516 lines
13 KiB
C++
516 lines
13 KiB
C++
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/*
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* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2019 Gregory Montoir (cyx@users.sourceforge.net)
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*/
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#include "game.h"
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#include "menu.h"
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#include "resource.h"
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#include "systemstub.h"
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#include "util.h"
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#include "video.h"
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Menu::Menu(Resource *res, SystemStub *stub, Video *vid)
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: _res(res), _stub(stub), _vid(vid) {
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_skill = kSkillNormal;
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_level = 0;
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}
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void Menu::drawString(const char *str, int16_t y, int16_t x, uint8_t color) {
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debug(DBG_MENU, "Menu::drawString()");
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uint8_t v1b = _vid->_charFrontColor;
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uint8_t v2b = _vid->_charTransparentColor;
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uint8_t v3b = _vid->_charShadowColor;
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switch (color) {
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case 0:
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_vid->_charFrontColor = _charVar1;
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_vid->_charTransparentColor = _charVar2;
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_vid->_charShadowColor = _charVar2;
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break;
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case 1:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = _charVar1;
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_vid->_charShadowColor = _charVar1;
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break;
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case 2:
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_vid->_charFrontColor = _charVar3;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 3:
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_vid->_charFrontColor = _charVar4;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 4:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 5:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar5;
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break;
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}
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drawString2(str, y, x);
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_vid->_charFrontColor = v1b;
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_vid->_charTransparentColor = v2b;
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_vid->_charShadowColor = v3b;
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}
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void Menu::drawString2(const char *str, int16_t y, int16_t x) {
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debug(DBG_MENU, "Menu::drawString2()");
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int w = Video::CHAR_W;
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int h = Video::CHAR_H;
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int len = 0;
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switch (_res->_type) {
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case kResourceTypeAmiga:
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for (; str[len]; ++len) {
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_vid->AMIGA_drawStringChar(_vid->_frontLayer, _vid->_w, Video::CHAR_W * (x + len), Video::CHAR_H * y, _res->_fnt, _vid->_charFrontColor, (uint8_t)str[len]);
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}
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break;
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case kResourceTypeDOS:
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for (; str[len]; ++len) {
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_vid->PC_drawChar((uint8_t)str[len], y, x + len, true);
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}
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break;
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case kResourceTypeMac:
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for (; str[len]; ++len) {
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_vid->MAC_drawStringChar(_vid->_frontLayer, _vid->_w, Video::CHAR_W * (x + len), Video::CHAR_H * y, _res->_fnt, _vid->_charFrontColor, (uint8_t)str[len]);
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}
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break;
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}
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_vid->markBlockAsDirty(x * w, y * h, len * w, h, _vid->_layerScale);
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}
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void Menu::loadPicture(const char *prefix) {
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debug(DBG_MENU, "Menu::loadPicture('%s')", prefix);
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static const int kPictureW = 256;
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static const int kPictureH = 224;
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_res->load_MAP_menu(prefix, _res->_scratchBuffer);
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for (int i = 0; i < 4; ++i) {
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for (int y = 0; y < kPictureH; ++y) {
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for (int x = 0; x < kPictureW / 4; ++x) {
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_vid->_frontLayer[i + x * 4 + kPictureW * y] = _res->_scratchBuffer[0x3800 * i + x + 64 * y];
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}
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}
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}
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memcpy(_vid->_backLayer, _vid->_frontLayer, _vid->_layerSize);
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_res->load_PAL_menu(prefix, _res->_scratchBuffer);
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_stub->setPalette(_res->_scratchBuffer, 256);
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_vid->updateWidescreen();
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}
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void Menu::handleInfoScreen() {
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debug(DBG_MENU, "Menu::handleInfoScreen()");
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_vid->fadeOut();
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if (_res->_lang == LANG_FR) {
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loadPicture("instru_f");
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} else {
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loadPicture("instru_e");
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}
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_vid->fullRefresh();
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_vid->updateScreen();
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do {
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.escape) {
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_stub->_pi.escape = false;
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break;
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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break;
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}
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} while (!_stub->_pi.quit);
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}
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void Menu::handleSkillScreen() {
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debug(DBG_MENU, "Menu::handleSkillScreen()");
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static const uint8_t colors[3][3] = {
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{ 2, 3, 3 }, // easy
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{ 3, 2, 3 }, // normal
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{ 3, 3, 2 } // expert
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};
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_vid->fadeOut();
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loadPicture("menu3");
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_vid->fullRefresh();
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drawString(_res->getMenuString(LocaleData::LI_12_SKILL_LEVEL), 12, 4, 3);
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int currentSkill = _skill;
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do {
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drawString(_res->getMenuString(LocaleData::LI_13_EASY), 15, 14, colors[currentSkill][0]);
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drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 17, 14, colors[currentSkill][1]);
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drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 19, 14, colors[currentSkill][2]);
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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switch (currentSkill) {
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case kSkillNormal:
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currentSkill = kSkillEasy;
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break;
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case kSkillExpert:
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currentSkill = kSkillNormal;
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break;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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switch (currentSkill) {
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case kSkillEasy:
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currentSkill = kSkillNormal;
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break;
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case kSkillNormal:
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currentSkill = kSkillExpert;
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break;
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}
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}
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if (_stub->_pi.escape) {
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_stub->_pi.escape = false;
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break;
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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_skill = currentSkill;
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return;
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}
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} while (!_stub->_pi.quit);
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_skill = 1;
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}
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bool Menu::handlePasswordScreen() {
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debug(DBG_MENU, "Menu::handlePasswordScreen()");
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_vid->fadeOut();
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_vid->_charShadowColor = _charVar1;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charFrontColor = _charVar4;
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_vid->fullRefresh();
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char password[7];
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int len = 0;
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do {
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loadPicture("menu2");
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drawString2(_res->getMenuString(LocaleData::LI_16_ENTER_PASSWORD1), 15, 3);
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drawString2(_res->getMenuString(LocaleData::LI_17_ENTER_PASSWORD2), 17, 3);
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for (int i = 0; i < len; ++i) {
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_vid->PC_drawChar((uint8_t)password[i], 21, i + 15);
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}
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_vid->PC_drawChar(0x20, 21, len + 15);
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_vid->markBlockAsDirty(15 * Video::CHAR_W, 21 * Video::CHAR_H, (len + 1) * Video::CHAR_W, Video::CHAR_H, _vid->_layerScale);
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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char c = _stub->_pi.lastChar;
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if (c != 0) {
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_stub->_pi.lastChar = 0;
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if (len < 6) {
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if ((c >= 'A' && c <= 'Z') || (c == 0x20)) {
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password[len] = c;
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++len;
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}
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}
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}
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if (_stub->_pi.backspace) {
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_stub->_pi.backspace = false;
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if (len > 0) {
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--len;
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}
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}
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if (_stub->_pi.escape) {
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_stub->_pi.escape = false;
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break;
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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password[len] = '\0';
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for (int level = 0; level < 8; ++level) {
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for (int skill = 0; skill < 3; ++skill) {
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if (strcmp(getLevelPassword(level, skill), password) == 0) {
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_level = level;
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_skill = skill;
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return true;
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}
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}
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}
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return false;
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}
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} while (!_stub->_pi.quit);
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return false;
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}
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bool Menu::handleLevelScreen() {
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debug(DBG_MENU, "Menu::handleLevelScreen()");
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_vid->fadeOut();
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loadPicture("menu2");
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_vid->fullRefresh();
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int currentSkill = _skill;
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int currentLevel = _level;
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do {
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for (int i = 0; i < 7; ++i) {
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drawString(_levelNames[i], 7 + i * 2, 4, (currentLevel == i) ? 2 : 3);
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}
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_vid->markBlockAsDirty(4 * Video::CHAR_W, 7 * Video::CHAR_H, 192, 7 * Video::CHAR_H, _vid->_layerScale);
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drawString(_res->getMenuString(LocaleData::LI_13_EASY), 23, 4, (currentSkill == 0) ? 2 : 3);
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drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 23, 14, (currentSkill == 1) ? 2 : 3);
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drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 23, 24, (currentSkill == 2) ? 2 : 3);
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_vid->markBlockAsDirty(4 * Video::CHAR_W, 23 * Video::CHAR_H, 192, Video::CHAR_H, _vid->_layerScale);
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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if (currentLevel != 0) {
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--currentLevel;
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} else {
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currentLevel = 6;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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if (currentLevel != 6) {
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++currentLevel;
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} else {
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currentLevel = 0;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
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switch (currentSkill) {
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case kSkillNormal:
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currentSkill = kSkillEasy;
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break;
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case kSkillExpert:
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currentSkill = kSkillNormal;
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break;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
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switch (currentSkill) {
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case kSkillEasy:
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currentSkill = kSkillNormal;
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break;
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case kSkillNormal:
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currentSkill = kSkillExpert;
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break;
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}
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}
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if (_stub->_pi.escape) {
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_stub->_pi.escape = false;
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break;
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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_skill = currentSkill;
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_level = currentLevel;
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return true;
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}
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} while (!_stub->_pi.quit);
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return false;
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}
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void Menu::handleTitleScreen() {
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debug(DBG_MENU, "Menu::handleTitleScreen()");
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_charVar1 = 0;
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_charVar2 = 0;
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_charVar3 = 0;
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_charVar4 = 0;
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_charVar5 = 0;
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static const int MAX_MENU_ITEMS = 6;
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Item menuItems[MAX_MENU_ITEMS];
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int menuItemsCount = 0;
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menuItems[menuItemsCount].str = LocaleData::LI_07_START;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_START;
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++menuItemsCount;
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if (!_res->_isDemo) {
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if (g_options.enable_password_menu) {
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menuItems[menuItemsCount].str = LocaleData::LI_08_SKILL;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_SKILL;
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++menuItemsCount;
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menuItems[menuItemsCount].str = LocaleData::LI_09_PASSWORD;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_PASSWORD;
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++menuItemsCount;
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} else {
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menuItems[menuItemsCount].str = LocaleData::LI_06_LEVEL;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_LEVEL;
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++menuItemsCount;
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}
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}
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menuItems[menuItemsCount].str = LocaleData::LI_10_INFO;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_INFO;
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++menuItemsCount;
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menuItems[menuItemsCount].str = LocaleData::LI_23_DEMO;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_DEMO;
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++menuItemsCount;
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menuItems[menuItemsCount].str = LocaleData::LI_11_QUIT;
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menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_QUIT;
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++menuItemsCount;
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_selectedOption = -1;
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_nextScreen = SCREEN_TITLE;
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int currentEntry = 0;
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static const struct {
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Language lang;
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const uint8_t *bitmap16x12;
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} languages[] = {
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{ LANG_EN, _flagEn16x12 },
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{ LANG_FR, _flagFr16x12 },
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{ LANG_DE, _flagDe16x12 },
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{ LANG_SP, _flagSp16x12 },
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{ LANG_IT, _flagIt16x12 },
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{ LANG_JP, _flagJp16x12 },
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};
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int currentLanguage = 0;
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for (int i = 0; i < ARRAYSIZE(languages); ++i) {
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if (languages[i].lang == _res->_lang) {
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currentLanguage = i;
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break;
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}
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}
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while (!_stub->_pi.quit) {
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int selectedItem = -1;
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int previousLanguage = currentLanguage;
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if (_nextScreen == SCREEN_TITLE) {
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_vid->fadeOut();
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loadPicture("menu1");
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_vid->fullRefresh();
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_charVar3 = 1;
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_charVar4 = 2;
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currentEntry = 0;
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_nextScreen = -1;
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}
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if (g_options.enable_language_selection) {
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if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
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if (currentLanguage != 0) {
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--currentLanguage;
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} else {
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currentLanguage = ARRAYSIZE(languages) - 1;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
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if (currentLanguage != ARRAYSIZE(languages) - 1) {
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++currentLanguage;
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} else {
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currentLanguage = 0;
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}
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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if (currentEntry != 0) {
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--currentEntry;
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} else {
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currentEntry = menuItemsCount - 1;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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if (currentEntry != menuItemsCount - 1) {
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++currentEntry;
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} else {
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currentEntry = 0;
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}
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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selectedItem = currentEntry;
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}
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if (selectedItem != -1) {
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_selectedOption = menuItems[selectedItem].opt;
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switch (_selectedOption) {
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case MENU_OPTION_ITEM_START:
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return;
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case MENU_OPTION_ITEM_SKILL:
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handleSkillScreen();
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break;
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case MENU_OPTION_ITEM_PASSWORD:
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if (handlePasswordScreen()) {
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return;
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}
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break;
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case MENU_OPTION_ITEM_LEVEL:
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if (handleLevelScreen()) {
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return;
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}
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break;
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case MENU_OPTION_ITEM_INFO:
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handleInfoScreen();
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break;
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case MENU_OPTION_ITEM_DEMO:
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return;
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case MENU_OPTION_ITEM_QUIT:
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return;
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}
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_nextScreen = SCREEN_TITLE;
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continue;
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}
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if (previousLanguage != currentLanguage) {
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_res->setLanguage(languages[currentLanguage].lang);
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// clear previous language text
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memcpy(_vid->_frontLayer, _vid->_backLayer, _vid->_layerSize);
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}
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// draw the options
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const int yPos = 26 - menuItemsCount * 2;
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for (int i = 0; i < menuItemsCount; ++i) {
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drawString(_res->getMenuString(menuItems[i].str), yPos + i * 2, 20, (i == currentEntry) ? 2 : 3);
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}
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// draw the language flag in the top right corner
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if (previousLanguage != currentLanguage) {
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_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid->_frontLayer, Video::GAMESCREEN_W);
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static const int flagW = 16;
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static const int flagH = 12;
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static const int flagX = Video::GAMESCREEN_W - flagW - 8;
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static const int flagY = 8;
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_stub->copyRectRgb24(flagX, flagY, flagW, flagH, languages[currentLanguage].bitmap16x12);
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}
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
|
|
}
|
|
}
|
|
|
|
const char *Menu::getLevelPassword(int level, int skill) const {
|
|
switch (_res->_type) {
|
|
case kResourceTypeAmiga:
|
|
if (level < 7) {
|
|
if (_res->_lang == LANG_FR) {
|
|
return _passwordsFrAmiga[skill * 7 + level];
|
|
} else {
|
|
return _passwordsEnAmiga[skill * 7 + level];
|
|
}
|
|
}
|
|
break;
|
|
case kResourceTypeMac:
|
|
return _passwordsMac[skill * 8 + level];
|
|
case kResourceTypeDOS:
|
|
// default
|
|
break;
|
|
}
|
|
return _passwordsDOS[skill * 8 + level];
|
|
}
|