2018-01-25 08:41:10 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "mia.h"
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static void reset(void);
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static void tick(void);
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static void touch(Entity *other);
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static void preTeleport(void);
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static void teleport(void);
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void initMIA(Entity *e)
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{
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e->tx = e->ty = -1;
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e->sprite[FACING_LEFT] = getSpriteIndex("MIA");
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e->sprite[FACING_RIGHT] = getSpriteIndex("MIA");
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e->sprite[FACING_DIE] = getSpriteIndex("MIA");
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e->flags |= EF_IGNORE_BULLETS;
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/* blink at random intervals */
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e->spriteFrame = 0;
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e->spriteTime = rand() % 180;
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2018-01-26 08:56:12 +01:00
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e->action = nothing;
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2018-01-25 08:41:10 +01:00
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e->reset = reset;
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e->tick = tick;
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e->touch = touch;
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e->isMissionTarget = 1;
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}
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void reinitMIA(Entity *e)
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{
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if (e->tx == -1 && e->ty == -1)
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{
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e->tx = e->x;
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e->ty = e->y;
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}
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}
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static void reset(void)
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{
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self->tx = self->ty = -1;
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}
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static void tick(void)
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{
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self->shudderTimer--;
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if (self->shudderTimer <= 0)
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{
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self->x = (self->tx + rand() % 4);
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self->shudderTimer = 2;
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}
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2018-01-26 08:56:12 +01:00
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if (self->action != nothing)
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2018-01-25 08:41:10 +01:00
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{
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self->starTimer--;
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if (self->starTimer <= 0)
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{
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addMIATeleportStars(self->x + rand() % self->w, self->y + rand() % self->h);
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self->starTimer = 1;
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}
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}
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}
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static void touch(Entity *other)
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{
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2018-01-26 08:56:12 +01:00
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if (self->action == nothing && other == world.bob)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-26 08:56:12 +01:00
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self->action = preTeleport;
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2018-01-25 08:41:10 +01:00
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self->teleportTimer = FPS * 3;
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setGameplayMessage(MSG_OBJECTIVE, "Rescued %s", self->name);
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self->isMissionTarget = 0;
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self->flags |= EF_ALWAYS_PROCESS;
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playSound(SND_MIA, CH_ANY);
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}
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}
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static void preTeleport(void)
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{
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self->teleportTimer--;
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if (self->teleportTimer <= FPS)
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{
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2018-01-26 08:56:12 +01:00
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self->action = teleport;
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2018-01-25 08:41:10 +01:00
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self->flags |= (EF_NO_CLIP | EF_WEIGHTLESS);
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self->dy = -5;
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}
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}
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static void teleport(void)
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{
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self->teleportTimer--;
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if (self->teleportTimer <= 0)
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{
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addTeleportStars(self);
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2018-01-26 08:56:12 +01:00
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addRescuedMIA(self->name);
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2018-01-25 08:41:10 +01:00
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updateObjective("MIA");
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self->alive = ALIVE_DEAD;
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}
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}
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