agg/agg2d/agg2d.cpp

1838 lines
59 KiB
C++

//----------------------------------------------------------------------------
// Agg2D - Version 1.0
// Based on Anti-Grain Geometry
// Copyright (C) 2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
//
// 2007-01-25 Jerry Evans (jerry@novadsp.com)
// Ported to AGG 2.4
//
// 2008-09-25 Jim Barry (jim@mvps.org)
// Fixed errors in kerning
//
//----------------------------------------------------------------------------
#include "agg2d.h"
static const double g_approxScale = 2.0;
Agg2D::~Agg2D()
{
#ifndef AGG2D_USE_FREETYPE
::ReleaseDC(0, m_fontDC);
#endif
}
Agg2D::Agg2D() :
m_rbuf(),
m_pixFormat(m_rbuf),
m_pixFormatComp(m_rbuf),
m_pixFormatPre(m_rbuf),
m_pixFormatCompPre(m_rbuf),
m_renBase(m_pixFormat),
m_renBaseComp(m_pixFormatComp),
m_renBasePre(m_pixFormatPre),
m_renBaseCompPre(m_pixFormatCompPre),
m_renSolid(m_renBase),
m_renSolidComp(m_renBaseComp),
m_allocator(),
m_clipBox(0,0,0,0),
m_blendMode(BlendAlpha),
m_imageBlendMode(BlendDst),
m_imageBlendColor(0,0,0),
m_scanline(),
m_rasterizer(),
m_masterAlpha(1.0),
m_antiAliasGamma(1.0),
m_fillColor(255, 255, 255),
m_lineColor(0, 0, 0),
m_fillGradient(),
m_lineGradient(),
m_lineCap(CapRound),
m_lineJoin(JoinRound),
m_fillGradientFlag(Solid),
m_lineGradientFlag(Solid),
m_fillGradientMatrix(),
m_lineGradientMatrix(),
m_fillGradientD1(0.0),
m_lineGradientD1(0.0),
m_fillGradientD2(100.0),
m_lineGradientD2(100.0),
m_textAngle(0.0),
m_textAlignX(AlignLeft),
m_textAlignY(AlignBottom),
m_textHints(true),
m_fontHeight(0.0),
m_fontAscent(0.0),
m_fontDescent(0.0),
m_fontCacheType(RasterFontCache),
m_imageFilter(Bilinear),
m_imageResample(NoResample),
m_imageFilterLut(agg::image_filter_bilinear(), true),
m_fillGradientInterpolator(m_fillGradientMatrix),
m_lineGradientInterpolator(m_lineGradientMatrix),
m_linearGradientFunction(),
m_radialGradientFunction(),
m_lineWidth(1),
m_evenOddFlag(false),
m_path(),
m_transform(),
m_convCurve(m_path),
m_convStroke(m_convCurve),
m_pathTransform(m_convCurve, m_transform),
m_strokeTransform(m_convStroke, m_transform),
#ifdef AGG2D_USE_FREETYPE
m_fontEngine(),
#else
m_fontDC(::GetDC(0)),
m_fontEngine(m_fontDC),
#endif
m_fontCacheManager(m_fontEngine)
{
lineCap(m_lineCap);
lineJoin(m_lineJoin);
}
//------------------------------------------------------------------------
void Agg2D::attach(unsigned char* buf, unsigned width, unsigned height, int stride)
{
m_rbuf.attach(buf, width, height, stride);
m_renBase.reset_clipping(true);
m_renBaseComp.reset_clipping(true);
m_renBasePre.reset_clipping(true);
m_renBaseCompPre.reset_clipping(true);
resetTransformations();
lineWidth(1.0),
lineColor(0,0,0);
fillColor(255,255,255);
textAlignment(AlignLeft, AlignBottom);
clipBox(0, 0, width, height);
lineCap(CapRound);
lineJoin(JoinRound);
flipText(false);
imageFilter(Bilinear);
imageResample(NoResample);
m_masterAlpha = 1.0;
m_antiAliasGamma = 1.0;
m_rasterizer.gamma(agg::gamma_none());
m_blendMode = BlendAlpha;
}
//------------------------------------------------------------------------
void Agg2D::attach(Image& img)
{
attach(img.renBuf.buf(), img.renBuf.width(), img.renBuf.height(), img.renBuf.stride());
}
//------------------------------------------------------------------------
void Agg2D::clipBox(double x1, double y1, double x2, double y2)
{
m_clipBox = RectD(x1, y1, x2, y2);
int rx1 = int(x1);
int ry1 = int(y1);
int rx2 = int(x2);
int ry2 = int(y2);
m_renBase.clip_box(rx1, ry1, rx2, ry2);
m_renBaseComp.clip_box(rx1, ry1, rx2, ry2);
m_renBasePre.clip_box(rx1, ry1, rx2, ry2);
m_renBaseCompPre.clip_box(rx1, ry1, rx2, ry2);
m_rasterizer.clip_box(x1, y1, x2, y2);
}
//------------------------------------------------------------------------
void Agg2D::blendMode(BlendMode m)
{
m_blendMode = m;
m_pixFormatComp.comp_op(m);
m_pixFormatCompPre.comp_op(m);
}
//------------------------------------------------------------------------
Agg2D::BlendMode Agg2D::blendMode() const
{
return m_blendMode;
}
//------------------------------------------------------------------------
void Agg2D::imageBlendMode(BlendMode m)
{
m_imageBlendMode = m;
}
//------------------------------------------------------------------------
Agg2D::BlendMode Agg2D::imageBlendMode() const
{
return m_imageBlendMode;
}
//------------------------------------------------------------------------
void Agg2D::imageBlendColor(Color c)
{
m_imageBlendColor = c;
}
//------------------------------------------------------------------------
void Agg2D::imageBlendColor(unsigned r, unsigned g, unsigned b, unsigned a)
{
imageBlendColor(Color(r, g, b, a));
}
//------------------------------------------------------------------------
Agg2D::Color Agg2D::imageBlendColor() const
{
return m_imageBlendColor;
}
//------------------------------------------------------------------------
void Agg2D::masterAlpha(double a)
{
m_masterAlpha = a;
updateRasterizerGamma();
}
//------------------------------------------------------------------------
double Agg2D::masterAlpha() const
{
return m_masterAlpha;
}
//------------------------------------------------------------------------
void Agg2D::antiAliasGamma(double g)
{
m_antiAliasGamma = g;
updateRasterizerGamma();
}
//------------------------------------------------------------------------
double Agg2D::antiAliasGamma() const
{
return m_antiAliasGamma;
}
//------------------------------------------------------------------------
Agg2D::RectD Agg2D::clipBox() const
{
return m_clipBox;
}
//------------------------------------------------------------------------
void Agg2D::clearAll(Color c)
{
m_renBase.clear(c);
}
//------------------------------------------------------------------------
void Agg2D::clearAll(unsigned r, unsigned g, unsigned b, unsigned a)
{
clearAll(Color(r, g, b, a));
}
//------------------------------------------------------------------------
void Agg2D::clearClipBox(Color c)
{
m_renBase.copy_bar(0, 0, m_renBase.width(), m_renBase.height(), c);
}
//------------------------------------------------------------------------
void Agg2D::clearClipBox(unsigned r, unsigned g, unsigned b, unsigned a)
{
clearClipBox(Color(r, g, b, a));
}
//------------------------------------------------------------------------
void Agg2D::worldToScreen(double& x, double& y) const
{
m_transform.transform(&x, &y);
}
//------------------------------------------------------------------------
void Agg2D::screenToWorld(double& x, double& y) const
{
m_transform.inverse_transform(&x, &y);
}
//------------------------------------------------------------------------
double Agg2D::worldToScreen(double scalar) const
{
double x1 = 0;
double y1 = 0;
double x2 = scalar;
double y2 = scalar;
worldToScreen(x1, y1);
worldToScreen(x2, y2);
return sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) * 0.7071068;
}
//------------------------------------------------------------------------
double Agg2D::screenToWorld(double scalar) const
{
double x1 = 0;
double y1 = 0;
double x2 = scalar;
double y2 = scalar;
screenToWorld(x1, y1);
screenToWorld(x2, y2);
return sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) * 0.7071068;
}
//------------------------------------------------------------------------
void Agg2D::alignPoint(double& x, double& y) const
{
worldToScreen(x, y);
x = floor(x) + 0.5;
y = floor(y) + 0.5;
screenToWorld(x, y);
}
//------------------------------------------------------------------------
bool Agg2D::inBox(double worldX, double worldY) const
{
worldToScreen(worldX, worldY);
return m_renBase.inbox(int(worldX), int(worldY));
}
//------------------------------------------------------------------------
Agg2D::Transformations Agg2D::transformations() const
{
Transformations tr;
m_transform.store_to(tr.affineMatrix);
return tr;
}
//------------------------------------------------------------------------
void Agg2D::transformations(const Transformations& tr)
{
m_transform.load_from(tr.affineMatrix);
m_convCurve.approximation_scale(worldToScreen(1.0) * g_approxScale);
m_convStroke.approximation_scale(worldToScreen(1.0) * g_approxScale);
}
//------------------------------------------------------------------------
void Agg2D::resetTransformations()
{
m_transform.reset();
}
//------------------------------------------------------------------------
void Agg2D::rotate(double angle) { m_transform *= agg::trans_affine_rotation(angle); }
void Agg2D::skew(double sx, double sy) { m_transform *= agg::trans_affine_skewing(sx, sy); }
void Agg2D::translate(double x, double y) { m_transform *= agg::trans_affine_translation(x, y); }
//------------------------------------------------------------------------
void Agg2D::affine(const Affine& tr)
{
m_transform *= tr;
m_convCurve.approximation_scale(worldToScreen(1.0) * g_approxScale);
m_convStroke.approximation_scale(worldToScreen(1.0) * g_approxScale);
}
//------------------------------------------------------------------------
void Agg2D::affine(const Transformations& tr)
{
affine(agg::trans_affine(tr.affineMatrix[0], tr.affineMatrix[1], tr.affineMatrix[2],
tr.affineMatrix[3], tr.affineMatrix[4], tr.affineMatrix[5]));
}
//------------------------------------------------------------------------
void Agg2D::scale(double sx, double sy)
{
m_transform *= agg::trans_affine_scaling(sx, sy);
m_convCurve.approximation_scale(worldToScreen(1.0) * g_approxScale);
m_convStroke.approximation_scale(worldToScreen(1.0) * g_approxScale);
}
//------------------------------------------------------------------------
void Agg2D::parallelogram(double x1, double y1, double x2, double y2, const double* para)
{
m_transform *= agg::trans_affine(x1, y1, x2, y2, para);
m_convCurve.approximation_scale(worldToScreen(1.0) * g_approxScale);
m_convStroke.approximation_scale(worldToScreen(1.0) * g_approxScale);
}
//------------------------------------------------------------------------
void Agg2D::viewport(double worldX1, double worldY1, double worldX2, double worldY2,
double screenX1, double screenY1, double screenX2, double screenY2,
ViewportOption opt)
{
agg::trans_viewport vp;
switch(opt)
{
case Anisotropic: vp.preserve_aspect_ratio(0.0, 0.0, agg::aspect_ratio_stretch); break;
case XMinYMin: vp.preserve_aspect_ratio(0.0, 0.0, agg::aspect_ratio_meet); break;
case XMidYMin: vp.preserve_aspect_ratio(0.5, 0.0, agg::aspect_ratio_meet); break;
case XMaxYMin: vp.preserve_aspect_ratio(1.0, 0.0, agg::aspect_ratio_meet); break;
case XMinYMid: vp.preserve_aspect_ratio(0.0, 0.5, agg::aspect_ratio_meet); break;
case XMidYMid: vp.preserve_aspect_ratio(0.5, 0.5, agg::aspect_ratio_meet); break;
case XMaxYMid: vp.preserve_aspect_ratio(1.0, 0.5, agg::aspect_ratio_meet); break;
case XMinYMax: vp.preserve_aspect_ratio(0.0, 1.0, agg::aspect_ratio_meet); break;
case XMidYMax: vp.preserve_aspect_ratio(0.5, 1.0, agg::aspect_ratio_meet); break;
case XMaxYMax: vp.preserve_aspect_ratio(1.0, 1.0, agg::aspect_ratio_meet); break;
}
vp.world_viewport(worldX1, worldY1, worldX2, worldY2);
vp.device_viewport(screenX1, screenY1, screenX2, screenY2);
m_transform *= vp.to_affine();
m_convCurve.approximation_scale(worldToScreen(1.0) * g_approxScale);
m_convStroke.approximation_scale(worldToScreen(1.0) * g_approxScale);
}
//------------------------------------------------------------------------
void Agg2D::fillColor(Color c)
{
m_fillColor = c;
m_fillGradientFlag = Solid;
}
//------------------------------------------------------------------------
void Agg2D::fillColor(unsigned r, unsigned g, unsigned b, unsigned a)
{
fillColor(Color(r, g, b, a));
}
//------------------------------------------------------------------------
void Agg2D::noFill()
{
fillColor(Color(0, 0, 0, 0));
}
//------------------------------------------------------------------------
void Agg2D::lineColor(Color c)
{
m_lineColor = c;
m_lineGradientFlag = Solid;
}
//------------------------------------------------------------------------
void Agg2D::lineColor(unsigned r, unsigned g, unsigned b, unsigned a)
{
lineColor(Color(r, g, b, a));
}
//------------------------------------------------------------------------
void Agg2D::noLine()
{
lineColor(Color(0, 0, 0, 0));
}
//------------------------------------------------------------------------
Agg2D::Color Agg2D::fillColor() const
{
return m_fillColor;
}
//------------------------------------------------------------------------
Agg2D::Color Agg2D::lineColor() const
{
return m_lineColor;
}
//------------------------------------------------------------------------
void Agg2D::fillLinearGradient(double x1, double y1, double x2, double y2, Color c1, Color c2, double profile)
{
int i;
int startGradient = 128 - int(profile * 127.0);
int endGradient = 128 + int(profile * 127.0);
if (endGradient <= startGradient) endGradient = startGradient + 1;
double k = 1.0 / double(endGradient - startGradient);
for (i = 0; i < startGradient; i++)
{
m_fillGradient[i] = c1;
}
for (; i < endGradient; i++)
{
m_fillGradient[i] = c1.gradient(c2, double(i - startGradient) * k);
}
for (; i < 256; i++)
{
m_fillGradient[i] = c2;
}
double angle = atan2(y2-y1, x2-x1);
m_fillGradientMatrix.reset();
m_fillGradientMatrix *= agg::trans_affine_rotation(angle);
m_fillGradientMatrix *= agg::trans_affine_translation(x1, y1);
m_fillGradientMatrix *= m_transform;
m_fillGradientMatrix.invert();
m_fillGradientD1 = 0.0;
m_fillGradientD2 = sqrt((x2-x1) * (x2-x1) + (y2-y1) * (y2-y1));
m_fillGradientFlag = Linear;
m_fillColor = Color(0,0,0); // Set some real color
}
//------------------------------------------------------------------------
void Agg2D::lineLinearGradient(double x1, double y1, double x2, double y2, Color c1, Color c2, double profile)
{
int i;
int startGradient = 128 - int(profile * 128.0);
int endGradient = 128 + int(profile * 128.0);
if (endGradient <= startGradient) endGradient = startGradient + 1;
double k = 1.0 / double(endGradient - startGradient);
for (i = 0; i < startGradient; i++)
{
m_lineGradient[i] = c1;
}
for (; i < endGradient; i++)
{
m_lineGradient[i] = c1.gradient(c2, double(i - startGradient) * k);
}
for (; i < 256; i++)
{
m_lineGradient[i] = c2;
}
double angle = atan2(y2-y1, x2-x1);
m_lineGradientMatrix.reset();
m_lineGradientMatrix *= agg::trans_affine_rotation(angle);
m_lineGradientMatrix *= agg::trans_affine_translation(x1, y1);
m_fillGradientMatrix *= m_transform;
m_lineGradientMatrix.invert();
m_lineGradientD1 = 0;
m_lineGradientD2 = sqrt((x2-x1) * (x2-x1) + (y2-y1) * (y2-y1));
m_lineGradientFlag = Linear;
m_lineColor = Color(0,0,0); // Set some real color
}
//------------------------------------------------------------------------
void Agg2D::fillRadialGradient(double x, double y, double r, Color c1, Color c2, double profile)
{
int i;
int startGradient = 128 - int(profile * 127.0);
int endGradient = 128 + int(profile * 127.0);
if (endGradient <= startGradient) endGradient = startGradient + 1;
double k = 1.0 / double(endGradient - startGradient);
for (i = 0; i < startGradient; i++)
{
m_fillGradient[i] = c1;
}
for (; i < endGradient; i++)
{
m_fillGradient[i] = c1.gradient(c2, double(i - startGradient) * k);
}
for (; i < 256; i++)
{
m_fillGradient[i] = c2;
}
m_fillGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_fillGradientMatrix.reset();
m_fillGradientMatrix *= agg::trans_affine_translation(x, y);
m_fillGradientMatrix.invert();
m_fillGradientD1 = 0;
m_fillGradientFlag = Radial;
m_fillColor = Color(0,0,0); // Set some real color
}
//------------------------------------------------------------------------
void Agg2D::lineRadialGradient(double x, double y, double r, Color c1, Color c2, double profile)
{
int i;
int startGradient = 128 - int(profile * 128.0);
int endGradient = 128 + int(profile * 128.0);
if (endGradient <= startGradient) endGradient = startGradient + 1;
double k = 1.0 / double(endGradient - startGradient);
for (i = 0; i < startGradient; i++)
{
m_lineGradient[i] = c1;
}
for (; i < endGradient; i++)
{
m_lineGradient[i] = c1.gradient(c2, double(i - startGradient) * k);
}
for (; i < 256; i++)
{
m_lineGradient[i] = c2;
}
m_lineGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_lineGradientMatrix.reset();
m_lineGradientMatrix *= agg::trans_affine_translation(x, y);
m_lineGradientMatrix.invert();
m_lineGradientD1 = 0;
m_lineGradientFlag = Radial;
m_lineColor = Color(0,0,0); // Set some real color
}
//------------------------------------------------------------------------
void Agg2D::fillRadialGradient(double x, double y, double r, Color c1, Color c2, Color c3)
{
int i;
for (i = 0; i < 128; i++)
{
m_fillGradient[i] = c1.gradient(c2, double(i) / 127.0);
}
for (; i < 256; i++)
{
m_fillGradient[i] = c2.gradient(c3, double(i - 128) / 127.0);
}
m_fillGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_fillGradientMatrix.reset();
m_fillGradientMatrix *= agg::trans_affine_translation(x, y);
m_fillGradientMatrix.invert();
m_fillGradientD1 = 0;
m_fillGradientFlag = Radial;
m_fillColor = Color(0,0,0); // Set some real color
}
//------------------------------------------------------------------------
void Agg2D::lineRadialGradient(double x, double y, double r, Color c1, Color c2, Color c3)
{
int i;
for (i = 0; i < 128; i++)
{
m_lineGradient[i] = c1.gradient(c2, double(i) / 127.0);
}
for (; i < 256; i++)
{
m_lineGradient[i] = c2.gradient(c3, double(i - 128) / 127.0);
}
m_lineGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_lineGradientMatrix.reset();
m_lineGradientMatrix *= agg::trans_affine_translation(x, y);
m_lineGradientMatrix.invert();
m_lineGradientD1 = 0;
m_lineGradientFlag = Radial;
m_lineColor = Color(0,0,0); // Set some real color
}
void Agg2D::fillRadialGradient(double x, double y, double r)
{
m_fillGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_fillGradientMatrix.reset();
m_fillGradientMatrix *= agg::trans_affine_translation(x, y);
m_fillGradientMatrix.invert();
m_fillGradientD1 = 0;
}
//------------------------------------------------------------------------
void Agg2D::lineRadialGradient(double x, double y, double r)
{
m_lineGradientD2 = worldToScreen(r);
worldToScreen(x, y);
m_lineGradientMatrix.reset();
m_lineGradientMatrix *= agg::trans_affine_translation(x, y);
m_lineGradientMatrix.invert();
m_lineGradientD1 = 0;
}
//------------------------------------------------------------------------
void Agg2D::lineWidth(double w)
{
m_lineWidth = w;
m_convStroke.width(w);
}
//------------------------------------------------------------------------
double Agg2D::lineWidth(double w) const
{
return m_lineWidth;
}
//------------------------------------------------------------------------
void Agg2D::fillEvenOdd(bool evenOddFlag)
{
m_evenOddFlag = evenOddFlag;
m_rasterizer.filling_rule(evenOddFlag ? agg::fill_even_odd : agg::fill_non_zero);
}
//------------------------------------------------------------------------
bool Agg2D::fillEvenOdd() const
{
return m_evenOddFlag;
}
//------------------------------------------------------------------------
void Agg2D::lineCap(LineCap cap)
{
m_lineCap = cap;
m_convStroke.line_cap((agg::line_cap_e)cap);
}
//------------------------------------------------------------------------
Agg2D::LineCap Agg2D::lineCap() const
{
return m_lineCap;
}
//------------------------------------------------------------------------
void Agg2D::lineJoin(LineJoin join)
{
m_lineJoin = join;
m_convStroke.line_join((agg::line_join_e)join);
}
//------------------------------------------------------------------------
Agg2D::LineJoin Agg2D::lineJoin() const
{
return m_lineJoin;
}
//------------------------------------------------------------------------
void Agg2D::addLine(double x1, double y1, double x2, double y2)
{
m_path.move_to(x1, y1);
m_path.line_to(x2, y2);
}
//------------------------------------------------------------------------
void Agg2D::line(double x1, double y1, double x2, double y2)
{
m_path.remove_all();
addLine(x1, y1, x2, y2);
drawPath(StrokeOnly);
}
//------------------------------------------------------------------------
void Agg2D::triangle(double x1, double y1, double x2, double y2, double x3, double y3)
{
m_path.remove_all();
m_path.move_to(x1, y1);
m_path.line_to(x2, y2);
m_path.line_to(x3, y3);
m_path.close_polygon();
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::rectangle(double x1, double y1, double x2, double y2)
{
m_path.remove_all();
m_path.move_to(x1, y1);
m_path.line_to(x2, y1);
m_path.line_to(x2, y2);
m_path.line_to(x1, y2);
m_path.close_polygon();
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::roundedRect(double x1, double y1, double x2, double y2, double r)
{
m_path.remove_all();
agg::rounded_rect rc(x1, y1, x2, y2, r);
rc.normalize_radius();
rc.approximation_scale(worldToScreen(1.0) * g_approxScale);
// JME audit
//m_path.add_path(rc, 0, false);
m_path.concat_path(rc,0);
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::roundedRect(double x1, double y1, double x2, double y2, double rx, double ry)
{
m_path.remove_all();
agg::rounded_rect rc;
rc.rect(x1, y1, x2, y2);
rc.radius(rx, ry);
rc.normalize_radius();
//m_path.add_path(rc, 0, false);
m_path.concat_path(rc,0); // JME
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::roundedRect(double x1, double y1, double x2, double y2,
double rx_bottom, double ry_bottom,
double rx_top, double ry_top)
{
m_path.remove_all();
agg::rounded_rect rc;
rc.rect(x1, y1, x2, y2);
rc.radius(rx_bottom, ry_bottom, rx_top, ry_top);
rc.normalize_radius();
rc.approximation_scale(worldToScreen(1.0) * g_approxScale);
//m_path.add_path(rc, 0, false);
m_path.concat_path(rc,0); // JME
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::ellipse(double cx, double cy, double rx, double ry)
{
m_path.remove_all();
agg::bezier_arc arc(cx, cy, rx, ry, 0, 2*pi());
//m_path.add_path(arc, 0, false);
m_path.concat_path(arc,0); // JME
m_path.close_polygon();
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::arc(double cx, double cy, double rx, double ry, double start, double sweep)
{
m_path.remove_all();
agg::bezier_arc arc(cx, cy, rx, ry, start, sweep);
//m_path.add_path(arc, 0, false);
m_path.concat_path(arc,0); // JME
drawPath(StrokeOnly);
}
//------------------------------------------------------------------------
void Agg2D::star(double cx, double cy, double r1, double r2, double startAngle, int numRays)
{
m_path.remove_all();
double da = agg::pi / double(numRays);
double a = startAngle;
int i;
for (i = 0; i < numRays; i++)
{
double x = cos(a) * r2 + cx;
double y = sin(a) * r2 + cy;
if (i) m_path.line_to(x, y);
else m_path.move_to(x, y);
a += da;
m_path.line_to(cos(a) * r1 + cx, sin(a) * r1 + cy);
a += da;
}
closePolygon();
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::curve(double x1, double y1, double x2, double y2, double x3, double y3)
{
m_path.remove_all();
m_path.move_to(x1, y1);
m_path.curve3(x2, y2, x3, y3);
drawPath(StrokeOnly);
}
//------------------------------------------------------------------------
void Agg2D::curve(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
{
m_path.remove_all();
m_path.move_to(x1, y1);
m_path.curve4(x2, y2, x3, y3, x4, y4);
drawPath(StrokeOnly);
}
//------------------------------------------------------------------------
void Agg2D::polygon(double* xy, int numPoints)
{
m_path.remove_all();
//m_path.add_poly(xy, numPoints);
m_path.concat_poly(xy,0,true); // JME
closePolygon();
drawPath(FillAndStroke);
}
//------------------------------------------------------------------------
void Agg2D::polyline(double* xy, int numPoints)
{
m_path.remove_all();
//m_path.add_poly(xy, numPoints);
m_path.concat_poly(xy,0,true); // JME
drawPath(StrokeOnly);
}
//------------------------------------------------------------------------
void Agg2D::flipText(bool flip)
{
m_fontEngine.flip_y(flip);
}
//------------------------------------------------------------------------
void Agg2D::font(const char* fontName,
double height,
bool bold,
bool italic,
FontCacheType ch,
double angle)
{
m_textAngle = angle;
m_fontHeight = height;
m_fontCacheType = ch;
#ifdef AGG2D_USE_FREETYPE
m_fontEngine.load_font(fontName,
0,
(ch == VectorFontCache) ?
agg::glyph_ren_outline :
agg::glyph_ren_agg_gray8);
m_fontEngine.hinting(m_textHints);
m_fontEngine.height((ch == VectorFontCache) ? height : worldToScreen(height));
#else
m_fontEngine.hinting(m_textHints);
m_fontEngine.create_font(fontName,
(ch == VectorFontCache) ?
agg::glyph_ren_outline :
agg::glyph_ren_agg_gray8,
(ch == VectorFontCache) ? height : worldToScreen(height),
0.0,
bold ? 700 : 400,
italic);
#endif
}
//------------------------------------------------------------------------
double Agg2D::fontHeight() const
{
return m_fontHeight;
}
//------------------------------------------------------------------------
void Agg2D::textAlignment(TextAlignment alignX, TextAlignment alignY)
{
m_textAlignX = alignX;
m_textAlignY = alignY;
}
//------------------------------------------------------------------------
double Agg2D::textWidth(const char* str)
{
double x = 0;
double y = 0;
bool first = true;
while(*str)
{
const agg::glyph_cache* glyph = m_fontCacheManager.glyph(*str);
if(glyph)
{
if(!first) m_fontCacheManager.add_kerning(&x, &y);
x += glyph->advance_x;
y += glyph->advance_y;
first = false;
}
++str;
}
return (m_fontCacheType == VectorFontCache) ? x : screenToWorld(x);
}
//------------------------------------------------------------------------
bool Agg2D::textHints() const
{
return m_textHints;
}
//------------------------------------------------------------------------
void Agg2D::textHints(bool hints)
{
m_textHints = hints;
}
//------------------------------------------------------------------------
void Agg2D::text(double x, double y, const char* str, bool roundOff, double ddx, double ddy)
{
double dx = 0.0;
double dy = 0.0;
switch(m_textAlignX)
{
case AlignCenter: dx = -textWidth(str) * 0.5; break;
case AlignRight: dx = -textWidth(str); break;
default: break;
}
double asc = fontHeight();
const agg::glyph_cache* glyph = m_fontCacheManager.glyph('H');
if(glyph)
{
asc = glyph->bounds.y2 - glyph->bounds.y1;
}
if(m_fontCacheType == RasterFontCache)
{
asc = screenToWorld(asc);
}
switch(m_textAlignY)
{
case AlignCenter: dy = -asc * 0.5; break;
case AlignTop: dy = -asc; break;
default: break;
}
if(m_fontEngine.flip_y()) dy = -dy;
agg::trans_affine mtx;
double start_x = x + dx;
double start_y = y + dy;
if (roundOff)
{
start_x = int(start_x);
start_y = int(start_y);
}
start_x += ddx;
start_y += ddy;
mtx *= agg::trans_affine_translation(-x, -y);
mtx *= agg::trans_affine_rotation(m_textAngle);
mtx *= agg::trans_affine_translation(x, y);
agg::conv_transform<FontCacheManager::path_adaptor_type> tr(m_fontCacheManager.path_adaptor(), mtx);
if(m_fontCacheType == RasterFontCache)
{
worldToScreen(start_x, start_y);
}
int i;
for (i = 0; str[i]; i++)
{
glyph = m_fontCacheManager.glyph(str[i]);
if(glyph)
{
if(i) m_fontCacheManager.add_kerning(&start_x, &start_y);
m_fontCacheManager.init_embedded_adaptors(glyph, start_x, start_y);
if(glyph->data_type == agg::glyph_data_outline)
{
m_path.remove_all();
//m_path.add_path(tr, 0, false);
m_path.concat_path(tr,0); // JME
drawPath();
}
if(glyph->data_type == agg::glyph_data_gray8)
{
render(m_fontCacheManager.gray8_adaptor(),
m_fontCacheManager.gray8_scanline());
}
start_x += glyph->advance_x;
start_y += glyph->advance_y;
}
}
}
//------------------------------------------------------------------------
void Agg2D::resetPath() { m_path.remove_all(); }
//------------------------------------------------------------------------
void Agg2D::moveTo(double x, double y)
{
m_path.move_to(x, y);
}
//------------------------------------------------------------------------
void Agg2D::moveRel(double dx, double dy)
{
m_path.move_rel(dx, dy);
}
//------------------------------------------------------------------------
void Agg2D::lineTo(double x, double y)
{
m_path.line_to(x, y);
}
//------------------------------------------------------------------------
void Agg2D::lineRel(double dx, double dy)
{
m_path.line_rel(dx, dy);
}
//------------------------------------------------------------------------
void Agg2D::horLineTo(double x)
{
m_path.hline_to(x);
}
//------------------------------------------------------------------------
void Agg2D::horLineRel(double dx)
{
m_path.hline_rel(dx);
}
//------------------------------------------------------------------------
void Agg2D::verLineTo(double y)
{
m_path.vline_to(y);
}
//------------------------------------------------------------------------
void Agg2D::verLineRel(double dy)
{
m_path.vline_rel(dy);
}
//------------------------------------------------------------------------
void Agg2D::arcTo(double rx, double ry,
double angle,
bool largeArcFlag,
bool sweepFlag,
double x, double y)
{
m_path.arc_to(rx, ry, angle, largeArcFlag, sweepFlag, x, y);
}
//------------------------------------------------------------------------
void Agg2D::arcRel(double rx, double ry,
double angle,
bool largeArcFlag,
bool sweepFlag,
double dx, double dy)
{
m_path.arc_rel(rx, ry, angle, largeArcFlag, sweepFlag, dx, dy);
}
//------------------------------------------------------------------------
void Agg2D::quadricCurveTo(double xCtrl, double yCtrl,
double xTo, double yTo)
{
m_path.curve3(xCtrl, yCtrl, xTo, yTo);
}
//------------------------------------------------------------------------
void Agg2D::quadricCurveRel(double dxCtrl, double dyCtrl,
double dxTo, double dyTo)
{
m_path.curve3_rel(dxCtrl, dyCtrl, dxTo, dyTo);
}
//------------------------------------------------------------------------
void Agg2D::quadricCurveTo(double xTo, double yTo)
{
m_path.curve3(xTo, yTo);
}
//------------------------------------------------------------------------
void Agg2D::quadricCurveRel(double dxTo, double dyTo)
{
m_path.curve3_rel(dxTo, dyTo);
}
//------------------------------------------------------------------------
void Agg2D::cubicCurveTo(double xCtrl1, double yCtrl1,
double xCtrl2, double yCtrl2,
double xTo, double yTo)
{
m_path.curve4(xCtrl1, yCtrl1, xCtrl2, yCtrl2, xTo, yTo);
}
//------------------------------------------------------------------------
void Agg2D::cubicCurveRel(double dxCtrl1, double dyCtrl1,
double dxCtrl2, double dyCtrl2,
double dxTo, double dyTo)
{
m_path.curve4_rel(dxCtrl1, dyCtrl1, dxCtrl2, dyCtrl2, dxTo, dyTo);
}
//------------------------------------------------------------------------
void Agg2D::cubicCurveTo(double xCtrl2, double yCtrl2,
double xTo, double yTo)
{
m_path.curve4(xCtrl2, yCtrl2, xTo, yTo);
}
//------------------------------------------------------------------------
void Agg2D::cubicCurveRel(double xCtrl2, double yCtrl2,
double xTo, double yTo)
{
m_path.curve4_rel(xCtrl2, yCtrl2, xTo, yTo);
}
//------------------------------------------------------------------------
void Agg2D::addEllipse(double cx, double cy, double rx, double ry, Direction dir)
{
agg::bezier_arc arc(cx, cy, rx, ry, 0, (dir == CCW) ? 2*pi() : -2*pi());
//m_path.add_path(arc, 0, false);
m_path.concat_path(arc,0); // JME
m_path.close_polygon();
}
//------------------------------------------------------------------------
void Agg2D::closePolygon()
{
m_path.close_polygon();
}
//------------------------------------------------------------------------
void Agg2D::imageFilter(ImageFilter f)
{
m_imageFilter = f;
switch(f)
{
case NoFilter: break;
case Bilinear: m_imageFilterLut.calculate(agg::image_filter_bilinear(), true); break;
case Hanning: m_imageFilterLut.calculate(agg::image_filter_hanning(), true); break;
case Hermite: m_imageFilterLut.calculate(agg::image_filter_hermite(), true); break;
case Quadric: m_imageFilterLut.calculate(agg::image_filter_quadric(), true); break;
case Bicubic: m_imageFilterLut.calculate(agg::image_filter_bicubic(), true); break;
case Catrom: m_imageFilterLut.calculate(agg::image_filter_catrom(), true); break;
case Spline16: m_imageFilterLut.calculate(agg::image_filter_spline16(), true); break;
case Spline36: m_imageFilterLut.calculate(agg::image_filter_spline36(), true); break;
case Blackman144: m_imageFilterLut.calculate(agg::image_filter_blackman144(), true); break;
}
}
//------------------------------------------------------------------------
Agg2D::ImageFilter Agg2D::imageFilter() const
{
return m_imageFilter;
}
//------------------------------------------------------------------------
void Agg2D::imageResample(ImageResample f)
{
m_imageResample = f;
}
//------------------------------------------------------------------------
Agg2D::ImageResample Agg2D::imageResample() const
{
return m_imageResample;
}
//------------------------------------------------------------------------
void Agg2D::transformImage(const Image& img, int imgX1, int imgY1, int imgX2, int imgY2,
double dstX1, double dstY1, double dstX2, double dstY2)
{
resetPath();
moveTo(dstX1, dstY1);
lineTo(dstX2, dstY1);
lineTo(dstX2, dstY2);
lineTo(dstX1, dstY2);
closePolygon();
double parallelogram[6] = { dstX1, dstY1, dstX2, dstY1, dstX2, dstY2 };
renderImage(img, imgX1, imgY1, imgX2, imgY2, parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImage(const Image& img, double dstX1, double dstY1, double dstX2, double dstY2)
{
resetPath();
moveTo(dstX1, dstY1);
lineTo(dstX2, dstY1);
lineTo(dstX2, dstY2);
lineTo(dstX1, dstY2);
closePolygon();
double parallelogram[6] = { dstX1, dstY1, dstX2, dstY1, dstX2, dstY2 };
renderImage(img, 0, 0, img.renBuf.width(), img.renBuf.height(), parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImage(const Image& img, int imgX1, int imgY1, int imgX2, int imgY2,
const double* parallelogram)
{
resetPath();
moveTo(parallelogram[0], parallelogram[1]);
lineTo(parallelogram[2], parallelogram[3]);
lineTo(parallelogram[4], parallelogram[5]);
lineTo(parallelogram[0] + parallelogram[4] - parallelogram[2],
parallelogram[1] + parallelogram[5] - parallelogram[3]);
closePolygon();
renderImage(img, imgX1, imgY1, imgX2, imgY2, parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImage(const Image& img, const double* parallelogram)
{
resetPath();
moveTo(parallelogram[0], parallelogram[1]);
lineTo(parallelogram[2], parallelogram[3]);
lineTo(parallelogram[4], parallelogram[5]);
lineTo(parallelogram[0] + parallelogram[4] - parallelogram[2],
parallelogram[1] + parallelogram[5] - parallelogram[3]);
closePolygon();
renderImage(img, 0, 0, img.renBuf.width(), img.renBuf.height(), parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImagePath(const Image& img, int imgX1, int imgY1, int imgX2, int imgY2,
double dstX1, double dstY1, double dstX2, double dstY2)
{
double parallelogram[6] = { dstX1, dstY1, dstX2, dstY1, dstX2, dstY2 };
renderImage(img, imgX1, imgY1, imgX2, imgY2, parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImagePath(const Image& img, double dstX1, double dstY1, double dstX2, double dstY2)
{
double parallelogram[6] = { dstX1, dstY1, dstX2, dstY1, dstX2, dstY2 };
renderImage(img, 0, 0, img.renBuf.width(), img.renBuf.height(), parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImagePath(const Image& img, int imgX1, int imgY1, int imgX2, int imgY2,
const double* parallelogram)
{
renderImage(img, imgX1, imgY1, imgX2, imgY2, parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::transformImagePath(const Image& img, const double* parallelogram)
{
renderImage(img, 0, 0, img.renBuf.width(), img.renBuf.height(), parallelogram);
}
//------------------------------------------------------------------------
void Agg2D::drawPath(DrawPathFlag flag)
{
m_rasterizer.reset();
switch(flag)
{
case FillOnly:
if (m_fillColor.a)
{
m_rasterizer.add_path(m_pathTransform);
render(true);
}
break;
case StrokeOnly:
if (m_lineColor.a && m_lineWidth > 0.0)
{
m_rasterizer.add_path(m_strokeTransform);
render(false);
}
break;
case FillAndStroke:
if (m_fillColor.a)
{
m_rasterizer.add_path(m_pathTransform);
render(true);
}
if (m_lineColor.a && m_lineWidth > 0.0)
{
m_rasterizer.add_path(m_strokeTransform);
render(false);
}
break;
case FillWithLineColor:
if (m_lineColor.a)
{
m_rasterizer.add_path(m_pathTransform);
render(false);
}
break;
}
}
//------------------------------------------------------------------------
class Agg2DRenderer
{
public:
//--------------------------------------------------------------------
template<class BaseRenderer, class SolidRenderer>
void static render(Agg2D& gr, BaseRenderer& renBase, SolidRenderer& renSolid, bool fillColor)
{
// JME
typedef agg::span_allocator<Agg2D::ColorType> span_allocator_type;
//- typedef agg::renderer_scanline_aa<BaseRenderer, Agg2D::LinearGradientSpan> RendererLinearGradient;
typedef agg::renderer_scanline_aa<BaseRenderer,
span_allocator_type,
Agg2D::LinearGradientSpan> RendererLinearGradient;
//- typedef agg::renderer_scanline_aa<BaseRenderer, Agg2D::RadialGradientSpan> RendererRadialGradient;
typedef agg::renderer_scanline_aa<BaseRenderer,
span_allocator_type,
Agg2D::RadialGradientSpan> RendererRadialGradient;
if ((fillColor && gr.m_fillGradientFlag == Agg2D::Linear) ||
(!fillColor && gr.m_lineGradientFlag == Agg2D::Linear))
{
if (fillColor)
{
Agg2D::LinearGradientSpan span(/*gr.m_allocator, */
gr.m_fillGradientInterpolator,
gr.m_linearGradientFunction,
gr.m_fillGradient,
gr.m_fillGradientD1,
gr.m_fillGradientD2);
//-RendererLinearGradient ren(renBase,span);
RendererLinearGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ren);
}
else
{
Agg2D::LinearGradientSpan span(/*gr.m_allocator,*/
gr.m_lineGradientInterpolator,
gr.m_linearGradientFunction,
gr.m_lineGradient,
gr.m_lineGradientD1,
gr.m_lineGradientD2);
//- RendererLinearGradient ren(renBase, span);
RendererLinearGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ren);
}
}
else
{
if ((fillColor && gr.m_fillGradientFlag == Agg2D::Radial) ||
(!fillColor && gr.m_lineGradientFlag == Agg2D::Radial))
{
if (fillColor)
{
Agg2D::RadialGradientSpan span(/*gr.m_allocator, */
gr.m_fillGradientInterpolator,
gr.m_radialGradientFunction,
gr.m_fillGradient,
gr.m_fillGradientD1,
gr.m_fillGradientD2);
//-RendererRadialGradient ren(renBase, span);
RendererRadialGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ren);
}
else
{
Agg2D::RadialGradientSpan span(/*gr.m_allocator,*/
gr.m_lineGradientInterpolator,
gr.m_radialGradientFunction,
gr.m_lineGradient,
gr.m_lineGradientD1,
gr.m_lineGradientD2);
//-RendererRadialGradient ren(renBase, span);
RendererRadialGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ren);
}
}
else
{
renSolid.color(fillColor ? gr.m_fillColor : gr.m_lineColor);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, renSolid);
}
}
}
//--------------------------------------------------------------------
class SpanConvImageBlend
{
public:
SpanConvImageBlend(Agg2D::BlendMode m, Agg2D::Color c) :
m_mode(m), m_color(c)
{}
void convert(Agg2D::Color* span, int x, int y, unsigned len) const
{
unsigned l2;
Agg2D::Color* s2;
if(m_mode != Agg2D::BlendDst)
{
l2 = len;
s2 = span;
typedef agg::comp_op_adaptor_clip_to_dst_rgba_pre<Agg2D::Color, agg::order_rgba> OpType;
do
{
OpType::blend_pix(m_mode,
(Agg2D::Color::value_type*)s2,
m_color.r,
m_color.g,
m_color.b,
Agg2D::Color::full_value(),
agg::cover_full);
++s2;
}
while(--l2);
}
if(!m_color.is_opaque())
{
l2 = len;
s2 = span;
do
{
s2->r = Agg2D::Color::multiply(s2->r, m_color.a);
s2->g = Agg2D::Color::multiply(s2->g, m_color.a);
s2->b = Agg2D::Color::multiply(s2->b, m_color.a);
s2->a = Agg2D::Color::multiply(s2->a, m_color.a);
++s2;
}
while(--l2);
}
}
private:
Agg2D::BlendMode m_mode;
Agg2D::Color m_color;
};
//--------------------------------------------------------------------
template<class BaseRenderer, class SolidRenderer, class Rasterizer, class Scanline>
void static render(Agg2D& gr, BaseRenderer& renBase, SolidRenderer& renSolid, Rasterizer& ras, Scanline& sl)
{
// JME
typedef agg::span_allocator<Agg2D::ColorType> span_allocator_type;
typedef agg::renderer_scanline_aa<BaseRenderer,span_allocator_type,Agg2D::LinearGradientSpan> RendererLinearGradient;
typedef agg::renderer_scanline_aa<BaseRenderer,span_allocator_type,Agg2D::RadialGradientSpan> RendererRadialGradient;
if(gr.m_fillGradientFlag == Agg2D::Linear)
{
Agg2D::LinearGradientSpan span(
gr.m_fillGradientInterpolator,
gr.m_linearGradientFunction,
gr.m_fillGradient,
gr.m_fillGradientD1,
gr.m_fillGradientD2);
RendererLinearGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(ras, sl, ren);
}
else
{
if(gr.m_fillGradientFlag == Agg2D::Radial)
{
Agg2D::RadialGradientSpan span(
gr.m_fillGradientInterpolator,
gr.m_radialGradientFunction,
gr.m_fillGradient,
gr.m_fillGradientD1,
gr.m_fillGradientD2);
RendererRadialGradient ren(renBase,gr.m_allocator,span);
agg::render_scanlines(ras, sl, ren);
}
else
{
renSolid.color(gr.m_fillColor);
agg::render_scanlines(ras, sl, renSolid);
}
}
}
//--------------------------------------------------------------------
//! JME - this is where the bulk of the changes have taken place.
template<class BaseRenderer, class Interpolator>
static void renderImage(Agg2D& gr, const Agg2D::Image& img,
BaseRenderer& renBase, Interpolator& interpolator)
{
//! JME - have not quite figured which part of this is not const-correct
// hence the cast.
Agg2D::Image& imgc = const_cast<Agg2D::Image&>(img);
Agg2D::PixFormat img_pixf(imgc.renBuf);
typedef agg::image_accessor_clone<Agg2D::PixFormat> img_source_type;
img_source_type source(img_pixf);
SpanConvImageBlend blend(gr.m_imageBlendMode, gr.m_imageBlendColor);
if (gr.m_imageFilter == Agg2D::NoFilter)
{
typedef agg::span_image_filter_rgba_nn<img_source_type,Interpolator> SpanGenType;
typedef agg::span_converter<SpanGenType,SpanConvImageBlend> SpanConvType;
typedef agg::renderer_scanline_aa<BaseRenderer,Agg2D::SpanAllocator,SpanGenType> RendererType;
SpanGenType sg(source,interpolator);
SpanConvType sc(sg, blend);
RendererType ri(renBase,gr.m_allocator,sg);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ri);
}
else
{
bool resample = (gr.m_imageResample == Agg2D::ResampleAlways);
if(gr.m_imageResample == Agg2D::ResampleOnZoomOut)
{
double sx, sy;
interpolator.transformer().scaling_abs(&sx,&sy);
if (sx > 1.125 || sy > 1.125)
{
resample = true;
}
}
if (resample)
{
typedef agg::span_image_resample_rgba_affine<img_source_type> SpanGenType;
typedef agg::span_converter<SpanGenType,SpanConvImageBlend> SpanConvType;
typedef agg::renderer_scanline_aa<BaseRenderer,Agg2D::SpanAllocator,SpanGenType> RendererType;
SpanGenType sg(source,interpolator,gr.m_imageFilterLut);
SpanConvType sc(sg, blend);
RendererType ri(renBase,gr.m_allocator,sg);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ri);
}
else
{
// this is the AGG2D default
if (gr.m_imageFilter == Agg2D::Bilinear)
{
typedef agg::span_image_filter_rgba_bilinear<img_source_type,Interpolator> SpanGenType;
typedef agg::span_converter<SpanGenType,SpanConvImageBlend> SpanConvType;
typedef agg::renderer_scanline_aa<BaseRenderer,Agg2D::SpanAllocator,SpanGenType> RendererType;
SpanGenType sg(source,interpolator);
SpanConvType sc(sg, blend);
RendererType ri(renBase,gr.m_allocator,sg);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ri);
}
else
{
if(gr.m_imageFilterLut.diameter() == 2)
{
typedef agg::span_image_filter_rgba_2x2<img_source_type,Interpolator> SpanGenType;
typedef agg::span_converter<SpanGenType,SpanConvImageBlend> SpanConvType;
typedef agg::renderer_scanline_aa<BaseRenderer,Agg2D::SpanAllocator,SpanGenType> RendererType;
SpanGenType sg(source,interpolator,gr.m_imageFilterLut);
SpanConvType sc(sg,blend);
RendererType ri(renBase,gr.m_allocator,sg);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ri);
}
else
{
typedef agg::span_image_filter_rgba<img_source_type,Interpolator> SpanGenType;
typedef agg::span_converter<SpanGenType,SpanConvImageBlend> SpanConvType;
typedef agg::renderer_scanline_aa<BaseRenderer,Agg2D::SpanAllocator,SpanGenType> RendererType;
SpanGenType sg(source,interpolator,gr.m_imageFilterLut);
SpanConvType sc(sg, blend);
RendererType ri(renBase,gr.m_allocator,sg);
agg::render_scanlines(gr.m_rasterizer, gr.m_scanline, ri);
}
}
}
}
}
};
//------------------------------------------------------------------------
void Agg2D::render(bool fillColor)
{
if(m_blendMode == BlendAlpha)
{
Agg2DRenderer::render(*this, m_renBase, m_renSolid, fillColor);
}
else
{
Agg2DRenderer::render(*this, m_renBaseComp, m_renSolidComp, fillColor);
}
}
//------------------------------------------------------------------------
void Agg2D::render(FontRasterizer& ras, FontScanline& sl)
{
if(m_blendMode == BlendAlpha)
{
Agg2DRenderer::render(*this, m_renBase, m_renSolid, ras, sl);
}
else
{
Agg2DRenderer::render(*this, m_renBaseComp, m_renSolidComp, ras, sl);
}
}
//------------------------------------------------------------------------
void Agg2D::renderImage(const Image& img, int x1, int y1, int x2, int y2,
const double* parl)
{
agg::trans_affine mtx((double)x1,
(double)y1,
(double)x2,
(double)y2,
parl);
mtx *= m_transform;
mtx.invert();
m_rasterizer.reset();
m_rasterizer.add_path(m_pathTransform);
typedef agg::span_interpolator_linear<agg::trans_affine> Interpolator;
Interpolator interpolator(mtx);
if(m_blendMode == BlendAlpha)
{
// JME audit -
Agg2DRenderer::renderImage(*this,img, m_renBasePre, interpolator);
}
else
{
Agg2DRenderer::renderImage(*this,img, m_renBaseCompPre, interpolator);
}
}
//------------------------------------------------------------------------
struct Agg2DRasterizerGamma
{
Agg2DRasterizerGamma(double alpha, double gamma) :
m_alpha(alpha), m_gamma(gamma) {}
double operator() (double x) const
{
return m_alpha(m_gamma(x));
}
agg::gamma_multiply m_alpha;
agg::gamma_power m_gamma;
};
//------------------------------------------------------------------------
void Agg2D::updateRasterizerGamma()
{
m_rasterizer.gamma(Agg2DRasterizerGamma(m_masterAlpha, m_antiAliasGamma));
}
//------------------------------------------------------------------------
void Agg2D::blendImage(Image& img,
int imgX1, int imgY1, int imgX2, int imgY2,
double dstX, double dstY, unsigned alpha)
{
worldToScreen(dstX, dstY);
PixFormat pixF(img.renBuf);
// JME
//agg::rect r(imgX1, imgY1, imgX2, imgY2);
Rect r(imgX1, imgY1, imgX2, imgY2);
if(m_blendMode == BlendAlpha)
{
m_renBasePre.blend_from(pixF, &r, int(dstX)-imgX1, int(dstY)-imgY1, alpha);
}
else
{
m_renBaseCompPre.blend_from(pixF, &r, int(dstX)-imgX1, int(dstY)-imgY1, alpha);
}
}
//------------------------------------------------------------------------
void Agg2D::blendImage(Image& img, double dstX, double dstY, unsigned alpha)
{
worldToScreen(dstX, dstY);
PixFormat pixF(img.renBuf);
m_renBasePre.blend_from(pixF, 0, int(dstX), int(dstY), alpha);
if(m_blendMode == BlendAlpha)
{
m_renBasePre.blend_from(pixF, 0, int(dstX), int(dstY), alpha);
}
else
{
m_renBaseCompPre.blend_from(pixF, 0, int(dstX), int(dstY), alpha);
}
}
//------------------------------------------------------------------------
void Agg2D::copyImage(Image& img,
int imgX1, int imgY1, int imgX2, int imgY2,
double dstX, double dstY)
{
worldToScreen(dstX, dstY);
// JME
//agg::rect r(imgX1, imgY1, imgX2, imgY2);
Rect r(imgX1, imgY1, imgX2, imgY2);
m_renBase.copy_from(img.renBuf, &r, int(dstX)-imgX1, int(dstY)-imgY1);
}
//------------------------------------------------------------------------
void Agg2D::copyImage(Image& img, double dstX, double dstY)
{
worldToScreen(dstX, dstY);
m_renBase.copy_from(img.renBuf, 0, int(dstX), int(dstY));
}
//------------------------------------------------------------------------
void Agg2D::Image::premultiply()
{
PixFormat pixf(renBuf);
pixf.premultiply();
}
//------------------------------------------------------------------------
void Agg2D::Image::demultiply()
{
PixFormat pixf(renBuf);
pixf.demultiply();
}