241 lines
4.0 KiB
C++
241 lines
4.0 KiB
C++
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/*
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* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2015 Gregory Montoir (cyx@users.sourceforge.net)
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*/
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#ifndef INTERN_H__
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#define INTERN_H__
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#include <cstdio>
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#include <cstring>
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#include <cstdlib>
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#include <cassert>
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#include <stdint.h>
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#ifndef ABS
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#define ABS(x) ((x)<0?-(x):(x))
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#endif
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#ifndef MAX
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#define MAX(x,y) ((x)>(y)?(x):(y))
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#endif
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#ifndef MIN
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#define MIN(x,y) ((x)<(y)?(x):(y))
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#endif
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(a) (sizeof(a)/sizeof(a[0]))
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#endif
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inline uint16_t READ_BE_UINT16(const void *ptr) {
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const uint8_t *b = (const uint8_t *)ptr;
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return (b[0] << 8) | b[1];
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}
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inline uint32_t READ_BE_UINT32(const void *ptr) {
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const uint8_t *b = (const uint8_t *)ptr;
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return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | b[3];
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}
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inline uint16_t READ_LE_UINT16(const void *ptr) {
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const uint8_t *b = (const uint8_t *)ptr;
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return (b[1] << 8) | b[0];
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}
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inline uint32_t READ_LE_UINT32(const void *ptr) {
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const uint8_t *b = (const uint8_t *)ptr;
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return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
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}
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inline int8_t ADDC_S8(int a, int b) {
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a += b;
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if (a < -128) {
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a = -128;
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} else if (a > 127) {
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a = 127;
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}
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return a;
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}
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inline int16_t ADDC_S16(int a, int b) {
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a += b;
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if (a < -32768) {
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a = -32768;
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} else if (a > 32767) {
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a = 32767;
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}
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return a;
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}
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template<typename T>
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inline void SWAP(T &a, T &b) {
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T tmp = a;
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a = b;
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b = tmp;
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}
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enum Language {
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LANG_FR,
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LANG_EN,
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LANG_DE,
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LANG_SP,
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LANG_IT
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};
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enum ResourceType {
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kResourceTypeAmiga,
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kResourceTypeDOS
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};
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struct Options {
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bool bypass_protection;
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bool play_disabled_cutscenes;
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bool enable_password_menu;
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bool fade_out_palette;
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bool use_tiledata;
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bool use_text_cutscenes;
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};
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struct Color {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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struct Point {
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int16_t x;
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int16_t y;
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};
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struct Level {
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const char *name;
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const char *name2;
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const char *nameAmiga;
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uint16_t cutscene_id;
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uint8_t sound;
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uint8_t track;
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};
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struct InitPGE {
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uint16_t type;
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int16_t pos_x;
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int16_t pos_y;
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uint16_t obj_node_number;
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uint16_t life;
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int16_t counter_values[4];
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uint8_t object_type;
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uint8_t init_room;
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uint8_t room_location;
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uint8_t init_flags;
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uint8_t colliding_icon_num;
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uint8_t icon_num;
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uint8_t object_id;
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uint8_t skill;
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uint8_t mirror_x;
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uint8_t flags;
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uint8_t unk1C; // collidable, collision_data_len
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uint16_t text_num;
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};
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struct LivePGE {
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uint16_t obj_type;
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int16_t pos_x;
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int16_t pos_y;
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uint8_t anim_seq;
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uint8_t room_location;
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int16_t life;
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int16_t counter_value;
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uint8_t collision_slot;
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uint8_t next_inventory_PGE;
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uint8_t current_inventory_PGE;
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uint8_t unkF; // unk_inventory_PGE
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uint16_t anim_number;
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uint8_t flags;
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uint8_t index;
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uint16_t first_obj_number;
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LivePGE *next_PGE_in_room;
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InitPGE *init_PGE;
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};
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struct GroupPGE {
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GroupPGE *next_entry;
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uint16_t index;
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uint16_t group_id;
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};
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struct Object {
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uint16_t type;
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int8_t dx;
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int8_t dy;
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uint16_t init_obj_type;
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uint8_t opcode2;
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uint8_t opcode1;
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uint8_t flags;
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uint8_t opcode3;
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uint16_t init_obj_number;
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int16_t opcode_arg1;
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int16_t opcode_arg2;
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int16_t opcode_arg3;
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};
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struct ObjectNode {
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uint16_t last_obj_number;
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Object *objects;
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uint16_t num_objects;
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};
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struct ObjectOpcodeArgs {
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LivePGE *pge; // arg0
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int16_t a; // arg2
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int16_t b; // arg4
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};
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struct AnimBufferState {
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int16_t x, y;
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uint8_t w, h;
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const uint8_t *dataPtr;
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LivePGE *pge;
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};
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struct AnimBuffers {
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AnimBufferState *_states[4];
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uint8_t _curPos[4];
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void addState(uint8_t stateNum, int16_t x, int16_t y, const uint8_t *dataPtr, LivePGE *pge, uint8_t w = 0, uint8_t h = 0);
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};
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struct CollisionSlot {
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int16_t ct_pos;
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CollisionSlot *prev_slot;
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LivePGE *live_pge;
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uint16_t index;
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};
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struct BankSlot {
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uint16_t entryNum;
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uint8_t *ptr;
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};
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struct CollisionSlot2 {
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CollisionSlot2 *next_slot;
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int8_t *unk2;
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uint8_t data_size;
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uint8_t data_buf[0x10]; // XXX check size
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};
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struct InventoryItem {
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uint8_t icon_num;
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InitPGE *init_pge;
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LivePGE *live_pge;
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};
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struct SoundFx {
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uint32_t offset;
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uint16_t len;
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uint8_t *data;
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};
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extern Options g_options;
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extern const char *g_caption;
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#endif // INTERN_H__
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