REminiscence README Release version: 0.4.6 ------------------------------------------------------------------------------- About: ------ REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3]. Data Files: ----------- You will need the original files of the PC (DOS or CD), Amiga or Macintosh release. Support for Amiga and Macintosh is still experimental. For the Macintosh release, the resource fork must be dumped as a file named 'FLASHBACK.BIN' (MacBinary) or 'FLASHBACK.RSRC' (AppleDouble). To hear music during polygonal cutscenes with the PC version, you need to copy the music/ directory of the Amiga version or use the .mod fileset from unexotica [4]. For speech with in-game dialogues, you need to copy the 'VOICE.VCE' file from the SegaCD version to the DATA directory. Running: -------- By default, the engine tries to load the game data files from the 'DATA' directory, as the original game executable did. The savestates are saved in the current directory. These paths can be changed using command line switches : Usage: rs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') --levelnum=NUM Level to start from (default '0') --fullscreen Fullscreen display --widescreen=MODE 16:9 display (adjacent,mirror,blur,none) --scaler=NAME@X Graphics scaler (default 'scale@3') --language=LANG Language (fr,en,de,sp,it,jp) --autosave Save game state automatically The scaler option specifies the algorithm used to smoothen the image in addition to a scaling factor. External scalers are also supported, the suffix shall be used as the name. Eg. If you have scaler_xbr.dll, you can pass '--scaler xbr@2' to use that algorithm with a doubled window size (512x448). The widescreen option accepts two modes : 'adjacent' : left and right rooms bitmaps will be drawn 'mirror' : the current room bitmap will be drawn mirrored In-game hotkeys : Arrow Keys move Conrad Enter use the current inventory object Shift talk / use / run / shoot Escape display the options Backspace display the inventory Alt Enter toggle windowed/fullscreen mode Alt + and - increase or decrease game screen scaler factor Alt S write screenshot as .tga Ctrl S save game state Ctrl L load game state Ctrl R rewind game state buffer (requires --autosave) Ctrl + and - change game state slot Function Keys change game screen scaler Debug hotkeys : Ctrl F toggle fast mode Ctrl I Conrad 'infinite' life Ctrl B toggle display of updated dirty blocks Credits: -------- Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm [4] https://www.exotica.org.uk/wiki/Flashback