/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net) */ #include "cutscene.h" #include "game.h" #include "resource.h" #include "systemstub.h" #include "util.h" void Game::pge_resetGroups() { memset(_pge_groupsTable, 0, sizeof(_pge_groupsTable)); GroupPGE *le = &_pge_groups[0]; _pge_nextFreeGroup = le; int n = 0xFF; while (n--) { le->next_entry = le + 1; le->index = 0; le->group_id = 0; ++le; } le->next_entry = 0; le->index = 0; le->group_id = 0; } void Game::pge_removeFromGroup(uint8_t idx) { GroupPGE *le = _pge_groupsTable[idx]; if (le) { _pge_groupsTable[idx] = 0; GroupPGE *next = _pge_nextFreeGroup; while (le) { GroupPGE *cur = le->next_entry; le->next_entry = next; le->index = 0; le->group_id = 0; next = le; le = cur; } _pge_nextFreeGroup = next; } } int Game::pge_isInGroup(LivePGE *pge_dst, uint16_t group_id, uint16_t counter) { assert(counter >= 1 && counter <= 4); uint16_t c = pge_dst->init_PGE->counter_values[counter - 1]; GroupPGE *le = _pge_groupsTable[pge_dst->index]; while (le) { if (le->group_id == group_id && le->index == c) return 1; le = le->next_entry; } return 0; } void Game::pge_loadForCurrentLevel(uint16_t idx) { debug(DBG_PGE, "Game::pge_loadForCurrentLevel() idx=%d", idx); LivePGE *live_pge = &_pgeLive[idx]; InitPGE *init_pge = &_res._pgeInit[idx]; live_pge->init_PGE = init_pge; live_pge->obj_type = init_pge->type; live_pge->pos_x = init_pge->pos_x; live_pge->pos_y = init_pge->pos_y; live_pge->anim_seq = 0; live_pge->room_location = init_pge->init_room; live_pge->life = init_pge->life; if (_skillLevel >= 2 && init_pge->object_type == 10) { live_pge->life *= 2; } live_pge->counter_value = 0; live_pge->collision_slot = 0xFF; live_pge->next_inventory_PGE = 0xFF; live_pge->current_inventory_PGE = 0xFF; live_pge->unkF = 0xFF; live_pge->anim_number = 0; live_pge->index = idx; live_pge->next_PGE_in_room = 0; uint16_t flags = 0; if (init_pge->skill <= _skillLevel) { if (init_pge->room_location != 0 || ((init_pge->flags & 4) && (_currentRoom == init_pge->init_room))) { flags |= 4; _pge_liveTable2[idx] = live_pge; } if (init_pge->mirror_x != 0) { flags |= 1; } if (init_pge->init_flags & 8) { flags |= 0x10; } flags |= (init_pge->init_flags & 3) << 5; if (init_pge->flags & 2) { flags |= 0x80; } live_pge->flags = flags; assert(init_pge->obj_node_number < _res._numObjectNodes); ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number]; Object *obj = on->objects; int i = 0; while (obj->type != live_pge->obj_type) { ++i; ++obj; } assert(i < on->num_objects); live_pge->first_obj_number = i; pge_setupDefaultAnim(live_pge); } } void Game::pge_process(LivePGE *pge) { debug(DBG_PGE, "Game::pge_process() pge_num=%ld", pge - &_pgeLive[0]); _pge_playAnimSound = true; _pge_currentPiegeFacingDir = (pge->flags & 1) != 0; _pge_currentPiegeRoom = pge->room_location; GroupPGE *le = _pge_groupsTable[pge->index]; if (le) { pge_setupNextAnimFrame(pge, le); } const uint8_t *anim_data = _res.getAniData(pge->obj_type); if (_res._readUint16(anim_data) <= pge->anim_seq) { InitPGE *init_pge = pge->init_PGE; assert(init_pge->obj_node_number < _res._numObjectNodes); ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number]; Object *obj = &on->objects[pge->first_obj_number]; while (1) { if (obj->type != pge->obj_type) { pge_removeFromGroup(pge->index); return; } uint16_t _ax = pge_execute(pge, init_pge, obj); if (_res.isDOS()) { if (_currentLevel == 6 && (_currentRoom == 50 || _currentRoom == 51)) { if (pge->index == 79 && _ax == 0xFFFF && obj->opcode1 == 0x60 && obj->opcode2 == 0 && obj->opcode3 == 0) { if (col_getGridPos(&_pgeLive[79], 0) == col_getGridPos(&_pgeLive[0], 0)) { pge_updateGroup(79, 0, 4); } } } } if (_ax != 0) { anim_data = _res.getAniData(pge->obj_type); uint8_t snd = anim_data[2]; if (snd) { pge_playAnimSound(pge, snd); } pge_setupOtherPieges(pge, init_pge); break; } ++obj; } } pge_setupAnim(pge); ++pge->anim_seq; pge_removeFromGroup(pge->index); } void Game::pge_setupNextAnimFrame(LivePGE *pge, GroupPGE *le) { InitPGE *init_pge = pge->init_PGE; assert(init_pge->obj_node_number < _res._numObjectNodes); ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number]; Object *obj = &on->objects[pge->first_obj_number]; int i = pge->first_obj_number; while (i < on->last_obj_number && pge->obj_type == obj->type) { GroupPGE *next_le = le; while (next_le) { uint16_t groupId = next_le->group_id; if (obj->opcode2 == 0x6B) { // pge_op_isInGroupSlice if (obj->opcode_arg2 == 0) { if (groupId == 1 || groupId == 2) goto set_anim; } if (obj->opcode_arg2 == 1) { if (groupId == 3 || groupId == 4) goto set_anim; } } else if (groupId == obj->opcode_arg2) { if (obj->opcode2 == 0x22 || obj->opcode2 == 0x6F) goto set_anim; } if (obj->opcode1 == 0x6B) { // pge_op_isInGroupSlice if (obj->opcode_arg1 == 0) { if (groupId == 1 || groupId == 2) goto set_anim; } if (obj->opcode_arg1 == 1) { if (groupId == 3 || groupId == 4) goto set_anim; } } else if (groupId == obj->opcode_arg1) { if (obj->opcode1 == 0x22 || obj->opcode1 == 0x6F) goto set_anim; } next_le = next_le->next_entry; } ++obj; ++i; } return; set_anim: const uint8_t *anim_data = _res.getAniData(pge->obj_type); uint8_t _dh = _res._readUint16(anim_data); uint8_t _dl = pge->anim_seq; const uint8_t *anim_frame = anim_data + 6 + _dl * 4; while (_dh > _dl) { if (_res._readUint16(anim_frame) != 0xFFFF) { if (_pge_currentPiegeFacingDir) { pge->pos_x -= (int8_t)anim_frame[2]; } else { pge->pos_x += (int8_t)anim_frame[2]; } pge->pos_y += (int8_t)anim_frame[3]; } anim_frame += 4; ++_dl; } pge->anim_seq = _dh; _col_currentPiegeGridPosY = (pge->pos_y / 36) & ~1; _col_currentPiegeGridPosX = (pge->pos_x + 8) >> 4; } void Game::pge_playAnimSound(LivePGE *pge, uint16_t arg2) { if ((pge->flags & 4) && _pge_playAnimSound) { uint8_t sfxId = (arg2 & 0xFF) - 1; if (_currentRoom == pge->room_location) { playSound(sfxId, 0); } else { if (_res._ctData[CT_DOWN_ROOM + _currentRoom] == pge->room_location || _res._ctData[CT_UP_ROOM + _currentRoom] == pge->room_location || _res._ctData[CT_RIGHT_ROOM + _currentRoom] == pge->room_location || _res._ctData[CT_LEFT_ROOM + _currentRoom] == pge->room_location) { playSound(sfxId, 1); } } } } void Game::pge_setupAnim(LivePGE *pge) { debug(DBG_PGE, "Game::pge_setupAnim() pgeNum=%ld", pge - &_pgeLive[0]); const uint8_t *anim_data = _res.getAniData(pge->obj_type); if (_res._readUint16(anim_data) < pge->anim_seq) { pge->anim_seq = 0; } const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; if (_res._readUint16(anim_frame) != 0xFFFF) { uint16_t fl = _res._readUint16(anim_frame); if (pge->flags & 1) { fl ^= 0x8000; pge->pos_x -= (int8_t)anim_frame[2]; } else { pge->pos_x += (int8_t)anim_frame[2]; } pge->pos_y += (int8_t)anim_frame[3]; pge->flags &= ~2; if (fl & 0x8000) { pge->flags |= 2; } pge->flags &= ~8; if (_res._readUint16(anim_data + 4) & 0xFFFF) { pge->flags |= 8; } pge->anim_number = _res._readUint16(anim_frame) & 0x7FFF; } } int Game::pge_execute(LivePGE *live_pge, InitPGE *init_pge, const Object *obj) { debug(DBG_PGE, "Game::pge_execute() pge_num=%ld op1=0x%X op2=0x%X op3=0x%X", live_pge - &_pgeLive[0], obj->opcode1, obj->opcode2, obj->opcode3); pge_OpcodeProc op; ObjectOpcodeArgs args; if (obj->opcode1) { args.pge = live_pge; args.a = obj->opcode_arg1; args.b = 0; debug(DBG_PGE, "pge_execute op1=0x%X", obj->opcode1); op = _pge_opcodeTable[obj->opcode1]; if (!op) { warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode1); return 0; } if (!((this->*op)(&args) & 0xFF)) return 0; } if (obj->opcode2) { args.pge = live_pge; args.a = obj->opcode_arg2; args.b = obj->opcode_arg1; debug(DBG_PGE, "pge_execute op2=0x%X", obj->opcode2); op = _pge_opcodeTable[obj->opcode2]; if (!op) { warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode2); return 0; } if (!((this->*op)(&args) & 0xFF)) return 0; } if (obj->opcode3) { args.pge = live_pge; args.a = obj->opcode_arg3; args.b = 0; debug(DBG_PGE, "pge_execute op3=0x%X", obj->opcode3); op = _pge_opcodeTable[obj->opcode3]; if (op) { (this->*op)(&args); } else { warning("Game::pge_execute() missing call to pge_opcode 0x%X", obj->opcode3); } } live_pge->obj_type = obj->init_obj_type; live_pge->first_obj_number = obj->init_obj_number; live_pge->anim_seq = 0; if (obj->flags & 0xF0) { _score += _scoreTable[obj->flags >> 4]; } if (obj->flags & 1) { live_pge->flags ^= 1; } if (obj->flags & 2) { --live_pge->life; if (init_pge->object_type == 1) { _pge_processOBJ = true; } else if (init_pge->object_type == 10) { _score += 100; } } if (obj->flags & 4) { ++live_pge->life; } if (obj->flags & 8) { live_pge->life = 0xFFFF; } if (live_pge->flags & 1) { live_pge->pos_x -= obj->dx; } else { live_pge->pos_x += obj->dx; } live_pge->pos_y += obj->dy; if (_pge_processOBJ) { if (init_pge->object_type == 1) { if (pge_processOBJ(live_pge) != 0) { _blinkingConradCounter = 60; _pge_processOBJ = false; } } } return 0xFFFF; } void Game::pge_prepare() { col_clearState(); if (!(_currentRoom & 0x80)) { LivePGE *pge = _pge_liveTable1[_currentRoom]; while (pge) { col_preparePiegeState(pge); if (!(pge->flags & 4) && (pge->init_PGE->flags & 4)) { _pge_liveTable2[pge->index] = pge; pge->flags |= 4; } pge = pge->next_PGE_in_room; } } for (uint16_t i = 0; i < _res._pgeNum; ++i) { LivePGE *pge = _pge_liveTable2[i]; if (pge && _currentRoom != pge->room_location) { col_preparePiegeState(pge); } } } void Game::pge_setupDefaultAnim(LivePGE *pge) { const uint8_t *anim_data = _res.getAniData(pge->obj_type); if (pge->anim_seq < _res._readUint16(anim_data)) { pge->anim_seq = 0; } const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; if (_res._readUint16(anim_frame) != 0xFFFF) { uint16_t f = _res._readUint16(anim_data); if (pge->flags & 1) { f ^= 0x8000; } pge->flags &= ~2; if (f & 0x8000) { pge->flags |= 2; } pge->flags &= ~8; if (_res._readUint16(anim_data + 4) & 0xFFFF) { pge->flags |= 8; } pge->anim_number = _res._readUint16(anim_frame) & 0x7FFF; debug(DBG_PGE, "Game::pge_setupDefaultAnim() pgeNum=%ld pge->flags=0x%X pge->anim_number=0x%X pge->anim_seq=0x%X", pge - &_pgeLive[0], pge->flags, pge->anim_number, pge->anim_seq); } } uint16_t Game::pge_processOBJ(LivePGE *pge) { InitPGE *init_pge = pge->init_PGE; assert(init_pge->obj_node_number < _res._numObjectNodes); ObjectNode *on = _res._objectNodesMap[init_pge->obj_node_number]; Object *obj = &on->objects[pge->first_obj_number]; int i = pge->first_obj_number; while (i < on->last_obj_number && pge->obj_type == obj->type) { if (obj->opcode2 == 0x6B) return 0xFFFF; if (obj->opcode2 == 0x22 && obj->opcode_arg2 <= 4) return 0xFFFF; if (obj->opcode1 == 0x6B) return 0xFFFF; if (obj->opcode1 == 0x22 && obj->opcode_arg1 <= 4) return 0xFFFF; ++obj; ++i; } return 0; } void Game::pge_setupOtherPieges(LivePGE *pge, InitPGE *init_pge) { const int8_t *room_ct_data = 0; if (pge->pos_x <= -10) { pge->pos_x += 256; room_ct_data = &_res._ctData[CT_LEFT_ROOM]; } else if (pge->pos_x >= 256) { pge->pos_x -= 256; room_ct_data = &_res._ctData[CT_RIGHT_ROOM]; } else if (pge->pos_y < 0) { pge->pos_y += 216; room_ct_data = &_res._ctData[CT_UP_ROOM]; } else if (pge->pos_y >= 216) { pge->pos_y -= 216; room_ct_data = &_res._ctData[CT_DOWN_ROOM]; } if (room_ct_data) { int8_t room = pge->room_location; if (room >= 0) { room = room_ct_data[room]; pge->room_location = room; } if (init_pge->object_type == 1) { _currentRoom = room; col_prepareRoomState(); _loadMap = true; if (!(_currentRoom & 0x80) && _currentRoom < 0x40) { LivePGE *pge_it = _pge_liveTable1[_currentRoom]; while (pge_it) { if (pge_it->init_PGE->flags & 4) { _pge_liveTable2[pge_it->index] = pge_it; pge_it->flags |= 4; } pge_it = pge_it->next_PGE_in_room; } room = _res._ctData[CT_UP_ROOM + _currentRoom]; if (room >= 0 && room < 0x40) { pge_it = _pge_liveTable1[room]; while (pge_it) { if (pge_it->init_PGE->object_type != 10 && pge_it->pos_y >= 48 && (pge_it->init_PGE->flags & 4)) { _pge_liveTable2[pge_it->index] = pge_it; pge_it->flags |= 4; } pge_it = pge_it->next_PGE_in_room; } } room = _res._ctData[CT_DOWN_ROOM + _currentRoom]; if (room >= 0 && room < 0x40) { pge_it = _pge_liveTable1[room]; while (pge_it) { if (pge_it->init_PGE->object_type != 10 && pge_it->pos_y >= 176 && (pge_it->init_PGE->flags & 4)) { _pge_liveTable2[pge_it->index] = pge_it; pge_it->flags |= 4; } pge_it = pge_it->next_PGE_in_room; } } } } } pge_addToCurrentRoomList(pge, _pge_currentPiegeRoom); } void Game::pge_addToCurrentRoomList(LivePGE *pge, uint8_t room) { debug(DBG_PGE, "Game::pge_addToCurrentRoomList() pgeNum=%ld room=%d", pge - &_pgeLive[0], room); if (room != pge->room_location) { LivePGE *cur_pge = _pge_liveTable1[room]; LivePGE *prev_pge = 0; while (cur_pge && cur_pge != pge) { prev_pge = cur_pge; cur_pge = cur_pge->next_PGE_in_room; } if (cur_pge) { if (!prev_pge) { _pge_liveTable1[room] = pge->next_PGE_in_room; } else { prev_pge->next_PGE_in_room = cur_pge->next_PGE_in_room; } LivePGE *temp = _pge_liveTable1[pge->room_location]; pge->next_PGE_in_room = temp; _pge_liveTable1[pge->room_location] = pge; } } } void Game::pge_getInput() { inp_update(); _inp_lastKeysHit = _stub->_pi.dirMask; if ((_inp_lastKeysHit & 0xC) && (_inp_lastKeysHit & 0x3)) { const uint8_t mask = (_inp_lastKeysHit & 0xF0) | (_inp_lastKeysHitLeftRight & 0xF); _pge_inpKeysMask = mask; _inp_lastKeysHit = mask; } else { _pge_inpKeysMask = _inp_lastKeysHit; _inp_lastKeysHitLeftRight = _inp_lastKeysHit; } if (_stub->_pi.enter) { _pge_inpKeysMask |= 0x10; } if (_stub->_pi.space) { _pge_inpKeysMask |= 0x20; } if (_stub->_pi.shift) { _pge_inpKeysMask |= 0x40; } } int Game::pge_op_isInpUp(ObjectOpcodeArgs *args) { if (1 == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpBackward(ObjectOpcodeArgs *args) { uint8_t mask = 8; // right if (_pge_currentPiegeFacingDir) { mask = 4; // left } if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpDown(ObjectOpcodeArgs *args) { if (2 == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpForward(ObjectOpcodeArgs *args) { uint8_t mask = 4; if (_pge_currentPiegeFacingDir) { mask = 8; } if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpUpMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a] | 1; if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpBackwardMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a]; if (_pge_currentPiegeFacingDir) { mask |= 4; } else { mask |= 8; } if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpDownMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a] | 2; if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpForwardMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a]; if (_pge_currentPiegeFacingDir) { mask |= 8; } else { mask |= 4; } if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpIdle(ObjectOpcodeArgs *args) { if (_pge_inpKeysMask == 0) { return 0xFFFF; } else { return 0; } } int Game::pge_op_isInpNoMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a]; if (((_pge_inpKeysMask & 0xF) | mask) == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_getCollision0u(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 0, -args->a); } int Game::pge_op_getCollision00(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 0, 0); } int Game::pge_op_getCollision0d(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 0, args->a); } int Game::pge_op_getCollision1u(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 1, -args->a); } int Game::pge_op_getCollision10(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 1, 0); } int Game::pge_op_getCollision1d(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 1, args->a); } int Game::pge_op_getCollision2u(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 2, -args->a); } int Game::pge_op_getCollision20(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 2, 0); } int Game::pge_op_getCollision2d(ObjectOpcodeArgs *args) { return col_getGridData(args->pge, 2, args->a); } int Game::pge_op_doesNotCollide0u(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 0, -args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide00(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 0, 0); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide0d(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 0, args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide1u(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 1, -args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide10(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 1, 0); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide1d(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 1, args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide2u(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 2, -args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide20(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 2, 0); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_doesNotCollide2d(ObjectOpcodeArgs *args) { int16_t r = col_getGridData(args->pge, 2, args->a); if (r & 0xFFFF) { return 0; } else { return 0xFFFF; } } int Game::pge_op_collides0o0d(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 0, args->a) & 0xFFFF) { if (col_getGridData(args->pge, 0, args->a + 1) == 0) { if (col_getGridData(args->pge, -1, args->a) == 0) { return 0xFFFF; } } } return 0; } int Game::pge_op_collides2o2d(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 2, args->a) & 0xFFFF) { if (col_getGridData(args->pge, 2, args->a + 1) == 0) { if (col_getGridData(args->pge, 1, args->a) == 0) { return 0xFFFF; } } } return 0; } int Game::pge_op_collides0o0u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 0, args->a) & 0xFFFF) { if (col_getGridData(args->pge, 0, args->a - 1) == 0) { if (col_getGridData(args->pge, -1, args->a) == 0) { return 0xFFFF; } } } return 0; } int Game::pge_op_collides2o2u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 2, args->a) & 0xFFFF) { if (col_getGridData(args->pge, 2, args->a - 1) == 0) { if (col_getGridData(args->pge, 1, args->a) == 0) { return 0xFFFF; } } } return 0; } int Game::pge_op_collides2u2o(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 2, args->a - 1) & 0xFFFF) { if (col_getGridData(args->pge, 2, args->a) == 0) { if (col_getGridData(args->pge, 1, args->a - 1) == 0) { return 0xFFFF; } } } return 0; } int Game::pge_op_isInGroup(ObjectOpcodeArgs *args) { GroupPGE *le = _pge_groupsTable[args->pge->index]; while (le) { if (le->group_id == args->a) { return 0xFFFF; } le = le->next_entry; } return 0; } int Game::pge_op_updateGroup0(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge_updateGroup(pge->index, pge->init_PGE->counter_values[0], args->a); return 0xFFFF; } int Game::pge_op_updateGroup1(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge_updateGroup(pge->index, pge->init_PGE->counter_values[1], args->a); return 0xFFFF; } int Game::pge_op_updateGroup2(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge_updateGroup(pge->index, pge->init_PGE->counter_values[2], args->a); return 0xFFFF; } int Game::pge_op_updateGroup3(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge_updateGroup(pge->index, pge->init_PGE->counter_values[3], args->a); return 0xFFFF; } int Game::pge_op_isPiegeDead(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; if (pge->life <= 0) { if (pge->init_PGE->object_type == 10) { _score += 100; } return 1; } return 0; } int Game::pge_op_collides1u2o(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 1, args->a - 1) & 0xFFFF) { if (col_getGridData(args->pge, 2, args->a) == 0) { return 0xFFFF; } } return 0; } int Game::pge_op_collides1u1o(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 1, args->a - 1) & 0xFFFF) { if (col_getGridData(args->pge, 1, args->a) == 0) { return 0xFFFF; } } return 0; } int Game::pge_op_collides1o1u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 1, args->a - 1) == 0) { if (col_getGridData(args->pge, 1, args->a) & 0xFFFF) { return 0xFFFF; } } return 0; } int Game::pge_o_unk0x2B(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfTypeAndDifferentDirection, 0); } int Game::pge_o_unk0x2C(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfTypeAndSameDirection, 0); } int Game::pge_o_unk0x2D(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByObj, 0) ^ 1; } int Game::pge_op_nop(ObjectOpcodeArgs *args) { return 1; } int Game::pge_op_pickupObject(ObjectOpcodeArgs *args) { LivePGE *pge = col_findPiege(args->pge, 3); if (pge) { pge_updateGroup(args->pge->index, pge->index, args->a); return 0xFFFF; } return 0; } int Game::pge_op_addItemToInventory(ObjectOpcodeArgs *args) { pge_updateInventory(&_pgeLive[args->a], args->pge); args->pge->room_location = 0xFF; return 0xFFFF; } int Game::pge_op_copyPiege(ObjectOpcodeArgs *args) { LivePGE *src = &_pgeLive[args->a]; LivePGE *dst = args->pge; dst->pos_x = src->pos_x; dst->pos_y = src->pos_y; dst->room_location = src->room_location; dst->flags &= 0xFE; if (src->flags & 1) { dst->flags |= 1; } pge_reorderInventory(args->pge); return 0xFFFF; } int Game::pge_op_removeItemFromInventory(ObjectOpcodeArgs *args) { if (args->pge->current_inventory_PGE != 0xFF) { pge_updateGroup(args->pge->index, args->pge->current_inventory_PGE, args->a); } return 1; } int Game::pge_op_canUseCurrentInventoryItem(ObjectOpcodeArgs *args) { LivePGE *pge = &_pgeLive[0]; if (pge->current_inventory_PGE != 0xFF && _res._pgeInit[pge->current_inventory_PGE].object_id == args->a) { return 1; } return 0; } // useObject related int Game::pge_o_unk0x34(ObjectOpcodeArgs *args) { uint8_t mask = (_pge_inpKeysMask & 0xF) | _pge_modKeysTable[0]; if (mask == _pge_inpKeysMask) { if (col_getGridData(args->pge, 2, -args->a) == 0) { return 0xFFFF; } } return 0; } int Game::pge_op_isInpMod(ObjectOpcodeArgs *args) { assert(args->a < 3); uint8_t mask = _pge_modKeysTable[args->a]; if (mask == _pge_inpKeysMask) { return 0xFFFF; } else { return 0; } } int Game::pge_op_setCollisionState1(ObjectOpcodeArgs *args) { return pge_updateCollisionState(args->pge, args->a, 1); } int Game::pge_op_setCollisionState0(ObjectOpcodeArgs *args) { return pge_updateCollisionState(args->pge, args->a, 0); } int Game::pge_op_isInGroup1(ObjectOpcodeArgs *args) { return pge_isInGroup(args->pge, args->a, 1); } int Game::pge_op_isInGroup2(ObjectOpcodeArgs *args) { return pge_isInGroup(args->pge, args->a, 2); } int Game::pge_op_isInGroup3(ObjectOpcodeArgs *args) { return pge_isInGroup(args->pge, args->a, 3); } int Game::pge_op_isInGroup4(ObjectOpcodeArgs *args) { return pge_isInGroup(args->pge, args->a, 4); } int Game::pge_o_unk0x3C(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByAnimYIfType, args->b); } int Game::pge_o_unk0x3D(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByAnimY, 0); } int Game::pge_op_setPiegeCounter(ObjectOpcodeArgs *args) { args->pge->counter_value = args->a; return 1; } int Game::pge_op_decPiegeCounter(ObjectOpcodeArgs *args) { args->pge->counter_value -= 1; if (args->a == args->pge->counter_value) { return 0xFFFF; } else { return 0; } } int Game::pge_o_unk0x40(ObjectOpcodeArgs *args) { int8_t pge_room = args->pge->room_location; if (pge_room < 0 || pge_room >= 0x40) return 0; int col_area; if (_currentRoom == pge_room) { col_area = 1; } else if (_col_currentLeftRoom == pge_room) { col_area = 0; } else if (_col_currentRightRoom == pge_room) { col_area = 2; } else { return 0; } int16_t grid_pos_x = (args->pge->pos_x + 8) >> 4; int16_t grid_pos_y = args->pge->pos_y / 72; if (grid_pos_y >= 0 && grid_pos_y <= 2) { grid_pos_y *= 16; int16_t _cx = args->a; if (_pge_currentPiegeFacingDir) { _cx = -_cx; } int8_t _bl; if (_cx >= 0) { if (_cx > 0x10) { _cx = 0x10; } int8_t *var2 = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x; uint8_t *var4 = _col_activeCollisionSlots + col_area * 0x30 + grid_pos_y + grid_pos_x; int16_t var12 = grid_pos_x; --_cx; do { --var12; if (var12 < 0) { --col_area; if (col_area < 0) return 0; pge_room = _res._ctData[CT_LEFT_ROOM + pge_room]; if (pge_room < 0) return 0; var12 = 15; var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 15 + 0x10; var4 = var4 - 31; } --var4; _bl = *var4; if (_bl >= 0) { CollisionSlot *col_slot = _col_slotsTable[_bl]; do { if (args->pge != col_slot->live_pge && (col_slot->live_pge->flags & 4)) { if (col_slot->live_pge->init_PGE->object_type == args->b) { return 1; } } col_slot = col_slot->prev_slot; } while (col_slot); } --var2; if (*var2 != 0) return 0; --_cx; } while (_cx >= 0); } else { _cx = -_cx; if (_cx > 0x10) { _cx = 0x10; } int8_t *var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x; uint8_t *var4 = _col_activeCollisionSlots + 1 + col_area * 0x30 + grid_pos_y + grid_pos_x; int16_t var12 = grid_pos_x; --_cx; do { ++var12; if (var12 == 0x10) { ++col_area; if (col_area > 2) return 0; pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room]; if (pge_room < 0) return 0; var12 = 0; var2 = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10; var4 += 32; } var4++; _bl = *var4; if (_bl >= 0) { CollisionSlot *col_slot = _col_slotsTable[_bl]; do { if (args->pge != col_slot->live_pge && (col_slot->live_pge->flags & 4)) { if (col_slot->live_pge->init_PGE->object_type == args->b) { return 1; } } col_slot = col_slot->prev_slot; } while (col_slot); } _bl = *var2; ++var2; if (_bl != 0) return 0; --_cx; } while (_cx >= 0); } } return 0; } int Game::pge_op_wakeUpPiege(ObjectOpcodeArgs *args) { if (args->a <= 3) { int16_t num = args->pge->init_PGE->counter_values[args->a]; if (num >= 0) { LivePGE *pge = &_pgeLive[num]; pge->flags |= 4; _pge_liveTable2[num] = pge; } } return 1; } int Game::pge_op_removePiege(ObjectOpcodeArgs *args) { if (args->a <= 3) { int16_t num = args->pge->init_PGE->counter_values[args->a]; if (num >= 0) { _pge_liveTable2[num] = 0; _pgeLive[num].flags &= ~4; } } return 1; } int Game::pge_op_removePiegeIfNotNear(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; if (!(pge->init_PGE->flags & 4)) goto kill_pge; if (_currentRoom & 0x80) goto skip_pge; if (pge->room_location & 0x80) goto kill_pge; if (pge->room_location > 0x3F) goto kill_pge; if (pge->room_location == _currentRoom) goto skip_pge; if (pge->room_location == _res._ctData[CT_UP_ROOM + _currentRoom]) goto skip_pge; if (pge->room_location == _res._ctData[CT_DOWN_ROOM + _currentRoom]) goto skip_pge; if (pge->room_location == _res._ctData[CT_RIGHT_ROOM + _currentRoom]) goto skip_pge; if (pge->room_location == _res._ctData[CT_LEFT_ROOM + _currentRoom]) goto skip_pge; kill_pge: pge->flags &= ~4; pge->collision_slot = 0xFF; _pge_liveTable2[pge->index] = 0; skip_pge: _pge_playAnimSound = false; return 1; } int Game::pge_op_loadPiegeCounter(ObjectOpcodeArgs *args) { args->pge->counter_value = args->pge->init_PGE->counter_values[args->a]; return 1; } int Game::pge_o_unk0x45(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByNumber, 0); } int Game::pge_o_unk0x46(ObjectOpcodeArgs *args) { _pge_compareVar1 = 0; pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfDifferentDirection, 0); return _pge_compareVar1; } int Game::pge_o_unk0x47(ObjectOpcodeArgs *args) { _pge_compareVar2 = 0; pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderIfSameDirection, 0); return _pge_compareVar2; } // used with Ian in level2 int Game::pge_o_unk0x48(ObjectOpcodeArgs *args) { LivePGE *pge = col_findPiege(&_pgeLive[0], args->pge->init_PGE->counter_values[0]); if (pge && pge->life == args->pge->life) { pge_updateGroup(args->pge->index, pge->index, args->a); return 1; } return 0; } int Game::pge_o_unk0x49(ObjectOpcodeArgs *args) { return pge_ZOrder(&_pgeLive[0], args->a, &Game::pge_ZOrderIfIndex, args->pge->init_PGE->counter_values[0]); } int Game::pge_o_unk0x4A(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge->room_location = 0xFE; pge->flags &= ~4; _pge_liveTable2[pge->index] = 0; LivePGE *inv_pge = pge_getInventoryItemBefore(&_pgeLive[args->a], pge); if (inv_pge == &_pgeLive[args->a]) { if (pge->index != inv_pge->current_inventory_PGE) { return 1; } } else { if (pge->index != inv_pge->next_inventory_PGE) { return 1; } } pge_removeFromInventory(inv_pge, pge, &_pgeLive[args->a]); return 1; } int Game::pge_op_killPiege(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge->room_location = 0xFE; pge->flags &= ~4; _pge_liveTable2[pge->index] = 0; if (pge->init_PGE->object_type == 10) { _score += 200; } return 0xFFFF; } int Game::pge_op_isInCurrentRoom(ObjectOpcodeArgs *args) { return (args->pge->room_location == _currentRoom) ? 1 : 0; } int Game::pge_op_isNotInCurrentRoom(ObjectOpcodeArgs *args) { return (args->pge->room_location == _currentRoom) ? 0 : 1; } int Game::pge_op_scrollPosY(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; args->pge->pos_y += args->a; uint8_t pge_num = pge->current_inventory_PGE; while (pge_num != 0xFF) { pge = &_pgeLive[pge_num]; pge->pos_y += args->a; pge_num = pge->next_inventory_PGE; } return 1; } int Game::pge_op_playDefaultDeathCutscene(ObjectOpcodeArgs *args) { if (_deathCutsceneCounter == 0) { _deathCutsceneCounter = args->a; } return 1; } int Game::pge_o_unk0x50(ObjectOpcodeArgs *args) { return pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByObj, 0); } int Game::pge_o_unk0x52(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback4, &Game::col_detectHitCallback1, 0, 0); } int Game::pge_o_unk0x53(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback5, &Game::col_detectHitCallback1, 0, 0); } int Game::pge_op_isPiegeNear(ObjectOpcodeArgs *args) { if (col_findPiege(&_pgeLive[0], args->a) != 0) { return 1; } return 0; } int Game::pge_op_setLife(ObjectOpcodeArgs *args) { args->pge->life = args->a; return 1; } int Game::pge_op_incLife(ObjectOpcodeArgs *args) { args->pge->life += args->a; return 1; } // level2, Ian int Game::pge_op_setPiegeDefaultAnim(ObjectOpcodeArgs *args) { assert(args->a >= 0 && args->a < 4); int16_t r = args->pge->init_PGE->counter_values[args->a]; args->pge->room_location = r; if (r == 1) { // this happens after death tower, on earth, when Conrad passes // by the first policeman who's about to shoot him in the back _loadMap = true; } pge_setupDefaultAnim(args->pge); return 1; } int Game::pge_op_setLifeCounter(ObjectOpcodeArgs *args) { _pgeLive[args->a].life = args->pge->init_PGE->counter_values[0]; return 1; } int Game::pge_op_decLifeCounter(ObjectOpcodeArgs *args) { args->pge->life = _pgeLive[args->a].life - 1; return 1; } int Game::pge_op_playCutscene(ObjectOpcodeArgs *args) { if (_deathCutsceneCounter == 0) { _cut._id = args->a; } return 1; } int Game::pge_op_isTempVar2Set(ObjectOpcodeArgs *args) { if (_pge_opTempVar2 == args->a) { return 1; } return 0; } int Game::pge_op_playDeathCutscene(ObjectOpcodeArgs *args) { if (_deathCutsceneCounter == 0) { _deathCutsceneCounter = args->pge->init_PGE->counter_values[3] + 1; _cut._deathCutsceneId = args->a; } return 1; } int Game::pge_o_unk0x5D(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback4, &Game::col_detectHitCallback6, 0, 0); } int Game::pge_o_unk0x5E(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback5, &Game::col_detectHitCallback6, 0, 0); } int Game::pge_o_unk0x5F(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; int8_t pge_room = pge->room_location; if (pge_room < 0 || pge_room >= 0x40) return 0; int16_t dx; int16_t _cx = pge->init_PGE->counter_values[0]; if (_cx <= 0) { dx = 1; _cx = -_cx; } else { dx = -1; } if (_pge_currentPiegeFacingDir) { dx = -dx; } int16_t grid_pos_x = (pge->pos_x + 8) >> 4; int16_t grid_pos_y = 0; do { int16_t _ax = col_getGridData(pge, 1, -grid_pos_y); if (_ax != 0) { if (!(_ax & 2) || args->a != 1) { pge->room_location = pge_room; pge->pos_x = grid_pos_x * 16; return 1; } } if (grid_pos_x < 0) { pge_room = _res._ctData[CT_LEFT_ROOM + pge_room]; if (pge_room < 0 || pge_room >= 0x40) return 0; grid_pos_x += 16; } else if (grid_pos_x > 15) { pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room]; if (pge_room < 0 || pge_room >= 0x40) return 0; grid_pos_x -= 16; } grid_pos_x += dx; ++grid_pos_y; } while (grid_pos_y <= _cx); return 0; } int Game::pge_op_findAndCopyPiege(ObjectOpcodeArgs *args) { GroupPGE *le = _pge_groupsTable[args->pge->index]; while (le) { if (le->group_id == args->a) { args->a = le->index; args->b = 0; pge_op_copyPiege(args); return 1; } le = le->next_entry; } return 0; } int Game::pge_op_isInRandomRange(ObjectOpcodeArgs *args) { uint16_t n = args->a; if (n != 0) { if ((getRandomNumber() % n) == 0) { return 1; } } return 0; } int Game::pge_o_unk0x62(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback3, &Game::col_detectHitCallback1, 0, -1); } int Game::pge_o_unk0x63(ObjectOpcodeArgs *args) { return col_detectHit(args->pge, args->a, args->b, &Game::col_detectHitCallback2, &Game::col_detectHitCallback1, 0, -1); } int Game::pge_o_unk0x64(ObjectOpcodeArgs *args) { return col_detectGunHit(args->pge, args->a, args->b, &Game::col_detectGunHitCallback3, &Game::col_detectGunHitCallback1, 1, -1); } int Game::pge_op_addToCredits(ObjectOpcodeArgs *args) { assert(args->a >= 0 && args->a < 3); uint8_t pge = args->pge->init_PGE->counter_values[args->a]; int16_t val = args->pge->init_PGE->counter_values[args->a + 1]; _pgeLive[pge].life += val; return 1; } int Game::pge_op_subFromCredits(ObjectOpcodeArgs *args) { assert(args->a >= 0 && args->a < 3); uint8_t pge = args->pge->init_PGE->counter_values[args->a]; int16_t val = args->pge->init_PGE->counter_values[args->a + 1]; _pgeLive[pge].life -= val; return 1; } int Game::pge_o_unk0x67(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 1, -args->a) & 2) { return 0xFFFF; } return 0; } int Game::pge_op_setCollisionState2(ObjectOpcodeArgs *args) { return pge_updateCollisionState(args->pge, args->a, 2); } int Game::pge_op_saveState(ObjectOpcodeArgs *args) { _saveStateCompleted = true; _validSaveState = saveGameState(0); return 0xFFFF; } // useGun related int Game::pge_o_unk0x6A(ObjectOpcodeArgs *args) { LivePGE *_si = args->pge; int8_t pge_room = _si->room_location; if (pge_room < 0 || pge_room >= 0x40) return 0; int8_t _bl; int col_area = 0; int8_t *ct_data; if (_currentRoom == pge_room) { col_area = 1; } else if (_col_currentLeftRoom == pge_room) { col_area = 0; } else if (_col_currentRightRoom == pge_room) { col_area = 2; } else { return 0; } int16_t grid_pos_x = (_si->pos_x + 8) >> 4; int16_t grid_pos_y = (_si->pos_y / 72); if (grid_pos_y >= 0 && grid_pos_y <= 2) { grid_pos_y *= 16; int16_t _cx = args->a; if (_pge_currentPiegeFacingDir) { _cx = -_cx; } if (_cx >= 0) { if (_cx > 0x10) { _cx = 0x10; } ct_data = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x; uint8_t *var4 = _col_activeCollisionSlots + col_area * 0x30 + grid_pos_y + grid_pos_x; ++var4; ++ct_data; int16_t varA = grid_pos_x; do { --varA; if (varA < 0) { --col_area; if (col_area < 0) return 0; pge_room = _res._ctData[CT_LEFT_ROOM + pge_room]; if (pge_room < 0) return 0; varA = 0xF; ct_data = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + varA; var4 -= 0x1F; } --var4; _bl = *var4; if (_bl >= 0) { CollisionSlot *collision_slot = _col_slotsTable[_bl]; do { _si = collision_slot->live_pge; if (args->pge != _si && (_si->flags & 4) && _si->life >= 0) { if (_si->init_PGE->object_type == 1 || _si->init_PGE->object_type == 10) { return 1; } } collision_slot = collision_slot->prev_slot; } while (collision_slot); } --ct_data; if (*ct_data != 0) return 0; --_cx; } while (_cx >= 0); } else { _cx = -_cx; if (_cx > 0x10) { _cx = 0x10; } ct_data = &_res._ctData[0x101] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + grid_pos_x; uint8_t *var4 = _col_activeCollisionSlots + 1 + col_area * 0x30 + grid_pos_y + grid_pos_x; int16_t varA = grid_pos_x; goto loc_0_15446; do { ++varA; if (varA == 0x10) { ++col_area; if (col_area > 2) return 0; pge_room = _res._ctData[CT_RIGHT_ROOM + pge_room]; if (pge_room < 0) return 0; varA = 0; ct_data = &_res._ctData[0x100] + pge_room * 0x70 + grid_pos_y * 2 + 0x10 + varA; var4 += 0x20; } loc_0_15446: _bl = *var4; ++var4; if (_bl >= 0) { CollisionSlot *collision_slot = _col_slotsTable[_bl]; do { _si = collision_slot->live_pge; if (args->pge != _si && (_si->flags & 4) && _si->life >= 0) { if (_si->init_PGE->object_type == 1 || _si->init_PGE->object_type == 10) { return 1; } } collision_slot = collision_slot->prev_slot; } while (collision_slot); } _bl = *ct_data; ++ct_data; if (_bl != 0) return 0; --_cx; } while (_cx >= 0); } } return 0; } int Game::pge_op_isInGroupSlice(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; GroupPGE *le = _pge_groupsTable[pge->index]; if (le) { if (args->a == 0) { do { if (le->group_id == 1 || le->group_id == 2) { return 1; } le = le->next_entry; } while (le); } else { do { if (le->group_id == 3 || le->group_id == 4) { return 1; } le = le->next_entry; } while (le); } } return 0; } int Game::pge_o_unk0x6C(ObjectOpcodeArgs *args) { LivePGE *pge = col_findPiege(&_pgeLive[0], args->pge->init_PGE->counter_values[0]); if (pge) { if (pge->life <= args->pge->life) { pge_updateGroup(args->pge->index, pge->index, args->a); return 1; } } return 0; } int Game::pge_op_isCollidingObject(ObjectOpcodeArgs *args) { uint8_t r = col_findCurrentCollidingObject(args->pge, 3, 0xFF, 0xFF, 0); if (r == args->a) { return 1; } else { return 0; } } // elevator int Game::pge_o_unk0x6E(ObjectOpcodeArgs *args) { GroupPGE *le = _pge_groupsTable[args->pge->index]; while (le) { if (args->a == le->group_id) { pge_updateInventory(&_pgeLive[le->index], args->pge); return 0xFFFF; } le = le->next_entry; } return 0; } int Game::pge_o_unk0x6F(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; GroupPGE *le = _pge_groupsTable[pge->index]; while (le) { if (args->a == le->group_id) { pge_updateGroup(pge->index, le->index, 0xC); return 1; } le = le->next_entry; } return 0; } int Game::pge_o_unk0x70(ObjectOpcodeArgs *args) { uint8_t pge_num = args->pge->current_inventory_PGE; while (pge_num != 0xFF) { pge_updateGroup(args->pge->index, _pgeLive[pge_num].index, args->a); pge_num = _pgeLive[pge_num].next_inventory_PGE; } return 1; } // elevator int Game::pge_o_unk0x71(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; GroupPGE *le = _pge_groupsTable[pge->index]; while (le) { if (le->group_id == args->a) { pge_reorderInventory(args->pge); return 1; } le = le->next_entry; } return 0; } int Game::pge_o_unk0x72(ObjectOpcodeArgs *args) { int8_t *var4 = &_res._ctData[0x100] + args->pge->room_location * 0x70; var4 += (((args->pge->pos_y / 36) & ~1) + args->a) * 16 + (args->pge->pos_x + 8) / 16; CollisionSlot2 *_di = _col_slots2Next; int _cx = 0x100; while (_di && _cx != 0) { if (_di->unk2 != var4) { _di = _di->next_slot; --_cx; } else { memcpy(_di->unk2, _di->data_buf, _di->data_size + 1); break; } } return 0xFFFF; // XXX var4; } int Game::pge_o_unk0x73(ObjectOpcodeArgs *args) { LivePGE *pge = col_findPiege(args->pge, args->a); if (pge != 0) { pge_updateInventory(pge, args->pge); return 0xFFFF; } return 0; } int Game::pge_op_collides4u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 4, -args->a) != 0) { return 0xFFFF; } return 0; } int Game::pge_op_doesNotCollide4u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 4, -args->a) == 0) { return 0xFFFF; } return 0; } int Game::pge_op_isBelowConrad(ObjectOpcodeArgs *args) { LivePGE *_si = args->pge; LivePGE *pge_conrad = &_pgeLive[0]; if (pge_conrad->room_location == _si->room_location) { if ((pge_conrad->pos_y - 8) / 72 < _si->pos_y / 72) { return 0xFFFF; } } else if (!(_si->room_location & 0x80) && _si->room_location < 0x40) { if (pge_conrad->room_location == _res._ctData[CT_UP_ROOM + _si->room_location]) { return 0xFFFF; } } return 0; } int Game::pge_op_isAboveConrad(ObjectOpcodeArgs *args) { LivePGE *_si = args->pge; LivePGE *pge_conrad = &_pgeLive[0]; if (pge_conrad->room_location == _si->room_location) { if ((pge_conrad->pos_y - 8) / 72 > _si->pos_y / 72) { return 0xFFFF; } } else if (!(_si->room_location & 0x80) && _si->room_location < 0x40) { if (pge_conrad->room_location == _res._ctData[CT_DOWN_ROOM + _si->room_location]) { return 0xFFFF; } } return 0; } int Game::pge_op_isNotFacingConrad(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; LivePGE *pge_conrad = &_pgeLive[0]; if (pge->pos_y / 72 == (pge_conrad->pos_y - 8) / 72) { // same grid cell if (pge->room_location == pge_conrad->room_location) { if (args->a == 0) { if (_pge_currentPiegeFacingDir) { if (pge->pos_x < pge_conrad->pos_x) { return 0xFFFF; } } else { if (pge->pos_x > pge_conrad->pos_x) { return 0xFFFF; } } } else { int16_t dx; if (_pge_currentPiegeFacingDir) { dx = pge_conrad->pos_x - pge->pos_x; } else { dx = pge->pos_x - pge_conrad->pos_x; } if (dx > 0 && dx < args->a * 16) { return 0xFFFF; } } } else if (args->a == 0) { if (!(pge->room_location & 0x80) && pge->room_location < 0x40) { if (_pge_currentPiegeFacingDir) { if (pge_conrad->room_location == _res._ctData[CT_RIGHT_ROOM + pge->room_location]) return 0xFFFF; } else { if (pge_conrad->room_location == _res._ctData[CT_LEFT_ROOM + pge->room_location]) return 0xFFFF; } } } } return 0; } int Game::pge_op_isFacingConrad(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; LivePGE *pge_conrad = &_pgeLive[0]; if (pge->pos_y / 72 == (pge_conrad->pos_y - 8) / 72) { if (pge->room_location == pge_conrad->room_location) { if (args->a == 0) { if (_pge_currentPiegeFacingDir) { if (pge->pos_x > pge_conrad->pos_x) { return 0xFFFF; } } else { if (pge->pos_x <= pge_conrad->pos_x) { return 0xFFFF; } } } else { int16_t dx; if (_pge_currentPiegeFacingDir) { dx = pge->pos_x - pge_conrad->pos_x; } else { dx = pge_conrad->pos_x - pge->pos_x; } if (dx > 0 && dx < args->a * 16) { return 0xFFFF; } } } else if (args->a == 0) { if (!(pge->room_location & 0x80) && pge->room_location < 0x40) { if (_pge_currentPiegeFacingDir) { if (pge_conrad->room_location == _res._ctData[CT_LEFT_ROOM + pge->room_location]) return 0xFFFF; } else { if (pge_conrad->room_location == _res._ctData[CT_RIGHT_ROOM + pge->room_location]) return 0xFFFF; } } } } return 0; } int Game::pge_op_collides2u1u(ObjectOpcodeArgs *args) { if (col_getGridData(args->pge, 1, -args->a) == 0) { if (col_getGridData(args->pge, 2, -(args->a + 1)) & 0xFFFF) { return 0xFFFF; } } return 0; } int Game::pge_op_displayText(ObjectOpcodeArgs *args) { _textToDisplay = args->a; return 0xFFFF; } int Game::pge_o_unk0x7C(ObjectOpcodeArgs *args) { LivePGE *pge = col_findPiege(args->pge, 3); if (pge == 0) { pge = col_findPiege(args->pge, 5); if (pge == 0) { pge = col_findPiege(args->pge, 9); if (pge == 0) { pge = col_findPiege(args->pge, 0xFFFF); } } } if (pge != 0) { pge_updateGroup(args->pge->index, pge->index, args->a); } return 0; } int Game::pge_op_playSound(ObjectOpcodeArgs *args) { uint8_t sfxId = args->a & 0xFF; uint8_t softVol = args->a >> 8; playSound(sfxId, softVol); return 0xFFFF; } int Game::pge_o_unk0x7E(ObjectOpcodeArgs *args) { _pge_compareVar1 = 0; pge_ZOrder(args->pge, args->a, &Game::pge_ZOrderByIndex, 0); return _pge_compareVar1; } int Game::pge_o_unk0x7F(ObjectOpcodeArgs *args) { LivePGE *_si = args->pge; uint8_t var4 = _si->collision_slot; uint8_t var2 = _si->index; while (var4 != 0xFF) { CollisionSlot *slot = _col_slotsTable[var4]; while (slot) { if (slot->live_pge != args->pge) { if (slot->live_pge->init_PGE->object_type == 3 && var2 != slot->live_pge->unkF) { return 0; } } if (slot->live_pge == args->pge) { var4 = slot->index; } slot = slot->prev_slot; } } return 0xFFFF; } int Game::pge_op_setPiegePosX(ObjectOpcodeArgs *args) { uint8_t pge_num = args->pge->unkF; if (pge_num != 0xFF) { args->pge->pos_x = _pgeLive[pge_num].pos_x; } return 0xFFFF; } int Game::pge_op_setPiegePosModX(ObjectOpcodeArgs *args) { uint8_t pge_num = args->pge->unkF; if (pge_num != 0xFF) { int16_t dx = _pgeLive[pge_num].pos_x % 256; if (dx >= args->pge->pos_x) { dx -= args->pge->pos_x; } args->pge->pos_x += dx; } return 0xFFFF; } // taxi, level4 int Game::pge_op_changeRoom(ObjectOpcodeArgs *args) { InitPGE *init_pge_1 = args->pge->init_PGE; assert(args->a >= 0 && args->a < 3); int16_t _ax = init_pge_1->counter_values[args->a]; int16_t _bx = init_pge_1->counter_values[args->a + 1]; LivePGE *live_pge_1 = &_pgeLive[_bx]; LivePGE *live_pge_2 = &_pgeLive[_ax]; int8_t pge_room = live_pge_1->room_location; if (pge_room >= 0 && pge_room < 0x40) { int8_t _al = live_pge_2->room_location; live_pge_2->pos_x = live_pge_1->pos_x; live_pge_2->pos_y = live_pge_1->pos_y; live_pge_2->room_location = live_pge_1->room_location; pge_addToCurrentRoomList(live_pge_2, _al); InitPGE *init_pge_2 = live_pge_2->init_PGE; init_pge_1 = live_pge_1->init_PGE; if (init_pge_2->obj_node_number == init_pge_1->obj_node_number) { live_pge_2->flags &= 0xFE; if (live_pge_1->flags & 1) { live_pge_2->flags |= 1; } live_pge_2->obj_type = live_pge_1->obj_type; live_pge_2->anim_seq = 0; assert(init_pge_2->obj_node_number < _res._numObjectNodes); ObjectNode *on = _res._objectNodesMap[init_pge_2->obj_node_number]; Object *obj = on->objects; int i = 0; while (obj->type != live_pge_2->obj_type) { ++i; ++obj; } live_pge_2->first_obj_number = i; } if (init_pge_2->object_type == 1) { if (_currentRoom != live_pge_2->room_location) { _currentRoom = live_pge_2->room_location; loadLevelMap(); _vid.fullRefresh(); } } pge_setupDefaultAnim(live_pge_2); } return 0xFFFF; } // called for example before using gun, to check its presence int Game::pge_op_hasInventoryItem(ObjectOpcodeArgs *args) { LivePGE *pge = &_pgeLive[0]; uint8_t _dl = pge->current_inventory_PGE; while (_dl != 0xFF) { pge = &_pgeLive[_dl]; if (pge->init_PGE->object_id == args->a) { return 0xFFFF; } _dl = pge->next_inventory_PGE; } return 0; } int Game::pge_op_changeLevel(ObjectOpcodeArgs *args) { _currentLevel = args->a - 1; return _currentLevel; } int Game::pge_op_shakeScreen(ObjectOpcodeArgs *args) { _vid._shakeOffset = getRandomNumber() & 7; return 0xFFFF; } int Game::pge_o_unk0x86(ObjectOpcodeArgs *args) { return col_detectGunHit(args->pge, args->a, args->b, &Game::col_detectGunHitCallback2, &Game::col_detectGunHitCallback1, 1, 0); } int Game::pge_op_playSoundGroup(ObjectOpcodeArgs *args) { assert(args->a < 4); uint16_t c = args->pge->init_PGE->counter_values[args->a]; uint8_t sfxId = c & 0xFF; uint8_t softVol = c >> 8; playSound(sfxId, softVol); return 0xFFFF; } int Game::pge_op_adjustPos(ObjectOpcodeArgs *args) { LivePGE *pge = args->pge; pge->pos_x &= 0xFFF0; if (pge->pos_y != 70 && pge->pos_y != 142 && pge->pos_y != 214) { pge->pos_y = ((pge->pos_y / 72) + 1) * 72 - 2; } return 0xFFFF; } int Game::pge_op_setTempVar1(ObjectOpcodeArgs *args) { _pge_opTempVar1 = args->a; return 0xFFFF; } int Game::pge_op_isTempVar1Set(ObjectOpcodeArgs *args) { if (_pge_opTempVar1 != args->a) { return 0; } else { return 0xFFFF; } } int Game::pge_setCurrentInventoryObject(LivePGE *pge) { LivePGE *_bx = pge_getInventoryItemBefore(&_pgeLive[0], pge); if (_bx == &_pgeLive[0]) { if (_bx->current_inventory_PGE != pge->index) { return 0; } } else { if (_bx->next_inventory_PGE != pge->index) { return 0; } } pge_removeFromInventory(_bx, pge, &_pgeLive[0]); pge_addToInventory(&_pgeLive[0], pge, &_pgeLive[0]); return 0xFFFF; } void Game::pge_updateInventory(LivePGE *pge1, LivePGE *pge2) { if (pge2->unkF != 0xFF) { pge_reorderInventory(pge2); } LivePGE *_ax = pge_getInventoryItemBefore(pge1, 0); pge_addToInventory(_ax, pge2, pge1); } void Game::pge_reorderInventory(LivePGE *pge) { if (pge->unkF != 0xFF) { LivePGE *_bx = &_pgeLive[pge->unkF]; LivePGE *_di = pge_getInventoryItemBefore(_bx, pge); if (_di == _bx) { if (_di->current_inventory_PGE == pge->index) { pge_removeFromInventory(_di, pge, _bx); } } else { if (_di->next_inventory_PGE == pge->index) { pge_removeFromInventory(_di, pge, _bx); } } } } LivePGE *Game::pge_getInventoryItemBefore(LivePGE *pge, LivePGE *last_pge) { LivePGE *_di = pge; uint8_t n = _di->current_inventory_PGE; while (n != 0xFF) { LivePGE *_si = &_pgeLive[n]; if (_si == last_pge) { break; } else { _di = _si; n = _di->next_inventory_PGE; } } return _di; } void Game::pge_addToInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3) { pge2->unkF = pge3->index; if (pge1 == pge3) { pge2->next_inventory_PGE = pge1->current_inventory_PGE; pge1->current_inventory_PGE = pge2->index; } else { pge2->next_inventory_PGE = pge1->next_inventory_PGE; pge1->next_inventory_PGE = pge2->index; } } int Game::pge_updateCollisionState(LivePGE *pge, int16_t pge_dy, uint8_t var8) { uint8_t pge_unk1C = pge->init_PGE->unk1C; if (!(pge->room_location & 0x80) && pge->room_location < 0x40) { int8_t *grid_data = &_res._ctData[0x100] + 0x70 * pge->room_location; int16_t pge_pos_y = ((pge->pos_y / 36) & ~1) + pge_dy; int16_t pge_pos_x = (pge->pos_x + 8) >> 4; grid_data += pge_pos_x + pge_pos_y * 16; CollisionSlot2 *slot1 = _col_slots2Next; int16_t i = 255; pge_pos_x = i; if (_pge_currentPiegeFacingDir) { i = pge_unk1C - 1; grid_data -= i; } while (slot1) { if (slot1->unk2 == grid_data) { slot1->data_size = pge_unk1C - 1; assert(pge_unk1C < 0x70); memset(grid_data, var8, pge_unk1C); grid_data += pge_unk1C; return 1; } else { ++i; slot1 = slot1->next_slot; if (--i == 0) { break; } } } if (_col_slots2Cur < &_col_slots2[255]) { slot1 = _col_slots2Cur; slot1->unk2 = grid_data; slot1->data_size = pge_unk1C - 1; uint8_t *dst = &slot1->data_buf[0]; int8_t *src = grid_data; int n = pge_unk1C; assert(n < 0x10); while (n--) { *dst++ = *src; *src++ = var8; } ++_col_slots2Cur; slot1->next_slot = _col_slots2Next; _col_slots2Next = slot1; } } return 1; } int Game::pge_ZOrder(LivePGE *pge, int16_t num, pge_ZOrderCallback compare, uint16_t unk) { uint8_t slot = pge->collision_slot; while (slot != 0xFF) { CollisionSlot *cs = _col_slotsTable[slot]; if (cs == 0) { return 0; } uint8_t slot_bak = slot; slot = 0xFF; while (cs != 0) { if ((this->*compare)(cs->live_pge, pge, num, unk) != 0) { return 1; } if (pge == cs->live_pge) { slot = cs->index; } cs = cs->prev_slot; if (slot == slot_bak) { return 0; } } } return 0; } void Game::pge_updateGroup(uint8_t idx, uint8_t unk1, int16_t unk2) { debug(DBG_GAME, "Game::pge_updateGroup() idx=0x%X unk1=0x%X unk2=0x%X", idx, unk1, unk2); LivePGE *pge = &_pgeLive[unk1]; if (!(pge->flags & 4)) { if (!(pge->init_PGE->flags & 1)) { return; } pge->flags |= 4; _pge_liveTable2[unk1] = pge; } if (unk2 <= 4) { uint8_t pge_room = pge->room_location; pge = &_pgeLive[idx]; if (pge_room != pge->room_location) { return; } if (unk1 == 0 && _blinkingConradCounter != 0) { return; } // XXX } GroupPGE *le = _pge_nextFreeGroup; if (le) { // append to the list _pge_nextFreeGroup = le->next_entry; GroupPGE *_ax = _pge_groupsTable[unk1]; _pge_groupsTable[unk1] = le; le->next_entry = _ax; le->index = idx; le->group_id = unk2; } } void Game::pge_removeFromInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3) { pge2->unkF = 0xFF; if (pge3 == pge1) { pge3->current_inventory_PGE = pge2->next_inventory_PGE; pge2->next_inventory_PGE = 0xFF; } else { pge1->next_inventory_PGE = pge2->next_inventory_PGE; pge2->next_inventory_PGE = 0xFF; } } int Game::pge_ZOrderByAnimY(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1 != pge2) { if (_res.getAniData(pge1->obj_type)[3] == comp) { return 1; } } return 0; } int Game::pge_ZOrderByAnimYIfType(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1->init_PGE->object_type == comp2) { if (_res.getAniData(pge1->obj_type)[3] == comp) { return 1; } } return 0; } int Game::pge_ZOrderIfIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1->index != comp2) { pge_updateGroup(pge2->index, pge1->index, comp); return 1; } return 0; } int Game::pge_ZOrderByIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1 != pge2) { pge_updateGroup(pge2->index, pge1->index, comp); _pge_compareVar1 = 0xFFFF; } return 0; } int Game::pge_ZOrderByObj(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (comp == 10) { if (pge1->init_PGE->object_type == comp && pge1->life >= 0) { return 1; } } else { if (pge1->init_PGE->object_type == comp) { return 1; } } return 0; } int Game::pge_ZOrderIfDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1 != pge2) { if ((pge1->flags & 1) != (pge2->flags & 1)) { _pge_compareVar1 = 1; pge_updateGroup(pge2->index, pge1->index, comp); if (pge2->index == 0) { return 0xFFFF; } } } return 0; } int Game::pge_ZOrderIfSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1 != pge2) { if ((pge1->flags & 1) == (pge2->flags & 1)) { _pge_compareVar2 = 1; pge_updateGroup(pge2->index, pge1->index, comp); if (pge2->index == 0) { return 0xFFFF; } } } return 0; } int Game::pge_ZOrderIfTypeAndSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1->init_PGE->object_type == comp) { if ((pge1->flags & 1) == (pge2->flags & 1)) { return 1; } } return 0; } int Game::pge_ZOrderIfTypeAndDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { if (pge1->init_PGE->object_type == comp) { if ((pge1->flags & 1) != (pge2->flags & 1)) { return 1; } } return 0; } int Game::pge_ZOrderByNumber(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2) { return pge1 - pge2; }