//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // //---------------------------------------------------------------------------- // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://www.antigrain.com //---------------------------------------------------------------------------- // // class gamma_spline // //---------------------------------------------------------------------------- #ifndef AGG_GAMMA_SPLINE_INCLUDED #define AGG_GAMMA_SPLINE_INCLUDED #include "agg_basics.h" #include "agg_bspline.h" namespace agg { //------------------------------------------------------------------------ // Class-helper for calculation gamma-correction arrays. A gamma-correction // array is an array of 256 unsigned chars that determine the actual values // of Anti-Aliasing for each pixel coverage value from 0 to 255. If all the // values in the array are equal to its index, i.e. 0,1,2,3,... there's // no gamma-correction. Class agg::polyfill allows you to use custom // gamma-correction arrays. You can calculate it using any approach, and // class gamma_spline allows you to calculate almost any reasonable shape // of the gamma-curve with using only 4 values - kx1, ky1, kx2, ky2. // // kx2 // +----------------------------------+ // | | | . | // | | | . | ky2 // | | . ------| // | | . | // | | . | // |----------------.|----------------| // | . | | // | . | | // |-------. | | // ky1 | . | | | // | . | | | // +----------------------------------+ // kx1 // // Each value can be in range [0...2]. Value 1.0 means one quarter of the // bounding rectangle. Function values() calculates the curve by these // 4 values. After calling it one can get the gamma-array with call gamma(). // Class also supports the vertex source interface, i.e rewind() and // vertex(). It's made for convinience and used in class gamma_ctrl. // Before calling rewind/vertex one must set the bounding box // box() using pixel coordinates. //------------------------------------------------------------------------ class gamma_spline { public: gamma_spline(); void values(double kx1, double ky1, double kx2, double ky2); const unsigned char* gamma() const { return m_gamma; } double y(double x) const; void values(double* kx1, double* ky1, double* kx2, double* ky2) const; void box(double x1, double y1, double x2, double y2); void rewind(unsigned); unsigned vertex(double* x, double* y); private: unsigned char m_gamma[256]; double m_x[4]; double m_y[4]; bspline m_spline; double m_x1; double m_y1; double m_x2; double m_y2; double m_cur_x; }; } #endif