103 lines
3.4 KiB
Plaintext
103 lines
3.4 KiB
Plaintext
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REminiscence README
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Release version: 0.5.1
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-------------------------------------------------------------------------------
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About:
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------
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REminiscence is a re-implementation of the engine used in the game Flashback
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made by Delphine Software and released in 1992. More informations about the
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game can be found at [1], [2] and [3].
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Data Files:
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-----------
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You will need the original files of the PC (DOS or CD), Amiga or Macintosh
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release. Support for Amiga and Macintosh is still experimental.
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For the Macintosh release, the resource fork must be dumped as a file named
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'FLASHBACK.BIN' (MacBinary) or 'FLASHBACK.RSRC' (AppleDouble).
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For speech with in-game dialogues, you need to copy the 'VOICE.VCE' file from
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the SegaCD version to the DATA directory.
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The music/ directory of the Amiga version or the .mod fileset from
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unexotica [4] can be used as an alternative to the MIDI tracks from the
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DOS version. Simply copy the files to the DATA directory and set the
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'use_prf_music' option to false in the configuration file.
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Running:
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--------
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By default, the engine loads the game data files from the 'DATA' directory,
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as the original game executable did. The savestates are saved in the current
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directory.
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These paths can be changed using command line switches:
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Usage: rs [OPTIONS]...
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--datapath=PATH Path to data files (default 'DATA')
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--savepath=PATH Path to save files (default '.')
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--levelnum=NUM Level to start from (default '0')
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--fullscreen Fullscreen display
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--widescreen=MODE Widescreen display (adjacent,mirror,blur,cdi,none)
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--scaler=NAME@X Graphics scaler (default 'scale@3')
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--language=LANG Language (fr,en,de,sp,it,jp)
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--autosave Save game state automatically
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--mididriver=MIDI Driver (adlib, mt32)
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The scaler option specifies the algorithm used to smoothen the image and the
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scaling factor. External scalers are also supported, the suffix shall be used
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as the name. Eg. If you have scaler_xbr.dll, you can pass '--scaler xbr@2'
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to use that algorithm with a doubled window size (512x448).
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The widescreen option accepts the modes below:
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adjacent draw left and right rooms bitmap
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mirror mirror the current room bitmap
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blur blur and stretch the current room bitmap
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cdi use bitmaps from the CD-i release ('flashp?.bob' files)
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In-game keys:
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Arrow Keys move Conrad
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Enter use the current inventory object
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Shift talk / use / run / shoot
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Escape display options
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Backspace / Tab display inventory / skip cutscene
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Alt Enter toggle windowed / fullscreen mode
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Alt + and - increase or decrease game screen scaler factor
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Alt S take screenshot
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Ctrl G toggle auto zoom (DOS version only)
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Ctrl S save game state
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Ctrl L load game state
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Ctrl R rewind game state buffer (requires --autosave)
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Ctrl + and - change game state slot
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Function Keys change game screen scaler
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Credits:
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--------
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Delphine Software, obviously, for making another great game.
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Yaz0r, Pixel and gawd for sharing information they gathered on the game.
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Contact:
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--------
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Gregory Montoir, cyx@users.sourceforge.net
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URLs:
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-----
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[1] http://www.mobygames.com/game/flashback-the-quest-for-identity
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[2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity
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[3] http://ramal.free.fr/fb_en.htm
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[4] https://www.exotica.org.uk/wiki/Flashback
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