Card Reader.

This commit is contained in:
Steve 2018-01-27 08:53:08 +00:00
parent 5bcebe8b03
commit 0118582a1c
6 changed files with 131 additions and 1 deletions

View File

@ -17,6 +17,7 @@ SEARCHPATH += src/world/entities/cannons
SEARCHPATH += src/world/entities/decoration
SEARCHPATH += src/world/entities/items
SEARCHPATH += src/world/entities/misc
SEARCHPATH += src/world/entities/structures
vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
@ -25,7 +26,7 @@ DEPS += defs.h structs.h
OBJS += atlas.o
OBJS += battery.o blaze.o bob.o boss.o blobBoss.o
OBJS += camera.o cannon.o cell.o cherry.o combat.o consumable.o
OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o consumable.o
OBJS += debris.o destructable.o draw.o
OBJS += effects.o entities.o explosions.o eyeDroidCommander.o
OBJS += fleshChunk.o frost.o

View File

@ -279,6 +279,7 @@ enum
CH_WEAPON,
CH_DEATH,
CH_ITEM,
CH_TOUCH,
CH_MAX
};

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@ -71,6 +71,15 @@ void addKey(char *name)
}
int hasItem(char *name)
{
return 0;
}
void removeKey(char *name)
{
}
void destroyGame(void)
{
}

View File

@ -140,9 +140,12 @@ struct Entity {
int canBePickedUp;
int provided;
int firstTouch;
int active;
float sinVal;
int bobTouching;
int messageTimer;
char message[MAX_DESCRIPTION_LENGTH];
char requiredCard[MAX_NAME_LENGTH];
long flags;
SDL_Rect bounds;
int sprite[3];

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@ -0,0 +1,84 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "cardReader.h"
static void tick(void);
static void touch(Entity *other);
void initCardReader(Entity *e)
{
initEntity(e);
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
STRNCPY(e->requiredCard, "Black Keycard", MAX_NAME_LENGTH);
e->isStatic = 1;
if (!e->active)
{
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("CardReaderIdle");
}
else
{
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("CardReader");
}
e->tick = tick;
e->touch = touch;
}
static void tick(void)
{
if (!self->active)
{
self->bobTouching = MAX(self->bobTouching - 1, 0);
}
}
static void touch(Entity *other)
{
if (!self->active && other->type == ET_BOB)
{
if (hasItem(self->requiredCard) || dev.cheatKeys)
{
activateEntities(self->targetNames, 1);
setGameplayMessage(MSG_GAMEPLAY, "%s removed", self->requiredCard);
removeKey(self->requiredCard);
self->active = 1;
self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSpriteIndex("CardReader");
self->spriteTime = 0;
self->spriteFrame = 0;
playSound(SND_CONFIRMED, CH_TOUCH);
}
else if (self->bobTouching == 0)
{
setGameplayMessage(MSG_GAMEPLAY, "%s required", self->requiredCard);
playSound(SND_DENIED, CH_TOUCH);
}
self->bobTouching = 2;
}
}

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@ -0,0 +1,32 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../../common.h"
extern void initEntity(Entity *e);
extern int getSpriteIndex(char *name);
extern void removeKey(char *name);
extern int hasItem(char *name);
extern void setGameplayMessage(int type, char *format, ...);
extern void activateEntities(char *names, int activate);
extern void playSound(int snd, int ch);
extern Dev dev;
extern Entity *self;