/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net) */ #ifndef RESOURCE_H__ #define RESOURCE_H__ #include "intern.h" #include "resource_aba.h" #include "resource_mac.h" struct DecodeBuffer; struct File; struct FileSystem; struct LocaleData { enum Id { LI_01_CONTINUE_OR_ABORT = 0, LI_02_TIME, LI_03_CONTINUE, LI_04_ABORT, LI_05_COMPLETED, LI_06_LEVEL, LI_07_START, LI_08_SKILL, LI_09_PASSWORD, LI_10_INFO, LI_11_QUIT, LI_12_SKILL_LEVEL, LI_13_EASY, LI_14_NORMAL, LI_15_EXPERT, LI_16_ENTER_PASSWORD1, LI_17_ENTER_PASSWORD2, LI_18_RESUME_GAME, LI_19_ABORT_GAME, LI_20_LOAD_GAME, LI_21_SAVE_GAME, LI_22_SAVE_SLOT, LI_23_DEMO, LI_NUM }; static const char *_textsTableFR[]; static const char *_textsTableEN[]; static const char *_textsTableDE[]; static const char *_textsTableSP[]; static const char *_textsTableIT[]; static const uint8_t _stringsTableFR[]; static const uint8_t _stringsTableEN[]; static const uint8_t _stringsTableDE[]; static const uint8_t _stringsTableSP[]; static const uint8_t _stringsTableIT[]; static const uint8_t _stringsTableJP[]; static const uint8_t _level1TbnJP[]; static const uint8_t _level2TbnJP[]; static const uint8_t _level3TbnJP[]; static const uint8_t _level41TbnJP[]; static const uint8_t _level42TbnJP[]; static const uint8_t _level51TbnJP[]; static const uint8_t _level52TbnJP[]; static const uint8_t _cineBinJP[]; static const uint8_t _cineTxtJP[]; }; struct Resource { typedef void (Resource::*LoadStub)(File *); enum ObjectType { OT_MBK, OT_PGE, OT_PAL, OT_CT, OT_MAP, OT_SPC, OT_RP, OT_RPC, OT_DEMO, OT_ANI, OT_OBJ, OT_TBN, OT_SPR, OT_TAB, OT_ICN, OT_FNT, OT_TXTBIN, OT_CMD, OT_POL, OT_SPRM, OT_OFF, OT_CMP, OT_OBC, OT_SPL, OT_LEV, OT_SGD, OT_BNQ, OT_SPM }; enum { NUM_SFXS = 66, NUM_BANK_BUFFERS = 50, NUM_CUTSCENE_TEXTS = 117, NUM_SPRITES = 1287 }; enum { kPaulaFreq = 3546897, kClutSize = 1024, kScratchBufferSize = 320 * 224 + 1024 }; static const uint16_t _voicesOffsetsTable[]; static const uint32_t _spmOffsetsTable[]; static const char *_splNames[]; static const uint8_t _gameSavedSoundData[]; static const uint16_t _gameSavedSoundLen; FileSystem *_fs; ResourceType _type; Language _lang; bool _isDemo; ResourceAba *_aba; ResourceMac *_mac; uint16_t (*_readUint16)(const void *); uint32_t (*_readUint32)(const void *); bool _hasSeqData; char _entryName[32]; uint8_t *_fnt; uint8_t *_mbk; uint8_t *_icn; int _icnLen; uint8_t *_tab; uint8_t *_spc; uint16_t _numSpc; uint8_t _rp[74]; uint8_t *_pal; uint8_t *_ani; uint8_t *_tbn; int8_t _ctData[256 + 112 * 64]; uint8_t *_spr1; uint8_t *_sprData[NUM_SPRITES]; // 0-0x22F + 0x28E-0x2E9 ... conrad, 0x22F-0x28D : junkie uint8_t _sprm[0x10000]; uint16_t _pgeNum; InitPGE _pgeInit[256]; uint8_t *_map; uint8_t *_lev; int _levNum; uint8_t *_sgd; uint8_t *_bnq; uint16_t _numObjectNodes; ObjectNode *_objectNodesMap[255]; uint8_t *_scratchBuffer; SoundFx *_sfxList; uint8_t _numSfx; uint8_t *_cmd; uint8_t *_pol; uint8_t *_cineStrings[NUM_CUTSCENE_TEXTS]; uint8_t *_cine_off; uint8_t *_cine_txt; const char **_textsTable; const uint8_t *_stringsTable; uint8_t *_bankData; uint8_t *_bankDataHead; uint8_t *_bankDataTail; BankSlot _bankBuffers[NUM_BANK_BUFFERS]; int _bankBuffersCount; uint8_t *_dem; int _demLen; uint32_t _resourceMacDataSize; int _clutSize; Color _clut[kClutSize]; uint8_t *_perso; uint8_t *_monster; uint8_t *_str; uint8_t *_credits; Resource(FileSystem *fs, ResourceType type, Language lang); ~Resource(); void init(); void fini(); void setLanguage(Language lang); bool isDOS() const { return _type == kResourceTypeDOS; } bool isAmiga() const { return _type == kResourceTypeAmiga; } bool isMac() const { return _type == kResourceTypeMac; } bool fileExists(const char *filename); void clearLevelRes(); void load_DEM(const char *filename); void load_FIB(const char *fileName); void load_SPL_demo(); void load_MAP_menu(const char *fileName, uint8_t *dstPtr); void load_PAL_menu(const char *fileName, uint8_t *dstPtr); void load_CMP_menu(const char *fileName); void load_SPR_OFF(const char *fileName, uint8_t *sprData); void load_CINE(); void free_CINE(); void load_TEXT(); void free_TEXT(); void unload(int objType); void load(const char *objName, int objType, const char *ext = 0); void load_CT(File *pf); void load_FNT(File *pf); void load_MBK(File *pf); void load_ICN(File *pf); void load_SPR(File *pf); void load_SPRM(File *pf); void load_RP(File *pf); void load_SPC(File *pf); void load_PAL(File *pf); void load_MAP(File *pf); void load_OBJ(File *pf); void free_OBJ(); void load_OBC(File *pf); void decodeOBJ(const uint8_t *, int); void load_PGE(File *pf); void decodePGE(const uint8_t *, int); void load_ANI(File *pf); void load_TBN(File *pf); void load_CMD(File *pf); void load_POL(File *pf); void load_CMP(File *pf); void load_VCE(int num, int segment, uint8_t **buf, uint32_t *bufSize); void load_SPL(File *pf); void load_LEV(File *pf); void load_SGD(File *pf); void load_BNQ(File *pf); void load_SPM(File *f); const uint8_t *getAniData(int num) const { if (_type == kResourceTypeMac) { const int count = READ_BE_UINT16(_ani); assert(num < count); const int offset = READ_BE_UINT16(_ani + 2 + num * 2); return _ani + offset; } const int offset = _readUint16(_ani + 2 + num * 2); return _ani + 2 + offset; } const uint8_t *getTextString(int level, int num) const { if (_type == kResourceTypeMac) { const int count = READ_BE_UINT16(_tbn); assert(num < count); const int offset = READ_BE_UINT16(_tbn + 2 + num * 2); return _tbn + offset; } if (_lang == LANG_JP) { const uint8_t *p = 0; switch (level) { case 0: p = LocaleData::_level1TbnJP; break; case 1: p = LocaleData::_level2TbnJP; break; case 2: p = LocaleData::_level3TbnJP; break; case 3: p = LocaleData::_level41TbnJP; break; case 4: p = LocaleData::_level42TbnJP; break; case 5: p = LocaleData::_level51TbnJP; break; case 6: p = LocaleData::_level52TbnJP; break; default: return 0; } return p + READ_LE_UINT16(p + num * 2); } return _tbn + _readUint16(_tbn + num * 2); } const uint8_t *getGameString(int num) const { if (_type == kResourceTypeMac) { const int count = READ_BE_UINT16(_str); assert(num < count); const int offset = READ_BE_UINT16(_str + 2 + num * 2); return _str + offset; } return _stringsTable + READ_LE_UINT16(_stringsTable + num * 2); } const uint8_t *getCineString(int num) const { if (_type == kResourceTypeMac) { const int count = READ_BE_UINT16(_cine_txt); assert(num < count); const int offset = READ_BE_UINT16(_cine_txt + 2 + num * 2); return _cine_txt + offset; } if (_lang == LANG_JP) { const int offset = READ_BE_UINT16(LocaleData::_cineBinJP + num * 2); return LocaleData::_cineTxtJP + offset; } if (_cine_off) { const int offset = READ_BE_UINT16(_cine_off + num * 2); return _cine_txt + offset; } return (num >= 0 && num < NUM_CUTSCENE_TEXTS) ? _cineStrings[num] : 0; } const char *getMenuString(int num) const { return (num >= 0 && num < LocaleData::LI_NUM) ? _textsTable[num] : ""; } const uint8_t *getCreditsString(int num) { assert(_type == kResourceTypeMac); const int count = READ_BE_UINT16(_credits); if (num < count) { const int offset = READ_BE_UINT16(_credits + 2 + num * 2); return _credits + offset; } return 0; } void clearBankData(); int getBankDataSize(uint16_t num); uint8_t *findBankData(uint16_t num); uint8_t *loadBankData(uint16_t num); uint8_t *decodeResourceMacText(const char *name, const char *suffix); uint8_t *decodeResourceMacData(const char *name, bool decompressLzss); uint8_t *decodeResourceMacData(const ResourceMacEntry *entry, bool decompressLzss); void MAC_decodeImageData(const uint8_t *ptr, int i, DecodeBuffer *dst); void MAC_decodeDataCLUT(const uint8_t *ptr); void MAC_loadClutData(); void MAC_loadFontData(); void MAC_loadIconData(); void MAC_loadPersoData(); void MAC_loadMonsterData(const char *name, Color *clut); void MAC_loadTitleImage(int i, DecodeBuffer *buf); void MAC_unloadLevelData(); void MAC_loadLevelData(int level); void MAC_loadLevelRoom(int level, int i, DecodeBuffer *dst); void MAC_clearClut16(Color *clut, uint8_t dest); void MAC_copyClut16(Color *clut, uint8_t dest, uint8_t src); void MAC_setupRoomClut(int level, int room, Color *clut); const uint8_t *MAC_getImageData(const uint8_t *ptr, int i); bool MAC_hasLevelMap(int level, int room) const; void MAC_unloadCutscene(); void MAC_loadCutscene(const char *cutscene); void MAC_loadCutsceneText(); void MAC_loadCreditsText(); void MAC_loadSounds(); int MAC_getPersoFrame(int anim) const { static const int data[] = { 0x000, 0x22E, 0x28E, 0x2E9, 0x4E9, 0x506, -1 }; int offset = 0; for (int i = 0; data[i] != -1; i += 2) { if (anim >= data[i] && anim <= data[i + 1]) { return offset + anim - data[i]; } const int count = data[i + 1] + 1 - data[i]; offset += count; } assert(0); return 0; } int MAC_getMonsterFrame(int anim) const { static const int data[] = { 0x22F, 0x28D, // junky - 94 0x2EA, 0x385, // mercenai - 156 0x387, 0x42F, // replican - 169 0x430, 0x4E8, // glue - 185 -1 }; for (int i = 0; data[i] != -1; i += 2) { if (anim >= data[i] && anim <= data[i + 1]) { return anim - data[i]; } } assert(0); return 0; } }; #endif // RESOURCE_H__