/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net) */ #include "game.h" #include "menu.h" #include "resource.h" #include "systemstub.h" #include "util.h" #include "video.h" Menu::Menu(Resource *res, SystemStub *stub, Video *vid) : _res(res), _stub(stub), _vid(vid) { _skill = kSkillNormal; _level = 0; } void Menu::drawString(const char *str, int16_t y, int16_t x, uint8_t color) { debug(DBG_MENU, "Menu::drawString()"); uint8_t v1b = _vid->_charFrontColor; uint8_t v2b = _vid->_charTransparentColor; uint8_t v3b = _vid->_charShadowColor; switch (color) { case 0: _vid->_charFrontColor = _charVar1; _vid->_charTransparentColor = _charVar2; _vid->_charShadowColor = _charVar2; break; case 1: _vid->_charFrontColor = _charVar2; _vid->_charTransparentColor = _charVar1; _vid->_charShadowColor = _charVar1; break; case 2: _vid->_charFrontColor = _charVar3; _vid->_charTransparentColor = 0xFF; _vid->_charShadowColor = _charVar1; break; case 3: _vid->_charFrontColor = _charVar4; _vid->_charTransparentColor = 0xFF; _vid->_charShadowColor = _charVar1; break; case 4: _vid->_charFrontColor = _charVar2; _vid->_charTransparentColor = 0xFF; _vid->_charShadowColor = _charVar1; break; case 5: _vid->_charFrontColor = _charVar2; _vid->_charTransparentColor = 0xFF; _vid->_charShadowColor = _charVar5; break; } drawString2(str, y, x); _vid->_charFrontColor = v1b; _vid->_charTransparentColor = v2b; _vid->_charShadowColor = v3b; } void Menu::drawString2(const char *str, int16_t y, int16_t x) { debug(DBG_MENU, "Menu::drawString2()"); int w = Video::CHAR_W; int h = Video::CHAR_H; int len = 0; switch (_res->_type) { case kResourceTypeAmiga: for (; str[len]; ++len) { _vid->AMIGA_drawStringChar(_vid->_frontLayer, _vid->_w, Video::CHAR_W * (x + len), Video::CHAR_H * y, _res->_fnt, _vid->_charFrontColor, (uint8_t)str[len]); } break; case kResourceTypeDOS: for (; str[len]; ++len) { _vid->PC_drawChar((uint8_t)str[len], y, x + len, true); } break; case kResourceTypeMac: for (; str[len]; ++len) { _vid->MAC_drawStringChar(_vid->_frontLayer, _vid->_w, Video::CHAR_W * (x + len), Video::CHAR_H * y, _res->_fnt, _vid->_charFrontColor, (uint8_t)str[len]); } break; } _vid->markBlockAsDirty(x * w, y * h, len * w, h, _vid->_layerScale); } void Menu::loadPicture(const char *prefix) { debug(DBG_MENU, "Menu::loadPicture('%s')", prefix); _res->load_MAP_menu(prefix, _res->_scratchBuffer); for (int i = 0; i < 4; ++i) { for (int y = 0; y < 224; ++y) { for (int x = 0; x < 64; ++x) { _vid->_frontLayer[i + x * 4 + 256 * y] = _res->_scratchBuffer[0x3800 * i + x + 64 * y]; } } } memcpy(_vid->_backLayer, _vid->_frontLayer, _vid->_layerSize); _res->load_PAL_menu(prefix, _res->_scratchBuffer); _stub->setPalette(_res->_scratchBuffer, 256); } void Menu::handleInfoScreen() { debug(DBG_MENU, "Menu::handleInfoScreen()"); _vid->fadeOut(); if (_res->_lang == LANG_FR) { loadPicture("instru_f"); } else { loadPicture("instru_e"); } _vid->fullRefresh(); _vid->updateScreen(); do { _stub->sleep(EVENTS_DELAY); _stub->processEvents(); if (_stub->_pi.escape) { _stub->_pi.escape = false; break; } if (_stub->_pi.enter) { _stub->_pi.enter = false; break; } } while (!_stub->_pi.quit); } void Menu::handleSkillScreen() { debug(DBG_MENU, "Menu::handleSkillScreen()"); static const uint8_t colors[3][3] = { { 2, 3, 3 }, // easy { 3, 2, 3 }, // normal { 3, 3, 2 } // expert }; _vid->fadeOut(); loadPicture("menu3"); _vid->fullRefresh(); drawString(_res->getMenuString(LocaleData::LI_12_SKILL_LEVEL), 12, 4, 3); int currentSkill = _skill; do { drawString(_res->getMenuString(LocaleData::LI_13_EASY), 15, 14, colors[currentSkill][0]); drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 17, 14, colors[currentSkill][1]); drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 19, 14, colors[currentSkill][2]); _vid->updateScreen(); _stub->sleep(EVENTS_DELAY); _stub->processEvents(); if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; switch (currentSkill) { case kSkillNormal: currentSkill = kSkillEasy; break; case kSkillExpert: currentSkill = kSkillNormal; break; } } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; switch (currentSkill) { case kSkillEasy: currentSkill = kSkillNormal; break; case kSkillNormal: currentSkill = kSkillExpert; break; } } if (_stub->_pi.escape) { _stub->_pi.escape = false; break; } if (_stub->_pi.enter) { _stub->_pi.enter = false; _skill = currentSkill; return; } } while (!_stub->_pi.quit); _skill = 1; } bool Menu::handlePasswordScreen() { debug(DBG_MENU, "Menu::handlePasswordScreen()"); _vid->fadeOut(); _vid->_charShadowColor = _charVar1; _vid->_charTransparentColor = 0xFF; _vid->_charFrontColor = _charVar4; _vid->fullRefresh(); char password[7]; int len = 0; do { loadPicture("menu2"); drawString2(_res->getMenuString(LocaleData::LI_16_ENTER_PASSWORD1), 15, 3); drawString2(_res->getMenuString(LocaleData::LI_17_ENTER_PASSWORD2), 17, 3); for (int i = 0; i < len; ++i) { _vid->PC_drawChar((uint8_t)password[i], 21, i + 15); } _vid->PC_drawChar(0x20, 21, len + 15); _vid->markBlockAsDirty(15 * Video::CHAR_W, 21 * Video::CHAR_H, (len + 1) * Video::CHAR_W, Video::CHAR_H, _vid->_layerScale); _vid->updateScreen(); _stub->sleep(EVENTS_DELAY); _stub->processEvents(); char c = _stub->_pi.lastChar; if (c != 0) { _stub->_pi.lastChar = 0; if (len < 6) { if (c >= 'a' && c <= 'z') { c &= ~0x20; } if ((c >= 'A' && c <= 'Z') || (c == 0x20)) { password[len] = c; ++len; } } } if (_stub->_pi.backspace) { _stub->_pi.backspace = false; if (len > 0) { --len; } } if (_stub->_pi.escape) { _stub->_pi.escape = false; break; } if (_stub->_pi.enter) { _stub->_pi.enter = false; password[len] = '\0'; for (int level = 0; level < 8; ++level) { for (int skill = 0; skill < 3; ++skill) { if (strcmp(getLevelPassword(level, skill), password) == 0) { _level = level; _skill = skill; return true; } } } return false; } } while (!_stub->_pi.quit); return false; } bool Menu::handleLevelScreen() { debug(DBG_MENU, "Menu::handleLevelScreen()"); _vid->fadeOut(); loadPicture("menu2"); _vid->fullRefresh(); int currentSkill = _skill; int currentLevel = _level; do { for (int i = 0; i < 7; ++i) { drawString(_levelNames[i], 7 + i * 2, 4, (currentLevel == i) ? 2 : 3); } _vid->markBlockAsDirty(4 * Video::CHAR_W, 7 * Video::CHAR_H, 192, 7 * Video::CHAR_H, _vid->_layerScale); drawString(_res->getMenuString(LocaleData::LI_13_EASY), 23, 4, (currentSkill == 0) ? 2 : 3); drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 23, 14, (currentSkill == 1) ? 2 : 3); drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 23, 24, (currentSkill == 2) ? 2 : 3); _vid->markBlockAsDirty(4 * Video::CHAR_W, 23 * Video::CHAR_H, 192, Video::CHAR_H, _vid->_layerScale); _vid->updateScreen(); _stub->sleep(EVENTS_DELAY); _stub->processEvents(); if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; if (currentLevel != 0) { --currentLevel; } else { currentLevel = 6; } } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; if (currentLevel != 6) { ++currentLevel; } else { currentLevel = 0; } } if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT; switch (currentSkill) { case kSkillNormal: currentSkill = kSkillEasy; break; case kSkillExpert: currentSkill = kSkillNormal; break; } } if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT; switch (currentSkill) { case kSkillEasy: currentSkill = kSkillNormal; break; case kSkillNormal: currentSkill = kSkillExpert; break; } } if (_stub->_pi.escape) { _stub->_pi.escape = false; break; } if (_stub->_pi.enter) { _stub->_pi.enter = false; _skill = currentSkill; _level = currentLevel; return true; } } while (!_stub->_pi.quit); return false; } void Menu::handleTitleScreen() { debug(DBG_MENU, "Menu::handleTitleScreen()"); _charVar1 = 0; _charVar2 = 0; _charVar3 = 0; _charVar4 = 0; _charVar5 = 0; static const int MAX_MENU_ITEMS = 6; Item menuItems[MAX_MENU_ITEMS]; int menuItemsCount = 0; menuItems[menuItemsCount].str = LocaleData::LI_07_START; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_START; ++menuItemsCount; if (!_res->_isDemo) { if (g_options.enable_password_menu) { menuItems[menuItemsCount].str = LocaleData::LI_08_SKILL; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_SKILL; ++menuItemsCount; menuItems[menuItemsCount].str = LocaleData::LI_09_PASSWORD; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_PASSWORD; ++menuItemsCount; } else { menuItems[menuItemsCount].str = LocaleData::LI_06_LEVEL; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_LEVEL; ++menuItemsCount; } } menuItems[menuItemsCount].str = LocaleData::LI_10_INFO; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_INFO; ++menuItemsCount; menuItems[menuItemsCount].str = LocaleData::LI_23_DEMO; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_DEMO; ++menuItemsCount; menuItems[menuItemsCount].str = LocaleData::LI_11_QUIT; menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_QUIT; ++menuItemsCount; _selectedOption = -1; _currentScreen = -1; _nextScreen = SCREEN_TITLE; bool quitLoop = false; int currentEntry = 0; static const struct { Language lang; const uint8_t *bitmap16x12; } languages[] = { { LANG_EN, _flagEn16x12 }, { LANG_FR, _flagFr16x12 }, { LANG_DE, _flagDe16x12 }, { LANG_SP, _flagSp16x12 }, { LANG_IT, _flagIt16x12 }, { LANG_JP, _flagJp16x12 }, }; int currentLanguage = 0; for (int i = 0; i < ARRAYSIZE(languages); ++i) { if (languages[i].lang == _res->_lang) { currentLanguage = i; break; } } while (!quitLoop) { int selectedItem = -1; int previousLanguage = currentLanguage; if (_nextScreen == SCREEN_TITLE) { _vid->fadeOut(); loadPicture("menu1"); _vid->fullRefresh(); _charVar3 = 1; _charVar4 = 2; currentEntry = 0; _currentScreen = _nextScreen; _nextScreen = -1; } if (g_options.enable_language_selection) { if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT; if (currentLanguage != 0) { --currentLanguage; } else { currentLanguage = ARRAYSIZE(languages) - 1; } } if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT; if (currentLanguage != ARRAYSIZE(languages) - 1) { ++currentLanguage; } else { currentLanguage = 0; } } } if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; if (currentEntry != 0) { --currentEntry; } else { currentEntry = menuItemsCount - 1; } } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; if (currentEntry != menuItemsCount - 1) { ++currentEntry; } else { currentEntry = 0; } } if (_stub->_pi.enter) { _stub->_pi.enter = false; selectedItem = currentEntry; } if (selectedItem != -1) { _selectedOption = menuItems[selectedItem].opt; switch (_selectedOption) { case MENU_OPTION_ITEM_START: quitLoop = true; break; case MENU_OPTION_ITEM_SKILL: _currentScreen = SCREEN_SKILL; handleSkillScreen(); break; case MENU_OPTION_ITEM_PASSWORD: _currentScreen = SCREEN_PASSWORD; quitLoop = handlePasswordScreen(); break; case MENU_OPTION_ITEM_LEVEL: _currentScreen = SCREEN_LEVEL; quitLoop = handleLevelScreen(); break; case MENU_OPTION_ITEM_INFO: _currentScreen = SCREEN_INFO; handleInfoScreen(); break; case MENU_OPTION_ITEM_DEMO: quitLoop = true; break; case MENU_OPTION_ITEM_QUIT: quitLoop = true; break; } _nextScreen = SCREEN_TITLE; continue; } if (previousLanguage != currentLanguage) { _res->setLanguage(languages[currentLanguage].lang); // clear previous language text memcpy(_vid->_frontLayer, _vid->_backLayer, _vid->_layerSize); } // draw the options const int yPos = 26 - menuItemsCount * 2; for (int i = 0; i < menuItemsCount; ++i) { drawString(_res->getMenuString(menuItems[i].str), yPos + i * 2, 20, (i == currentEntry) ? 2 : 3); } // draw the language flag in the top right corner if (previousLanguage != currentLanguage) { _stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid->_frontLayer, Video::GAMESCREEN_W); static const int flagW = 16; static const int flagH = 12; static const int flagX = Video::GAMESCREEN_W - flagW - 8; static const int flagY = 8; _stub->copyRectRgb24(flagX, flagY, flagW, flagH, languages[currentLanguage].bitmap16x12); } _vid->updateScreen(); _stub->sleep(EVENTS_DELAY); _stub->processEvents(); if (_stub->_pi.quit) { break; } } } const char *Menu::getLevelPassword(int level, int skill) const { switch (_res->_type) { case kResourceTypeAmiga: if (level < 7) { if (_res->_lang == LANG_FR) { return _passwordsFrAmiga[skill * 7 + level]; } else { return _passwordsEnAmiga[skill * 7 + level]; } } break; case kResourceTypeMac: return _passwordsMac[skill * 8 + level]; case kResourceTypeDOS: // default break; } return _passwordsDOS[skill * 8 + level]; }