#ifndef AGG_CONFIG_INCLUDED #define AGG_CONFIG_INCLUDED // This file can be used to redefine certain data types. //--------------------------------------- // 1. Default basic types such as: // // AGG_INT8 // AGG_INT8U // AGG_INT16 // AGG_INT16U // AGG_INT32 // AGG_INT32U // AGG_INT64 // AGG_INT64U // // Just replace this file with new defines if necessary. // For example, if your compiler doesn't have a 64 bit integer type // you can still use AGG if you define the follows: // // #define AGG_INT64 int // #define AGG_INT64U unsigned // // It will result in overflow in 16 bit-per-component image/pattern resampling // but it won't result any crash and the rest of the library will remain // fully functional. //--------------------------------------- // 2. Default rendering_buffer type. Can be: // // Provides faster access for massive pixel operations, // such as blur, image filtering: // #define AGG_RENDERING_BUFFER row_ptr_cache // // Provides cheaper creation and destruction (no mem allocs): // #define AGG_RENDERING_BUFFER row_accessor // // You can still use both of them simultaneously in your applications // This #define is used only for default rendering_buffer type, // in short hand typedefs like pixfmt_rgba32. #endif