SDL_CFLAGS := `sdl2-config --cflags` SDL_LIBS := `sdl2-config --libs` DL_LIBS := -ldl MODPLUG_LIBS := -lmodplug TREMOR_LIBS := -lvorbisidec -logg ZLIB_LIBS := -lz CXXFLAGS += -Wall -Wpedantic -MMD $(SDL_CFLAGS) -DUSE_MODPLUG -DUSE_STATIC_SCALER -DUSE_TREMOR -DUSE_ZLIB SRCS = collision.cpp cutscene.cpp decode_mac.cpp dynlib.cpp file.cpp fs.cpp game.cpp graphics.cpp main.cpp \ menu.cpp mixer.cpp mod_player.cpp ogg_player.cpp piege.cpp resource.cpp resource_aba.cpp \ resource_mac.cpp scaler.cpp screenshot.cpp seq_player.cpp \ sfx_player.cpp staticres.cpp systemstub_sdl.cpp unpack.cpp util.cpp video.cpp SCALERS := scalers/scaler_nearest.cpp scalers/scaler_tv2x.cpp scalers/scaler_xbrz.cpp scalers/xbrz/xbrz.cpp OBJS = $(SRCS:.cpp=.o) $(SCALERS:.cpp=.o) DEPS = $(SRCS:.cpp=.d) $(SCALERS:.cpp=.d) LIBS = $(SDL_LIBS) $(DL_LIBS) $(MODPLUG_LIBS) $(TREMOR_LIBS) $(ZLIB_LIBS) rs: $(OBJS) $(CXX) $(LDFLAGS) -o $@ $(OBJS) $(LIBS) clean: rm -f *.o *.d -include $(DEPS)