2018-01-24 23:15:24 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "unit.h"
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2018-02-01 08:50:37 +01:00
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static void tick(void);
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static void init(void);
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2018-01-24 23:15:24 +01:00
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static void attack(void);
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2018-02-05 09:38:21 +01:00
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static void applyDamage(int damage);
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2018-01-28 09:30:53 +01:00
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static int canFire(Entity *target);
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2018-01-31 23:28:00 +01:00
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static SDL_Rect *getCurrentSprite(void);
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2018-01-29 23:12:18 +01:00
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static void preFire(void);
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2018-01-30 23:47:40 +01:00
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static void load(cJSON *root);
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static void save(cJSON *root);
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2018-01-24 23:15:24 +01:00
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2018-01-29 23:12:18 +01:00
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Unit *createUnit(void)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Unit *u;
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2018-01-29 23:12:18 +01:00
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u = malloc(sizeof(Unit));
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memset(u, 0, sizeof(Unit));
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2018-01-24 23:15:24 +01:00
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2018-01-29 23:12:18 +01:00
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initEntity((Entity*)u);
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2018-01-28 09:30:53 +01:00
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2018-01-31 22:50:49 +01:00
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u->type = ET_ENEMY;
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2018-01-28 09:30:53 +01:00
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u->oxygen = MAX_OXYGEN;
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2018-01-24 23:15:24 +01:00
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2018-01-28 09:30:53 +01:00
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u->canCarryItem = rand() % 100 < 85;
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2018-01-24 23:15:24 +01:00
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2018-02-14 08:26:51 +01:00
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if (world.missionType == MT_OUTPOST)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->canCarryItem = 1;
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u->health = u->healthMax = rrnd(1, 4);
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2018-01-24 23:15:24 +01:00
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}
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2018-02-03 00:01:51 +01:00
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u->spriteTime = 0;
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2018-01-28 09:30:53 +01:00
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u->spriteFrame = 0;
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2018-01-24 23:15:24 +01:00
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2018-01-28 09:30:53 +01:00
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u->startX = u->startY = -1;
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2018-01-24 23:15:24 +01:00
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2018-02-01 08:50:37 +01:00
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u->init = init;
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u->tick = tick;
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2018-01-29 23:12:18 +01:00
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u->preFire = preFire;
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2018-01-28 09:30:53 +01:00
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u->attack = attack;
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u->canFire = canFire;
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2018-01-31 23:28:00 +01:00
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u->getCurrentSprite = getCurrentSprite;
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2018-02-05 09:38:21 +01:00
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u->applyDamage = applyDamage;
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2018-01-30 23:47:40 +01:00
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u->load = load;
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u->save = save;
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2018-01-29 23:12:18 +01:00
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return u;
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2018-01-24 23:15:24 +01:00
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}
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2018-02-01 08:50:37 +01:00
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static void init(void)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Unit *u;
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u = (Unit*)self;
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if (u->startX == -1 && u->startY == -1)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->startX = (int) u->x;
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u->startY = (int) u->y;
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2018-01-24 23:15:24 +01:00
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}
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2018-01-28 09:30:53 +01:00
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if (u->isMissionTarget)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->flags |= EF_BOMB_SHIELD;
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2018-01-24 23:15:24 +01:00
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}
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}
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2018-02-01 08:50:37 +01:00
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static void tick(void)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Unit *u;
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u = (Unit*)self;
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if (u->alive == ALIVE_ALIVE)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->reload = limit(u->reload - 1, 0, FPS);
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2018-01-24 23:15:24 +01:00
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}
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2018-01-28 09:30:53 +01:00
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switch (u->environment)
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2018-01-24 23:15:24 +01:00
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{
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case ENV_AIR:
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2018-01-28 09:30:53 +01:00
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u->oxygen = limit(u->oxygen + 4, 0, MAX_OXYGEN);
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2018-01-24 23:15:24 +01:00
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break;
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case ENV_WATER:
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2018-01-28 09:30:53 +01:00
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u->oxygen = limit(u->oxygen - 1, 0, MAX_OXYGEN);
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if (u->oxygen == 0 && world.frameCounter % 30 == 0)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->health--;
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2018-01-24 23:15:24 +01:00
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}
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break;
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case ENV_SLIME:
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case ENV_LAVA:
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2018-01-28 09:30:53 +01:00
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if (u->alive == ALIVE_ALIVE)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->health = 0;
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2018-01-24 23:15:24 +01:00
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}
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break;
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}
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2018-01-28 09:30:53 +01:00
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if (u->flags & EF_WATER_BREATHING)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->oxygen = MAX_OXYGEN;
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2018-01-24 23:15:24 +01:00
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}
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2018-01-28 09:30:53 +01:00
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if (u->spawnedIn)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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if (getDistance(u->x, u->y, world.bob->x, world.bob->y) < 1000)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->spawnedInTimer = FPS * 5;
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2018-01-24 23:15:24 +01:00
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}
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2018-02-06 23:27:53 +01:00
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if (--u->spawnedInTimer <= 0)
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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u->alive = ALIVE_DEAD;
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2018-01-24 23:15:24 +01:00
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}
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}
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}
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2018-02-05 09:38:21 +01:00
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static void reappear(void)
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2018-01-24 23:15:24 +01:00
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{
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2018-02-19 20:14:32 +01:00
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int r;
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2018-02-06 23:27:53 +01:00
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2018-02-19 20:14:32 +01:00
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r = rand() % MAX_CHECKPOINTS;
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self->x = world.bob->checkpoints[r].x;
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self->y = world.bob->checkpoints[r].y;
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2018-02-06 23:27:53 +01:00
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2018-02-19 20:14:32 +01:00
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if (self->x != 0 && self->y != 0)
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2018-02-06 23:27:53 +01:00
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{
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2018-02-19 20:14:32 +01:00
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self->y -= (self->h + 10);
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self->action = self->walk;
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self->flags &= ~EF_GONE;
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2018-02-06 23:27:53 +01:00
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2018-02-19 20:14:32 +01:00
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addTeleportStars(self);
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2018-02-06 23:27:53 +01:00
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2018-02-26 19:56:13 +01:00
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playBattleSound(SND_APPEAR, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y);
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2018-02-19 20:14:32 +01:00
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}
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else
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{
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self->thinkTime = FPS;
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}
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2018-01-24 23:15:24 +01:00
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}
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2018-02-05 09:38:21 +01:00
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static void applyDamage(int damage)
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{
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Unit *u;
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u = (Unit*)self;
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if (u->health < 0)
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{
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u->health = 0;
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u->alive = ALIVE_ALIVE;
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}
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u->health -= damage;
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if (u->health > 0)
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{
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u->thinkTime = 0;
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u->facing = u->x < world.bob->x ? FACING_RIGHT : FACING_LEFT;
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if (u->isMissionTarget && rand() % 100 < 10)
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{
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u->action = reappear;
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u->flags |= EF_GONE;
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2018-02-09 08:20:12 +01:00
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u->thinkTime = rrnd(FPS, FPS * 2);
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2018-02-05 09:38:21 +01:00
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addTeleportStars(self);
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2018-02-26 19:56:13 +01:00
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playBattleSound(SND_APPEAR, self->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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2018-02-05 09:38:21 +01:00
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}
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}
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}
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2018-01-24 23:15:24 +01:00
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static void attack(void)
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{
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2018-01-28 09:30:53 +01:00
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Unit *u;
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u = (Unit*)self;
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if (u->canFire((Entity*)world.bob))
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2018-01-24 23:15:24 +01:00
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{
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2018-01-28 09:30:53 +01:00
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switch (u->weaponType)
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2018-01-24 23:15:24 +01:00
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{
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case WPN_AIMED_PISTOL:
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fireAimedShot(self);
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break;
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case WPN_MACHINE_GUN:
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fireMachineGun(self);
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break;
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case WPN_GRENADES:
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fireGrenade(self);
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break;
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case WPN_PLASMA:
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firePlasma(self);
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break;
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case WPN_SPREAD:
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fireSpread(self, 3);
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break;
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case WPN_LASER:
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fireLaser(self);
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break;
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case WPN_SHOTGUN:
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fireShotgun(self);
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break;
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case WPN_MISSILE:
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fireMissile(self);
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break;
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default:
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2018-01-28 09:30:53 +01:00
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printf("Can't fire weapon: %d\n", u->weaponType);
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2018-01-24 23:15:24 +01:00
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break;
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}
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}
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}
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2018-01-29 23:12:18 +01:00
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static void preFire(void)
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{
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Unit *u;
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u = (Unit*)self;
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if (!(u->flags & EF_WEIGHTLESS))
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{
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if (world.bob->y < u->y && u->isOnGround && rand() % 4 == 0)
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{
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u->dy = JUMP_POWER;
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}
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}
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u->facing = (world.bob->x < u->x) ? FACING_LEFT : FACING_RIGHT;
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if (u->reload > 0)
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{
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return;
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}
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u->attack();
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2018-02-05 09:38:21 +01:00
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2018-03-06 09:24:45 +01:00
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if (--u->shotsToFire == 0)
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2018-01-29 23:12:18 +01:00
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{
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2018-02-05 09:38:21 +01:00
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u->action = u->walk;
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2018-01-29 23:12:18 +01:00
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}
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}
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2018-01-28 09:30:53 +01:00
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static int canFire(Entity *target)
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{
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return 0;
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}
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2018-01-30 23:47:40 +01:00
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2018-01-31 23:28:00 +01:00
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static SDL_Rect *getCurrentSprite(void)
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{
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2018-02-24 16:59:26 +01:00
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Sprite *s;
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s = (self->alive == ALIVE_ALIVE) ? self->sprite[self->facing] : self->sprite[FACING_DIE];
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if (self->spriteFrame >= s->numFrames)
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2018-01-31 23:28:00 +01:00
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{
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2018-02-25 13:36:34 +01:00
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "WARNING: %s (%d) bad sprite frames - %d > %d\n", self->name, self->type, self->spriteFrame, s->numFrames);
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2018-02-24 16:59:26 +01:00
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self->spriteFrame = 0;
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2018-01-31 23:28:00 +01:00
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}
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2018-02-24 16:59:26 +01:00
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return &s->frames[self->spriteFrame]->rect;
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2018-01-31 23:28:00 +01:00
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}
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2018-01-30 23:47:40 +01:00
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static void load(cJSON *root)
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{
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Unit *u;
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u = (Unit*)self;
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u->canCarryItem = cJSON_GetObjectItem(root, "canCarryItem")->valueint;
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u->startX = cJSON_GetObjectItem(root, "startX")->valueint;
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u->startY = cJSON_GetObjectItem(root, "startY")->valueint;
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u->isMissionTarget = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
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u->health = cJSON_GetObjectItem(root, "health")->valueint;
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u->healthMax = cJSON_GetObjectItem(root, "healthMax")->valueint;
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}
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static void save(cJSON *root)
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{
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Unit *u;
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u = (Unit*)self;
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2018-01-31 09:08:50 +01:00
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cJSON_AddStringToObject(root, "type", u->unitType);
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2018-01-30 23:47:40 +01:00
|
|
|
cJSON_AddNumberToObject(root, "canCarryItem", u->canCarryItem);
|
|
|
|
cJSON_AddNumberToObject(root, "startX", u->startX);
|
|
|
|
cJSON_AddNumberToObject(root, "startY", u->startY);
|
|
|
|
cJSON_AddNumberToObject(root, "isMissionTarget", u->isMissionTarget);
|
|
|
|
cJSON_AddNumberToObject(root, "health", u->health);
|
|
|
|
cJSON_AddNumberToObject(root, "healthMax", u->healthMax);
|
|
|
|
}
|