/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2015 Gregory Montoir (cyx@users.sourceforge.net) */ #include #include "scaler.h" #include "systemstub.h" #include "util.h" static const int kAudioHz = 22050; static const int kJoystickIndex = 0; static const int kJoystickCommitValue = 3200; struct SystemStub_SDL : SystemStub { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Window *_window; SDL_Renderer *_renderer; SDL_Texture *_texture; int _texW, _texH; SDL_GameController *_controller; #else SDL_Surface *_surface; #endif SDL_PixelFormat *_fmt; const char *_caption; uint16_t *_screenBuffer; uint16_t *_fadeScreenBuffer; bool _fullscreen; int _scaler; uint8_t _overscanColor; uint16_t _pal[256]; int _screenW, _screenH; SDL_Joystick *_joystick; SDL_Rect _blitRects[200]; int _numBlitRects; bool _fadeOnUpdateScreen; void (*_audioCbProc)(void *, int16_t *, int); void *_audioCbData; int _screenshot; virtual ~SystemStub_SDL() {} virtual void init(const char *title, int w, int h, int scaler, bool fullscreen); virtual void destroy(); virtual void setScreenSize(int w, int h); virtual void setPalette(const uint8_t *pal, int n); virtual void setPaletteEntry(int i, const Color *c); virtual void getPaletteEntry(int i, Color *c); virtual void setOverscanColor(int i); virtual void copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch); virtual void fadeScreen(); virtual void updateScreen(int shakeOffset); virtual void processEvents(); virtual void sleep(int duration); virtual uint32_t getTimeStamp(); virtual void startAudio(AudioCallback callback, void *param); virtual void stopAudio(); virtual uint32_t getOutputSampleRate(); virtual void lockAudio(); virtual void unlockAudio(); void processEvent(const SDL_Event &ev, bool &paused); void prepareGraphics(); void cleanupGraphics(); void changeGraphics(bool fullscreen, uint8_t scaler); void flipGraphics(); void forceGraphicsRedraw(); void drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch); }; SystemStub *SystemStub_SDL_create() { return new SystemStub_SDL(); } void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool fullscreen) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); SDL_ShowCursor(SDL_DISABLE); _caption = title; memset(&_pi, 0, sizeof(_pi)); _screenBuffer = 0; _fadeScreenBuffer = 0; _fadeOnUpdateScreen = false; _fullscreen = fullscreen; _scaler = scaler; memset(_pal, 0, sizeof(_pal)); _screenW = _screenH = 0; setScreenSize(w, h); _joystick = 0; #if SDL_VERSION_ATLEAST(2, 0, 0) _controller = 0; if (SDL_NumJoysticks() > 0) { SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); if (SDL_IsGameController(kJoystickIndex)) { _controller = SDL_GameControllerOpen(kJoystickIndex); } if (!_controller) { _joystick = SDL_JoystickOpen(kJoystickIndex); } } #else if (SDL_NumJoysticks() > 0) { _joystick = SDL_JoystickOpen(kJoystickIndex); } #endif _screenshot = 1; } void SystemStub_SDL::destroy() { cleanupGraphics(); #if SDL_VERSION_ATLEAST(2, 0, 0) if (_controller) { SDL_GameControllerClose(_controller); _controller = 0; } #endif if (_joystick) { SDL_JoystickClose(_joystick); _joystick = 0; } SDL_Quit(); } void SystemStub_SDL::setScreenSize(int w, int h) { if (_screenW == w && _screenH == h) { return; } cleanupGraphics(); // allocate some extra bytes for the scaling routines const int screenBufferSize = (w + 2) * (h + 2) * sizeof(uint16_t); _screenBuffer = (uint16_t *)calloc(1, screenBufferSize); if (!_screenBuffer) { error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h); } _screenW = w; _screenH = h; prepareGraphics(); } void SystemStub_SDL::setPalette(const uint8_t *pal, int n) { assert(n <= 256); for (int i = 0; i < n; ++i) { uint8_t r = pal[i * 3 + 0]; uint8_t g = pal[i * 3 + 1]; uint8_t b = pal[i * 3 + 2]; _pal[i] = SDL_MapRGB(_fmt, r, g, b); } } void SystemStub_SDL::setPaletteEntry(int i, const Color *c) { _pal[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b); } void SystemStub_SDL::getPaletteEntry(int i, Color *c) { SDL_GetRGB(_pal[i], _fmt, &c->r, &c->g, &c->b); } void SystemStub_SDL::setOverscanColor(int i) { _overscanColor = i; } void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) { if (_numBlitRects >= (int)ARRAYSIZE(_blitRects)) { warning("SystemStub_SDL::copyRect() Too many blit rects, you may experience graphical glitches"); } else { // extend the dirty region by 1 pixel for scalers accessing 'outer' pixels --x; --y; w += 2; h += 2; if (x < 0) { x = 0; } else if (x >= _screenW) { return; } if (y < 0) { y = 0; } else if (y >= _screenH) { return; } if (x + w > _screenW) { w = _screenW - x; } if (y + h > _screenH) { h = _screenH - y; } SDL_Rect *br = &_blitRects[_numBlitRects]; br->x = x; br->y = y; br->w = w; br->h = h; ++_numBlitRects; uint16_t *p = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1); buf += y * pitch + x; while (h--) { for (int i = 0; i < w; ++i) { p[i] = _pal[buf[i]]; } p += _screenW; buf += pitch; } if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) { drawRect(br, 0xE7, _screenBuffer + _screenW + 1, _screenW * 2); } } } void SystemStub_SDL::fadeScreen() { const int bufferSize = _screenH * _screenW * sizeof(uint16_t); if (!_fadeScreenBuffer) { _fadeScreenBuffer = (uint16_t *)malloc(bufferSize); if (!_fadeScreenBuffer) { warning("SystemStub_SDL::fadeScreen() Unable to allocate buffer size %d", bufferSize); return; } } _fadeOnUpdateScreen = true; memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, bufferSize); } static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask, int step) { const uint32_t pSrc = (colorSrc | (colorSrc << 16)) & mask; const uint32_t pDst = (colorDst | (colorDst << 16)) & mask; const uint32_t pRes = ((pDst - pSrc) * step / 16 + pSrc) & mask; return pRes | (pRes >> 16); } void SystemStub_SDL::updateScreen(int shakeOffset) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_texW != _screenW || _texH != _screenH) { void *dst = 0; int pitch = 0; if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) { (*_scalers[_scaler].proc)((uint16_t *)dst, pitch, _screenBuffer + _screenW + 1, _screenW, _screenW, _screenH); SDL_UnlockTexture(_texture); } } else { SDL_UpdateTexture(_texture, 0, _screenBuffer + _screenW + 1, _screenW * sizeof(uint16_t)); } SDL_RenderClear(_renderer); if (_fadeOnUpdateScreen) { SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND); SDL_Rect r; r.x = r.y = 0; SDL_GetRendererOutputSize(_renderer, &r.w, &r.h); for (int i = 1; i <= 16; ++i) { SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 256 - i * 16); SDL_RenderCopy(_renderer, _texture, 0, 0); SDL_RenderFillRect(_renderer, &r); SDL_RenderPresent(_renderer); SDL_Delay(30); } _fadeOnUpdateScreen = false; return; } if (shakeOffset != 0) { SDL_Rect r; r.x = 0; r.y = shakeOffset * _scalers[_scaler].factor; SDL_GetRendererOutputSize(_renderer, &r.w, &r.h); r.h -= r.y; SDL_RenderCopy(_renderer, _texture, 0, &r); } else { SDL_RenderCopy(_renderer, _texture, 0, 0); } SDL_RenderPresent(_renderer); #else const int mul = _scalers[_scaler].factor; if (_fadeOnUpdateScreen) { const int tempScreenBufferSize = (_screenH + 2) * (_screenW + 2) * sizeof(uint16_t); uint16_t *tempScreenBuffer = (uint16_t *)calloc(tempScreenBufferSize, 1); assert(tempScreenBuffer); const uint32_t colorMask = (_fmt->Gmask << 16) | (_fmt->Rmask | _fmt->Bmask); const uint16_t *screenBuffer = _screenBuffer + _screenW + 1; for (int i = 1; i <= 16; ++i) { for (int x = 0; x < _screenH * _screenW; ++x) { tempScreenBuffer[_screenW + 1 + x] = blendPixel16(_fadeScreenBuffer[x], screenBuffer[x], colorMask, i); } SDL_LockSurface(_surface); uint16_t *dst = (uint16_t *)_surface->pixels; const uint16_t *src = tempScreenBuffer + _screenW + 1; (*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, _screenW, _screenH); SDL_UnlockSurface(_surface); SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul); SDL_Delay(30); } free(tempScreenBuffer); _fadeOnUpdateScreen = false; return; } if (shakeOffset == 0) { for (int i = 0; i < _numBlitRects; ++i) { SDL_Rect *br = &_blitRects[i]; int dx = br->x * mul; int dy = br->y * mul; SDL_LockSurface(_surface); uint16_t *dst = (uint16_t *)_surface->pixels + dy * _surface->pitch / 2 + dx; const uint16_t *src = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1); (*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, br->w, br->h); SDL_UnlockSurface(_surface); br->x *= mul; br->y *= mul; br->w *= mul; br->h *= mul; } SDL_UpdateRects(_surface, _numBlitRects, _blitRects); } else { SDL_LockSurface(_surface); int w = _screenW; int h = _screenH - shakeOffset; uint16_t *dst = (uint16_t *)_surface->pixels + shakeOffset * mul * _surface->pitch / 2; const uint16_t *src = _screenBuffer + _screenW + 1; (*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, w, h); SDL_UnlockSurface(_surface); SDL_Rect r; r.x = 0; r.y = 0; r.w = _screenW * mul; r.h = shakeOffset * mul; SDL_FillRect(_surface, &r, _pal[_overscanColor]); SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul); } #endif _numBlitRects = 0; } void SystemStub_SDL::processEvents() { bool paused = false; while (true) { SDL_Event ev; while (SDL_PollEvent(&ev)) { processEvent(ev, paused); if (_pi.quit) { return; } } if (!paused) { break; } SDL_Delay(100); } } void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) { switch (ev.type) { case SDL_QUIT: _pi.quit = true; break; #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_WINDOWEVENT: switch (ev.window.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_LOST: paused = (ev.window.event == SDL_WINDOWEVENT_FOCUS_LOST); SDL_PauseAudio(paused); break; } break; #else case SDL_ACTIVEEVENT: if (ev.active.state & SDL_APPINPUTFOCUS) { paused = ev.active.gain == 0; SDL_PauseAudio(paused ? 1 : 0); } break; #endif case SDL_JOYHATMOTION: if (_joystick) { _pi.dirMask = 0; if (ev.jhat.value & SDL_HAT_UP) { _pi.dirMask |= PlayerInput::DIR_UP; } if (ev.jhat.value & SDL_HAT_DOWN) { _pi.dirMask |= PlayerInput::DIR_DOWN; } if (ev.jhat.value & SDL_HAT_LEFT) { _pi.dirMask |= PlayerInput::DIR_LEFT; } if (ev.jhat.value & SDL_HAT_RIGHT) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } } break; case SDL_JOYAXISMOTION: if (_joystick) { switch (ev.jaxis.axis) { case 0: _pi.dirMask &= ~(PlayerInput::DIR_RIGHT | PlayerInput::DIR_LEFT); if (ev.jaxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else if (ev.jaxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_LEFT; } break; case 1: _pi.dirMask &= ~(PlayerInput::DIR_UP | PlayerInput::DIR_DOWN); if (ev.jaxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else if (ev.jaxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_UP; } break; } } break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if (_joystick) { const bool pressed = (ev.jbutton.state == SDL_PRESSED); switch (ev.jbutton.button) { case 0: _pi.space = pressed; break; case 1: _pi.shift = pressed; break; case 2: _pi.enter = pressed; break; case 3: _pi.backspace = pressed; break; } } break; #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_CONTROLLERAXISMOTION: if (_controller) { switch (ev.caxis.axis) { case SDL_CONTROLLER_AXIS_LEFTX: case SDL_CONTROLLER_AXIS_RIGHTX: if (ev.caxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_LEFT; } else { _pi.dirMask &= ~PlayerInput::DIR_LEFT; } if (ev.caxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else { _pi.dirMask &= ~PlayerInput::DIR_RIGHT; } break; case SDL_CONTROLLER_AXIS_LEFTY: case SDL_CONTROLLER_AXIS_RIGHTY: if (ev.caxis.value < -kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_UP; } else { _pi.dirMask &= ~PlayerInput::DIR_UP; } if (ev.caxis.value > kJoystickCommitValue) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else { _pi.dirMask &= ~PlayerInput::DIR_DOWN; } break; } } break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: if (_controller) { const bool pressed = (ev.cbutton.state == SDL_PRESSED); switch (ev.cbutton.button) { case SDL_CONTROLLER_BUTTON_A: _pi.enter = pressed; break; case SDL_CONTROLLER_BUTTON_B: _pi.space = pressed; break; case SDL_CONTROLLER_BUTTON_X: _pi.shift = pressed; break; case SDL_CONTROLLER_BUTTON_Y: _pi.backspace = pressed; break; case SDL_CONTROLLER_BUTTON_BACK: case SDL_CONTROLLER_BUTTON_START: _pi.escape = pressed; break; case SDL_CONTROLLER_BUTTON_DPAD_UP: if (pressed) { _pi.dirMask |= PlayerInput::DIR_UP; } else { _pi.dirMask &= ~PlayerInput::DIR_UP; } break; case SDL_CONTROLLER_BUTTON_DPAD_DOWN: if (pressed) { _pi.dirMask |= PlayerInput::DIR_DOWN; } else { _pi.dirMask &= ~PlayerInput::DIR_DOWN; } break; case SDL_CONTROLLER_BUTTON_DPAD_LEFT: if (pressed) { _pi.dirMask |= PlayerInput::DIR_LEFT; } else { _pi.dirMask &= ~PlayerInput::DIR_LEFT; } break; case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: if (pressed) { _pi.dirMask |= PlayerInput::DIR_RIGHT; } else { _pi.dirMask &= ~PlayerInput::DIR_RIGHT; } break; } } break; #endif case SDL_KEYUP: switch (ev.key.keysym.sym) { case SDLK_LEFT: _pi.dirMask &= ~PlayerInput::DIR_LEFT; break; case SDLK_RIGHT: _pi.dirMask &= ~PlayerInput::DIR_RIGHT; break; case SDLK_UP: _pi.dirMask &= ~PlayerInput::DIR_UP; break; case SDLK_DOWN: _pi.dirMask &= ~PlayerInput::DIR_DOWN; break; case SDLK_SPACE: _pi.space = false; break; case SDLK_RSHIFT: case SDLK_LSHIFT: _pi.shift = false; break; case SDLK_RETURN: _pi.enter = false; break; case SDLK_ESCAPE: _pi.escape = false; break; default: break; } break; case SDL_KEYDOWN: if (ev.key.keysym.mod & KMOD_ALT) { if (ev.key.keysym.sym == SDLK_RETURN) { changeGraphics(!_fullscreen, _scaler); } else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) { uint8_t s = _scaler + 1; if (s < NUM_SCALERS) { changeGraphics(_fullscreen, s); } } else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) { int8_t s = _scaler - 1; if (_scaler > 0) { changeGraphics(_fullscreen, s); } } else if (ev.key.keysym.sym == SDLK_s) { #if SDL_VERSION_ATLEAST(2, 0, 0) #else char name[32]; snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot); SDL_SaveBMP(_surface, name); ++_screenshot; debug(DBG_INFO, "Written '%s'", name); #endif } break; } else if (ev.key.keysym.mod & KMOD_CTRL) { if (ev.key.keysym.sym == SDLK_f) { _pi.dbgMask ^= PlayerInput::DF_FASTMODE; } else if (ev.key.keysym.sym == SDLK_b) { _pi.dbgMask ^= PlayerInput::DF_DBLOCKS; } else if (ev.key.keysym.sym == SDLK_i) { _pi.dbgMask ^= PlayerInput::DF_SETLIFE; } else if (ev.key.keysym.sym == SDLK_s) { _pi.save = true; } else if (ev.key.keysym.sym == SDLK_l) { _pi.load = true; } else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) { _pi.stateSlot = 1; } else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) { _pi.stateSlot = -1; } } _pi.lastChar = ev.key.keysym.sym; switch (ev.key.keysym.sym) { case SDLK_LEFT: _pi.dirMask |= PlayerInput::DIR_LEFT; break; case SDLK_RIGHT: _pi.dirMask |= PlayerInput::DIR_RIGHT; break; case SDLK_UP: _pi.dirMask |= PlayerInput::DIR_UP; break; case SDLK_DOWN: _pi.dirMask |= PlayerInput::DIR_DOWN; break; case SDLK_BACKSPACE: case SDLK_TAB: _pi.backspace = true; break; case SDLK_SPACE: _pi.space = true; break; case SDLK_RSHIFT: case SDLK_LSHIFT: _pi.shift = true; break; case SDLK_RETURN: _pi.enter = true; break; case SDLK_ESCAPE: _pi.escape = true; break; default: break; } break; default: break; } } void SystemStub_SDL::sleep(int duration) { SDL_Delay(duration); } uint32_t SystemStub_SDL::getTimeStamp() { return SDL_GetTicks(); } static void mixAudioS16(void *param, uint8_t *buf, int len) { SystemStub_SDL *stub = (SystemStub_SDL *)param; memset(buf, 0, len); stub->_audioCbProc(stub->_audioCbData, (int16_t *)buf, len / 2); } void SystemStub_SDL::startAudio(AudioCallback callback, void *param) { SDL_AudioSpec desired, obtained; memset(&desired, 0, sizeof(desired)); desired.freq = kAudioHz; desired.format = AUDIO_S16SYS; desired.channels = 1; desired.samples = 2048; desired.callback = mixAudioS16; desired.userdata = this; if (SDL_OpenAudio(&desired, &obtained) == 0) { _audioCbProc = callback; _audioCbData = param; SDL_PauseAudio(0); } else { error("SystemStub_SDL::startAudio() Unable to open sound device"); } } void SystemStub_SDL::stopAudio() { SDL_CloseAudio(); } uint32_t SystemStub_SDL::getOutputSampleRate() { return kAudioHz; } void SystemStub_SDL::lockAudio() { SDL_LockAudio(); } void SystemStub_SDL::unlockAudio() { SDL_UnlockAudio(); } void SystemStub_SDL::prepareGraphics() { #if SDL_VERSION_ATLEAST(2, 0, 0) switch (_scaler) { case SCALER_SCALE_2X: case SCALER_SCALE_3X: case SCALER_SCALE_4X: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); _texW = _screenW * _scalers[_scaler].factor; _texH = _screenH * _scalers[_scaler].factor; break; default: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling _texW = _screenW; _texH = _screenH; break; } const int windowW = _screenW * _scalers[_scaler].factor; const int windowH = _screenH * _scalers[_scaler].factor; int flags = 0; if (_fullscreen) { flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; } _window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags); _renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED); SDL_RenderSetLogicalSize(_renderer, windowW, windowH); static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB565; _texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH); _fmt = SDL_AllocFormat(kPixelFormat); #else SDL_WM_SetCaption(_caption, NULL); const int w = _screenW * _scalers[_scaler].factor; const int h = _screenH * _scalers[_scaler].factor; int flags = SDL_HWSURFACE; if (_fullscreen) { flags |= SDL_FULLSCREEN; } static const int kBitDepth = 16; _surface = SDL_SetVideoMode(w, h, kBitDepth, flags); if (!_surface) { error("SystemStub_SDL::prepareGraphics() Unable to allocate _screen buffer"); } _fmt = _surface->format; #endif forceGraphicsRedraw(); } void SystemStub_SDL::cleanupGraphics() { if (_screenBuffer) { free(_screenBuffer); _screenBuffer = 0; } if (_fadeScreenBuffer) { free(_fadeScreenBuffer); _fadeScreenBuffer = 0; } #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_DestroyWindow(_window); _window = 0; } if (_renderer) { SDL_DestroyRenderer(_renderer); _renderer = 0; } if (_fmt) { SDL_FreeFormat(_fmt); _fmt = 0; } #else if (_surface) { // freed by SDL_Quit() _surface = 0; } #endif } void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) { if (_fadeScreenBuffer) { free(_fadeScreenBuffer); _fadeScreenBuffer = 0; } #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_DestroyWindow(_window); _window = 0; } if (_renderer) { SDL_DestroyRenderer(_renderer); _renderer = 0; } if (_fmt) { SDL_FreeFormat(_fmt); _fmt = 0; } #else SDL_FreeSurface(_surface); _surface = 0; #endif _fullscreen = fullscreen; _scaler = scaler; prepareGraphics(); forceGraphicsRedraw(); } void SystemStub_SDL::flipGraphics() { uint16_t scanline[256]; assert(_screenW <= 256); uint16_t *p = _screenBuffer + _screenW + 1; for (int y = 0; y < _screenH; ++y) { p += _screenW; for (int x = 0; x < _screenW; ++x) { scanline[x] = *--p; } memcpy(p, scanline, _screenW * sizeof(uint16_t)); p += _screenW; } forceGraphicsRedraw(); } void SystemStub_SDL::forceGraphicsRedraw() { _numBlitRects = 1; _blitRects[0].x = 0; _blitRects[0].y = 0; _blitRects[0].w = _screenW; _blitRects[0].h = _screenH; } void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch) { dstPitch >>= 1; int x1 = rect->x; int y1 = rect->y; int x2 = rect->x + rect->w - 1; int y2 = rect->y + rect->h - 1; assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH); for (int i = x1; i <= x2; ++i) { *(dst + y1 * dstPitch + i) = *(dst + y2 * dstPitch + i) = _pal[color]; } for (int j = y1; j <= y2; ++j) { *(dst + j * dstPitch + x1) = *(dst + j * dstPitch + x2) = _pal[color]; } }