65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "grenadeDroid.h"
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static void preFire2(void);
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static int canFire(Entity *target);
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void initGrenadeDroid(Unit *u)
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{
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initEyeDroid(u);
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u->sprite[FACING_LEFT] = getSpriteIndex("GrenadeDroidLeft");
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u->sprite[FACING_RIGHT] = getSpriteIndex("GrenadeDroidRight");
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u->sprite[FACING_DIE] = getSpriteIndex("GrenadeDroidDie");
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u->weaponType = WPN_GRENADES;
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u->preFire = preFire2;
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u->canFire = canFire;
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}
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static void preFire2(void)
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{
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Unit *u;
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u = (Unit*)self;
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preFire(self);
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if (u->shotsToFire == 0)
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{
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if (rand() % 100 < 25)
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{
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u->weaponType = WPN_AIMED_PISTOL;
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}
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else
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{
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u->weaponType = WPN_GRENADES;
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}
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}
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}
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static int canFire(Entity *target)
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{
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return abs(target->y - y) <= MAP_TILE_SIZE * 2;
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}
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