/* REminiscence - Flashback interpreter * Copyright (C) 2005-2015 Gregory Montoir * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "file.h" #include "fs.h" #include "game.h" #include "systemstub.h" static const char *USAGE = "REminiscence - Flashback Interpreter\n" "Usage: %s [OPTIONS]...\n" " --datapath=PATH Path to data files (default 'DATA')\n" " --savepath=PATH Path to save files (default '.')\n" " --levelnum=NUM Starting level (default '0')"; static int detectVersion(FileSystem *fs) { static const struct { const char *filename; int type; const char *name; } table[] = { { "LEVEL1.MAP", kResourceTypePC, "PC" }, { "LEVEL1.LEV", kResourceTypeAmiga, "Amiga" }, { "DEMO.LEV", kResourceTypeAmiga, "Amiga" }, { 0, -1 } }; for (int i = 0; table[i].filename; ++i) { File f; if (f.open(table[i].filename, "rb", fs)) { debug(DBG_INFO, "Detected %s version", table[i].name); return table[i].type; } } return -1; } static Language detectLanguage(FileSystem *fs) { static const struct { const char *filename; Language language; } table[] = { // PC { "ENGCINE.TXT", LANG_EN }, { "FR_CINE.TXT", LANG_FR }, { "GERCINE.TXT", LANG_DE }, { "SPACINE.TXT", LANG_SP }, { "ITACINE.TXT", LANG_IT }, // Amiga { "FRCINE.TXT", LANG_FR }, { 0, LANG_EN } }; for (int i = 0; table[i].filename; ++i) { File f; if (f.open(table[i].filename, "rb", fs)) { return table[i].language; } } return LANG_EN; } const char *g_caption = "REminiscence"; #undef main int main(int argc, char *argv[]) { const char *dataPath = "DATA"; const char *savePath = "."; int levelNum = 0; if (argc == 2) { // data path as the only command line argument struct stat st; if (stat(argv[1], &st) == 0 && S_ISDIR(st.st_mode)) { dataPath = strdup(argv[1]); } } while (1) { static struct option options[] = { { "datapath", required_argument, 0, 1 }, { "savepath", required_argument, 0, 2 }, { "levelnum", required_argument, 0, 3 }, { 0, 0, 0, 0 } }; int index; const int c = getopt_long(argc, argv, "", options, &index); if (c == -1) { break; } switch (c) { case 1: dataPath = strdup(optarg); break; case 2: savePath = strdup(optarg); break; case 3: levelNum = atoi(optarg); break; default: printf(USAGE, argv[0]); return 0; } } g_debugMask = DBG_INFO; // DBG_CUT | DBG_VIDEO | DBG_RES | DBG_MENU | DBG_PGE | DBG_GAME | DBG_UNPACK | DBG_COL | DBG_MOD | DBG_SFX | DBG_FILE; FileSystem fs(dataPath); const int version = detectVersion(&fs); if (version == -1) { error("Unable to find data files, check that all required files are present"); return -1; } Language language = detectLanguage(&fs); SystemStub *stub = SystemStub_SDL_create(); Game *g = new Game(stub, &fs, savePath, levelNum, (ResourceType)version, language); g->run(); delete g; delete stub; return 0; }