agg/myapp/agg2d_demo.cpp

404 lines
15 KiB
C++

#include <stdio.h>
#include "platform/agg_platform_support.h"
#include "agg2d.h"
#define pix_format agg::pix_format_bgra32
enum { flip_y = true };
class the_application : public agg::platform_support
{
Agg2D m_graphics;
public:
the_application(agg::pix_format_e format, bool flip_y) :
agg::platform_support(format, flip_y),
m_graphics()
{
}
~the_application()
{
}
virtual void on_init()
{
}
virtual void on_draw()
{
m_graphics.attach(rbuf_window().buf(),
rbuf_window().width(),
rbuf_window().height(),
rbuf_window().stride());
m_graphics.clearAll(255, 255, 255);
//m_graphics.clearAll(0, 0, 0);
//m_graphics.blendMode(Agg2D::BlendSub);
//m_graphics.blendMode(Agg2D::BlendAdd);
m_graphics.antiAliasGamma(1.4);
// Set flipText(true) if you have the Y axis upside down.
//m_graphics.flipText(true);
// ClipBox.
//m_graphics.clipBox(50, 50, rbuf_window().width() - 50, rbuf_window().height() - 50);
// Transfornations - Rotate around (300,300) to 5 degree
//m_graphics.translate(-300, -300);
//m_graphics.rotate(Agg2D::deg2Rad(5.0));
//m_graphics.translate(300, 300);
// Viewport - set 0,0,600,600 to the actual window size
// preserving aspect ratio and placing the viewport in the center.
// To ignore aspect ratio use Agg2D::Anisotropic
// Note that the viewport just adds transformations to the current
// affine matrix. So that, set the viewport *after* all transformations!
m_graphics.viewport(0, 0, 600, 600,
0, 0, width(), height(),
//Agg2D::Anisotropic);
Agg2D::XMidYMid);
// Rounded Rect
m_graphics.lineColor(0, 0, 0);
m_graphics.noFill();
m_graphics.roundedRect(0.5, 0.5, 600-0.5, 600-0.5, 20.0);
// Reglar Text
m_graphics.font("Times New Roman", 14.0, false, false);
m_graphics.fillColor(0, 0, 0);
m_graphics.noLine();
m_graphics.text(100, 20, "Regular Raster Text -- Fast, but can't be rotated");
// Outlined Text
m_graphics.font("Times New Roman", 50.0, false, false, Agg2D::VectorFontCache);
m_graphics.lineColor(50, 0, 0);
m_graphics.fillColor(180, 200, 100);
m_graphics.lineWidth(1.0);
m_graphics.text(100.5, 50.5, "Outlined Text");
// Text Alignment
m_graphics.line(250.5-150, 150.5, 250.5+150, 150.5);
m_graphics.line(250.5, 150.5-20, 250.5, 150.5+20);
m_graphics.line(250.5-150, 200.5, 250.5+150, 200.5);
m_graphics.line(250.5, 200.5-20, 250.5, 200.5+20);
m_graphics.line(250.5-150, 250.5, 250.5+150, 250.5);
m_graphics.line(250.5, 250.5-20, 250.5, 250.5+20);
m_graphics.line(250.5-150, 300.5, 250.5+150, 300.5);
m_graphics.line(250.5, 300.5-20, 250.5, 300.5+20);
m_graphics.line(250.5-150, 350.5, 250.5+150, 350.5);
m_graphics.line(250.5, 350.5-20, 250.5, 350.5+20);
m_graphics.line(250.5-150, 400.5, 250.5+150, 400.5);
m_graphics.line(250.5, 400.5-20, 250.5, 400.5+20);
m_graphics.line(250.5-150, 450.5, 250.5+150, 450.5);
m_graphics.line(250.5, 450.5-20, 250.5, 450.5+20);
m_graphics.line(250.5-150, 500.5, 250.5+150, 500.5);
m_graphics.line(250.5, 500.5-20, 250.5, 500.5+20);
m_graphics.line(250.5-150, 550.5, 250.5+150, 550.5);
m_graphics.line(250.5, 550.5-20, 250.5, 550.5+20);
m_graphics.fillColor(100, 50, 50);
m_graphics.noLine();
//m_graphics.textHints(false);
m_graphics.font("Times New Roman", 40.0, false, false, Agg2D::VectorFontCache);
m_graphics.textAlignment(Agg2D::AlignLeft, Agg2D::AlignBottom);
m_graphics.text(250.0, 150.0, "Left-Bottom", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignCenter, Agg2D::AlignBottom);
m_graphics.text(250.0, 200.0, "Center-Bottom", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignRight, Agg2D::AlignBottom);
m_graphics.text(250.0, 250.0, "Right-Bottom", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignLeft, Agg2D::AlignCenter);
m_graphics.text(250.0, 300.0, "Left-Center", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignCenter, Agg2D::AlignCenter);
m_graphics.text(250.0, 350.0, "Center-Center", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignRight, Agg2D::AlignCenter);
m_graphics.text(250.0, 400.0, "Right-Center", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignLeft, Agg2D::AlignTop);
m_graphics.text(250.0, 450.0, "Left-Top", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignCenter, Agg2D::AlignTop);
m_graphics.text(250.0, 500.0, "Center-Top", true, 0, 0);
m_graphics.textAlignment(Agg2D::AlignRight, Agg2D::AlignTop);
m_graphics.text(250.0, 550.0, "Right-Top", true, 0, 0);
// Gradients (Aqua Buttons)
//=======================================
m_graphics.font("Verdana", 20.0, false, false, Agg2D::VectorFontCache);
double xb1 = 400;
double yb1 = 80;
double xb2 = xb1 + 150;
double yb2 = yb1 + 36;
m_graphics.fillColor(Agg2D::Color(0,50,180,180));
m_graphics.lineColor(Agg2D::Color(0,0,80, 255));
m_graphics.lineWidth(1.0);
m_graphics.roundedRect(xb1, yb1, xb2, yb2, 12, 18);
m_graphics.lineColor(Agg2D::Color(0,0,0,0));
m_graphics.fillLinearGradient(xb1, yb1, xb1, yb1+30,
Agg2D::Color(100,200,255,255),
Agg2D::Color(255,255,255,0));
m_graphics.roundedRect(xb1+3, yb1+2.5, xb2-3, yb1+30, 9, 18, 1, 1);
m_graphics.fillColor(Agg2D::Color(0,0,50, 200));
m_graphics.noLine();
m_graphics.textAlignment(Agg2D::AlignCenter, Agg2D::AlignCenter);
m_graphics.text((xb1 + xb2) / 2.0, (yb1 + yb2) / 2.0, "Aqua Button", true, 0.0, 0.0);
m_graphics.fillLinearGradient(xb1, yb2-20, xb1, yb2-3,
Agg2D::Color(0, 0, 255,0),
Agg2D::Color(100,255,255,255));
m_graphics.roundedRect(xb1+3, yb2-20, xb2-3, yb2-2, 1, 1, 9, 18);
// Aqua Button Pressed
xb1 = 400;
yb1 = 30;
xb2 = xb1 + 150;
yb2 = yb1 + 36;
m_graphics.fillColor(Agg2D::Color(0,50,180,180));
m_graphics.lineColor(Agg2D::Color(0,0,0, 255));
m_graphics.lineWidth(2.0);
m_graphics.roundedRect(xb1, yb1, xb2, yb2, 12, 18);
m_graphics.lineColor(Agg2D::Color(0,0,0,0));
m_graphics.fillLinearGradient(xb1, yb1+2, xb1, yb1+25,
Agg2D::Color(60, 160,255,255),
Agg2D::Color(100,255,255,0));
m_graphics.roundedRect(xb1+3, yb1+2.5, xb2-3, yb1+30, 9, 18, 1, 1);
m_graphics.fillColor(Agg2D::Color(0,0,50, 255));
m_graphics.noLine();
m_graphics.textAlignment(Agg2D::AlignCenter, Agg2D::AlignCenter);
m_graphics.text((xb1 + xb2) / 2.0, (yb1 + yb2) / 2.0, "Aqua Pressed", 0.0, 0.0);
m_graphics.fillLinearGradient(xb1, yb2-25, xb1, yb2-5,
Agg2D::Color(0, 180,255,0),
Agg2D::Color(0, 200,255,255));
m_graphics.roundedRect(xb1+3, yb2-25, xb2-3, yb2-2, 1, 1, 9, 18);
// Basic Shapes -- Ellipse
//===========================================
m_graphics.lineWidth(3.5);
m_graphics.lineColor(20, 80, 80);
m_graphics.fillColor(200, 255, 80, 200);
m_graphics.ellipse(450, 200, 50, 90);
// Paths
//===========================================
m_graphics.resetPath();
m_graphics.fillColor(255, 0, 0, 100);
m_graphics.lineColor(0, 0, 255, 100);
m_graphics.lineWidth(2);
m_graphics.moveTo(300/2, 200/2);
m_graphics.horLineRel(-150/2);
m_graphics.arcRel(150/2, 150/2, 0, 1, 0, 150/2, -150/2);
m_graphics.closePolygon();
m_graphics.drawPath();
m_graphics.resetPath();
m_graphics.fillColor(255, 255, 0, 100);
m_graphics.lineColor(0, 0, 255, 100);
m_graphics.lineWidth(2);
m_graphics.moveTo(275/2, 175/2);
m_graphics.verLineRel(-150/2);
m_graphics.arcRel(150/2, 150/2, 0, 0, 0, -150/2, 150/2);
m_graphics.closePolygon();
m_graphics.drawPath();
m_graphics.resetPath();
m_graphics.noFill();
m_graphics.lineColor(127, 0, 0);
m_graphics.lineWidth(5);
m_graphics.moveTo(600/2, 350/2);
m_graphics.lineRel(50/2, -25/2);
m_graphics.arcRel(25/2, 25/2, Agg2D::deg2Rad(-30), 0, 1, 50/2, -25/2);
m_graphics.lineRel(50/2, -25/2);
m_graphics.arcRel(25/2, 50/2, Agg2D::deg2Rad(-30), 0, 1, 50/2, -25/2);
m_graphics.lineRel(50/2, -25/2);
m_graphics.arcRel(25/2, 75/2, Agg2D::deg2Rad(-30), 0, 1, 50/2, -25/2);
m_graphics.lineRel(50, -25);
m_graphics.arcRel(25/2, 100/2, Agg2D::deg2Rad(-30), 0, 1, 50/2, -25/2);
m_graphics.lineRel(50/2, -25/2);
m_graphics.drawPath();
// Master Alpha. From now on everything will be translucent
//===========================================
m_graphics.masterAlpha(0.85);
// Image Transformations
//===========================================
Agg2D::Image img(rbuf_img(0).buf(),
rbuf_img(0).width(),
rbuf_img(0).height(),
rbuf_img(0).stride());
m_graphics.imageFilter(Agg2D::Bilinear);
//m_graphics.imageResample(Agg2D::NoResample);
//m_graphics.imageResample(Agg2D::ResampleAlways);
m_graphics.imageResample(Agg2D::ResampleOnZoomOut);
// Set the initial image blending operation as BlendDst, that actually
// does nothing.
//-----------------
m_graphics.imageBlendMode(Agg2D::BlendDst);
// Transform the whole image to the destination rectangle
//-----------------
//m_graphics.transformImage(img, 450, 200, 595, 350);
// Transform the rectangular part of the image to the destination rectangle
//-----------------
//m_graphics.transformImage(img, 60, 60, img.width()-60, img.height()-60,
// 450, 200, 595, 350);
// Transform the whole image to the destination parallelogram
//-----------------
//double parl[6] = { 450, 200, 595, 220, 575, 350 };
//m_graphics.transformImage(img, parl);
// Transform the rectangular part of the image to the destination parallelogram
//-----------------
//double parl[6] = { 450, 200, 595, 220, 575, 350 };
//m_graphics.transformImage(img, 60, 60, img.width()-60, img.height()-60, parl);
// Transform image to the destination path. The scale is determined by a rectangle
//-----------------
//m_graphics.resetPath();
//m_graphics.moveTo(450, 200);
//m_graphics.cubicCurveTo(595, 220, 575, 350, 595, 350);
//m_graphics.lineTo(470, 340);
//m_graphics.transformImagePath(img, 450, 200, 595, 350);
// Transform image to the destination path.
// The scale is determined by a rectangle
//-----------------
m_graphics.resetPath();
m_graphics.moveTo(450, 200);
m_graphics.cubicCurveTo(595, 220, 575, 350, 595, 350);
m_graphics.lineTo(470, 340);
m_graphics.transformImagePath(img, 60, 60, img.width()-60, img.height()-60,
450, 200, 595, 350);
// Transform image to the destination path.
// The transformation is determined by a parallelogram
//m_graphics.resetPath();
//m_graphics.moveTo(450, 200);
//m_graphics.cubicCurveTo(595, 220, 575, 350, 595, 350);
//m_graphics.lineTo(470, 340);
//double parl[6] = { 450, 200, 595, 220, 575, 350 };
//m_graphics.transformImagePath(img, parl);
// Transform the rectangular part of the image to the destination path.
// The transformation is determined by a parallelogram
//m_graphics.resetPath();
//m_graphics.moveTo(450, 200);
//m_graphics.cubicCurveTo(595, 220, 575, 350, 595, 350);
//m_graphics.lineTo(470, 340);
//double parl[6] = { 450, 200, 595, 220, 575, 350 };
//m_graphics.transformImagePath(img, 60, 60, img.width()-60, img.height()-60, parl);
// Add/Sub/Contrast Blending Modes
m_graphics.noLine();
m_graphics.fillColor(70, 70, 0);
m_graphics.blendMode(Agg2D::BlendAdd);
m_graphics.ellipse(500, 280, 20, 40);
m_graphics.fillColor(255, 255, 255);
m_graphics.blendMode(Agg2D::BlendContrast);
m_graphics.ellipse(500+40, 280, 20, 40);
// Radial gradient.
m_graphics.blendMode(Agg2D::BlendAlpha);
m_graphics.fillRadialGradient(400, 500, 40,
Agg2D::Color(255, 255, 0, 0),
Agg2D::Color(0, 0, 127),
Agg2D::Color(0, 255, 0, 0));
m_graphics.ellipse(400, 500, 40, 40);
}
virtual void on_mouse_button_down(int x, int y, unsigned flags)
{
}
virtual void on_mouse_move(int x, int y, unsigned flags)
{
}
};
int agg_main(int argc, char* argv[])
{
the_application app(pix_format, flip_y);
app.caption("Agg2DDemo");
char buf[256];
const char* img_name = "spheres";
if(argc >= 2) img_name = argv[1];
if(!app.load_img(0, img_name))
{
if(strcmp(img_name, "spheres") == 0)
{
sprintf(buf, "File not found: %s%s. Download http://www.antigrain.com/%s%s\n"
"or copy it from another directory if available.",
img_name, app.img_ext(), img_name, app.img_ext());
}
else
{
sprintf(buf, "File not found: %s%s", img_name, app.img_ext());
}
app.message(buf);
return 1;
}
if(app.init(600, 600, agg::window_resize))
{
return app.run();
}
return 1;
}