Card Reader.
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5bcebe8b03
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@ -17,6 +17,7 @@ SEARCHPATH += src/world/entities/cannons
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SEARCHPATH += src/world/entities/decoration
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SEARCHPATH += src/world/entities/items
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SEARCHPATH += src/world/entities/misc
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SEARCHPATH += src/world/entities/structures
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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@ -25,7 +26,7 @@ DEPS += defs.h structs.h
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OBJS += atlas.o
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OBJS += battery.o blaze.o bob.o boss.o blobBoss.o
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OBJS += camera.o cannon.o cell.o cherry.o combat.o consumable.o
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OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o consumable.o
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OBJS += debris.o destructable.o draw.o
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OBJS += effects.o entities.o explosions.o eyeDroidCommander.o
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OBJS += fleshChunk.o frost.o
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@ -279,6 +279,7 @@ enum
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CH_WEAPON,
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CH_DEATH,
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CH_ITEM,
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CH_TOUCH,
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CH_MAX
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};
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@ -71,6 +71,15 @@ void addKey(char *name)
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}
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int hasItem(char *name)
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{
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return 0;
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}
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void removeKey(char *name)
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{
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}
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void destroyGame(void)
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{
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}
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@ -140,9 +140,12 @@ struct Entity {
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int canBePickedUp;
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int provided;
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int firstTouch;
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int active;
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float sinVal;
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int bobTouching;
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int messageTimer;
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char message[MAX_DESCRIPTION_LENGTH];
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char requiredCard[MAX_NAME_LENGTH];
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long flags;
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SDL_Rect bounds;
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int sprite[3];
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@ -0,0 +1,84 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "cardReader.h"
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static void tick(void);
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static void touch(Entity *other);
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void initCardReader(Entity *e)
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{
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initEntity(e);
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
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STRNCPY(e->requiredCard, "Black Keycard", MAX_NAME_LENGTH);
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e->isStatic = 1;
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if (!e->active)
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{
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("CardReaderIdle");
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}
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else
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{
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("CardReader");
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}
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e->tick = tick;
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e->touch = touch;
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}
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static void tick(void)
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{
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if (!self->active)
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{
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self->bobTouching = MAX(self->bobTouching - 1, 0);
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}
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}
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static void touch(Entity *other)
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{
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if (!self->active && other->type == ET_BOB)
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{
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if (hasItem(self->requiredCard) || dev.cheatKeys)
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{
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activateEntities(self->targetNames, 1);
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setGameplayMessage(MSG_GAMEPLAY, "%s removed", self->requiredCard);
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removeKey(self->requiredCard);
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self->active = 1;
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self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSpriteIndex("CardReader");
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self->spriteTime = 0;
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self->spriteFrame = 0;
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playSound(SND_CONFIRMED, CH_TOUCH);
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}
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else if (self->bobTouching == 0)
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{
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setGameplayMessage(MSG_GAMEPLAY, "%s required", self->requiredCard);
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playSound(SND_DENIED, CH_TOUCH);
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}
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self->bobTouching = 2;
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}
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}
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@ -0,0 +1,32 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void removeKey(char *name);
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extern int hasItem(char *name);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void activateEntities(char *names, int activate);
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extern void playSound(int snd, int ch);
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extern Dev dev;
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extern Entity *self;
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