REminiscence/systemstub_sdl.cpp

821 lines
21 KiB
C++

/*
* REminiscence - Flashback interpreter
* Copyright (C) 2005-2015 Gregory Montoir (cyx@users.sourceforge.net)
*/
#include <SDL.h>
#include "scaler.h"
#include "systemstub.h"
#include "util.h"
static const int kAudioHz = 22050;
static const int kJoystickIndex = 0;
static const int kJoystickCommitValue = 3200;
struct SystemStub_SDL : SystemStub {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *_window;
SDL_Renderer *_renderer;
SDL_Texture *_texture;
int _texW, _texH;
SDL_GameController *_controller;
#else
SDL_Surface *_surface;
#endif
SDL_PixelFormat *_fmt;
const char *_caption;
uint16_t *_screenBuffer;
uint16_t *_fadeScreenBuffer;
bool _fullscreen;
int _scaler;
uint8_t _overscanColor;
uint16_t _pal[256];
int _screenW, _screenH;
SDL_Joystick *_joystick;
SDL_Rect _blitRects[200];
int _numBlitRects;
bool _fadeOnUpdateScreen;
void (*_audioCbProc)(void *, int16_t *, int);
void *_audioCbData;
int _screenshot;
virtual ~SystemStub_SDL() {}
virtual void init(const char *title, int w, int h, int scaler, bool fullscreen);
virtual void destroy();
virtual void setScreenSize(int w, int h);
virtual void setPalette(const uint8_t *pal, int n);
virtual void setPaletteEntry(int i, const Color *c);
virtual void getPaletteEntry(int i, Color *c);
virtual void setOverscanColor(int i);
virtual void copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch);
virtual void fadeScreen();
virtual void updateScreen(int shakeOffset);
virtual void processEvents();
virtual void sleep(int duration);
virtual uint32_t getTimeStamp();
virtual void startAudio(AudioCallback callback, void *param);
virtual void stopAudio();
virtual uint32_t getOutputSampleRate();
virtual void lockAudio();
virtual void unlockAudio();
void processEvent(const SDL_Event &ev, bool &paused);
void prepareGraphics();
void cleanupGraphics();
void changeGraphics(bool fullscreen, uint8_t scaler);
void flipGraphics();
void forceGraphicsRedraw();
void drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch);
};
SystemStub *SystemStub_SDL_create() {
return new SystemStub_SDL();
}
void SystemStub_SDL::init(const char *title, int w, int h, int scaler, bool fullscreen) {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDL_ShowCursor(SDL_DISABLE);
_caption = title;
memset(&_pi, 0, sizeof(_pi));
_screenBuffer = 0;
_fadeScreenBuffer = 0;
_fadeOnUpdateScreen = false;
_fullscreen = fullscreen;
_scaler = scaler;
memset(_pal, 0, sizeof(_pal));
_screenW = _screenH = 0;
setScreenSize(w, h);
_joystick = 0;
#if SDL_VERSION_ATLEAST(2, 0, 0)
_controller = 0;
if (SDL_NumJoysticks() > 0) {
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
if (SDL_IsGameController(kJoystickIndex)) {
_controller = SDL_GameControllerOpen(kJoystickIndex);
}
if (!_controller) {
_joystick = SDL_JoystickOpen(kJoystickIndex);
}
}
#else
if (SDL_NumJoysticks() > 0) {
_joystick = SDL_JoystickOpen(kJoystickIndex);
}
#endif
_screenshot = 1;
}
void SystemStub_SDL::destroy() {
cleanupGraphics();
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_controller) {
SDL_GameControllerClose(_controller);
_controller = 0;
}
#endif
if (_joystick) {
SDL_JoystickClose(_joystick);
_joystick = 0;
}
SDL_Quit();
}
void SystemStub_SDL::setScreenSize(int w, int h) {
if (_screenW == w && _screenH == h) {
return;
}
cleanupGraphics();
// allocate some extra bytes for the scaling routines
const int screenBufferSize = (w + 2) * (h + 2) * sizeof(uint16_t);
_screenBuffer = (uint16_t *)calloc(1, screenBufferSize);
if (!_screenBuffer) {
error("SystemStub_SDL::setScreenSize() Unable to allocate offscreen buffer, w=%d, h=%d", w, h);
}
_screenW = w;
_screenH = h;
prepareGraphics();
}
void SystemStub_SDL::setPalette(const uint8_t *pal, int n) {
assert(n <= 256);
for (int i = 0; i < n; ++i) {
uint8_t r = pal[i * 3 + 0];
uint8_t g = pal[i * 3 + 1];
uint8_t b = pal[i * 3 + 2];
_pal[i] = SDL_MapRGB(_fmt, r, g, b);
}
}
void SystemStub_SDL::setPaletteEntry(int i, const Color *c) {
_pal[i] = SDL_MapRGB(_fmt, c->r, c->g, c->b);
}
void SystemStub_SDL::getPaletteEntry(int i, Color *c) {
SDL_GetRGB(_pal[i], _fmt, &c->r, &c->g, &c->b);
}
void SystemStub_SDL::setOverscanColor(int i) {
_overscanColor = i;
}
void SystemStub_SDL::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) {
if (_numBlitRects >= (int)ARRAYSIZE(_blitRects)) {
warning("SystemStub_SDL::copyRect() Too many blit rects, you may experience graphical glitches");
} else {
// extend the dirty region by 1 pixel for scalers accessing 'outer' pixels
--x;
--y;
w += 2;
h += 2;
if (x < 0) {
x = 0;
} else if (x >= _screenW) {
return;
}
if (y < 0) {
y = 0;
} else if (y >= _screenH) {
return;
}
if (x + w > _screenW) {
w = _screenW - x;
}
if (y + h > _screenH) {
h = _screenH - y;
}
SDL_Rect *br = &_blitRects[_numBlitRects];
br->x = x;
br->y = y;
br->w = w;
br->h = h;
++_numBlitRects;
uint16_t *p = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
buf += y * pitch + x;
while (h--) {
for (int i = 0; i < w; ++i) {
p[i] = _pal[buf[i]];
}
p += _screenW;
buf += pitch;
}
if (_pi.dbgMask & PlayerInput::DF_DBLOCKS) {
drawRect(br, 0xE7, _screenBuffer + _screenW + 1, _screenW * 2);
}
}
}
void SystemStub_SDL::fadeScreen() {
const int bufferSize = _screenH * _screenW * sizeof(uint16_t);
if (!_fadeScreenBuffer) {
_fadeScreenBuffer = (uint16_t *)malloc(bufferSize);
if (!_fadeScreenBuffer) {
warning("SystemStub_SDL::fadeScreen() Unable to allocate buffer size %d", bufferSize);
return;
}
}
_fadeOnUpdateScreen = true;
memcpy(_fadeScreenBuffer, _screenBuffer + _screenW + 1, bufferSize);
}
static uint16_t blendPixel16(uint16_t colorSrc, uint16_t colorDst, uint32_t mask, int step) {
const uint32_t pSrc = (colorSrc | (colorSrc << 16)) & mask;
const uint32_t pDst = (colorDst | (colorDst << 16)) & mask;
const uint32_t pRes = ((pDst - pSrc) * step / 16 + pSrc) & mask;
return pRes | (pRes >> 16);
}
void SystemStub_SDL::updateScreen(int shakeOffset) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_texW != _screenW || _texH != _screenH) {
void *dst = 0;
int pitch = 0;
if (SDL_LockTexture(_texture, 0, &dst, &pitch) == 0) {
(*_scalers[_scaler].proc)((uint16_t *)dst, pitch, _screenBuffer + _screenW + 1, _screenW, _screenW, _screenH);
SDL_UnlockTexture(_texture);
}
} else {
SDL_UpdateTexture(_texture, 0, _screenBuffer + _screenW + 1, _screenW * sizeof(uint16_t));
}
SDL_RenderClear(_renderer);
if (_fadeOnUpdateScreen) {
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
SDL_Rect r;
r.x = r.y = 0;
SDL_GetRendererOutputSize(_renderer, &r.w, &r.h);
for (int i = 1; i <= 16; ++i) {
SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 256 - i * 16);
SDL_RenderCopy(_renderer, _texture, 0, 0);
SDL_RenderFillRect(_renderer, &r);
SDL_RenderPresent(_renderer);
SDL_Delay(30);
}
_fadeOnUpdateScreen = false;
return;
}
if (shakeOffset != 0) {
SDL_Rect r;
r.x = 0;
r.y = shakeOffset * _scalers[_scaler].factor;
SDL_GetRendererOutputSize(_renderer, &r.w, &r.h);
r.h -= r.y;
SDL_RenderCopy(_renderer, _texture, 0, &r);
} else {
SDL_RenderCopy(_renderer, _texture, 0, 0);
}
SDL_RenderPresent(_renderer);
#else
const int mul = _scalers[_scaler].factor;
if (_fadeOnUpdateScreen) {
const int tempScreenBufferSize = (_screenH + 2) * (_screenW + 2) * sizeof(uint16_t);
uint16_t *tempScreenBuffer = (uint16_t *)calloc(tempScreenBufferSize, 1);
assert(tempScreenBuffer);
const uint32_t colorMask = (_fmt->Gmask << 16) | (_fmt->Rmask | _fmt->Bmask);
const uint16_t *screenBuffer = _screenBuffer + _screenW + 1;
for (int i = 1; i <= 16; ++i) {
for (int x = 0; x < _screenH * _screenW; ++x) {
tempScreenBuffer[_screenW + 1 + x] = blendPixel16(_fadeScreenBuffer[x], screenBuffer[x], colorMask, i);
}
SDL_LockSurface(_surface);
uint16_t *dst = (uint16_t *)_surface->pixels;
const uint16_t *src = tempScreenBuffer + _screenW + 1;
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, _screenW, _screenH);
SDL_UnlockSurface(_surface);
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
SDL_Delay(30);
}
free(tempScreenBuffer);
_fadeOnUpdateScreen = false;
return;
}
if (shakeOffset == 0) {
for (int i = 0; i < _numBlitRects; ++i) {
SDL_Rect *br = &_blitRects[i];
int dx = br->x * mul;
int dy = br->y * mul;
SDL_LockSurface(_surface);
uint16_t *dst = (uint16_t *)_surface->pixels + dy * _surface->pitch / 2 + dx;
const uint16_t *src = _screenBuffer + (br->y + 1) * _screenW + (br->x + 1);
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, br->w, br->h);
SDL_UnlockSurface(_surface);
br->x *= mul;
br->y *= mul;
br->w *= mul;
br->h *= mul;
}
SDL_UpdateRects(_surface, _numBlitRects, _blitRects);
} else {
SDL_LockSurface(_surface);
int w = _screenW;
int h = _screenH - shakeOffset;
uint16_t *dst = (uint16_t *)_surface->pixels + shakeOffset * mul * _surface->pitch / 2;
const uint16_t *src = _screenBuffer + _screenW + 1;
(*_scalers[_scaler].proc)(dst, _surface->pitch, src, _screenW, w, h);
SDL_UnlockSurface(_surface);
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = _screenW * mul;
r.h = shakeOffset * mul;
SDL_FillRect(_surface, &r, _pal[_overscanColor]);
SDL_UpdateRect(_surface, 0, 0, _screenW * mul, _screenH * mul);
}
#endif
_numBlitRects = 0;
}
void SystemStub_SDL::processEvents() {
bool paused = false;
while (true) {
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
processEvent(ev, paused);
if (_pi.quit) {
return;
}
}
if (!paused) {
break;
}
SDL_Delay(100);
}
}
void SystemStub_SDL::processEvent(const SDL_Event &ev, bool &paused) {
switch (ev.type) {
case SDL_QUIT:
_pi.quit = true;
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_WINDOWEVENT:
switch (ev.window.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
paused = (ev.window.event == SDL_WINDOWEVENT_FOCUS_LOST);
SDL_PauseAudio(paused);
break;
}
break;
#else
case SDL_ACTIVEEVENT:
if (ev.active.state & SDL_APPINPUTFOCUS) {
paused = ev.active.gain == 0;
SDL_PauseAudio(paused ? 1 : 0);
}
break;
#endif
case SDL_JOYHATMOTION:
if (_joystick) {
_pi.dirMask = 0;
if (ev.jhat.value & SDL_HAT_UP) {
_pi.dirMask |= PlayerInput::DIR_UP;
}
if (ev.jhat.value & SDL_HAT_DOWN) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
}
if (ev.jhat.value & SDL_HAT_LEFT) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
}
if (ev.jhat.value & SDL_HAT_RIGHT) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
}
}
break;
case SDL_JOYAXISMOTION:
if (_joystick) {
switch (ev.jaxis.axis) {
case 0:
_pi.dirMask &= ~(PlayerInput::DIR_RIGHT | PlayerInput::DIR_LEFT);
if (ev.jaxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else if (ev.jaxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
}
break;
case 1:
_pi.dirMask &= ~(PlayerInput::DIR_UP | PlayerInput::DIR_DOWN);
if (ev.jaxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else if (ev.jaxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_UP;
}
break;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (_joystick) {
const bool pressed = (ev.jbutton.state == SDL_PRESSED);
switch (ev.jbutton.button) {
case 0:
_pi.space = pressed;
break;
case 1:
_pi.shift = pressed;
break;
case 2:
_pi.enter = pressed;
break;
case 3:
_pi.backspace = pressed;
break;
}
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_CONTROLLERAXISMOTION:
if (_controller) {
switch (ev.caxis.axis) {
case SDL_CONTROLLER_AXIS_LEFTX:
case SDL_CONTROLLER_AXIS_RIGHTX:
if (ev.caxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
}
if (ev.caxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
}
break;
case SDL_CONTROLLER_AXIS_LEFTY:
case SDL_CONTROLLER_AXIS_RIGHTY:
if (ev.caxis.value < -kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_UP;
} else {
_pi.dirMask &= ~PlayerInput::DIR_UP;
}
if (ev.caxis.value > kJoystickCommitValue) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else {
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
}
break;
}
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (_controller) {
const bool pressed = (ev.cbutton.state == SDL_PRESSED);
switch (ev.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
_pi.enter = pressed;
break;
case SDL_CONTROLLER_BUTTON_B:
_pi.space = pressed;
break;
case SDL_CONTROLLER_BUTTON_X:
_pi.shift = pressed;
break;
case SDL_CONTROLLER_BUTTON_Y:
_pi.backspace = pressed;
break;
case SDL_CONTROLLER_BUTTON_BACK:
case SDL_CONTROLLER_BUTTON_START:
_pi.escape = pressed;
break;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_UP;
} else {
_pi.dirMask &= ~PlayerInput::DIR_UP;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_DOWN;
} else {
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_LEFT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
if (pressed) {
_pi.dirMask |= PlayerInput::DIR_RIGHT;
} else {
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
}
break;
}
}
break;
#endif
case SDL_KEYUP:
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask &= ~PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
_pi.dirMask &= ~PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
_pi.dirMask &= ~PlayerInput::DIR_DOWN;
break;
case SDLK_SPACE:
_pi.space = false;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = false;
break;
case SDLK_RETURN:
_pi.enter = false;
break;
case SDLK_ESCAPE:
_pi.escape = false;
break;
default:
break;
}
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & KMOD_ALT) {
if (ev.key.keysym.sym == SDLK_RETURN) {
changeGraphics(!_fullscreen, _scaler);
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
uint8_t s = _scaler + 1;
if (s < NUM_SCALERS) {
changeGraphics(_fullscreen, s);
}
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
int8_t s = _scaler - 1;
if (_scaler > 0) {
changeGraphics(_fullscreen, s);
}
} else if (ev.key.keysym.sym == SDLK_s) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
#else
char name[32];
snprintf(name, sizeof(name), "screenshot-%03d.bmp", _screenshot);
SDL_SaveBMP(_surface, name);
++_screenshot;
debug(DBG_INFO, "Written '%s'", name);
#endif
}
break;
} else if (ev.key.keysym.mod & KMOD_CTRL) {
if (ev.key.keysym.sym == SDLK_f) {
_pi.dbgMask ^= PlayerInput::DF_FASTMODE;
} else if (ev.key.keysym.sym == SDLK_b) {
_pi.dbgMask ^= PlayerInput::DF_DBLOCKS;
} else if (ev.key.keysym.sym == SDLK_i) {
_pi.dbgMask ^= PlayerInput::DF_SETLIFE;
} else if (ev.key.keysym.sym == SDLK_s) {
_pi.save = true;
} else if (ev.key.keysym.sym == SDLK_l) {
_pi.load = true;
} else if (ev.key.keysym.sym == SDLK_KP_PLUS || ev.key.keysym.sym == SDLK_PAGEUP) {
_pi.stateSlot = 1;
} else if (ev.key.keysym.sym == SDLK_KP_MINUS || ev.key.keysym.sym == SDLK_PAGEDOWN) {
_pi.stateSlot = -1;
}
}
_pi.lastChar = ev.key.keysym.sym;
switch (ev.key.keysym.sym) {
case SDLK_LEFT:
_pi.dirMask |= PlayerInput::DIR_LEFT;
break;
case SDLK_RIGHT:
_pi.dirMask |= PlayerInput::DIR_RIGHT;
break;
case SDLK_UP:
_pi.dirMask |= PlayerInput::DIR_UP;
break;
case SDLK_DOWN:
_pi.dirMask |= PlayerInput::DIR_DOWN;
break;
case SDLK_BACKSPACE:
case SDLK_TAB:
_pi.backspace = true;
break;
case SDLK_SPACE:
_pi.space = true;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
_pi.shift = true;
break;
case SDLK_RETURN:
_pi.enter = true;
break;
case SDLK_ESCAPE:
_pi.escape = true;
break;
default:
break;
}
break;
default:
break;
}
}
void SystemStub_SDL::sleep(int duration) {
SDL_Delay(duration);
}
uint32_t SystemStub_SDL::getTimeStamp() {
return SDL_GetTicks();
}
static void mixAudioS16(void *param, uint8_t *buf, int len) {
SystemStub_SDL *stub = (SystemStub_SDL *)param;
memset(buf, 0, len);
stub->_audioCbProc(stub->_audioCbData, (int16_t *)buf, len / 2);
}
void SystemStub_SDL::startAudio(AudioCallback callback, void *param) {
SDL_AudioSpec desired, obtained;
memset(&desired, 0, sizeof(desired));
desired.freq = kAudioHz;
desired.format = AUDIO_S16SYS;
desired.channels = 1;
desired.samples = 2048;
desired.callback = mixAudioS16;
desired.userdata = this;
if (SDL_OpenAudio(&desired, &obtained) == 0) {
_audioCbProc = callback;
_audioCbData = param;
SDL_PauseAudio(0);
} else {
error("SystemStub_SDL::startAudio() Unable to open sound device");
}
}
void SystemStub_SDL::stopAudio() {
SDL_CloseAudio();
}
uint32_t SystemStub_SDL::getOutputSampleRate() {
return kAudioHz;
}
void SystemStub_SDL::lockAudio() {
SDL_LockAudio();
}
void SystemStub_SDL::unlockAudio() {
SDL_UnlockAudio();
}
void SystemStub_SDL::prepareGraphics() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
switch (_scaler) {
case SCALER_SCALE_2X:
case SCALER_SCALE_3X:
case SCALER_SCALE_4X:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
_texW = _screenW * _scalers[_scaler].factor;
_texH = _screenH * _scalers[_scaler].factor;
break;
default:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); // nearest pixel sampling
_texW = _screenW;
_texH = _screenH;
break;
}
const int windowW = _screenW * _scalers[_scaler].factor;
const int windowH = _screenH * _scalers[_scaler].factor;
int flags = 0;
if (_fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
_window = SDL_CreateWindow(_caption, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowW, windowH, flags);
_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderSetLogicalSize(_renderer, windowW, windowH);
static const uint32_t kPixelFormat = SDL_PIXELFORMAT_RGB565;
_texture = SDL_CreateTexture(_renderer, kPixelFormat, SDL_TEXTUREACCESS_STREAMING, _texW, _texH);
_fmt = SDL_AllocFormat(kPixelFormat);
#else
SDL_WM_SetCaption(_caption, NULL);
const int w = _screenW * _scalers[_scaler].factor;
const int h = _screenH * _scalers[_scaler].factor;
int flags = SDL_HWSURFACE;
if (_fullscreen) {
flags |= SDL_FULLSCREEN;
}
static const int kBitDepth = 16;
_surface = SDL_SetVideoMode(w, h, kBitDepth, flags);
if (!_surface) {
error("SystemStub_SDL::prepareGraphics() Unable to allocate _screen buffer");
}
_fmt = _surface->format;
#endif
forceGraphicsRedraw();
}
void SystemStub_SDL::cleanupGraphics() {
if (_screenBuffer) {
free(_screenBuffer);
_screenBuffer = 0;
}
if (_fadeScreenBuffer) {
free(_fadeScreenBuffer);
_fadeScreenBuffer = 0;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_DestroyWindow(_window);
_window = 0;
}
if (_renderer) {
SDL_DestroyRenderer(_renderer);
_renderer = 0;
}
if (_fmt) {
SDL_FreeFormat(_fmt);
_fmt = 0;
}
#else
if (_surface) {
// freed by SDL_Quit()
_surface = 0;
}
#endif
}
void SystemStub_SDL::changeGraphics(bool fullscreen, uint8_t scaler) {
if (_fadeScreenBuffer) {
free(_fadeScreenBuffer);
_fadeScreenBuffer = 0;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_DestroyWindow(_window);
_window = 0;
}
if (_renderer) {
SDL_DestroyRenderer(_renderer);
_renderer = 0;
}
if (_fmt) {
SDL_FreeFormat(_fmt);
_fmt = 0;
}
#else
SDL_FreeSurface(_surface);
_surface = 0;
#endif
_fullscreen = fullscreen;
_scaler = scaler;
prepareGraphics();
forceGraphicsRedraw();
}
void SystemStub_SDL::flipGraphics() {
uint16_t scanline[256];
assert(_screenW <= 256);
uint16_t *p = _screenBuffer + _screenW + 1;
for (int y = 0; y < _screenH; ++y) {
p += _screenW;
for (int x = 0; x < _screenW; ++x) {
scanline[x] = *--p;
}
memcpy(p, scanline, _screenW * sizeof(uint16_t));
p += _screenW;
}
forceGraphicsRedraw();
}
void SystemStub_SDL::forceGraphicsRedraw() {
_numBlitRects = 1;
_blitRects[0].x = 0;
_blitRects[0].y = 0;
_blitRects[0].w = _screenW;
_blitRects[0].h = _screenH;
}
void SystemStub_SDL::drawRect(SDL_Rect *rect, uint8_t color, uint16_t *dst, uint16_t dstPitch) {
dstPitch >>= 1;
int x1 = rect->x;
int y1 = rect->y;
int x2 = rect->x + rect->w - 1;
int y2 = rect->y + rect->h - 1;
assert(x1 >= 0 && x2 < _screenW && y1 >= 0 && y2 < _screenH);
for (int i = x1; i <= x2; ++i) {
*(dst + y1 * dstPitch + i) = *(dst + y2 * dstPitch + i) = _pal[color];
}
for (int j = y1; j <= y2; ++j) {
*(dst + j * dstPitch + x1) = *(dst + j * dstPitch + x2) = _pal[color];
}
}