/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net) */ #include #include "scaler.h" #include "screenshot.h" #include "systemstub.h" #include "util.h" static const int kAudioHz = 22050; static const char *kIconBmp = "icon.bmp"; static const int kJoystickIndex = 0; static const int kJoystickCommitValue = 3200; static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB888; ScalerParameters ScalerParameters::defaults() { ScalerParameters params; params.type = kScalerTypeInternal; params.name[0] = 0; params.factor = _internalScaler.factorMin + (_internalScaler.factorMax - _internalScaler.factorMin) / 2; return params; } struct SystemStub_SDL : SystemStub { SDL_Window *_window; SDL_Renderer *_renderer; SDL_Texture *_texture; int _texW, _texH; SDL_Rect _texRect; SDL_GameController *_controller; SDL_PixelFormat *_fmt; const char *_caption; uint32_t *_screenBuffer; bool _fullscreen; uint8_t _overscanColor; uint32_t _rgbPalette[256]; uint32_t _darkPalette[256]; int _screenW, _screenH; SDL_Joystick *_joystick; bool _fadeOnUpdateScreen; void (*_audioCbProc)(void *, int16_t *, int); void *_audioCbData; int _screenshot; ScalerType _scalerType; int _scaleFactor; const Scaler *_scaler; void *_scalerSo; int _widescreenMode; SDL_Texture *_widescreenTexture; int _wideMargin; bool _enableWidescreen; virtual ~SystemStub_SDL() {} virtual void init(const char *title, int w, int h, bool fullscreen, int widescreenMode, const ScalerParameters *scalerParameters); virtual void destroy(); virtual bool hasWidescreen() const; virtual void setScreenSize(int w, int h); virtual void setPalette(const uint8_t *pal, int n); virtual void getPalette(uint8_t *pal, int n); virtual void setPaletteEntry(int i, const Color *c); virtual void getPaletteEntry(int i, Color *c); virtual void setOverscanColor(int i); virtual void copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch); virtual void copyRectRgb24(int x, int y, int w, int h, const uint8_t *rgb); virtual void zoomRect(int x, int y, int w, int h); virtual void copyWidescreenLeft(int w, int h, const uint8_t *buf); virtual void copyWidescreenRight(int w, int h, const uint8_t *buf); virtual void copyWidescreenMirror(int w, int h, const uint8_t *buf); virtual void copyWidescreenBlur(int w, int h, const uint8_t *buf); virtual void copyWidescreenCDi(int w, int h, const uint8_t *buf, const uint8_t *pal); virtual void clearWidescreen(); virtual void enableWidescreen(bool enable); virtual void fadeScreen(); virtual void updateScreen(int shakeOffset); virtual void processEvents(); virtual void sleep(int duration); virtual uint32_t getTimeStamp(); virtual void startAudio(AudioCallback callback, void *param); virtual void stopAudio(); virtual uint32_t getOutputSampleRate(); virtual void lockAudio(); virtual void unlockAudio(); void setPaletteColor(int color, int r, int g, int b); void processEvent(const SDL_Event &ev, bool &paused); void prepareGraphics(); void cleanupGraphics(); void changeGraphics(bool fullscreen, int scaleFactor); void setScaler(const ScalerParameters *parameters); void changeScaler(int scalerNum); void drawRect(int x, int y, int w, int h, uint8_t color); }; SystemStub *SystemStub_SDL_create() { return new SystemStub_SDL(); } void SystemStub_SDL::init(const char *title, int w, int h, bool fullscreen, int widescreenMode, const ScalerParameters *scalerParameters) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); SDL_ShowCursor(SDL_DISABLE); _caption = title; memset(&_pi, 0, sizeof(_pi)); _window = 0; _renderer = 0; _texture = 0; _fmt = SDL_AllocFormat(kPixelFormat); _screenBuffer = 0; _fadeOnUpdateScreen = false; _fullscreen = fullscreen; _scalerType = kScalerTypeInternal; _scaleFactor = 1; _scaler = 0; _scalerSo = 0; if (scalerParameters->name[0]) { setScaler(scalerParameters); } memset(_rgbPalette, 0, sizeof(_rgbPalette)); memset(_darkPalette, 0, sizeof(_darkPalette)); _screenW = _screenH = 0; _widescreenMode = widescreenMode; _widescreenTexture = 0; _wideMargin = 0; _enableWidescreen = false; setScreenSize(w, h); _joystick = 0; _controller = 0; if (SDL_NumJoysticks() > 0) { SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); if (SDL_IsGameController(kJoystickIndex)) { _controller = SDL_GameControllerOpen(kJoystickIndex); } if (!_controller) { _joystick = SDL_JoystickOpen(kJoystickIndex); } } _screenshot = 1; } void SystemStub_SDL::destroy() { cleanupGraphics(); if (_screenBuffer) { free(_screenBuffer); _screenBuffer = 0; } if (_fmt) { SDL_FreeFormat(_fmt); _fmt = 0; } if (_scalerSo) { SDL_UnloadObject(_scalerSo); _scalerSo = 0; } if (_controller) { SDL_GameControllerClose(_controller); _controller = 0; } if (_joystick) { SDL_JoystickClose(_joystick); _joystick = 0; } SDL_Quit(); } bool SystemStub_SDL::hasWidescreen() const { return _widescreenMode != kWidescreenNone; } void SystemStub_SDL::setScreenSize(int w, int h) { if (_screenW == w && _screenH == h) { return; } cleanupGraphics(); if (_screenBuffer) { free(_screenBuffer); _screenBuffer = 0; } const int screenBufferSize = w * h * sizeof(uint32_t); _screenBuffer = (uint32_t *)calloc(1, screenBufferSize); if (!_screenBuffer) { error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h); } _screenW = w; _screenH = h; prepareGraphics(); } void SystemStub_SDL::setPaletteColor(int color, int r, int g, int b) { _rgbPalette[color] = SDL_MapRGB(_fmt, r, g, b); _darkPalette[color] = SDL_MapRGB(_fmt, r / 4, g / 4, b / 4); } void SystemStub_SDL::setPalette(const uint8_t *pal, int n) { assert(n <= 256); for (int i = 0; i < n; ++i) { setPaletteColor(i, pal[0], pal[1], pal[2]); pal += 3; } } void SystemStub_SDL::getPalette(uint8_t *pal, int n) { assert(n <= 256); for (int i = 0; i < n; ++i) { SDL_GetRGB(_rgbPalette[i], _fmt, &pal[0], &pal[1], &pal[2]); pal += 3; } } void SystemStub_SDL::setPaletteEntry(int i, const Color *c) { setPaletteColor(i, c->r, c->g, c->b); } void SystemStub_SDL::getPaletteEntry(int i, Color *c) { SDL_GetRGB(_rgbPalette[i], _fmt, &c->r, &c->g, &c->b); } void SystemStub_SDL::setOverscanColor(int i) { _overscanColor = i; } void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) { if (x < 0) { x = 0; } else if (x >= _screenW) { return; } if (y < 0) { y = 0; } else if (y >= _screenH) { return; } if (x + w > _screenW) { w = _screenW - x; } if (y + h > _screenH) { h = _screenH - y; } uint32_t *p = _screenBuffer + y * _screenW + x; buf += y * pitch + x; for (int j = 0; j < h; ++j) { for (int i = 0; i < w; ++i) { p[i] = _rgbPalette[buf[i]]; } p += _screenW; buf += pitch; } if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) { drawRect(x, y, w, h, 0xE7); } } void SystemStub_SDL::copyRectRgb24(int x, int y, int w, int h, const uint8_t *rgb) { assert(x >= 0 && x + w <= _screenW && y >= 0 && y + h <= _screenH); uint32_t *p = _screenBuffer + y * _screenW + x; for (int j = 0; j < h; ++j) { for (int i = 0; i < w; ++i) { p[i] = SDL_MapRGB(_fmt, rgb[0], rgb[1], rgb[2]); rgb += 3; } p += _screenW; } if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) { drawRect(x, y, w, h, 0xE7); } } void SystemStub_SDL::zoomRect(int x, int y, int w, int h) { if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) { drawRect(x, y, w, h, 0xE7); } _texRect.x = x * _texW / _screenW; _texRect.y = y * _texH / _screenH; _texRect.w = w * _texW / _screenW; _texRect.h = h * _texH / _screenH; } static void clearTexture(SDL_Texture *texture, int h, SDL_PixelFormat *fmt) { void *dst = 0; int pitch = 0; if (SDL_LockTexture(texture, 0, &dst, &pitch) == 0) { assert((pitch & 3) == 0); const uint32_t color = SDL_MapRGB(fmt, 0, 0, 0); for (uint32_t i = 0; i < h * pitch / sizeof(uint32_t); ++i) { ((uint32_t *)dst)[i] = color; } SDL_UnlockTexture(texture); } } void SystemStub_SDL::copyWidescreenLeft(int w, int h, const uint8_t *buf) { assert(w >= _wideMargin); uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t)); if (rgb) { if (buf) { for (int i = 0; i < w * h; ++i) { rgb[i] = _darkPalette[buf[i]]; } } else { const uint32_t color = SDL_MapRGB(_fmt, 0, 0, 0); for (int i = 0; i < w * h; ++i) { rgb[i] = color; } } const int xOffset = w - _wideMargin; SDL_Rect r; r.x = 0; r.y = 0; r.w = _wideMargin; r.h = h; SDL_UpdateTexture(_widescreenTexture, &r, rgb + xOffset, w * sizeof(uint32_t)); free(rgb); } } void SystemStub_SDL::copyWidescreenRight(int w, int h, const uint8_t *buf) { assert(w >= _wideMargin); uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t)); if (rgb) { if (buf) { for (int i = 0; i < w * h; ++i) { rgb[i] = _darkPalette[buf[i]]; } } else { const uint32_t color = SDL_MapRGB(_fmt, 0, 0, 0); for (int i = 0; i < w * h; ++i) { rgb[i] = color; } } const int xOffset = 0; SDL_Rect r; r.x = _wideMargin + _screenW; r.y = 0; r.w = _wideMargin; r.h = h; SDL_UpdateTexture(_widescreenTexture, &r, rgb + xOffset, w * sizeof(uint32_t)); free(rgb); } } void SystemStub_SDL::copyWidescreenMirror(int w, int h, const uint8_t *buf) { assert(w >= _wideMargin); uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t)); if (rgb) { for (int i = 0; i < w * h; ++i) { rgb[i] = _darkPalette[buf[i]]; } void *dst = 0; int pitch = 0; if (SDL_LockTexture(_widescreenTexture, 0, &dst, &pitch) == 0) { assert((pitch & 3) == 0); uint32_t *p = (uint32_t *)dst; for (int y = 0; y < h; ++y) { for (int x = 0; x < _wideMargin; ++x) { // left side const int xLeft = _wideMargin - 1 - x; p[x] = rgb[y * w + xLeft]; // right side const int xRight = w - 1 - x; p[_wideMargin + _screenW + x] = rgb[y * w + xRight]; } p += pitch / sizeof(uint32_t); } SDL_UnlockTexture(_widescreenTexture); } free(rgb); } } static void blur_h(int radius, const uint32_t *src, int srcPitch, int w, int h, const SDL_PixelFormat *fmt, uint32_t *dst, int dstPitch) { const int count = 2 * radius + 1; for (int y = 0; y < h; ++y) { uint32_t r = 0; uint32_t g = 0; uint32_t b = 0; uint32_t color; for (int x = -radius; x <= radius; ++x) { color = src[MAX(x, 0)]; r += (color & fmt->Rmask) >> fmt->Rshift; g += (color & fmt->Gmask) >> fmt->Gshift; b += (color & fmt->Bmask) >> fmt->Bshift; } dst[0] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift); for (int x = 1; x < w; ++x) { color = src[MIN(x + radius, w - 1)]; r += (color & fmt->Rmask) >> fmt->Rshift; g += (color & fmt->Gmask) >> fmt->Gshift; b += (color & fmt->Bmask) >> fmt->Bshift; color = src[MAX(x - radius - 1, 0)]; r -= (color & fmt->Rmask) >> fmt->Rshift; g -= (color & fmt->Gmask) >> fmt->Gshift; b -= (color & fmt->Bmask) >> fmt->Bshift; dst[x] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift); } src += srcPitch; dst += dstPitch; } } static void blur_v(int radius, const uint32_t *src, int srcPitch, int w, int h, const SDL_PixelFormat *fmt, uint32_t *dst, int dstPitch) { const int count = 2 * radius + 1; for (int x = 0; x < w; ++x) { uint32_t r = 0; uint32_t g = 0; uint32_t b = 0; uint32_t color; for (int y = -radius; y <= radius; ++y) { color = src[MAX(y, 0) * srcPitch]; r += (color & fmt->Rmask) >> fmt->Rshift; g += (color & fmt->Gmask) >> fmt->Gshift; b += (color & fmt->Bmask) >> fmt->Bshift; } dst[0] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift); for (int y = 1; y < h; ++y) { color = src[MIN(y + radius, h - 1) * srcPitch]; r += (color & fmt->Rmask) >> fmt->Rshift; g += (color & fmt->Gmask) >> fmt->Gshift; b += (color & fmt->Bmask) >> fmt->Bshift; color = src[MAX(y - radius - 1, 0) * srcPitch]; r -= (color & fmt->Rmask) >> fmt->Rshift; g -= (color & fmt->Gmask) >> fmt->Gshift; b -= (color & fmt->Bmask) >> fmt->Bshift; dst[y * dstPitch] = ((r / count) << fmt->Rshift) | ((g / count) << fmt->Gshift) | ((b / count) << fmt->Bshift); } ++src; ++dst; } } void SystemStub_SDL::copyWidescreenBlur(int w, int h, const uint8_t *buf) { assert(w == _screenW && h == _screenH); void *ptr = 0; int pitch = 0; if (SDL_LockTexture(_widescreenTexture, 0, &ptr, &pitch) == 0) { assert((pitch & 3) == 0); uint32_t *src = (uint32_t *)malloc(w * h * sizeof(uint32_t)); uint32_t *tmp = (uint32_t *)malloc(w * h * sizeof(uint32_t)); uint32_t *dst = (uint32_t *)ptr; if (src && tmp) { for (int i = 0; i < w * h; ++i) { src[i] = _rgbPalette[buf[i]]; } static const int radius = 8; blur_h(radius, src, w, w, h, _fmt, tmp, w); blur_v(radius, tmp, w, w, h, _fmt, dst, pitch / sizeof(uint32_t)); } free(src); free(tmp); SDL_UnlockTexture(_widescreenTexture); } } void SystemStub_SDL::copyWidescreenCDi(int w, int h, const uint8_t *buf, const uint8_t *pal) { uint32_t *rgb = (uint32_t *)malloc(w * h * sizeof(uint32_t)); if (rgb) { for (int i = 0; i < w * h; ++i) { const uint8_t *p = pal + buf[i] * 3; const uint32_t color = SDL_MapRGB(_fmt, p[0], p[1], p[2]); rgb[i] = color; } SDL_Rect r; r.y = 0; r.w = w; r.h = h; // left border r.x = 0; SDL_UpdateTexture(_widescreenTexture, &r, rgb, w * sizeof(uint32_t)); // right border r.x = _screenW + w; SDL_UpdateTexture(_widescreenTexture, &r, rgb, w * sizeof(uint32_t)); free(rgb); } } void SystemStub_SDL::clearWidescreen() { clearTexture(_widescreenTexture, _screenH, _fmt); } void SystemStub_SDL::enableWidescreen(bool enable) { _enableWidescreen = enable; } void SystemStub_SDL::fadeScreen() { _fadeOnUpdateScreen = true; } void SystemStub_SDL::updateScreen(int shakeOffset) { if (_texW != _screenW || _texH != _screenH) { void *dst = 0; int pitch = 0; if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) { assert((pitch & 3) == 0); _scaler->scale(_scaleFactor, (uint32_t *)dst, pitch / sizeof(uint32_t), _screenBuffer, _screenW, _screenW, _screenH); SDL_UnlockTexture(_texture); } } else { SDL_UpdateTexture(_texture, 0, _screenBuffer, _screenW * sizeof(uint32_t)); } SDL_RenderClear(_renderer); if (_widescreenMode != kWidescreenNone) { if (_enableWidescreen) { // borders / background screen SDL_RenderCopy(_renderer, _widescreenTexture, 0, 0); } // game screen SDL_Rect r; r.y = shakeOffset * _scaleFactor; SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h); r.x = (r.w - _texW) / 2; r.w = _texW; SDL_RenderCopy(_renderer, _texture, &_texRect, &r); } else { if (_fadeOnUpdateScreen) { SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND); SDL_Rect r; r.x = r.y = 0; SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h); for (int i = 1; i <= 16; ++i) { SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 256 - i * 16); SDL_RenderCopy(_renderer, _texture, 0, 0); SDL_RenderFillRect(_renderer, &r); SDL_RenderPresent(_renderer); SDL_Delay(30); } _fadeOnUpdateScreen = false; SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE); return; } SDL_Rect r; r.x = 0; r.y = shakeOffset * _scaleFactor; SDL_RenderGetLogicalSize(_renderer, &r.w, &r.h); SDL_RenderCopy(_renderer, _texture, &_texRect, &r); } SDL_RenderPresent(_renderer); _texRect.x = 0; _texRect.y = 0; _texRect.w = _texW; _texRect.h = _texH; } void SystemStub_SDL::processEvents() { bool paused = false; while (true) { SDL_Event ev; while (SDL_PollEvent(&ev)) { processEvent(ev, paused); if (_pi.quit) { return; } } if (!paused) { break; } SDL_Delay(100); } } // only used for the protection codes and level passwords static void setAsciiChar(PlayerInput &pi, const SDL_Keysym *key) { if (key->sym >= SDLK_0 && key->sym <= SDLK_9) { pi.lastChar = '0' + key->sym - SDLK_0; } else if (key->sym >= SDLK_a && key->sym <= SDLK_z) { pi.lastChar = 'A' + key->sym - SDLK_a; } else if (key->scancode == SDL_SCANCODE_0) { pi.lastChar = '0'; } else if (key->scancode >= SDL_SCANCODE_1 && key->scancode <= SDL_SCANCODE_9) { pi.lastChar = '1' + key->scancode - SDL_SCANCODE_1; } else if (key->sym == SDLK_SPACE || key->sym == SDLK_KP_SPACE) { pi.lastChar = ' '; } else { pi.lastChar = 0; } } void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) { switch (ev.type) { case SDL_QUIT: _pi.quit = true; break; case SDL_WINDOWEVENT: #if !defined(__amigaos4__) switch (ev.window.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_LOST: paused = (ev.window.event == SDL_WINDOWEVENT_FOCUS_LOST); SDL_PauseAudio(paused); break; } #endif break; case SDL_JOYHATMOTION: if (_joystick) { _pi.dirMask = 0; if (ev.jhat.value & SDL_HAT_UP) { _pi.dirMask |= PlayerInput::DIR_UP; } if (ev.jhat.value & SDL_HAT_DOWN) { _pi.dirMask |= PlayerInput::DIR_DOWN; } if (ev.jhat.value & SDL_HAT_LEFT) { _pi.dirMask |= PlayerInput::DIR_LEFT; } if (ev.jhat.value & SDL_HAT_RIGHT) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } } break; case SDL_JOYAXISMOTION: if (_joystick) { switch (ev.jaxis.axis) { case 0: _pi.dirMask &= ~(PlayerInput::DIR_RIGHT | PlayerInput::DIR_LEFT); if (ev.jaxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else if (ev.jaxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_LEFT; } break; case 1: _pi.dirMask &= ~(PlayerInput::DIR_UP | PlayerInput::DIR_DOWN); if (ev.jaxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else if (ev.jaxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_UP; } break; } } break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if (_joystick) { const bool pressed = (ev.jbutton.state == SDL_PRESSED); switch (ev.jbutton.button) { case 0: _pi.space = pressed; break; case 1: _pi.shift = pressed; break; case 2: _pi.enter = pressed; break; case 3: _pi.backspace = pressed; break; } } break; case SDL_CONTROLLERAXISMOTION: if (_controller) { switch (ev.caxis.axis) { case SDL_CONTROLLER_AXIS_LEFTX: case SDL_CONTROLLER_AXIS_RIGHTX: if (ev.caxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_LEFT; } else { _pi.dirMask &= ~PlayerInput::DIR_LEFT; } if (ev.caxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else { _pi.dirMask &= ~PlayerInput::DIR_RIGHT; } break; case SDL_CONTROLLER_AXIS_LEFTY: case SDL_CONTROLLER_AXIS_RIGHTY: if (ev.caxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_UP; } else { _pi.dirMask &= ~PlayerInput::DIR_UP; } if (ev.caxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else { _pi.dirMask &= ~PlayerInput::DIR_DOWN; } break; } } break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: if (_controller) { const bool pressed = (ev.cbutton.state == SDL_PRESSED); switch (ev.cbutton.button) { case SDL_CONTROLLER_BUTTON_A: _pi.enter = pressed; break; case SDL_CONTROLLER_BUTTON_B: _pi.space = pressed; break; case SDL_CONTROLLER_BUTTON_X: _pi.shift = pressed; break; case SDL_CONTROLLER_BUTTON_Y: _pi.backspace = pressed; break; case SDL_CONTROLLER_BUTTON_BACK: case SDL_CONTROLLER_BUTTON_START: _pi.escape = pressed; break; case SDL_CONTROLLER_BUTTON_DPAD_UP: if (pressed) { _pi.dirMask |= PlayerInput::DIR_UP; } else { _pi.dirMask &= ~PlayerInput::DIR_UP; } break; case SDL_CONTROLLER_BUTTON_DPAD_DOWN: if (pressed) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else { _pi.dirMask &= ~PlayerInput::DIR_DOWN; } break; case SDL_CONTROLLER_BUTTON_DPAD_LEFT: if (pressed) { _pi.dirMask |= PlayerInput::DIR_LEFT; } else { _pi.dirMask &= ~PlayerInput::DIR_LEFT; } break; case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: if (pressed) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else { _pi.dirMask &= ~PlayerInput::DIR_RIGHT; } break; } } break; case SDL_KEYUP: if (ev.key.keysym.mod & KMOD_ALT) { switch (ev.key.keysym.sym) { case SDLK_RETURN: changeGraphics(!_fullscreen, _scaleFactor); break; case SDLK_KP_PLUS: case SDLK_PAGEUP: if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) { changeGraphics(_fullscreen, _scaleFactor + 1); } break; case SDLK_KP_MINUS: case SDLK_PAGEDOWN: if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) { changeGraphics(_fullscreen, _scaleFactor - 1); } break; case SDLK_s: { char name[32]; snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot); saveBMP(name, (const uint8_t *)_screenBuffer, 0, _screenW, _screenH); ++_screenshot; debug(DBG_INFO, "Written '%s'", name); } break; case SDLK_x: _pi.quit = true; break; } break; } else if (ev.key.keysym.mod & KMOD_CTRL) { switch (ev.key.keysym.sym) { case SDLK_f: _pi.dbgMask ^= PlayerInput::DF_FASTMODE; break; case SDLK_b: _pi.dbgMask ^= PlayerInput::DF_DBLOCKS; break; case SDLK_i: _pi.dbgMask ^= PlayerInput::DF_SETLIFE; break; case SDLK_s: _pi.save = true; break; case SDLK_l: _pi.load = true; break; case SDLK_r: _pi.rewind = true; break; case SDLK_g: _pi.dbgMask ^= PlayerInput::DF_AUTOZOOM; debug(DBG_INFO, "Auto zoom %s", (_pi.dbgMask & PlayerInput::DF_AUTOZOOM) ? "enabled" : "disabled"); break; case SDLK_KP_PLUS: case SDLK_PAGEUP: _pi.stateSlot = 1; break; case SDLK_KP_MINUS: case SDLK_PAGEDOWN: _pi.stateSlot = -1; break; } break; } setAsciiChar(_pi, &ev.key.keysym); switch (ev.key.keysym.sym) { case SDLK_LEFT: case SDLK_KP_4: _pi.dirMask &= ~PlayerInput::DIR_LEFT; break; case SDLK_RIGHT: case SDLK_KP_6: _pi.dirMask &= ~PlayerInput::DIR_RIGHT; break; case SDLK_UP: case SDLK_KP_8: _pi.dirMask &= ~PlayerInput::DIR_UP; break; case SDLK_DOWN: case SDLK_KP_2: _pi.dirMask &= ~PlayerInput::DIR_DOWN; break; case SDLK_SPACE: _pi.space = false; break; case SDLK_RSHIFT: case SDLK_LSHIFT: _pi.shift = false; break; case SDLK_RETURN: _pi.enter = false; break; case SDLK_ESCAPE: _pi.escape = false; break; case SDLK_F1: case SDLK_F2: case SDLK_F3: case SDLK_F4: case SDLK_F5: case SDLK_F6: case SDLK_F7: case SDLK_F8: changeScaler(ev.key.keysym.sym - SDLK_F1); break; default: break; } break; case SDL_KEYDOWN: if (ev.key.keysym.mod & (KMOD_ALT | KMOD_CTRL)) { break; } switch (ev.key.keysym.sym) { case SDLK_LEFT: case SDLK_KP_4: _pi.dirMask |= PlayerInput::DIR_LEFT; break; case SDLK_RIGHT: case SDLK_KP_6: _pi.dirMask |= PlayerInput::DIR_RIGHT; break; case SDLK_UP: case SDLK_KP_8: _pi.dirMask |= PlayerInput::DIR_UP; break; case SDLK_DOWN: case SDLK_KP_2: _pi.dirMask |= PlayerInput::DIR_DOWN; break; case SDLK_BACKSPACE: case SDLK_TAB: _pi.backspace = true; break; case SDLK_SPACE: _pi.space = true; break; case SDLK_RSHIFT: case SDLK_LSHIFT: _pi.shift = true; break; case SDLK_RETURN: _pi.enter = true; break; case SDLK_ESCAPE: _pi.escape = true; break; default: break; } break; default: break; } } void SystemStub_SDL::sleep(int duration) { SDL_Delay(duration); } uint32_t SystemStub_SDL::getTimeStamp() { return SDL_GetTicks(); } static void mixAudioS16(void *param, uint8_t *buf, int len) { SystemStub_SDL *stub = (SystemStub_SDL *)param; memset(buf, 0, len); assert((len & 3) == 0); stub->_audioCbProc(stub->_audioCbData, (int16_t *)buf, len / (sizeof(int16_t) * 2)); } void SystemStub_SDL::startAudio(AudioCallback callback, void *param) { SDL_AudioSpec desired; memset(&desired, 0, sizeof(desired)); desired.freq = kAudioHz; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 2048; desired.callback = mixAudioS16; desired.userdata = this; if (SDL_OpenAudio(&desired, 0) == 0) { _audioCbProc = callback; _audioCbData = param; SDL_PauseAudio(0); } else { error("SystemStub_SDL::startAudio() Unable to open sound device"); } } void SystemStub_SDL::stopAudio() { SDL_CloseAudio(); } uint32_t SystemStub_SDL::getOutputSampleRate() { return kAudioHz; } void SystemStub_SDL::lockAudio() { SDL_LockAudio(); } void SystemStub_SDL::unlockAudio() { SDL_UnlockAudio(); } static bool is16_9(const SDL_DisplayMode *mode) { return (mode->w / (float)mode->h) >= (16 / 9.f); } void SystemStub_SDL::prepareGraphics() { _texW = _screenW; _texH = _screenH; switch (_scalerType) { case kScalerTypePoint: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling break; case kScalerTypeLinear: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); // linear filtering break; case kScalerTypeInternal: case kScalerTypeExternal: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); _texW *= _scaleFactor; _texH *= _scaleFactor; break; } _texRect.x = 0; _texRect.y = 0; _texRect.w = _texW; _texRect.h = _texH; int windowW = _screenW * _scaleFactor; int windowH = _screenH * _scaleFactor; int flags = 0; if (_fullscreen) { flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; } else { flags |= SDL_WINDOW_RESIZABLE; } if (0 /* && _widescreenMode == kWidescreenDefault */) { SDL_DisplayMode dm; if (SDL_GetDesktopDisplayMode(0, &dm) == 0 && is16_9(&dm)) { _widescreenMode = kWidescreenBlur; // default widescreen mode } else { _widescreenMode = kWidescreenNone; } } if (_widescreenMode == kWidescreenCDi) { windowW = (_screenW + kWidescreenBorderCDiW * 2) * _scaleFactor; } else if (_widescreenMode != kWidescreenNone) { windowW = windowH * 16 / 9; } _window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags); SDL_Surface *icon = SDL_LoadBMP(kIconBmp); if (icon) { SDL_SetWindowIcon(_window, icon); SDL_FreeSurface(icon); } _renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED); SDL_RenderSetLogicalSize(_renderer, windowW, windowH); _texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH); if (_widescreenMode != kWidescreenNone) { int w = _screenH * 16 / 9; // in blur mode, the background texture has the same dimensions as the game texture // SDL stretches the texture to 16:9 if (_widescreenMode == kWidescreenBlur) { w = _screenW; } else if (_widescreenMode == kWidescreenCDi) { w = _screenW + kWidescreenBorderCDiW * 2; } _widescreenTexture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, w, _screenH); clearTexture(_widescreenTexture, _screenH, _fmt); // left and right borders _wideMargin = (w - _screenW) / 2; } } void SystemStub_SDL::cleanupGraphics() { if (_texture) { SDL_DestroyTexture(_texture); _texture = 0; } if (_widescreenTexture) { SDL_DestroyTexture(_widescreenTexture); _widescreenTexture = 0; } if (_renderer) { SDL_DestroyRenderer(_renderer); _renderer = 0; } if (_window) { SDL_DestroyWindow(_window); _window = 0; } } void SystemStub_SDL::changeGraphics(bool fullscreen, int scaleFactor) { const int factor = _scaler ? CLIP(scaleFactor, _scaler->factorMin, _scaler->factorMax) : scaleFactor; if (fullscreen == _fullscreen && factor == _scaleFactor) { // no change return; } _fullscreen = fullscreen; _scaleFactor = factor; cleanupGraphics(); prepareGraphics(); } void SystemStub_SDL::setScaler(const ScalerParameters *parameters) { static const struct { const char *name; int type; const Scaler *scaler; } scalers[] = { { "point", kScalerTypePoint, 0 }, { "linear", kScalerTypeLinear, 0 }, { "scale", kScalerTypeInternal, &_internalScaler }, #ifdef USE_STATIC_SCALER { "nearest", kScalerTypeInternal, &scaler_nearest }, { "tv2x", kScalerTypeInternal, &scaler_tv2x }, { "xbr", kScalerTypeInternal, &scaler_xbr }, #endif { 0, -1, 0 } }; bool found = false; for (int i = 0; scalers[i].name; ++i) { if (strcmp(scalers[i].name, parameters->name) == 0) { _scalerType = (ScalerType)scalers[i].type; _scaler = scalers[i].scaler; found = true; break; } } if (!found) { #ifdef _WIN32 static const char *libSuffix = "dll"; #else static const char *libSuffix = "so"; #endif char libname[64]; snprintf(libname, sizeof(libname), "scaler_%s.%s", parameters->name, libSuffix); _scalerSo = SDL_LoadObject(libname); if (!_scalerSo) { warning("Scaler '%s' not found, using default", libname); } else { static const char *kSoSym = "getScaler"; void *symbol = SDL_LoadFunction(_scalerSo, kSoSym); if (!symbol) { warning("Symbol '%s' not found in '%s'", kSoSym, libname); } else { typedef const Scaler *(*GetScalerProc)(); const Scaler *scaler = ((GetScalerProc)symbol)(); const int tag = scaler ? scaler->tag : 0; if (tag != SCALER_TAG) { warning("Unexpected tag %d for scaler '%s'", tag, libname); } else { _scalerType = kScalerTypeExternal; _scaler = scaler; } } } } _scaleFactor = _scaler ? CLIP(parameters->factor, _scaler->factorMin, _scaler->factorMax) : parameters->factor; } void SystemStub_SDL::changeScaler(int scalerNum) { ScalerType type = kScalerTypeInternal; const Scaler *scaler = 0; switch (scalerNum) { case 0: type = kScalerTypePoint; break; case 1: type = kScalerTypeLinear; break; case 2: type = kScalerTypeInternal; scaler = &_internalScaler; break; #ifdef USE_STATIC_SCALER case 3: type = kScalerTypeInternal; scaler = &scaler_nearest; break; case 4: type = kScalerTypeInternal; scaler = &scaler_tv2x; break; case 5: type = kScalerTypeInternal; scaler = &scaler_xbr; break; #endif default: return; } if (_scalerType != type || scaler != _scaler) { _scalerType = type; _scaler = scaler; if (_scalerType == kScalerTypeInternal || _scalerType == kScalerTypeExternal) { _scaleFactor = CLIP(_scaleFactor, _scaler->factorMin, _scaler->factorMax); } else { _scaleFactor = 1; } cleanupGraphics(); prepareGraphics(); } } void SystemStub_SDL::drawRect(int x, int y, int w, int h, uint8_t color) { const int x1 = x; const int y1 = y; const int x2 = x + w - 1; const int y2 = y + h - 1; assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH); for (int i = x1; i <= x2; ++i) { *(_screenBuffer + y1 * _screenW + i) = *(_screenBuffer + y2 * _screenW + i) = _rgbPalette[color]; } for (int j = y1; j <= y2; ++j) { *(_screenBuffer + j * _screenW + x1) = *(_screenBuffer + j * _screenW + x2) = _rgbPalette[color]; } }