/* * REminiscence - Flashback interpreter * Copyright (C) 2005-2018 Gregory Montoir (cyx@users.sourceforge.net) */ #include #include "file.h" #include "fs.h" #include "game.h" #include "seq_player.h" #include "systemstub.h" #include "unpack.h" #include "util.h" Game::Game(SystemStub *stub, FileSystem *fs, const char *savePath, int level, ResourceType ver, Language lang) : _cut(&_res, stub, &_vid), _menu(&_res, stub, &_vid), _mix(fs, stub), _res(fs, ver, lang), _seq(stub, &_mix), _vid(&_res, stub), _stub(stub), _fs(fs), _savePath(savePath) { _stateSlot = 1; _inp_demPos = 0; _skillLevel = _menu._skill = kSkillNormal; _currentLevel = _menu._level = level; _demoBin = -1; } void Game::run() { _randSeed = time(0); _res.init(); _res.load_TEXT(); switch (_res._type) { case kResourceTypeAmiga: _res.load("FONT8", Resource::OT_FNT, "SPR"); if (_res._isDemo) { _cut._patchedOffsetsTable = Cutscene::_amigaDemoOffsetsTable; } break; case kResourceTypeDOS: _res.load("FB_TXT", Resource::OT_FNT); if (g_options.use_seq_cutscenes) { _res._hasSeqData = _fs->exists("INTRO.SEQ"); } if (_fs->exists("logosssi.cmd")) { _cut._patchedOffsetsTable = Cutscene::_ssiOffsetsTable; } break; } if (!g_options.bypass_protection) { while (!handleProtectionScreen()); if (_stub->_pi.quit) { return; } } _mix.init(); _mix._mod._isAmiga = _res.isAmiga(); playCutscene(0x40); playCutscene(0x0D); switch (_res._type) { case kResourceTypeAmiga: _res.load("ICONE", Resource::OT_ICN, "SPR"); _res.load("ICON", Resource::OT_ICN, "SPR"); _res.load("PERSO", Resource::OT_SPM); break; case kResourceTypeDOS: _res.load("GLOBAL", Resource::OT_ICN); _res.load("GLOBAL", Resource::OT_SPC); _res.load("PERSO", Resource::OT_SPR); _res.load_SPR_OFF("PERSO", _res._spr1); _res.load_FIB("GLOBAL"); break; } while (!_stub->_pi.quit) { if (_res._isDemo) { // do not present title screen and menus } else { _mix.playMusic(1); switch (_res._type) { case kResourceTypeDOS: _menu.handleTitleScreen(); if (_menu._selectedOption == Menu::MENU_OPTION_ITEM_QUIT || _stub->_pi.quit) { _stub->_pi.quit = true; break; } if (_menu._selectedOption == Menu::MENU_OPTION_ITEM_DEMO) { _demoBin = (_demoBin + 1) % ARRAYSIZE(_demoInputs); const char *fn = _demoInputs[_demoBin].name; debug(DBG_DEMO, "Loading inputs from '%s'", fn); _res.load_DEM(fn); if (_res._demLen == 0) { continue; } _skillLevel = kSkillNormal; _currentLevel = _demoInputs[_demoBin].level; _randSeed = 0; _mix.stopMusic(); break; } _demoBin = -1; _skillLevel = _menu._skill; _currentLevel = _menu._level; _mix.stopMusic(); break; case kResourceTypeAmiga: displayTitleScreenAmiga(); _stub->setScreenSize(Video::GAMESCREEN_W, Video::GAMESCREEN_H); break; } if (_stub->_pi.quit) { break; } } if (_currentLevel == 7) { _vid.fadeOut(); _vid.setTextPalette(); playCutscene(0x3D); } else { _vid.setTextPalette(); _vid.setPalette0xF(); _stub->setOverscanColor(0xE0); _vid._unkPalSlot1 = 0; _vid._unkPalSlot2 = 0; _score = 0; loadLevelData(); resetGameState(); _endLoop = false; _frameTimestamp = _stub->getTimeStamp(); while (!_stub->_pi.quit && !_endLoop) { mainLoop(); if (_demoBin != -1 && _inp_demPos >= _res._demLen) { debug(DBG_DEMO, "End of demo"); // exit level _demoBin = -1; _endLoop = true; } } // flush inputs _stub->_pi.dirMask = 0; _stub->_pi.enter = false; _stub->_pi.space = false; _stub->_pi.shift = false; } } _res.free_TEXT(); _mix.free(); _res.fini(); } void Game::displayTitleScreenAmiga() { static const char *FILENAME = "present.cmp"; _res.load_CMP_menu(FILENAME, _res._scratchBuffer); static const int kW = 320; static const int kH = 224; uint8_t *buf = (uint8_t *)calloc(kW * kH, 1); if (!buf) { error("Failed to allocate screen buffer w=%d h=%d", kW, kH); } static const int kAmigaColors[] = { 0x000, 0x123, 0x012, 0x134, 0x433, 0x453, 0x046, 0x245, 0x751, 0x455, 0x665, 0x268, 0x961, 0x478, 0x677, 0x786, 0x17B, 0x788, 0xB84, 0xC92, 0x49C, 0xF00, 0x9A8, 0x9AA, 0xCA7, 0xEA3, 0x8BD, 0xBBB, 0xEC7, 0xBCD, 0xDDB, 0xEED }; for (int i = 0; i < 32; ++i) { Color c = Video::AMIGA_convertColor(kAmigaColors[i]); _stub->setPaletteEntry(i, &c); } _stub->setScreenSize(kW, kH); _stub->copyRect(0, 0, kW, kH, buf, kW); _stub->updateScreen(0); _vid.AMIGA_decodeCmp(_res._scratchBuffer + 6, buf); free(buf); for (int h = 0; h < kH / 2; h += 2) { const int y = kH / 2 - h; _stub->copyRect(0, y, kW, h * 2, buf, kW); _stub->updateScreen(0); _stub->sleep(30); } while (1) { _stub->processEvents(); if (_stub->_pi.quit) { break; } if (_stub->_pi.enter) { _stub->_pi.enter = false; break; } _stub->sleep(30); } } void Game::resetGameState() { _animBuffers._states[0] = _animBuffer0State; _animBuffers._curPos[0] = 0xFF; _animBuffers._states[1] = _animBuffer1State; _animBuffers._curPos[1] = 0xFF; _animBuffers._states[2] = _animBuffer2State; _animBuffers._curPos[2] = 0xFF; _animBuffers._states[3] = _animBuffer3State; _animBuffers._curPos[3] = 0xFF; _currentRoom = _res._pgeInit[0].init_room; _cut._deathCutsceneId = 0xFFFF; _pge_opTempVar2 = 0xFFFF; _deathCutsceneCounter = 0; _saveStateCompleted = false; _loadMap = true; pge_resetGroups(); _blinkingConradCounter = 0; _pge_processOBJ = false; _pge_opTempVar1 = 0; _textToDisplay = 0xFFFF; } void Game::mainLoop() { playCutscene(); if (_cut._id == 0x3D) { showFinalScore(); _endLoop = true; return; } if (_deathCutsceneCounter) { --_deathCutsceneCounter; if (_deathCutsceneCounter == 0) { playCutscene(_cut._deathCutsceneId); if (!handleContinueAbort()) { playCutscene(0x41); _endLoop = true; } else { if (_validSaveState) { if (!loadGameState(0)) { _endLoop = true; } } else { loadLevelData(); resetGameState(); } } return; } } memcpy(_vid._frontLayer, _vid._backLayer, _vid._layerSize); pge_getInput(); pge_prepare(); col_prepareRoomState(); uint8_t oldLevel = _currentLevel; for (uint16_t i = 0; i < _res._pgeNum; ++i) { LivePGE *pge = _pge_liveTable2[i]; if (pge) { _col_currentPiegeGridPosY = (pge->pos_y / 36) & ~1; _col_currentPiegeGridPosX = (pge->pos_x + 8) >> 4; pge_process(pge); } } if (oldLevel != _currentLevel) { if (_res._isDemo) { _currentLevel = oldLevel; } changeLevel(); _pge_opTempVar1 = 0; return; } if (_loadMap) { if (_currentRoom == 0xFF || !hasLevelMap(_currentLevel, _pgeLive[0].room_location)) { _cut._id = 6; _deathCutsceneCounter = 1; } else { _currentRoom = _pgeLive[0].room_location; loadLevelMap(); _loadMap = false; _vid.fullRefresh(); } } prepareAnims(); drawAnims(); drawCurrentInventoryItem(); drawLevelTexts(); printLevelCode(); if (_blinkingConradCounter != 0) { --_blinkingConradCounter; } _vid.updateScreen(); updateTiming(); drawStoryTexts(); if (_stub->_pi.backspace) { _stub->_pi.backspace = false; handleInventory(); } if (_stub->_pi.escape) { _stub->_pi.escape = false; if (_demoBin != -1 || handleConfigPanel()) { _endLoop = true; return; } } inp_handleSpecialKeys(); } void Game::updateTiming() { static const int frameHz = 30; int32_t delay = _stub->getTimeStamp() - _frameTimestamp; int32_t pause = (_stub->_pi.dbgMask & PlayerInput::DF_FASTMODE) ? 20 : (1000 / frameHz); pause -= delay; if (pause > 0) { _stub->sleep(pause); } _frameTimestamp = _stub->getTimeStamp(); } void Game::playCutscene(int id) { if (id != -1) { _cut._id = id; } if (_cut._id != 0xFFFF) { _mix.stopMusic(); if (_res._hasSeqData) { int num = 0; switch (_cut._id) { case 0x02: { static const uint8_t tab[] = { 1, 2, 1, 3, 3, 4, 4 }; num = tab[_currentLevel]; } break; case 0x05: { static const uint8_t tab[] = { 1, 2, 3, 5, 5, 4, 4 }; num = tab[_currentLevel]; } break; case 0x0A: { static const uint8_t tab[] = { 1, 2, 2, 2, 2, 2, 2 }; num = tab[_currentLevel]; } break; case 0x10: { static const uint8_t tab[] = { 1, 1, 1, 2, 2, 3, 3 }; num = tab[_currentLevel]; } break; case 0x3C: { static const uint8_t tab[] = { 1, 1, 1, 1, 1, 2, 2 }; num = tab[_currentLevel]; } break; case 0x40: return; case 0x4A: return; } if (SeqPlayer::_namesTable[_cut._id]) { char name[16]; snprintf(name, sizeof(name), "%s.SEQ", SeqPlayer::_namesTable[_cut._id]); char *p = strchr(name, '0'); if (p) { *p += num; } if (playCutsceneSeq(name)) { if (_cut._id == 0x3D) { playCutsceneSeq("CREDITS.SEQ"); _cut._interrupted = false; } else { _cut._id = 0xFFFF; } return; } } } if (_cut._id != 0x4A) { _mix.playMusic(Cutscene::_musicTable[_cut._id]); } _cut.play(); if (id == 0xD && !_cut._interrupted && _res.isDOS()) { _cut._id = 0x4A; _cut.play(); } if (id == 0x3D) { _cut.playCredits(); } _mix.stopMusic(); } } bool Game::playCutsceneSeq(const char *name) { File f; if (f.open(name, "rb", _fs)) { _seq.setBackBuffer(_res._scratchBuffer); _seq.play(&f); _vid.fullRefresh(); return true; } return false; } void Game::inp_handleSpecialKeys() { if (_stub->_pi.dbgMask & PlayerInput::DF_SETLIFE) { _pgeLive[0].life = 0x7FFF; } if (_stub->_pi.load) { loadGameState(_stateSlot); _stub->_pi.load = false; } if (_stub->_pi.save) { saveGameState(_stateSlot); _stub->_pi.save = false; } if (_stub->_pi.stateSlot != 0) { int8_t slot = _stateSlot + _stub->_pi.stateSlot; if (slot >= 1 && slot < 100) { _stateSlot = slot; debug(DBG_INFO, "Current game state slot is %d", _stateSlot); } _stub->_pi.stateSlot = 0; } } void Game::drawCurrentInventoryItem() { uint16_t src = _pgeLive[0].current_inventory_PGE; if (src != 0xFF) { _currentIcon = _res._pgeInit[src].icon_num; drawIcon(_currentIcon, 232, 8, 0xA); } } void Game::showFinalScore() { playCutscene(0x49); char buf[50]; snprintf(buf, sizeof(buf), "SCORE %08u", _score); _vid.drawString(buf, (256 - strlen(buf) * 8) / 2, 40, 0xE5); strcpy(buf, _menu._passwords[7][_skillLevel]); _vid.drawString(buf, (256 - strlen(buf) * 8) / 2, 16, 0xE7); while (!_stub->_pi.quit) { _stub->copyRect(0, 0, _vid._w, _vid._h, _vid._frontLayer, 256); _stub->updateScreen(0); _stub->processEvents(); if (_stub->_pi.enter) { _stub->_pi.enter = false; break; } _stub->sleep(100); } } bool Game::handleConfigPanel() { if (_res.isAmiga()) { return true; } const int x = 7; const int y = 10; const int w = 17; const int h = 12; _vid._charShadowColor = 0xE2; _vid._charFrontColor = 0xEE; _vid._charTransparentColor = 0xFF; // the panel background is drawn using special characters from FB_TXT.FNT static const bool kUseDefaultFont = true; // top-left rounded corder _vid.PC_drawChar(0x81, y, x, kUseDefaultFont); // top horizontal line for (int i = 1; i < w; ++i) { _vid.PC_drawChar(0x85, y, x + i, kUseDefaultFont); } // top-right rounded corner _vid.PC_drawChar(0x82, y, x + w, kUseDefaultFont); for (int j = 1; j < h; ++j) { // left vertical line _vid.PC_drawChar(0x86, y + j, x, kUseDefaultFont); for (int i = 1; i < w; ++i) { _vid._charTransparentColor = 0xE2; _vid.PC_drawChar(0x20, y + j, x + i, kUseDefaultFont); } _vid._charTransparentColor = 0xFF; // right vertical line _vid.PC_drawChar(0x87, y + j, x + w, kUseDefaultFont); } // bottom-left rounded corner _vid.PC_drawChar(0x83, y + h, x, kUseDefaultFont); // bottom horizontal line for (int i = 1; i < w; ++i) { _vid.PC_drawChar(0x88, y + h, x + i, kUseDefaultFont); } // bottom-right rounded corner _vid.PC_drawChar(0x84, y + h, x + w, kUseDefaultFont); _menu._charVar3 = 0xE4; _menu._charVar4 = 0xE5; _menu._charVar1 = 0xE2; _menu._charVar2 = 0xEE; _vid.fullRefresh(); enum { MENU_ITEM_LOAD = 1, MENU_ITEM_SAVE = 2, MENU_ITEM_ABORT = 3 }; uint8_t colors[] = { 2, 3, 3, 3 }; int current = 0; while (!_stub->_pi.quit) { _menu.drawString(_res.getMenuString(LocaleData::LI_18_RESUME_GAME), y + 2, 9, colors[0]); _menu.drawString(_res.getMenuString(LocaleData::LI_20_LOAD_GAME), y + 4, 9, colors[1]); _menu.drawString(_res.getMenuString(LocaleData::LI_21_SAVE_GAME), y + 6, 9, colors[2]); _menu.drawString(_res.getMenuString(LocaleData::LI_19_ABORT_GAME), y + 8, 9, colors[3]); char buf[30]; snprintf(buf, sizeof(buf), "%s : %d-%02d", _res.getMenuString(LocaleData::LI_22_SAVE_SLOT), _currentLevel + 1, _stateSlot); _menu.drawString(buf, y + 10, 9, 1); _vid.updateScreen(); _stub->sleep(80); inp_update(); int prev = current; if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; current = (current + 3) % 4; } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; current = (current + 1) % 4; } if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT; --_stateSlot; if (_stateSlot < 1) { _stateSlot = 1; } } if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT; ++_stateSlot; if (_stateSlot > 99) { _stateSlot = 99; } } if (prev != current) { SWAP(colors[prev], colors[current]); } if (_stub->_pi.enter) { _stub->_pi.enter = false; switch (current) { case MENU_ITEM_LOAD: _stub->_pi.load = true; break; case MENU_ITEM_SAVE: _stub->_pi.save = true; break; } break; } if (_stub->_pi.escape) { _stub->_pi.escape = false; break; } } _vid.fullRefresh(); return (current == MENU_ITEM_ABORT); } bool Game::handleContinueAbort() { playCutscene(0x48); int timeout = 100; int current_color = 0; uint8_t colors[] = { 0xE4, 0xE5 }; uint8_t color_inc = 0xFF; Color col; _stub->getPaletteEntry(0xE4, &col); memcpy(_vid._tempLayer, _vid._frontLayer, _vid._layerSize); while (timeout >= 0 && !_stub->_pi.quit) { const char *str; str = _res.getMenuString(LocaleData::LI_01_CONTINUE_OR_ABORT); _vid.drawString(str, (256 - strlen(str) * 8) / 2, 64, 0xE3); str = _res.getMenuString(LocaleData::LI_02_TIME); char buf[50]; snprintf(buf, sizeof(buf), "%s : %d", str, timeout / 10); _vid.drawString(buf, 96, 88, 0xE3); str = _res.getMenuString(LocaleData::LI_03_CONTINUE); _vid.drawString(str, (256 - strlen(str) * 8) / 2, 104, colors[0]); str = _res.getMenuString(LocaleData::LI_04_ABORT); _vid.drawString(str, (256 - strlen(str) * 8) / 2, 112, colors[1]); snprintf(buf, sizeof(buf), "SCORE %08u", _score); _vid.drawString(buf, 64, 154, 0xE3); if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; if (current_color > 0) { SWAP(colors[current_color], colors[current_color - 1]); --current_color; } } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; if (current_color < 1) { SWAP(colors[current_color], colors[current_color + 1]); ++current_color; } } if (_stub->_pi.enter) { _stub->_pi.enter = false; return (current_color == 0); } _stub->copyRect(0, 0, _vid._w, _vid._h, _vid._frontLayer, 256); _stub->updateScreen(0); static const int COLOR_STEP = 8; static const int COLOR_MIN = 16; static const int COLOR_MAX = 256 - 16; if (col.b >= COLOR_MAX) { color_inc = 0; } else if (col.b < COLOR_MIN) { color_inc = 0xFF; } if (color_inc == 0xFF) { col.b += COLOR_STEP; col.g += COLOR_STEP; } else { col.b -= COLOR_STEP; col.g -= COLOR_STEP; } _stub->setPaletteEntry(0xE4, &col); _stub->processEvents(); _stub->sleep(100); --timeout; memcpy(_vid._frontLayer, _vid._tempLayer, _vid._layerSize); } return false; } bool Game::handleProtectionScreen() { bool valid = true; _cut.prepare(); const int palOffset = _res.isAmiga() ? 32 : 0; _cut.copyPalette(_protectionPal + palOffset, 0); _cut.updatePalette(); _cut._gfx.setClippingRect(64, 48, 128, 128); _menu._charVar1 = 0xE0; _menu._charVar2 = 0xEF; _menu._charVar4 = 0xE5; _menu._charVar5 = 0xE2; int shapeNum = getRandomNumber() % 30; for (int16_t zoom = 2000; zoom != 0; zoom -= 100) { _cut.drawProtectionShape(shapeNum, zoom); _stub->copyRect(0, 0, _vid._w, _vid._h, _vid._tempLayer, 256); _stub->updateScreen(0); _stub->sleep(30); } int codeNum = getRandomNumber() % 5; _cut.drawProtectionShape(shapeNum, 1); _vid.setTextPalette(); char codeText[7]; int len = 0; do { codeText[len] = '\0'; memcpy(_vid._frontLayer, _vid._tempLayer, _vid._layerSize); _vid.drawString("PROTECTION", 11 * 8, 2 * 8, _menu._charVar2); char buf[20]; snprintf(buf, sizeof(buf), "CODE %d : %s", codeNum + 1, codeText); _vid.drawString(buf, 8 * 8, 23 * 8, _menu._charVar2); _vid.updateScreen(); _stub->sleep(50); _stub->processEvents(); char c = _stub->_pi.lastChar; if (c != 0) { _stub->_pi.lastChar = 0; if (len < 6) { if (c >= 'a' && c <= 'z') { c &= ~0x20; } if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')) { codeText[len] = c; ++len; } } } if (_stub->_pi.backspace) { _stub->_pi.backspace = false; if (len > 0) { --len; } } if (_stub->_pi.enter) { _stub->_pi.enter = false; if (len > 0) { const uint8_t *p = _protectionCodeData + shapeNum * 0x1E + codeNum * 6; for (int i = 0; i < len; ++i) { uint8_t r = 0; uint8_t ch = codeText[i]; for (int b = 0; b < 8; ++b) { if (ch & (1 << b)) { r |= (1 << (7 - b)); } } r ^= 0x55; if (r != *p++) { valid = false; break; } } break; } } } while (!_stub->_pi.quit); _vid.fadeOut(); return valid; } void Game::printLevelCode() { if (_printLevelCodeCounter != 0) { --_printLevelCodeCounter; if (_printLevelCodeCounter != 0) { char buf[32]; const char *code = Menu::_passwords[_currentLevel][_skillLevel]; if (_res.isAmiga()) { if (_res._lang == LANG_FR) { code = Menu::_passwordsFrAmiga[_skillLevel * 7 + _currentLevel]; } else { code = Menu::_passwordsEnAmiga[_skillLevel * 7 + _currentLevel]; } } snprintf(buf, sizeof(buf), "CODE: %s", code); _vid.drawString(buf, (_vid._w - strlen(buf) * 8) / 2, 16, 0xE7); } } } void Game::printSaveStateCompleted() { if (_saveStateCompleted) { const char *str = _res.getMenuString(LocaleData::LI_05_COMPLETED); _vid.drawString(str, (176 - strlen(str) * 8) / 2, 34, 0xE6); } } void Game::drawLevelTexts() { LivePGE *pge = &_pgeLive[0]; int8_t obj = col_findCurrentCollidingObject(pge, 3, 0xFF, 0xFF, &pge); if (obj == 0) { obj = col_findCurrentCollidingObject(pge, 0xFF, 5, 9, &pge); } if (obj > 0) { _printLevelCodeCounter = 0; if (_textToDisplay == 0xFFFF) { uint8_t icon_num = obj - 1; drawIcon(icon_num, 80, 8, 0xA); uint8_t txt_num = pge->init_PGE->text_num; const char *str = (const char *)_res.getTextString(_currentLevel, txt_num); _vid.drawString(str, (176 - strlen(str) * 8) / 2, 26, 0xE6); if (icon_num == 2) { printSaveStateCompleted(); return; } } else { _currentInventoryIconNum = obj - 1; } } _saveStateCompleted = false; } static int getLineLength(const uint8_t *str) { int len = 0; while (*str && *str != 0xB && *str != 0xA) { ++str; ++len; } return len; } void Game::drawStoryTexts() { if (_textToDisplay != 0xFFFF) { uint8_t textColor = 0xE8; const uint8_t *str = _res.getGameString(_textToDisplay); memcpy(_vid._tempLayer, _vid._frontLayer, _vid._layerSize); int textSpeechSegment = 0; while (!_stub->_pi.quit) { drawIcon(_currentInventoryIconNum, 80, 8, 0xA); if (*str == 0xFF) { if (_res._lang == LANG_JP) { switch (str[1]) { case 0: textColor = 0xE9; break; case 1: textColor = 0xEB; break; default: warning("Unhandled JP color code 0x%x", str[1]); break; } str += 2; } else { textColor = str[1]; // str[2] is an unused color (possibly the shadow) str += 3; } } int yPos = 26; while (1) { const int len = getLineLength(str); str = (const uint8_t *)_vid.drawString((const char *)str, (176 - len * 8) / 2, yPos, textColor); yPos += 8; if (*str == 0 || *str == 0xB) { break; } ++str; } MixerChunk chunk; _res.load_VCE(_textToDisplay, textSpeechSegment++, &chunk.data, &chunk.len); if (chunk.data) { _mix.play(&chunk, 32000, Mixer::MAX_VOLUME); } _vid.updateScreen(); while (!_stub->_pi.backspace && !_stub->_pi.quit) { if (chunk.data && !_mix.isPlaying(&chunk)) { break; } inp_update(); _stub->sleep(80); } if (chunk.data) { _mix.stopAll(); free(chunk.data); } _stub->_pi.backspace = false; if (*str == 0) { break; } ++str; memcpy(_vid._frontLayer, _vid._tempLayer, _vid._layerSize); } _textToDisplay = 0xFFFF; } } void Game::prepareAnims() { if (!(_currentRoom & 0x80) && _currentRoom < 0x40) { int8_t pge_room; LivePGE *pge = _pge_liveTable1[_currentRoom]; while (pge) { prepareAnimsHelper(pge, 0, 0); pge = pge->next_PGE_in_room; } pge_room = _res._ctData[CT_UP_ROOM + _currentRoom]; if (pge_room >= 0 && pge_room < 0x40) { pge = _pge_liveTable1[pge_room]; while (pge) { if ((pge->init_PGE->object_type != 10 && pge->pos_y > 176) || (pge->init_PGE->object_type == 10 && pge->pos_y > 216)) { prepareAnimsHelper(pge, 0, -216); } pge = pge->next_PGE_in_room; } } pge_room = _res._ctData[CT_DOWN_ROOM + _currentRoom]; if (pge_room >= 0 && pge_room < 0x40) { pge = _pge_liveTable1[pge_room]; while (pge) { if (pge->pos_y < 48) { prepareAnimsHelper(pge, 0, 216); } pge = pge->next_PGE_in_room; } } pge_room = _res._ctData[CT_LEFT_ROOM + _currentRoom]; if (pge_room >= 0 && pge_room < 0x40) { pge = _pge_liveTable1[pge_room]; while (pge) { if (pge->pos_x > 224) { prepareAnimsHelper(pge, -256, 0); } pge = pge->next_PGE_in_room; } } pge_room = _res._ctData[CT_RIGHT_ROOM + _currentRoom]; if (pge_room >= 0 && pge_room < 0x40) { pge = _pge_liveTable1[pge_room]; while (pge) { if (pge->pos_x <= 32) { prepareAnimsHelper(pge, 256, 0); } pge = pge->next_PGE_in_room; } } } } void Game::prepareAnimsHelper(LivePGE *pge, int16_t dx, int16_t dy) { debug(DBG_GAME, "Game::prepareAnimsHelper() dx=0x%X dy=0x%X pge_num=%ld pge->flags=0x%X pge->anim_number=0x%X", dx, dy, pge - &_pgeLive[0], pge->flags, pge->anim_number); if (!(pge->flags & 8)) { if (pge->index != 0 && loadMonsterSprites(pge) == 0) { return; } assert(pge->anim_number < 1287); const uint8_t *dataPtr = _res._sprData[pge->anim_number]; if (dataPtr == 0) { return; } const int8_t dw = (int8_t)dataPtr[0]; const int8_t dh = (int8_t)dataPtr[1]; uint8_t w = 0, h = 0; switch (_res._type) { case kResourceTypeAmiga: w = ((dataPtr[2] >> 7) + 1) * 16; h = dataPtr[2] & 0x7F; break; case kResourceTypeDOS: w = dataPtr[2]; h = dataPtr[3]; dataPtr += 4; break; } const int16_t ypos = dy + pge->pos_y - dh + 2; int16_t xpos = dx + pge->pos_x - dw; if (pge->flags & 2) { xpos = dw + dx + pge->pos_x; uint8_t _cl = w; if (_cl & 0x40) { _cl = h; } else { _cl &= 0x3F; } xpos -= _cl; } if (xpos <= -32 || xpos >= 256 || ypos < -48 || ypos >= 224) { return; } xpos += 8; if (pge == &_pgeLive[0]) { _animBuffers.addState(1, xpos, ypos, dataPtr, pge, w, h); } else if (pge->flags & 0x10) { _animBuffers.addState(2, xpos, ypos, dataPtr, pge, w, h); } else { _animBuffers.addState(0, xpos, ypos, dataPtr, pge, w, h); } } else { assert(pge->anim_number < _res._numSpc); const uint8_t *dataPtr = _res._spc + READ_BE_UINT16(_res._spc + pge->anim_number * 2); const int16_t xpos = dx + pge->pos_x + 8; const int16_t ypos = dy + pge->pos_y + 2; if (pge->init_PGE->object_type == 11) { _animBuffers.addState(3, xpos, ypos, dataPtr, pge); } else if (pge->flags & 0x10) { _animBuffers.addState(2, xpos, ypos, dataPtr, pge); } else { _animBuffers.addState(0, xpos, ypos, dataPtr, pge); } } } void Game::drawAnims() { debug(DBG_GAME, "Game::drawAnims()"); _eraseBackground = false; drawAnimBuffer(2, _animBuffer2State); drawAnimBuffer(1, _animBuffer1State); drawAnimBuffer(0, _animBuffer0State); _eraseBackground = true; drawAnimBuffer(3, _animBuffer3State); } void Game::drawAnimBuffer(uint8_t stateNum, AnimBufferState *state) { debug(DBG_GAME, "Game::drawAnimBuffer() state=%d", stateNum); assert(stateNum < 4); _animBuffers._states[stateNum] = state; uint8_t lastPos = _animBuffers._curPos[stateNum]; if (lastPos != 0xFF) { uint8_t numAnims = lastPos + 1; state += lastPos; _animBuffers._curPos[stateNum] = 0xFF; do { LivePGE *pge = state->pge; if (!(pge->flags & 8)) { if (stateNum == 1 && (_blinkingConradCounter & 1)) { break; } switch (_res._type) { case kResourceTypeAmiga: _vid.AMIGA_decodeSpm(state->dataPtr, _res._scratchBuffer); drawCharacter(_res._scratchBuffer, state->x, state->y, state->h, state->w, pge->flags); break; case kResourceTypeDOS: if (!(state->dataPtr[-2] & 0x80)) { decodeCharacterFrame(state->dataPtr, _res._scratchBuffer); drawCharacter(_res._scratchBuffer, state->x, state->y, state->h, state->w, pge->flags); } else { drawCharacter(state->dataPtr, state->x, state->y, state->h, state->w, pge->flags); } break; } } else { drawObject(state->dataPtr, state->x, state->y, pge->flags); } --state; } while (--numAnims != 0); } } void Game::drawObject(const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags) { debug(DBG_GAME, "Game::drawObject() dataPtr[]=0x%X dx=%d dy=%d", dataPtr[0], (int8_t)dataPtr[1], (int8_t)dataPtr[2]); assert(dataPtr[0] < 0x4A); uint8_t slot = _res._rp[dataPtr[0]]; uint8_t *data = _res.findBankData(slot); if (data == 0) { data = _res.loadBankData(slot); } int16_t posy = y - (int8_t)dataPtr[2]; int16_t posx = x; if (flags & 2) { posx += (int8_t)dataPtr[1]; } else { posx -= (int8_t)dataPtr[1]; } int count = 0; switch (_res._type) { case kResourceTypeAmiga: count = dataPtr[8]; dataPtr += 9; break; case kResourceTypeDOS: count = dataPtr[5]; dataPtr += 6; break; } for (int i = 0; i < count; ++i) { drawObjectFrame(data, dataPtr, posx, posy, flags); dataPtr += 4; } } void Game::drawObjectFrame(const uint8_t *bankDataPtr, const uint8_t *dataPtr, int16_t x, int16_t y, uint8_t flags) { debug(DBG_GAME, "Game::drawObjectFrame(%p, %d, %d, 0x%X)", dataPtr, x, y, flags); const uint8_t *src = bankDataPtr + dataPtr[0] * 32; int16_t sprite_y = y + dataPtr[2]; int16_t sprite_x; if (flags & 2) { sprite_x = x - dataPtr[1] - (((dataPtr[3] & 0xC) + 4) * 2); } else { sprite_x = x + dataPtr[1]; } uint8_t sprite_flags = dataPtr[3]; if (flags & 2) { sprite_flags ^= 0x10; } uint8_t sprite_h = (((sprite_flags >> 0) & 3) + 1) * 8; uint8_t sprite_w = (((sprite_flags >> 2) & 3) + 1) * 8; switch (_res._type) { case kResourceTypeAmiga: _vid.AMIGA_decodeSpc(src, sprite_w, sprite_h, _res._scratchBuffer); break; case kResourceTypeDOS: _vid.PC_decodeSpc(src, sprite_w, sprite_h, _res._scratchBuffer); break; } src = _res._scratchBuffer; bool sprite_mirror_x = false; int16_t sprite_clipped_w; if (sprite_x >= 0) { sprite_clipped_w = sprite_x + sprite_w; if (sprite_clipped_w < 256) { sprite_clipped_w = sprite_w; } else { sprite_clipped_w = 256 - sprite_x; if (sprite_flags & 0x10) { sprite_mirror_x = true; src += sprite_w - 1; } } } else { sprite_clipped_w = sprite_x + sprite_w; if (!(sprite_flags & 0x10)) { src -= sprite_x; sprite_x = 0; } else { sprite_mirror_x = true; src += sprite_x + sprite_w - 1; sprite_x = 0; } } if (sprite_clipped_w <= 0) { return; } int16_t sprite_clipped_h; if (sprite_y >= 0) { sprite_clipped_h = 224 - sprite_h; if (sprite_y < sprite_clipped_h) { sprite_clipped_h = sprite_h; } else { sprite_clipped_h = 224 - sprite_y; } } else { sprite_clipped_h = sprite_h + sprite_y; src -= sprite_w * sprite_y; sprite_y = 0; } if (sprite_clipped_h <= 0) { return; } if (!sprite_mirror_x && (sprite_flags & 0x10)) { src += sprite_w - 1; } uint32_t dst_offset = 256 * sprite_y + sprite_x; uint8_t sprite_col_mask = (flags & 0x60) >> 1; if (_eraseBackground) { if (!(sprite_flags & 0x10)) { _vid.drawSpriteSub1(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } else { _vid.drawSpriteSub2(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } } else { if (!(sprite_flags & 0x10)) { _vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } else { _vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } } _vid.markBlockAsDirty(sprite_x, sprite_y, sprite_clipped_w, sprite_clipped_h); } void Game::decodeCharacterFrame(const uint8_t *dataPtr, uint8_t *dstPtr) { int n = READ_BE_UINT16(dataPtr); dataPtr += 2; uint16_t len = n * 2; uint8_t *dst = dstPtr + 0x400; while (n--) { uint8_t c = *dataPtr++; dst[0] = (c & 0xF0) >> 4; dst[1] = (c & 0x0F) >> 0; dst += 2; } dst = dstPtr; const uint8_t *src = dstPtr + 0x400; do { uint8_t c1 = *src++; if (c1 == 0xF) { uint8_t c2 = *src++; uint16_t c3 = *src++; if (c2 == 0xF) { c1 = *src++; c2 = *src++; c3 = (c3 << 4) | c1; len -= 2; } memset(dst, c2, c3 + 4); dst += c3 + 4; len -= 3; } else { *dst++ = c1; --len; } } while (len != 0); } void Game::drawCharacter(const uint8_t *dataPtr, int16_t pos_x, int16_t pos_y, uint8_t a, uint8_t b, uint8_t flags) { debug(DBG_GAME, "Game::drawCharacter(%p, %d, %d, 0x%X, 0x%X, 0x%X)", dataPtr, pos_x, pos_y, a, b, flags); bool var16 = false; // sprite_mirror_y if (b & 0x40) { b &= 0xBF; SWAP(a, b); var16 = true; } uint16_t sprite_h = a; uint16_t sprite_w = b; const uint8_t *src = dataPtr; bool var14 = false; int16_t sprite_clipped_w; if (pos_x >= 0) { if (pos_x + sprite_w < 256) { sprite_clipped_w = sprite_w; } else { sprite_clipped_w = 256 - pos_x; if (flags & 2) { var14 = true; if (var16) { src += (sprite_w - 1) * sprite_h; } else { src += sprite_w - 1; } } } } else { sprite_clipped_w = pos_x + sprite_w; if (!(flags & 2)) { if (var16) { src -= sprite_h * pos_x; pos_x = 0; } else { src -= pos_x; pos_x = 0; } } else { var14 = true; if (var16) { src += sprite_h * (pos_x + sprite_w - 1); pos_x = 0; } else { src += pos_x + sprite_w - 1; var14 = true; pos_x = 0; } } } if (sprite_clipped_w <= 0) { return; } int16_t sprite_clipped_h; if (pos_y >= 0) { if (pos_y < 224 - sprite_h) { sprite_clipped_h = sprite_h; } else { sprite_clipped_h = 224 - pos_y; } } else { sprite_clipped_h = sprite_h + pos_y; if (var16) { src -= pos_y; } else { src -= sprite_w * pos_y; } pos_y = 0; } if (sprite_clipped_h <= 0) { return; } if (!var14 && (flags & 2)) { if (var16) { src += sprite_h * (sprite_w - 1); } else { src += sprite_w - 1; } } uint32_t dst_offset = 256 * pos_y + pos_x; uint8_t sprite_col_mask = ((flags & 0x60) == 0x60) ? 0x50 : 0x40; debug(DBG_GAME, "dst_offset=0x%X src_offset=%ld", dst_offset, src - dataPtr); if (!(flags & 2)) { if (var16) { _vid.drawSpriteSub5(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } else { _vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } } else { if (var16) { _vid.drawSpriteSub6(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } else { _vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask); } } _vid.markBlockAsDirty(pos_x, pos_y, sprite_clipped_w, sprite_clipped_h); } int Game::loadMonsterSprites(LivePGE *pge) { debug(DBG_GAME, "Game::loadMonsterSprites()"); InitPGE *init_pge = pge->init_PGE; if (init_pge->obj_node_number != 0x49 && init_pge->object_type != 10) { return 0xFFFF; } if (init_pge->obj_node_number == _curMonsterFrame) { return 0xFFFF; } if (pge->room_location != _currentRoom) { return 0; } const uint8_t *mList = _monsterListLevels[_currentLevel]; while (*mList != init_pge->obj_node_number) { if (*mList == 0xFF) { // end of list return 0; } mList += 2; } _curMonsterFrame = mList[0]; if (_curMonsterNum != mList[1]) { _curMonsterNum = mList[1]; if (_res.isAmiga()) { _res.load(_monsterNames[1][_curMonsterNum], Resource::OT_SPM); static const uint8_t tab[4] = { 0, 8, 0, 8 }; const int offset = _vid._mapPalSlot3 * 16 + tab[_curMonsterNum]; for (int i = 0; i < 8; ++i) { _vid.setPaletteColorBE(0x50 + i, offset + i); } } else { const char *name = _monsterNames[0][_curMonsterNum]; _res.load(name, Resource::OT_SPRM); _res.load_SPR_OFF(name, _res._sprm); _vid.setPaletteSlotLE(5, _monsterPals[_curMonsterNum]); } } return 0xFFFF; } bool Game::hasLevelMap(int level, int room) const { if (_res._map) { return READ_LE_UINT32(_res._map + room * 6) != 0; } else if (_res._lev) { return READ_BE_UINT32(_res._lev + room * 4) != 0; } return false; } void Game::loadLevelMap() { debug(DBG_GAME, "Game::loadLevelMap() room=%d", _currentRoom); _currentIcon = 0xFF; switch (_res._type) { case kResourceTypeAmiga: if (_currentLevel == 1) { int num = 0; switch (_currentRoom) { case 14: case 19: case 52: case 53: num = 1; break; case 11: case 24: case 27: case 56: num = 2; break; } if (num != 0 && _res._levNum != num) { char name[9]; snprintf(name, sizeof(name), "level2_%d", num); _res.load(name, Resource::OT_LEV); _res._levNum = num; } } _vid.AMIGA_decodeLev(_currentLevel, _currentRoom); break; case kResourceTypeDOS: if (_res._map) { _vid.PC_decodeMap(_currentLevel, _currentRoom); } else if (_res._lev) { _vid.PC_decodeLev(_currentLevel, _currentRoom); } _vid.PC_setLevelPalettes(); break; } } void Game::loadLevelData() { _res.clearLevelRes(); const Level *lvl = &_gameLevels[_currentLevel]; switch (_res._type) { case kResourceTypeAmiga: if (_res._isDemo) { static const char *fname1 = "demo"; static const char *fname2 = "demof"; _res.load(fname1, Resource::OT_MBK); _res.load(fname1, Resource::OT_CT); _res.load(fname1, Resource::OT_PAL); _res.load(fname1, Resource::OT_RPC); _res.load(fname1, Resource::OT_SPC); _res.load(fname1, Resource::OT_LEV); _res.load(fname2, Resource::OT_PGE); _res.load(fname1, Resource::OT_OBJ); _res.load(fname1, Resource::OT_ANI); _res.load(fname2, Resource::OT_TBN); _res.load_SPL_demo(); _res.load("level1", Resource::OT_SGD); break; } { const char *name = lvl->nameAmiga; if (_currentLevel == 4) { name = _gameLevels[3].nameAmiga; } _res.load(name, Resource::OT_MBK); if (_currentLevel == 6) { _res.load(_gameLevels[5].nameAmiga, Resource::OT_CT); } else { _res.load(name, Resource::OT_CT); } _res.load(name, Resource::OT_PAL); _res.load(name, Resource::OT_RPC); _res.load(name, Resource::OT_SPC); if (_currentLevel == 1) { _res.load("level2_1", Resource::OT_LEV); _res._levNum = 1; } else { _res.load(name, Resource::OT_LEV); } } _res.load(lvl->nameAmiga, Resource::OT_PGE); _res.load(lvl->nameAmiga, Resource::OT_OBC); _res.load(lvl->nameAmiga, Resource::OT_ANI); _res.load(lvl->nameAmiga, Resource::OT_TBN); { char name[8]; snprintf(name, sizeof(name), "level%d", lvl->sound); _res.load(name, Resource::OT_SPL); } if (_currentLevel == 0) { _res.load(lvl->nameAmiga, Resource::OT_SGD); } break; case kResourceTypeDOS: _res.load(lvl->name, Resource::OT_MBK); _res.load(lvl->name, Resource::OT_CT); _res.load(lvl->name, Resource::OT_PAL); _res.load(lvl->name, Resource::OT_RP); if (_res._isDemo || g_options.use_tiledata) { // use .BNQ/.LEV/(.SGD) instead of .MAP (PC demo) if (_currentLevel == 0) { _res.load(lvl->name, Resource::OT_SGD); } _res.load(lvl->name, Resource::OT_LEV); _res.load(lvl->name, Resource::OT_BNQ); } else { _res.load(lvl->name, Resource::OT_MAP); } _res.load(lvl->name2, Resource::OT_PGE); _res.load(lvl->name2, Resource::OT_OBJ); _res.load(lvl->name2, Resource::OT_ANI); _res.load(lvl->name2, Resource::OT_TBN); break; } _cut._id = lvl->cutscene_id; if (_res._isDemo && _currentLevel == 5) { // PC demo does not include TELEPORT.* _cut._id = 0xFFFF; } _curMonsterNum = 0xFFFF; _curMonsterFrame = 0; _res.clearBankData(); _printLevelCodeCounter = 150; _col_slots2Cur = _col_slots2; _col_slots2Next = 0; memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2)); memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1)); _currentRoom = _res._pgeInit[0].init_room; uint16_t n = _res._pgeNum; while (n--) { pge_loadForCurrentLevel(n); } if (_demoBin != -1) { _cut._id = -1; if (_demoInputs[_demoBin].room != 255) { _pgeLive[0].room_location = _demoInputs[_demoBin].room; _pgeLive[0].pos_x = _demoInputs[_demoBin].x; _pgeLive[0].pos_y = _demoInputs[_demoBin].y; _inp_demPos = 0; } else { _inp_demPos = 1; } _printLevelCodeCounter = 0; } for (uint16_t i = 0; i < _res._pgeNum; ++i) { if (_res._pgeInit[i].skill <= _skillLevel) { LivePGE *pge = &_pgeLive[i]; pge->next_PGE_in_room = _pge_liveTable1[pge->room_location]; _pge_liveTable1[pge->room_location] = pge; } } pge_resetGroups(); _validSaveState = false; _mix.playMusic(Mixer::MUSIC_TRACK + lvl->track); } void Game::drawIcon(uint8_t iconNum, int16_t x, int16_t y, uint8_t colMask) { uint8_t buf[16 * 16]; switch (_res._type) { case kResourceTypeAmiga: if (iconNum > 30) { // inventory icons switch (iconNum) { case 76: // cursor memset(buf, 0, 16 * 16); for (int i = 0; i < 3; ++i) { buf[i] = buf[15 * 16 + (15 - i)] = 1; buf[i * 16] = buf[(15 - i) * 16 + 15] = 1; } break; case 77: // up - icon.spr 4 memset(buf, 0, 16 * 16); _vid.AMIGA_decodeIcn(_res._icn, 35, buf); break; case 78: // down - icon.spr 5 memset(buf, 0, 16 * 16); _vid.AMIGA_decodeIcn(_res._icn, 36, buf); break; default: memset(buf, 5, 16 * 16); break; } } else { _vid.AMIGA_decodeIcn(_res._icn, iconNum, buf); } break; case kResourceTypeDOS: _vid.PC_decodeIcn(_res._icn, iconNum, buf); break; } _vid.drawSpriteSub1(buf, _vid._frontLayer + x + y * 256, 16, 16, 16, colMask << 4); _vid.markBlockAsDirty(x, y, 16, 16); } void Game::playSound(uint8_t sfxId, uint8_t softVol) { if (sfxId < _res._numSfx) { SoundFx *sfx = &_res._sfxList[sfxId]; if (sfx->data) { MixerChunk mc; mc.data = sfx->data; mc.len = sfx->len; const int freq = _res.isAmiga() ? 3546897 / 650 : 6000; _mix.play(&mc, freq, Mixer::MAX_VOLUME >> softVol); } } else { // in-game music _mix.playMusic(sfxId); } } uint16_t Game::getRandomNumber() { uint32_t n = _randSeed * 2; if (((int32_t)_randSeed) >= 0) { n ^= 0x1D872B41; } _randSeed = n; return n & 0xFFFF; } void Game::changeLevel() { _vid.fadeOut(); loadLevelData(); loadLevelMap(); _vid.setPalette0xF(); _vid.setTextPalette(); _vid.fullRefresh(); } void Game::handleInventory() { LivePGE *selected_pge = 0; LivePGE *pge = &_pgeLive[0]; if (pge->life > 0 && pge->current_inventory_PGE != 0xFF) { playSound(66, 0); InventoryItem items[24]; int num_items = 0; uint8_t inv_pge = pge->current_inventory_PGE; while (inv_pge != 0xFF) { items[num_items].icon_num = _res._pgeInit[inv_pge].icon_num; items[num_items].init_pge = &_res._pgeInit[inv_pge]; items[num_items].live_pge = &_pgeLive[inv_pge]; inv_pge = _pgeLive[inv_pge].next_inventory_PGE; ++num_items; } items[num_items].icon_num = 0xFF; int current_item = 0; int num_lines = (num_items - 1) / 4 + 1; int current_line = 0; bool display_score = false; while (!_stub->_pi.backspace && !_stub->_pi.quit) { // draw inventory background int icon_h = 5; int icon_y = 140; int icon_num = 31; static const int icon_spr_w = 16; static const int icon_spr_h = 16; do { int icon_x = 56; int icon_w = 9; do { drawIcon(icon_num, icon_x, icon_y, 0xF); ++icon_num; icon_x += icon_spr_w; } while (--icon_w); icon_y += icon_spr_h; } while (--icon_h); if (_res._type == kResourceTypeAmiga) { // draw outline rectangle static const uint8_t outline_color = 0xE7; uint8_t *p = _vid._frontLayer + 140 * Video::GAMESCREEN_W + 56; memset(p + 1, outline_color, 9 * icon_spr_w - 2); p += Video::GAMESCREEN_W; for (int y = 1; y < 5 * icon_spr_h - 1; ++y) { p[0] = p[9 * icon_spr_w - 1] = outline_color; p += Video::GAMESCREEN_W; } memset(p + 1, outline_color, 9 * icon_spr_w - 2); } if (!display_score) { int icon_x_pos = 72; for (int i = 0; i < 4; ++i) { int item_it = current_line * 4 + i; if (items[item_it].icon_num == 0xFF) { break; } drawIcon(items[item_it].icon_num, icon_x_pos, 157, 0xA); if (current_item == item_it) { drawIcon(76, icon_x_pos, 157, 0xA); selected_pge = items[item_it].live_pge; uint8_t txt_num = items[item_it].init_pge->text_num; const char *str = (const char *)_res.getTextString(_currentLevel, txt_num); _vid.drawString(str, (256 - strlen(str) * 8) / 2, 189, 0xED); if (items[item_it].init_pge->init_flags & 4) { char buf[10]; snprintf(buf, sizeof(buf), "%d", selected_pge->life); _vid.drawString(buf, (256 - strlen(buf) * 8) / 2, 197, 0xED); } } icon_x_pos += 32; } if (current_line != 0) { drawIcon(78, 120, 176, 0xA); // down arrow } if (current_line != num_lines - 1) { drawIcon(77, 120, 143, 0xA); // up arrow } } else { char buf[50]; snprintf(buf, sizeof(buf), "SCORE %08u", _score); _vid.drawString(buf, (114 - strlen(buf) * 8) / 2 + 72, 158, 0xE5); snprintf(buf, sizeof(buf), "%s:%s", _res.getMenuString(LocaleData::LI_06_LEVEL), _res.getMenuString(LocaleData::LI_13_EASY + _skillLevel)); _vid.drawString(buf, (114 - strlen(buf) * 8) / 2 + 72, 166, 0xE5); } _vid.updateScreen(); _stub->sleep(80); inp_update(); if (_stub->_pi.dirMask & PlayerInput::DIR_UP) { _stub->_pi.dirMask &= ~PlayerInput::DIR_UP; if (current_line < num_lines - 1) { ++current_line; current_item = current_line * 4; } } if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; if (current_line > 0) { --current_line; current_item = current_line * 4; } } if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT; if (current_item > 0) { int item_num = current_item % 4; if (item_num > 0) { --current_item; } } } if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) { _stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT; if (current_item < num_items - 1) { int item_num = current_item % 4; if (item_num < 3) { ++current_item; } } } if (_stub->_pi.enter) { _stub->_pi.enter = false; display_score = !display_score; } } _vid.fullRefresh(); _stub->_pi.backspace = false; if (selected_pge) { pge_setCurrentInventoryObject(selected_pge); } playSound(66, 0); } } void Game::inp_update() { _stub->processEvents(); if (_demoBin != -1 && _inp_demPos < _res._demLen) { const int keymask = _res._dem[_inp_demPos++]; _stub->_pi.dirMask = keymask & 0xF; _stub->_pi.enter = (keymask & 0x10) != 0; _stub->_pi.space = (keymask & 0x20) != 0; _stub->_pi.shift = (keymask & 0x40) != 0; _stub->_pi.backspace = (keymask & 0x80) != 0; } } void Game::makeGameStateName(uint8_t slot, char *buf) { sprintf(buf, "rs-level%d-%02d.state", _currentLevel + 1, slot); } static const uint32_t TAG_FBSV = 0x46425356; bool Game::saveGameState(uint8_t slot) { bool success = false; char stateFile[20]; makeGameStateName(slot, stateFile); File f; if (!f.open(stateFile, "zwb", _savePath)) { warning("Unable to save state file '%s'", stateFile); } else { // header f.writeUint32BE(TAG_FBSV); f.writeUint16BE(2); char buf[32]; memset(buf, 0, sizeof(buf)); snprintf(buf, sizeof(buf), "level=%d room=%d", _currentLevel + 1, _currentRoom); f.write(buf, sizeof(buf)); // contents saveState(&f); if (f.ioErr()) { warning("I/O error when saving game state"); } else { debug(DBG_INFO, "Saved state to slot %d", slot); success = true; } } return success; } bool Game::loadGameState(uint8_t slot) { bool success = false; char stateFile[20]; makeGameStateName(slot, stateFile); File f; if (!f.open(stateFile, "zrb", _savePath)) { warning("Unable to open state file '%s'", stateFile); } else { uint32_t id = f.readUint32BE(); if (id != TAG_FBSV) { warning("Bad save state format"); } else { uint16_t ver = f.readUint16BE(); if (ver != 2) { warning("Invalid save state version"); } else { // header char buf[32]; f.read(buf, sizeof(buf)); // contents loadState(&f); if (f.ioErr()) { warning("I/O error when loading game state"); } else { debug(DBG_INFO, "Loaded state from slot %d", slot); success = true; } } } } return success; } void Game::saveState(File *f) { f->writeByte(_skillLevel); f->writeUint32BE(_score); if (_col_slots2Cur == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(_col_slots2Cur - &_col_slots2[0]); } if (_col_slots2Next == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(_col_slots2Next - &_col_slots2[0]); } for (int i = 0; i < _res._pgeNum; ++i) { LivePGE *pge = &_pgeLive[i]; f->writeUint16BE(pge->obj_type); f->writeUint16BE(pge->pos_x); f->writeUint16BE(pge->pos_y); f->writeByte(pge->anim_seq); f->writeByte(pge->room_location); f->writeUint16BE(pge->life); f->writeUint16BE(pge->counter_value); f->writeByte(pge->collision_slot); f->writeByte(pge->next_inventory_PGE); f->writeByte(pge->current_inventory_PGE); f->writeByte(pge->unkF); f->writeUint16BE(pge->anim_number); f->writeByte(pge->flags); f->writeByte(pge->index); f->writeUint16BE(pge->first_obj_number); if (pge->next_PGE_in_room == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(pge->next_PGE_in_room - &_pgeLive[0]); } if (pge->init_PGE == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(pge->init_PGE - &_res._pgeInit[0]); } } f->write(&_res._ctData[0x100], 0x1C00); for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) { if (cs2->next_slot == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(cs2->next_slot - &_col_slots2[0]); } if (cs2->unk2 == 0) { f->writeUint32BE(0xFFFFFFFF); } else { f->writeUint32BE(cs2->unk2 - &_res._ctData[0x100]); } f->writeByte(cs2->data_size); f->write(cs2->data_buf, 0x10); } } void Game::loadState(File *f) { uint16_t i; uint32_t off; _skillLevel = f->readByte(); _score = f->readUint32BE(); memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2)); memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1)); off = f->readUint32BE(); if (off == 0xFFFFFFFF) { _col_slots2Cur = 0; } else { _col_slots2Cur = &_col_slots2[0] + off; } off = f->readUint32BE(); if (off == 0xFFFFFFFF) { _col_slots2Next = 0; } else { _col_slots2Next = &_col_slots2[0] + off; } for (i = 0; i < _res._pgeNum; ++i) { LivePGE *pge = &_pgeLive[i]; pge->obj_type = f->readUint16BE(); pge->pos_x = f->readUint16BE(); pge->pos_y = f->readUint16BE(); pge->anim_seq = f->readByte(); pge->room_location = f->readByte(); pge->life = f->readUint16BE(); pge->counter_value = f->readUint16BE(); pge->collision_slot = f->readByte(); pge->next_inventory_PGE = f->readByte(); pge->current_inventory_PGE = f->readByte(); pge->unkF = f->readByte(); pge->anim_number = f->readUint16BE(); pge->flags = f->readByte(); pge->index = f->readByte(); pge->first_obj_number = f->readUint16BE(); off = f->readUint32BE(); if (off == 0xFFFFFFFF) { pge->next_PGE_in_room = 0; } else { pge->next_PGE_in_room = &_pgeLive[0] + off; } off = f->readUint32BE(); if (off == 0xFFFFFFFF) { pge->init_PGE = 0; } else { pge->init_PGE = &_res._pgeInit[0] + off; } } f->read(&_res._ctData[0x100], 0x1C00); for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) { off = f->readUint32BE(); if (off == 0xFFFFFFFF) { cs2->next_slot = 0; } else { cs2->next_slot = &_col_slots2[0] + off; } off = f->readUint32BE(); if (off == 0xFFFFFFFF) { cs2->unk2 = 0; } else { cs2->unk2 = &_res._ctData[0x100] + off; } cs2->data_size = f->readByte(); f->read(cs2->data_buf, 0x10); } for (i = 0; i < _res._pgeNum; ++i) { if (_res._pgeInit[i].skill <= _skillLevel) { LivePGE *pge = &_pgeLive[i]; if (pge->flags & 4) { _pge_liveTable2[pge->index] = pge; } pge->next_PGE_in_room = _pge_liveTable1[pge->room_location]; _pge_liveTable1[pge->room_location] = pge; } } resetGameState(); } void AnimBuffers::addState(uint8_t stateNum, int16_t x, int16_t y, const uint8_t *dataPtr, LivePGE *pge, uint8_t w, uint8_t h) { debug(DBG_GAME, "AnimBuffers::addState() stateNum=%d x=%d y=%d dataPtr=%p pge=%p", stateNum, x, y, dataPtr, pge); assert(stateNum < 4); AnimBufferState *state = _states[stateNum]; state->x = x; state->y = y; state->w = w; state->h = h; state->dataPtr = dataPtr; state->pge = pge; ++_curPos[stateNum]; ++_states[stateNum]; }