91 lines
1.7 KiB
C
91 lines
1.7 KiB
C
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "postMission.h"
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static void logic(void);
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static void draw(void);
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static void doPostMission(void);
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static void updateMissionStatus(void);
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void initPostMission(void)
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{
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startSectionTransition();
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if (world.state != WS_QUIT)
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{
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updateMissionStatus();
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}
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app.delegate.logic = logic;
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app.delegate.draw = draw;
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endSectionTransition();
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}
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static void updateMissionStatus(void)
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{
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Tuple *t;
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for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
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{
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if (strcmp(t->key, world.id) == 0)
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{
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t->value.i = getMissionStatus();
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return;
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}
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}
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t = malloc(sizeof(Tuple));
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memset(t, 0, sizeof(Tuple));
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game.missionStatusTail->next = t;
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game.missionStatusTail = t;
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STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
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t->value.i = getMissionStatus();
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}
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static void logic(void)
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{
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if (world.state != WS_QUIT)
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{
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doPostMission();
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}
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else
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{
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doPostMission();
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}
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}
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static void draw(void)
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{
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}
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static void doPostMission(void)
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{
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saveGame();
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saveWorld();
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destroyWorld();
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initHub();
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}
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