#include #include "agg_basics.h" #include "agg_rendering_buffer.h" #include "agg_rasterizer_scanline_aa.h" #include "agg_scanline_u.h" #include "agg_scanline_p.h" #include "agg_renderer_scanline.h" #include "agg_span_allocator.h" #include "agg_span_gouraud_rgba.h" #include "agg_span_gouraud_gray.h" #include "agg_span_solid.h" #include "platform/agg_platform_support.h" #include "ctrl/agg_slider_ctrl.h" //#define AGG_GRAY8 #define AGG_BGR24 //#define AGG_RGB24 //#define AGG_BGRA32 //#define AGG_RGBA32 //#define AGG_ARGB32 //#define AGG_ABGR32 //#define AGG_RGB565 //#define AGG_RGB555 #include "pixel_formats.h" enum flip_y_e { flip_y = true }; #include "agg_math.h" #include "agg_dda_line.h" class the_application : public agg::platform_support { double m_x[3]; double m_y[3]; double m_dx; double m_dy; int m_idx; agg::slider_ctrl m_dilation; agg::slider_ctrl m_gamma; agg::slider_ctrl m_alpha; public: the_application(agg::pix_format_e format, bool flip_y) : agg::platform_support(format, flip_y), m_idx(-1), m_dilation(5, 5, 400-5, 11, !flip_y), m_gamma (5, 5+15, 400-5, 11+15, !flip_y), m_alpha (5, 5+30, 400-5, 11+30, !flip_y) { m_x[0] = 57; m_y[0] = 60; m_x[1] = 369; m_y[1] = 170; m_x[2] = 143; m_y[2] = 310; add_ctrl(m_dilation); add_ctrl(m_gamma); add_ctrl(m_alpha); m_dilation.label("Dilation=%3.2f"); m_gamma.label("Linear gamma=%3.2f"); m_alpha.label("Opacity=%3.2f"); m_dilation.value(0.175); m_gamma.value(0.809); m_alpha.value(1.0); } template void render_gouraud(Scanline& sl, Ras& ras) { double alpha = m_alpha.value(); double brc = 1; typedef agg::renderer_base base_ren_type; #ifdef AGG_GRAY8 typedef agg::span_gouraud_gray span_gen_type; #else typedef agg::span_gouraud_rgba span_gen_type; #endif typedef agg::span_allocator span_alloc_type; pixfmt pf(rbuf_window()); base_ren_type ren_base(pf); span_alloc_type span_alloc; span_gen_type span_gen; ras.gamma(agg::gamma_linear(0.0, m_gamma.value())); double d = m_dilation.value(); // Single triangle //span_gen.colors(agg::rgba(1, 0, 0, alpha), // agg::rgba(0, 1, 0, alpha), // agg::rgba(0, 0, 1, alpha)); //span_gen.triangle(m_x[0], m_y[0], m_x[1], m_y[1], m_x[2], m_y[2], d); //ras.add_path(span_gen); //agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); // Six triangles double xc = (m_x[0] + m_x[1] + m_x[2]) / 3.0; double yc = (m_y[0] + m_y[1] + m_y[2]) / 3.0; double x1 = (m_x[1] + m_x[0]) / 2 - (xc - (m_x[1] + m_x[0]) / 2); double y1 = (m_y[1] + m_y[0]) / 2 - (yc - (m_y[1] + m_y[0]) / 2); double x2 = (m_x[2] + m_x[1]) / 2 - (xc - (m_x[2] + m_x[1]) / 2); double y2 = (m_y[2] + m_y[1]) / 2 - (yc - (m_y[2] + m_y[1]) / 2); double x3 = (m_x[0] + m_x[2]) / 2 - (xc - (m_x[0] + m_x[2]) / 2); double y3 = (m_y[0] + m_y[2]) / 2 - (yc - (m_y[0] + m_y[2]) / 2); span_gen.colors(agg::rgba(1, 0, 0, alpha), agg::rgba(0, 1, 0, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[0], m_y[0], m_x[1], m_y[1], xc, yc, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); span_gen.colors(agg::rgba(0, 1, 0, alpha), agg::rgba(0, 0, 1, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[1], m_y[1], m_x[2], m_y[2], xc, yc, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); span_gen.colors(agg::rgba(0, 0, 1, alpha), agg::rgba(1, 0, 0, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[2], m_y[2], m_x[0], m_y[0], xc, yc, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); brc = 1-brc; span_gen.colors(agg::rgba(1, 0, 0, alpha), agg::rgba(0, 1, 0, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[0], m_y[0], m_x[1], m_y[1], x1, y1, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); span_gen.colors(agg::rgba(0, 1, 0, alpha), agg::rgba(0, 0, 1, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[1], m_y[1], m_x[2], m_y[2], x2, y2, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); span_gen.colors(agg::rgba(0, 0, 1, alpha), agg::rgba(1, 0, 0, alpha), agg::rgba(brc, brc, brc, alpha)); span_gen.triangle(m_x[2], m_y[2], m_x[0], m_y[0], x3, y3, d); ras.add_path(span_gen); agg::render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); } virtual void on_draw() { typedef agg::renderer_base base_ren_type; pixfmt pf(rbuf_window()); base_ren_type ren_base(pf); ren_base.clear(agg::rgba(1,1,1)); agg::scanline_u8 sl; agg::rasterizer_scanline_aa<> ras; render_gouraud(sl, ras); ras.gamma(agg::gamma_none()); agg::render_ctrl(ras, sl, ren_base, m_dilation); agg::render_ctrl(ras, sl, ren_base, m_gamma); agg::render_ctrl(ras, sl, ren_base, m_alpha); } virtual void on_mouse_button_down(int x, int y, unsigned flags) { unsigned i; if(flags & agg::mouse_right) { agg::scanline_u8 sl; agg::rasterizer_scanline_aa<> ras; start_timer(); for(i = 0; i < 100; i++) { render_gouraud(sl, ras); } char buf[100]; sprintf(buf, "Time=%2.2f ms", elapsed_time()); message(buf); } if(flags & agg::mouse_left) { for (i = 0; i < 3; i++) { if(sqrt( (x-m_x[i]) * (x-m_x[i]) + (y-m_y[i]) * (y-m_y[i]) ) < 10.0) { m_dx = x - m_x[i]; m_dy = y - m_y[i]; m_idx = i; break; } } if(i == 3) { if(agg::point_in_triangle(m_x[0], m_y[0], m_x[1], m_y[1], m_x[2], m_y[2], x, y)) { m_dx = x - m_x[0]; m_dy = y - m_y[0]; m_idx = 3; } } } } virtual void on_mouse_move(int x, int y, unsigned flags) { if(flags & agg::mouse_left) { if(m_idx == 3) { double dx = x - m_dx; double dy = y - m_dy; m_x[1] -= m_x[0] - dx; m_y[1] -= m_y[0] - dy; m_x[2] -= m_x[0] - dx; m_y[2] -= m_y[0] - dy; m_x[0] = dx; m_y[0] = dy; force_redraw(); return; } if(m_idx >= 0) { m_x[m_idx] = x - m_dx; m_y[m_idx] = y - m_dy; force_redraw(); } } else { on_mouse_button_up(x, y, flags); } } virtual void on_mouse_button_up(int x, int y, unsigned flags) { m_idx = -1; } virtual void on_key(int x, int y, unsigned key, unsigned flags) { double dx = 0; double dy = 0; switch(key) { case agg::key_left: dx = -0.1; break; case agg::key_right: dx = 0.1; break; case agg::key_up: dy = 0.1; break; case agg::key_down: dy = -0.1; break; } m_x[0] += dx; m_y[0] += dy; m_x[1] += dx; m_y[1] += dy; force_redraw(); } }; int agg_main(int argc, char* argv[]) { the_application app(pix_format, flip_y); app.caption("AGG Example. Gouraud Shading"); if(app.init(400, 320, agg::window_resize)) { return app.run(); } return 1; }