2018-01-26 23:29:08 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "heart.h"
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static void action(void);
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static void touch(Entity *other);
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2018-03-16 09:29:13 +01:00
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static void init(void);
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2018-01-26 23:29:08 +01:00
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2018-01-30 09:29:09 +01:00
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Entity *initHeart(Entity *e)
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2018-01-26 23:29:08 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Item *i;
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2018-01-30 09:29:09 +01:00
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i = (Item*)createItem();
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2018-01-28 10:34:14 +01:00
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2018-03-01 23:30:33 +01:00
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i->type = ET_HEART;
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2018-01-26 23:29:08 +01:00
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2018-01-28 09:30:53 +01:00
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i->isMissionTarget = 1;
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2018-01-26 23:29:08 +01:00
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2018-01-28 09:30:53 +01:00
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STRNCPY(i->spriteName, "Heart", MAX_NAME_LENGTH);
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2018-01-26 23:29:08 +01:00
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2018-01-30 00:00:14 +01:00
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i->sprite[0] = i->sprite[1] = i->sprite[2] = getSprite("Heart");
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2018-01-26 23:29:08 +01:00
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2018-01-28 09:30:53 +01:00
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i->spriteFrame = 0;
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i->spriteTime = -1;
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2018-01-26 23:29:08 +01:00
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2018-01-28 09:30:53 +01:00
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i->action = action;
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2018-03-16 09:29:13 +01:00
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i->init = init;
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2018-01-28 09:30:53 +01:00
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i->touch = touch;
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2018-01-30 09:29:09 +01:00
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return (Entity*)i;
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2018-01-26 23:29:08 +01:00
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}
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2018-03-16 09:29:13 +01:00
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static void init(void)
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{
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if (game.isComplete)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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2018-01-26 23:29:08 +01:00
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static void action(void)
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{
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if (self->isOnGround)
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{
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self->dy = -5;
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}
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self->thinkTime = FPS * rrnd(1, 3);
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}
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static void touch(Entity *other)
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{
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if (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE)
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{
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game.hearts++;
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2018-02-13 22:36:42 +01:00
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game.stats[STAT_HEARTS_FOUND]++;
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2018-01-26 23:29:08 +01:00
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world.bob->health = world.bob->healthMax = game.hearts;
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2018-01-28 17:33:37 +01:00
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setGameplayMessage(MSG_OBJECTIVE, _("Found a heart - Max health increased!"));
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2018-01-26 23:29:08 +01:00
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2018-02-25 18:29:44 +01:00
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playSound(SND_HEART_CELL, self->uniqueId % MAX_SND_CHANNELS);
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2018-01-26 23:29:08 +01:00
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self->alive = ALIVE_DEAD;
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2018-03-09 08:32:23 +01:00
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updateHeartCellObjective();
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2018-01-26 23:29:08 +01:00
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}
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}
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