REminiscence/menu.cpp

426 lines
11 KiB
C++

/*
* REminiscence - Flashback interpreter
* Copyright (C) 2005-2015 Gregory Montoir (cyx@users.sourceforge.net)
*/
#include "game.h"
#include "menu.h"
#include "resource.h"
#include "systemstub.h"
#include "util.h"
#include "video.h"
Menu::Menu(Resource *res, SystemStub *stub, Video *vid)
: _res(res), _stub(stub), _vid(vid) {
_skill = 1;
_level = 0;
}
void Menu::drawString(const char *str, int16_t y, int16_t x, uint8_t color) {
debug(DBG_MENU, "Menu::drawString()");
uint8_t v1b = _vid->_charFrontColor;
uint8_t v2b = _vid->_charTransparentColor;
uint8_t v3b = _vid->_charShadowColor;
switch (color) {
case 0:
_vid->_charFrontColor = _charVar1;
_vid->_charTransparentColor = _charVar2;
_vid->_charShadowColor = _charVar2;
break;
case 1:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = _charVar1;
_vid->_charShadowColor = _charVar1;
break;
case 2:
_vid->_charFrontColor = _charVar3;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 3:
_vid->_charFrontColor = _charVar4;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 4:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar1;
break;
case 5:
_vid->_charFrontColor = _charVar2;
_vid->_charTransparentColor = 0xFF;
_vid->_charShadowColor = _charVar5;
break;
}
drawString2(str, y, x);
_vid->_charFrontColor = v1b;
_vid->_charTransparentColor = v2b;
_vid->_charShadowColor = v3b;
}
void Menu::drawString2(const char *str, int16_t y, int16_t x) {
debug(DBG_MENU, "Menu::drawString2()");
int i = 0;
for (; str[i]; ++i) {
_vid->PC_drawChar((uint8_t)str[i], y, x + i, true);
}
_vid->markBlockAsDirty(x * 8, y * 8, i * 8, 8);
}
void Menu::loadPicture(const char *prefix) {
debug(DBG_MENU, "Menu::loadPicture('%s')", prefix);
_res->load_MAP_menu(prefix, _res->_scratchBuffer);
for (int i = 0; i < 4; ++i) {
for (int y = 0; y < 224; ++y) {
for (int x = 0; x < 64; ++x) {
_vid->_frontLayer[i + x * 4 + 256 * y] = _res->_scratchBuffer[0x3800 * i + x + 64 * y];
}
}
}
_res->load_PAL_menu(prefix, _res->_scratchBuffer);
_stub->setPalette(_res->_scratchBuffer, 256);
}
void Menu::handleInfoScreen() {
debug(DBG_MENU, "Menu::handleInfoScreen()");
_vid->fadeOut();
if (_res->_lang == LANG_FR) {
loadPicture("instru_f");
} else {
loadPicture("instru_e");
}
_vid->fullRefresh();
_vid->updateScreen();
do {
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.escape) {
_stub->_pi.escape = false;
break;
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
break;
}
} while (!_stub->_pi.quit);
}
void Menu::handleSkillScreen() {
debug(DBG_MENU, "Menu::handleSkillScreen()");
static const uint8_t colors[3][3] = {
{ 2, 3, 3 }, // easy
{ 3, 2, 3 }, // normal
{ 3, 3, 2 } // expert
};
_vid->fadeOut();
loadPicture("menu3");
_vid->fullRefresh();
drawString(_res->getMenuString(LocaleData::LI_12_SKILL_LEVEL), 12, 4, 3);
int skill_level = _skill;
do {
drawString(_res->getMenuString(LocaleData::LI_13_EASY), 15, 14, colors[skill_level][0]);
drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 17, 14, colors[skill_level][1]);
drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 19, 14, colors[skill_level][2]);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (skill_level != 0) {
--skill_level;
} else {
skill_level = 2;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (skill_level != 2) {
++skill_level;
} else {
skill_level = 0;
}
}
if (_stub->_pi.escape) {
_stub->_pi.escape = false;
break;
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
_skill = skill_level;
return;
}
} while (!_stub->_pi.quit);
_skill = 1;
}
bool Menu::handlePasswordScreen() {
debug(DBG_MENU, "Menu::handlePasswordScreen()");
_vid->fadeOut();
_vid->_charShadowColor = _charVar1;
_vid->_charTransparentColor = 0xFF;
_vid->_charFrontColor = _charVar4;
_vid->fullRefresh();
char password[7];
int len = 0;
do {
loadPicture("menu2");
drawString2(_res->getMenuString(LocaleData::LI_16_ENTER_PASSWORD1), 15, 3);
drawString2(_res->getMenuString(LocaleData::LI_17_ENTER_PASSWORD2), 17, 3);
for (int i = 0; i < len; ++i) {
_vid->PC_drawChar((uint8_t)password[i], 21, i + 15);
}
_vid->PC_drawChar(0x20, 21, len + 15);
_vid->markBlockAsDirty(15 * 8, 21 * 8, (len + 1) * 8, 8);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
char c = _stub->_pi.lastChar;
if (c != 0) {
_stub->_pi.lastChar = 0;
if (len < 6) {
if (c >= 'a' && c <= 'z') {
c &= ~0x20;
}
if ((c >= 'A' && c <= 'Z') || (c == 0x20)) {
password[len] = c;
++len;
}
}
}
if (_stub->_pi.backspace) {
_stub->_pi.backspace = false;
if (len > 0) {
--len;
}
}
if (_stub->_pi.escape) {
_stub->_pi.escape = false;
break;
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
password[len] = '\0';
for (int level = 0; level < 8; ++level) {
for (int skill = 0; skill < 3; ++skill) {
if (strcmp(_passwords[level][skill], password) == 0) {
_level = level;
_skill = skill;
return true;
}
}
}
return false;
}
} while (!_stub->_pi.quit);
return false;
}
bool Menu::handleLevelScreen() {
debug(DBG_MENU, "Menu::handleLevelScreen()");
_vid->fadeOut();
loadPicture("menu2");
_vid->fullRefresh();
int currentSkill = _skill;
int currentLevel = _level;
do {
static const char *levelTitles[] = {
"Titan / The Jungle",
"Titan / New Washington",
"Titan / Death Tower Show",
"Earth / Surface",
"Earth / Paradise Club",
"Planet Morphs / Surface",
"Planet Morphs / Inner Core"
};
for (int i = 0; i < 7; ++i) {
drawString(levelTitles[i], 7 + i * 2, 4, (currentLevel == i) ? 2 : 3);
}
_vid->markBlockAsDirty(4 * 8, 7 * 8, 192, 7 * 8);
drawString(_res->getMenuString(LocaleData::LI_13_EASY), 23, 4, (currentSkill == 0) ? 2 : 3);
drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 23, 14, (currentSkill == 1) ? 2 : 3);
drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 23, 24, (currentSkill == 2) ? 2 : 3);
_vid->markBlockAsDirty(4 * 8, 23 * 8, 192, 8);
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (currentLevel != 0) {
--currentLevel;
} else {
currentLevel = 6;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (currentLevel != 6) {
++currentLevel;
} else {
currentLevel = 0;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
if (currentSkill != 0) {
--currentSkill;
} else {
currentSkill = 2;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
if (currentSkill != 2) {
++currentSkill;
} else {
currentSkill = 0;
}
}
if (_stub->_pi.escape) {
_stub->_pi.escape = false;
break;
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
_skill = currentSkill;
_level = currentLevel;
return true;
}
} while (!_stub->_pi.quit);
return false;
}
void Menu::handleTitleScreen() {
debug(DBG_MENU, "Menu::handleTitleScreen()");
_charVar1 = 0;
_charVar2 = 0;
_charVar3 = 0;
_charVar4 = 0;
_charVar5 = 0;
static const int MAX_MENU_ITEMS = 6;
Item menuItems[MAX_MENU_ITEMS];
int menuItemsCount = 0;
menuItems[menuItemsCount].str = LocaleData::LI_07_START;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_START;
++menuItemsCount;
if (g_options.enable_password_menu) {
menuItems[menuItemsCount].str = LocaleData::LI_08_SKILL;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_SKILL;
++menuItemsCount;
menuItems[menuItemsCount].str = LocaleData::LI_09_PASSWORD;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_PASSWORD;
++menuItemsCount;
} else {
menuItems[menuItemsCount].str = LocaleData::LI_06_LEVEL;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_LEVEL;
++menuItemsCount;
}
menuItems[menuItemsCount].str = LocaleData::LI_10_INFO;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_INFO;
++menuItemsCount;
menuItems[menuItemsCount].str = LocaleData::LI_23_DEMO;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_DEMO;
++menuItemsCount;
menuItems[menuItemsCount].str = LocaleData::LI_11_QUIT;
menuItems[menuItemsCount].opt = MENU_OPTION_ITEM_QUIT;
++menuItemsCount;
_selectedOption = -1;
_currentScreen = -1;
_nextScreen = SCREEN_TITLE;
bool quitLoop = false;
int currentEntry = 0;
while (!quitLoop) {
if (_nextScreen == SCREEN_TITLE) {
_vid->fadeOut();
loadPicture("menu1");
_vid->fullRefresh();
_charVar3 = 1;
_charVar4 = 2;
currentEntry = 0;
_currentScreen = _nextScreen;
_nextScreen = -1;
}
int selectedItem = -1;
const int yPos = 26 - menuItemsCount * 2;
for (int i = 0; i < menuItemsCount; ++i) {
drawString(_res->getMenuString(menuItems[i].str), yPos + i * 2, 20, (i == currentEntry) ? 2 : 3);
}
_vid->updateScreen();
_stub->sleep(EVENTS_DELAY);
_stub->processEvents();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (currentEntry != 0) {
--currentEntry;
} else {
currentEntry = menuItemsCount - 1;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (currentEntry != menuItemsCount - 1) {
++currentEntry;
} else {
currentEntry = 0;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
selectedItem = currentEntry;
}
if (selectedItem != -1) {
_selectedOption = menuItems[selectedItem].opt;
switch (_selectedOption) {
case MENU_OPTION_ITEM_START:
quitLoop = true;
break;
case MENU_OPTION_ITEM_SKILL:
_currentScreen = SCREEN_SKILL;
handleSkillScreen();
break;
case MENU_OPTION_ITEM_PASSWORD:
_currentScreen = SCREEN_PASSWORD;
quitLoop = handlePasswordScreen();
break;
case MENU_OPTION_ITEM_LEVEL:
_currentScreen = SCREEN_LEVEL;
quitLoop = handleLevelScreen();
break;
case MENU_OPTION_ITEM_INFO:
_currentScreen = SCREEN_INFO;
handleInfoScreen();
break;
case MENU_OPTION_ITEM_DEMO:
quitLoop = true;
break;
case MENU_OPTION_ITEM_QUIT:
quitLoop = true;
break;
}
_nextScreen = SCREEN_TITLE;
}
if (_stub->_pi.quit) {
break;
}
}
}