||
debug(DBG_PGE, "Game::pge_setupAnim() pgeNum=%ld", pge - &_pgeLive[0]);
|
||||
const uint8_t *anim_data = _res.getAniData(pge->obj_type);
|
||||
if (_res._readUint16(anim_data) < pge->anim_seq) {
|
||||
pge->anim_seq = 0;
|
||||
|
@ -254,7 +254,7 @@ void Game::pge_setupAnim(LivePGE *pge) {
|
|||
}
|
||||
|
||||
int Game::pge_execute(LivePGE *live_pge, InitPGE *init_pge, const Object *obj) {
|
||||
debug(DBG_PGE, "Game::pge_execute() pge_num=%d op1=0x%X op2=0x%X op3=0x%X", live_pge - &_pgeLive[0], obj->opcode1, obj->opcode2, obj->opcode3);
|
||||
debug(DBG_PGE, "Game::pge_execute() pge_num=%ld op1=0x%X op2=0x%X op3=0x%X", live_pge - &_pgeLive[0], obj->opcode1, obj->opcode2, obj->opcode3);
|
||||
pge_OpcodeProc op;
|
||||
ObjectOpcodeArgs args;
|
||||
if (obj->opcode1) {
|
||||
|
@ -378,7 +378,7 @@ void Game::pge_setupDefaultAnim(LivePGE *pge) {
|
|||
pge->flags |= 8;
|
||||
}
|
||||
pge->anim_number = _res._readUint16(anim_frame) & 0x7FFF;
|
||||
debug(DBG_PGE, "Game::pge_setupDefaultAnim() pgeNum=%d pge->flags=0x%X pge->anim_number=0x%X pge->anim_seq=0x%X", pge - &_pgeLive[0], pge->flags, pge->anim_number, pge->anim_seq);
|
||||
debug(DBG_PGE, "Game::pge_setupDefaultAnim() pgeNum=%ld pge->flags=0x%X pge->anim_number=0x%X pge->anim_seq=0x%X", pge - &_pgeLive[0], pge->flags, pge->anim_number, pge->anim_seq);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -464,7 +464,7 @@ void Game::pge_setupOtherPieges(LivePGE *pge, InitPGE *init_pge) {
|
|||
}
|
||||
|
||||
void Game::pge_addToCurrentRoomList(LivePGE *pge, uint8_t room) {
|
||||
debug(DBG_PGE, "Game::pge_addToCurrentRoomList() pgeNum=%d room=%d", pge - &_pgeLive[0], room);
|
||||
debug(DBG_PGE, "Game::pge_addToCurrentRoomList() pgeNum=%ld room=%d", pge - &_pgeLive[0], room);
|
||||
if (room != pge->room_location) {
|
||||
LivePGE *cur_pge = _pge_liveTable1[room];
|
||||
LivePGE *prev_pge = 0;
|
||||
|
|
13
resource.cpp
13
resource.cpp
|
@ -84,6 +84,19 @@ void Resource::clearLevelRes() {
|
|||
free_OBJ();
|
||||
}
|
||||
|
||||
void Resource::load_DEM(const char *filename) {
|
||||
free(_dem); _dem = 0;
|
||||
_demLen = 0;
|
||||
File f;
|
||||
if (f.open(filename, "rb", _fs)) {
|
||||
_demLen = f.size();
|
||||
_dem = (uint8_t *)malloc(_demLen);
|
||||
if (_dem) {
|
||||
f.read(_dem, _demLen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Resource::load_FIB(const char *fileName) {
|
||||
debug(DBG_RES, "Resource::load_FIB('%s')", fileName);
|
||||
static const uint8_t fibonacciTable[] = {
|
||||
|
|
|
@ -148,6 +148,8 @@ struct Resource {
|
|||
uint8_t *_bankDataTail;
|
||||
BankSlot _bankBuffers[NUM_BANK_BUFFERS];
|
||||
int _bankBuffersCount;
|
||||
uint8_t *_dem;
|
||||
int _demLen;
|
||||
|
||||
Resource(FileSystem *fs, ResourceType type, Language lang);
|
||||
~Resource();
|
||||
|
@ -159,6 +161,7 @@ struct Resource {
|
|||
bool isAmiga() const { return _type == kResourceTypeAmiga; }
|
||||
|
||||
void clearLevelRes();
|
||||
void load_DEM(const char *filename);
|
||||
void load_FIB(const char *fileName);
|
||||
void load_SPL_demo();
|
||||
void load_MAP_menu(const char *fileName, uint8_t *dstPtr);
|
||||
|
|
|
@ -64,7 +64,8 @@ const char *Cutscene::_namesTable[] = {
|
|||
"INTRO2",
|
||||
"SERRURE",
|
||||
"HOLOCUBE",
|
||||
"CHUTE2"
|
||||
"CHUTE2",
|
||||
"LOGOSSSI",
|
||||
};
|
||||
|
||||
const uint16_t Cutscene::_offsetsTable[] = {
|
||||
|
@ -92,6 +93,11 @@ const uint8_t Cutscene::_amigaDemoOffsetsTable[] = {
|
|||
255
|
||||
};
|
||||
|
||||
const uint8_t Cutscene::_ssiOffsetsTable[] = {
|
||||
64, 34, 0, /* LOGOSSSI */
|
||||
255
|
||||
};
|
||||
|
||||
const uint16_t Cutscene::_cosTable[] = {
|
||||
0x0100, 0x00FF, 0x00FF, 0x00FF, 0x00FF, 0x00FF, 0x00FE, 0x00FE,
|
||||
0x00FD, 0x00FC, 0x00FC, 0x00FB, 0x00FA, 0x00F9, 0x00F8, 0x00F7,
|
||||
|
@ -830,6 +836,12 @@ const Cutscene::Text Cutscene::_frTextsTable[] = {
|
|||
{ -1, 0 }
|
||||
};
|
||||
|
||||
const Demo Game::_demoInputs[] = {
|
||||
{ "demo1.bin", 0, 0x33, 0x60, 0x46 },
|
||||
{ "demo51.bin", 5, 0x00, 0x60, 0xD6 },
|
||||
{ "demo3.bin" , 2, 0xFF, 0x00, 0x00 }
|
||||
};
|
||||
|
||||
const Level Game::_gameLevels[] = {
|
||||
{ "level1", "level1", "level1", 0x00, 1, 3 },
|
||||
{ "level2", "level2", "level2", 0x2F, 1, 4 },
|
||||
|
|
|
@ -35,9 +35,6 @@ struct PlayerInput {
|
|||
bool load;
|
||||
int stateSlot;
|
||||
|
||||
bool inpRecord;
|
||||
bool inpReplay;
|
||||
|
||||
bool mirrorMode;
|
||||
|
||||
uint8_t dbgMask;
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "util.h"
|
||||
|
||||
static const int kAudioHz = 22050;
|
||||
|
||||
static const int kJoystickIndex = 0;
|
||||
static const int kJoystickCommitValue = 3200;
|
||||
|
||||
struct SystemStub_SDL : SystemStub {
|
||||
|
@ -17,6 +19,7 @@ struct SystemStub_SDL : SystemStub {
|
|||
SDL_Window *_window;
|
||||
SDL_Renderer *_renderer;
|
||||
SDL_Texture *_texture;
|
||||
SDL_GameController *_controller;
|
||||
#else
|
||||
SDL_Surface *_surface;
|
||||
#endif
|
||||
|
@ -83,15 +86,34 @@ void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool full
|
|||
memset(_pal, 0, sizeof(_pal));
|
||||
_screenW = _screenH = 0;
|
||||
setScreenSize(w, h);
|
||||
_joystick = NULL;
|
||||
_joystick = 0;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
_controller = 0;
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
_joystick = SDL_JoystickOpen(0);
|
||||
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
|
||||
if (SDL_IsGameController(kJoystickIndex)) {
|
||||
_controller = SDL_GameControllerOpen(kJoystickIndex);
|
||||
}
|
||||
if (!_controller) {
|
||||
_joystick = SDL_JoystickOpen(kJoystickIndex);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
_joystick = SDL_JoystickOpen(kJoystickIndex);
|
||||
}
|
||||
#endif
|
||||
_screenshot = 1;
|
||||
}
|
||||
|
||||
void SystemStub_SDL::destroy() {
|
||||
cleanupGraphics();
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (_controller) {
|
||||
SDL_GameControllerClose(_controller);
|
||||
_controller = 0;
|
||||
}
|
||||
#endif
|
||||
if (_joystick) {
|
||||
SDL_JoystickClose(_joystick);
|
||||
_joystick = 0;
|
||||
|
@ -141,7 +163,7 @@ void SystemStub_SDL::setOverscanColor(int i) {
|
|||
}
|
||||
|
||||
void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) {
|
||||
if (_numBlitRects >= ARRAYSIZE(_blitRects)) {
|
||||
if (_numBlitRects >= (int)ARRAYSIZE(_blitRects)) {
|
||||
warning("SystemStub_SDL::copyRect() Too many blit rects, you may experience graphical glitches");
|
||||
} else {
|
||||
// extend the dirty region by 1 pixel for scalers accessing 'outer' pixels
|
||||
|
@ -201,13 +223,16 @@ void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, in
|
|||
}
|
||||
|
||||
void SystemStub_SDL::fadeScreen() {
|
||||
const int fadeScreenBufferSize = _screenH * _screenW * sizeof(uint16_t);
|
||||
const int bufferSize = _screenH * _screenW * sizeof(uint16_t);
|
||||
if (!_fadeScreenBuffer) {
|
||||
_fadeScreenBuffer = (uint16_t *)malloc(fadeScreenBufferSize);
|
||||
assert(_fadeScreenBuffer);
|
||||
_fadeScreenBuffer = (uint16_t *)malloc(bufferSize);
|
||||
if (!_fadeScreenBuffer) {
|
||||
warning("SystemStub_SDL::fadeScreen() Unable to allocate buffer size %d", bufferSize);
|
||||
return;
|
||||
}
|
||||
}
|
||||
_fadeOnUpdateScreen = true;
|
||||
memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, fadeScreenBufferSize);
|
||||
memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, bufferSize);
|
||||
}
|
||||
|
||||
static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask, int step) {
|
||||
|
@ -219,9 +244,23 @@ static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask
|
|||
|
||||
void SystemStub_SDL::updateScreen(int shakeOffset) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
// _fadeOnUpdateScreen
|
||||
SDL_UpdateTexture(_texture, 0, _screenBuffer + _screenW + 1, _screenW * sizeof(uint16_t));
|
||||
SDL_RenderClear(_renderer);
|
||||
if (_fadeOnUpdateScreen) {
|
||||
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_Rect r;
|
||||
r.x = r.y = 0;
|
||||
SDL_GetRendererOutputSize(_renderer, &r.w, &r.h);
|
||||
for (int i = 1; i <= 16; ++i) {
|
||||
SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 256 - i * 16);
|
||||
SDL_RenderCopy(_renderer, _texture, 0, 0);
|
||||
SDL_RenderFillRect(_renderer, &r);
|
||||
SDL_RenderPresent(_renderer);
|
||||
SDL_Delay(30);
|
||||
}
|
||||
_fadeOnUpdateScreen = false;
|
||||
return;
|
||||
}
|
||||
if (shakeOffset != 0) {
|
||||
SDL_Rect r;
|
||||
r.x = 0;
|
||||
|
@ -375,41 +414,111 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
|||
}
|
||||
break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
if (_joystick) {
|
||||
switch (ev.jbutton.button) {
|
||||
case 0:
|
||||
_pi.space = true;
|
||||
break;
|
||||
case 1:
|
||||
_pi.shift = true;
|
||||
break;
|
||||
case 2:
|
||||
_pi.enter = true;
|
||||
break;
|
||||
case 3:
|
||||
_pi.backspace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
if (_joystick) {
|
||||
const bool pressed = (ev.jbutton.state == SDL_PRESSED);
|
||||
switch (ev.jbutton.button) {
|
||||
case 0:
|
||||
_pi.space = false;
|
||||
_pi.space = pressed;
|
||||
break;
|
||||
case 1:
|
||||
_pi.shift = false;
|
||||
_pi.shift = pressed;
|
||||
break;
|
||||
case 2:
|
||||
_pi.enter = false;
|
||||
_pi.enter = pressed;
|
||||
break;
|
||||
case 3:
|
||||
_pi.backspace = false;
|
||||
_pi.backspace = pressed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
if (_controller) {
|
||||
switch (ev.caxis.axis) {
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
if (ev.caxis.value < -kJoystickCommitValue) {
|
||||
_pi.dirMask |= PlayerInput::DIR_LEFT;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
|
||||
}
|
||||
if (ev.caxis.value > kJoystickCommitValue) {
|
||||
_pi.dirMask |= PlayerInput::DIR_RIGHT;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
if (ev.caxis.value < -kJoystickCommitValue) {
|
||||
_pi.dirMask |= PlayerInput::DIR_UP;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_UP;
|
||||
}
|
||||
if (ev.caxis.value > kJoystickCommitValue) {
|
||||
_pi.dirMask |= PlayerInput::DIR_DOWN;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
if (_controller) {
|
||||
const bool pressed = (ev.cbutton.state == SDL_PRESSED);
|
||||
switch (ev.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
_pi.enter = pressed;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
_pi.space = pressed;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
_pi.shift = pressed;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
_pi.backspace = pressed;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_BACK:
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
_pi.escape = pressed;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (pressed) {
|
||||
_pi.dirMask |= PlayerInput::DIR_UP;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_UP;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (pressed) {
|
||||
_pi.dirMask |= PlayerInput::DIR_DOWN;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
if (pressed) {
|
||||
_pi.dirMask |= PlayerInput::DIR_LEFT;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
if (pressed) {
|
||||
_pi.dirMask |= PlayerInput::DIR_RIGHT;
|
||||
} else {
|
||||
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SDL_KEYUP:
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
|
@ -484,10 +593,6 @@ void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
|
|||
_pi.stateSlot = 1;
|
||||
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
|
||||
_pi.stateSlot = -1;
|
||||
} else if (ev.key.keysym.sym == SDLK_r) {
|
||||
_pi.inpRecord = true;
|
||||
} else if (ev.key.keysym.sym == SDLK_p) {
|
||||
_pi.inpReplay = true;
|
||||
}
|
||||
}
|
||||
_pi.lastChar = ev.key.keysym.sym;
|
||||
|
|
6
util.h
6
util.h
|
@ -27,8 +27,8 @@ enum {
|
|||
|
||||
extern uint16_t g_debugMask;
|
||||
|
||||
extern void debug(uint16_t cm, const char *msg, ...);
|
||||
extern void error(const char *msg, ...);
|
||||
extern void warning(const char *msg, ...);
|
||||
extern void debug(uint16_t cm, const char *msg, ...); // __attribute__((__format__(__printf__, 2, 3)))
|
||||
extern void error(const char *msg, ...); // __attribute__((__format__(__printf__, 1, 2)))
|
||||
extern void warning(const char *msg, ...); // __attribute__((__format__(__printf__, 1, 2)))
|
||||
|
||||
#endif // UTIL_H__
|
||||
|
|
Loading…
Reference in New Issue