/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net) */ #ifndef GAME_H__ #define GAME_H__ #include "intern.h" #include "cutscene.h" #include "menu.h" #include "mixer.h" #include "resource.h" #include "seq_player.h" #include "video.h" struct File; struct FileSystem; struct SystemStub; struct Game { typedef int (Game::*pge_OpcodeProc)(ObjectOpcodeArgs *args); typedef int (Game::*pge_ZOrderCallback)(LivePGE *, LivePGE *, uint8_t, uint8_t); typedef int (Game::*col_Callback1)(LivePGE *, LivePGE *, int16_t, int16_t); typedef int (Game::*col_Callback2)(LivePGE *, int16_t, int16_t, int16_t); enum { CT_UP_ROOM = 0x00, CT_DOWN_ROOM = 0x40, CT_RIGHT_ROOM = 0x80, CT_LEFT_ROOM = 0xC0 }; static const Demo _demoInputs[3]; static const Level _gameLevels[]; static const uint16_t _scoreTable[]; static const uint8_t _monsterListLevel1[]; static const uint8_t _monsterListLevel2[]; static const uint8_t _monsterListLevel3[]; static const uint8_t _monsterListLevel4_1[]; static const uint8_t _monsterListLevel4_2[]; static const uint8_t _monsterListLevel5_1[]; static const uint8_t _monsterListLevel5_2[]; static const uint8_t *_monsterListLevels[]; static const uint8_t _monsterPals[4][32]; static const char *_monsterNames[2][4]; static const pge_OpcodeProc _pge_opcodeTable[]; static const uint8_t _pge_modKeysTable[]; static const uint8_t _protectionCodeData[]; static const uint8_t _protectionPal[]; Cutscene _cut; Menu _menu; Mixer _mix; Resource _res; SeqPlayer _seq; Video _vid; SystemStub *_stub; FileSystem *_fs; const char *_savePath; const uint8_t *_stringsTable; const char **_textsTable; uint8_t _currentLevel; uint8_t _skillLevel; int _demoBin; uint32_t _score; uint8_t _currentRoom; uint8_t _currentIcon; bool _loadMap; uint8_t _printLevelCodeCounter; uint32_t _randSeed; uint16_t _currentInventoryIconNum; uint16_t _curMonsterFrame; uint16_t _curMonsterNum; uint8_t _blinkingConradCounter; uint16_t _textToDisplay; bool _eraseBackground; AnimBufferState _animBuffer0State[41]; AnimBufferState _animBuffer1State[6]; // Conrad AnimBufferState _animBuffer2State[42]; AnimBufferState _animBuffer3State[12]; AnimBuffers _animBuffers; uint16_t _deathCutsceneCounter; bool _saveStateCompleted; bool _endLoop; uint32_t _frameTimestamp; Game(SystemStub *, FileSystem *, const char *savePath, int level, ResourceType ver, Language lang); void run(); void displayTitleScreenAmiga(); void resetGameState(); void mainLoop(); void updateTiming(); void playCutscene(int id = -1); bool playCutsceneSeq(const char *name); bool hasLevelMap(int level, int room) const; void loadLevelMap(); void loadLevelData(); void drawIcon(uint8_t iconNum, int16_t x, int16_t y, uint8_t colMask); void drawCurrentInventoryItem(); void printLevelCode(); void showFinalScore(); bool handleConfigPanel(); bool handleContinueAbort(); bool handleProtectionScreen(); void printSaveStateCompleted(); void drawLevelTexts(); void drawStoryTexts(); void drawString(const uint8_t *p, int x, int y, uint8_t color, bool hcenter = false); void prepareAnims(); void prepareAnimsHelper(LivePGE *pge, int16_t dx, int16_t dy); void drawAnims(); void drawAnimBuffer(uint8_t stateNum, AnimBufferState *state); void drawPiege(AnimBufferState *state); void drawObject(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags); void drawObjectFrame(const uint8_t *bankDataPtr, const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags); void decodeCharacterFrame(const uint8_t *dataPtr, uint8_t *dstPtr); void drawCharacter(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t a, uint8_t b, uint8_t flags); int loadMonsterSprites(LivePGE *pge); void playSound(uint8_t sfxId, uint8_t softVol); uint16_t getRandomNumber(); void changeLevel(); void handleInventory(); // pieges bool _pge_playAnimSound; GroupPGE _pge_groups[256]; GroupPGE *_pge_groupsTable[256]; GroupPGE *_pge_nextFreeGroup; LivePGE *_pge_liveTable2[256]; // active pieges list (index = pge number) LivePGE *_pge_liveTable1[256]; // pieges list by room (index = room) LivePGE _pgeLive[256]; uint8_t _pge_currentPiegeRoom; bool _pge_currentPiegeFacingDir; // (false == left) bool _pge_processOBJ; uint8_t _pge_inpKeysMask; uint16_t _pge_opTempVar1; uint16_t _pge_opTempVar2; uint16_t _pge_compareVar1; uint16_t _pge_compareVar2; void pge_resetGroups(); void pge_removeFromGroup(uint8_t idx); int pge_isInGroup(LivePGE *pge_dst, uint16_t group_id, uint16_t counter); void pge_loadForCurrentLevel(uint16_t idx); void pge_process(LivePGE *pge); void pge_setupNextAnimFrame(LivePGE *pge, GroupPGE *le); void pge_playAnimSound(LivePGE *pge, uint16_t arg2); void pge_setupAnim(LivePGE *pge); int pge_execute(LivePGE *live_pge, InitPGE *init_pge, const Object *obj); void pge_prepare(); void pge_setupDefaultAnim(LivePGE *pge); uint16_t pge_processOBJ(LivePGE *pge); void pge_setupOtherPieges(LivePGE *pge, InitPGE *init_pge); void pge_addToCurrentRoomList(LivePGE *pge, uint8_t room); void pge_getInput(); int pge_op_isInpUp(ObjectOpcodeArgs *args); int pge_op_isInpBackward(ObjectOpcodeArgs *args); int pge_op_isInpDown(ObjectOpcodeArgs *args); int pge_op_isInpForward(ObjectOpcodeArgs *args); int pge_op_isInpUpMod(ObjectOpcodeArgs *args); int pge_op_isInpBackwardMod(ObjectOpcodeArgs *args); int pge_op_isInpDownMod(ObjectOpcodeArgs *args); int pge_op_isInpForwardMod(ObjectOpcodeArgs *args); int pge_op_isInpIdle(ObjectOpcodeArgs *args); int pge_op_isInpNoMod(ObjectOpcodeArgs *args); int pge_op_getCollision0u(ObjectOpcodeArgs *args); int pge_op_getCollision00(ObjectOpcodeArgs *args); int pge_op_getCollision0d(ObjectOpcodeArgs *args); int pge_op_getCollision1u(ObjectOpcodeArgs *args); int pge_op_getCollision10(ObjectOpcodeArgs *args); int pge_op_getCollision1d(ObjectOpcodeArgs *args); int pge_op_getCollision2u(ObjectOpcodeArgs *args); int pge_op_getCollision20(ObjectOpcodeArgs *args); int pge_op_getCollision2d(ObjectOpcodeArgs *args); int pge_op_doesNotCollide0u(ObjectOpcodeArgs *args); int pge_op_doesNotCollide00(ObjectOpcodeArgs *args); int pge_op_doesNotCollide0d(ObjectOpcodeArgs *args); int pge_op_doesNotCollide1u(ObjectOpcodeArgs *args); int pge_op_doesNotCollide10(ObjectOpcodeArgs *args); int pge_op_doesNotCollide1d(ObjectOpcodeArgs *args); int pge_op_doesNotCollide2u(ObjectOpcodeArgs *args); int pge_op_doesNotCollide20(ObjectOpcodeArgs *args); int pge_op_doesNotCollide2d(ObjectOpcodeArgs *args); int pge_op_collides0o0d(ObjectOpcodeArgs *args); int pge_op_collides2o2d(ObjectOpcodeArgs *args); int pge_op_collides0o0u(ObjectOpcodeArgs *args); int pge_op_collides2o2u(ObjectOpcodeArgs *args); int pge_op_collides2u2o(ObjectOpcodeArgs *args); int pge_op_isInGroup(ObjectOpcodeArgs *args); int pge_op_updateGroup0(ObjectOpcodeArgs *args); int pge_op_updateGroup1(ObjectOpcodeArgs *args); int pge_op_updateGroup2(ObjectOpcodeArgs *args); int pge_op_updateGroup3(ObjectOpcodeArgs *args); int pge_op_isPiegeDead(ObjectOpcodeArgs *args); int pge_op_collides1u2o(ObjectOpcodeArgs *args); int pge_op_collides1u1o(ObjectOpcodeArgs *args); int pge_op_collides1o1u(ObjectOpcodeArgs *args); int pge_o_unk0x2B(ObjectOpcodeArgs *args); int pge_o_unk0x2C(ObjectOpcodeArgs *args); int pge_o_unk0x2D(ObjectOpcodeArgs *args); int pge_op_nop(ObjectOpcodeArgs *args); int pge_op_pickupObject(ObjectOpcodeArgs *args); int pge_op_addItemToInventory(ObjectOpcodeArgs *args); int pge_op_copyPiege(ObjectOpcodeArgs *args); int pge_op_canUseCurrentInventoryItem(ObjectOpcodeArgs *args); int pge_op_removeItemFromInventory(ObjectOpcodeArgs *args); int pge_o_unk0x34(ObjectOpcodeArgs *args); int pge_op_isInpMod(ObjectOpcodeArgs *args); int pge_op_setCollisionState1(ObjectOpcodeArgs *args); int pge_op_setCollisionState0(ObjectOpcodeArgs *args); int pge_op_isInGroup1(ObjectOpcodeArgs *args); int pge_op_isInGroup2(ObjectOpcodeArgs *args); int pge_op_isInGroup3(ObjectOpcodeArgs *args); int pge_op_isInGroup4(ObjectOpcodeArgs *args); int pge_o_unk0x3C(ObjectOpcodeArgs *args); int pge_o_unk0x3D(ObjectOpcodeArgs *args); int pge_op_setPiegeCounter(ObjectOpcodeArgs *args); int pge_op_decPiegeCounter(ObjectOpcodeArgs *args); int pge_o_unk0x40(ObjectOpcodeArgs *args); int pge_op_wakeUpPiege(ObjectOpcodeArgs *args); int pge_op_removePiege(ObjectOpcodeArgs *args); int pge_op_removePiegeIfNotNear(ObjectOpcodeArgs *args); int pge_op_loadPiegeCounter(ObjectOpcodeArgs *args); int pge_o_unk0x45(ObjectOpcodeArgs *args); int pge_o_unk0x46(ObjectOpcodeArgs *args); int pge_o_unk0x47(ObjectOpcodeArgs *args); int pge_o_unk0x48(ObjectOpcodeArgs *args); int pge_o_unk0x49(ObjectOpcodeArgs *args); int pge_o_unk0x4A(ObjectOpcodeArgs *args); int pge_op_killPiege(ObjectOpcodeArgs *args); int pge_op_isInCurrentRoom(ObjectOpcodeArgs *args); int pge_op_isNotInCurrentRoom(ObjectOpcodeArgs *args); int pge_op_scrollPosY(ObjectOpcodeArgs *args); int pge_op_playDefaultDeathCutscene(ObjectOpcodeArgs *args); int pge_o_unk0x50(ObjectOpcodeArgs *args); int pge_o_unk0x52(ObjectOpcodeArgs *args); int pge_o_unk0x53(ObjectOpcodeArgs *args); int pge_op_isPiegeNear(ObjectOpcodeArgs *args); int pge_op_setLife(ObjectOpcodeArgs *args); int pge_op_incLife(ObjectOpcodeArgs *args); int pge_op_setPiegeDefaultAnim(ObjectOpcodeArgs *args); int pge_op_setLifeCounter(ObjectOpcodeArgs *args); int pge_op_decLifeCounter(ObjectOpcodeArgs *args); int pge_op_playCutscene(ObjectOpcodeArgs *args); int pge_op_isTempVar2Set(ObjectOpcodeArgs *args); int pge_op_playDeathCutscene(ObjectOpcodeArgs *args); int pge_o_unk0x5D(ObjectOpcodeArgs *args); int pge_o_unk0x5E(ObjectOpcodeArgs *args); int pge_o_unk0x5F(ObjectOpcodeArgs *args); int pge_op_findAndCopyPiege(ObjectOpcodeArgs *args); int pge_op_isInRandomRange(ObjectOpcodeArgs *args); int pge_o_unk0x62(ObjectOpcodeArgs *args); int pge_o_unk0x63(ObjectOpcodeArgs *args); int pge_o_unk0x64(ObjectOpcodeArgs *args); int pge_op_addToCredits(ObjectOpcodeArgs *args); int pge_op_subFromCredits(ObjectOpcodeArgs *args); int pge_o_unk0x67(ObjectOpcodeArgs *args); int pge_op_setCollisionState2(ObjectOpcodeArgs *args); int pge_op_saveState(ObjectOpcodeArgs *args); int pge_o_unk0x6A(ObjectOpcodeArgs *args); int pge_op_isInGroupSlice(ObjectOpcodeArgs *args); int pge_o_unk0x6C(ObjectOpcodeArgs *args); int pge_op_isCollidingObject(ObjectOpcodeArgs *args); int pge_o_unk0x6E(ObjectOpcodeArgs *args); int pge_o_unk0x6F(ObjectOpcodeArgs *args); int pge_o_unk0x70(ObjectOpcodeArgs *args); int pge_o_unk0x71(ObjectOpcodeArgs *args); int pge_o_unk0x72(ObjectOpcodeArgs *args); int pge_o_unk0x73(ObjectOpcodeArgs *args); int pge_op_collides4u(ObjectOpcodeArgs *args); int pge_op_doesNotCollide4u(ObjectOpcodeArgs *args); int pge_op_isBelowConrad(ObjectOpcodeArgs *args); int pge_op_isAboveConrad(ObjectOpcodeArgs *args); int pge_op_isNotFacingConrad(ObjectOpcodeArgs *args); int pge_op_isFacingConrad(ObjectOpcodeArgs *args); int pge_op_collides2u1u(ObjectOpcodeArgs *args); int pge_op_displayText(ObjectOpcodeArgs *args); int pge_o_unk0x7C(ObjectOpcodeArgs *args); int pge_op_playSound(ObjectOpcodeArgs *args); int pge_o_unk0x7E(ObjectOpcodeArgs *args); int pge_o_unk0x7F(ObjectOpcodeArgs *args); int pge_op_setPiegePosX(ObjectOpcodeArgs *args); int pge_op_setPiegePosModX(ObjectOpcodeArgs *args); int pge_op_changeRoom(ObjectOpcodeArgs *args); int pge_op_hasInventoryItem(ObjectOpcodeArgs *args); int pge_op_changeLevel(ObjectOpcodeArgs *args); int pge_op_shakeScreen(ObjectOpcodeArgs *args); int pge_o_unk0x86(ObjectOpcodeArgs *args); int pge_op_playSoundGroup(ObjectOpcodeArgs *args); int pge_op_adjustPos(ObjectOpcodeArgs *args); int pge_op_setTempVar1(ObjectOpcodeArgs *args); int pge_op_isTempVar1Set(ObjectOpcodeArgs *args); int pge_setCurrentInventoryObject(LivePGE *pge); void pge_updateInventory(LivePGE *pge1, LivePGE *pge2); void pge_reorderInventory(LivePGE *pge); LivePGE *pge_getInventoryItemBefore(LivePGE *pge, LivePGE *last_pge); void pge_addToInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3); int pge_updateCollisionState(LivePGE *pge, int16_t pge_dy, uint8_t var8); int pge_ZOrder(LivePGE *pge, int16_t num, pge_ZOrderCallback compare, uint16_t unk); void pge_updateGroup(uint8_t idx, uint8_t unk1, int16_t unk2); void pge_removeFromInventory(LivePGE *pge1, LivePGE *pge2, LivePGE *pge3); int pge_ZOrderByAnimY(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderByAnimYIfType(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderIfIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderByIndex(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderByObj(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderIfDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderIfSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderIfTypeAndSameDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderIfTypeAndDifferentDirection(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); int pge_ZOrderByNumber(LivePGE *pge1, LivePGE *pge2, uint8_t comp, uint8_t comp2); // collision CollisionSlot _col_slots[256]; uint8_t _col_curPos; CollisionSlot *_col_slotsTable[256]; CollisionSlot *_col_curSlot; CollisionSlot2 _col_slots2[256]; CollisionSlot2 *_col_slots2Cur; CollisionSlot2 *_col_slots2Next; uint8_t _col_activeCollisionSlots[0x30 * 3]; // left, current, right uint8_t _col_currentLeftRoom; uint8_t _col_currentRightRoom; int16_t _col_currentPiegeGridPosX; int16_t _col_currentPiegeGridPosY; void col_prepareRoomState(); void col_clearState(); LivePGE *col_findPiege(LivePGE *pge, uint16_t arg2); int16_t col_findSlot(int16_t pos); void col_preparePiegeState(LivePGE *dst_pge); uint16_t col_getGridPos(LivePGE *pge, int16_t dx); int16_t col_getGridData(LivePGE *pge, int16_t dy, int16_t dx); uint8_t col_findCurrentCollidingObject(LivePGE *pge, uint8_t n1, uint8_t n2, uint8_t n3, LivePGE **pge_out); int16_t col_detectHit(LivePGE *pge, int16_t arg2, int16_t arg4, col_Callback1 callback1, col_Callback2 callback2, int16_t argA, int16_t argC); int col_detectHitCallback2(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2); int col_detectHitCallback3(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2); int col_detectHitCallback4(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2); int col_detectHitCallback5(LivePGE *pge1, LivePGE *pge2, int16_t unk1, int16_t unk2); int col_detectHitCallback1(LivePGE *pge, int16_t dy, int16_t unk1, int16_t unk2); int col_detectHitCallback6(LivePGE *pge, int16_t dy, int16_t unk1, int16_t unk2); int col_detectHitCallbackHelper(LivePGE *pge, int16_t unk1); int col_detectGunHitCallback1(LivePGE *pge, int16_t arg2, int16_t arg4, int16_t arg6); int col_detectGunHitCallback2(LivePGE *pge1, LivePGE *pge2, int16_t arg4, int16_t); int col_detectGunHitCallback3(LivePGE *pge1, LivePGE *pge2, int16_t arg4, int16_t); int col_detectGunHit(LivePGE *pge, int16_t arg2, int16_t arg4, col_Callback1 callback1, col_Callback2 callback2, int16_t argA, int16_t argC); // input uint8_t _inp_lastKeysHit; uint8_t _inp_lastKeysHitLeftRight; int _inp_demPos; void inp_handleSpecialKeys(); void inp_update(); // save/load state uint8_t _stateSlot; bool _validSaveState; void makeGameStateName(uint8_t slot, char *buf); bool saveGameState(uint8_t slot); bool loadGameState(uint8_t slot); void saveState(File *f); void loadState(File *f); }; #endif // GAME_H__