blobwarsAttrition/src/system/controls.c

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2018-02-05 23:08:35 +01:00
/*
Copyright (C) 2015-2017 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "controls.h"
int isControl(int type)
{
int key = app.keyControls[type];
int btn = app.joypadControls[type];
return ((key != 0 && app.keyboard[key]) || (btn != 0 && app.joypad[btn]));
}
int isAcceptControl(void)
{
return (app.keyboard[SDL_SCANCODE_SPACE] ||app.keyboard[SDL_SCANCODE_RETURN] || isControl(CONTROL_FIRE));
}
void clearControl(int type)
{
int key = app.keyControls[type];
int btn = app.joypadControls[type];
if (key != 0)
{
app.keyboard[key] = 0;
}
if (btn != 0)
{
app.joypad[btn] = 0;
}
}
void resetAcceptControls(void)
{
app.keyboard[SDL_SCANCODE_SPACE] = app.keyboard[SDL_SCANCODE_RETURN] = 0;
clearControl(CONTROL_FIRE);
}