blobwarsAttrition/src/entities/eyeDroids/machineGunDroid.c

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/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "machineGunDroid.h"
static int canFire(Entity *target);
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Entity *initMachineGunDroid(void)
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{
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Unit *u;
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u = createEyeDroid();
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u->unitType = "MachineGunEyeDroid";
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u->sprite[FACING_LEFT] = getSprite("MachineGunDroidLeft");
u->sprite[FACING_RIGHT] = getSprite("MachineGunDroidRight");
u->sprite[FACING_DIE] = getSprite("MachineGunDroidDie");
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u->weaponType = WPN_MACHINE_GUN;
u->maxShotsToFire = 5;
u->canFire = canFire;
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return (Entity*)u;
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}
static int canFire(Entity *target)
{
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return fabs(target->y - self->y) <= MAP_TILE_SIZE * 2;
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}