Tidied headers.
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@ -23,4 +23,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Unit *createEvilBlob(void);
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extern Unit *createEvilBlob(void);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Entity *self;
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@ -23,4 +23,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Unit *createEvilBlob(void);
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extern Unit *createEvilBlob(void);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Entity *self;
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@ -23,4 +23,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Unit *createEvilBlob(void);
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extern Unit *createEvilBlob(void);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Entity *self;
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@ -23,4 +23,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Unit *createEyeDroid(void);
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extern Unit *createEyeDroid(void);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Entity *self;
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@ -23,4 +23,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Unit *createEyeDroid(void);
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extern Unit *createEyeDroid(void);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Entity *self;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../json/cJSON.h"
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#include "../json/cJSON.h"
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extern char *readFile(const char *filename);
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extern char *readFile(const char *filename);
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extern void initControls(void);
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extern Entity *createEntity(char *name);
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extern Entity *createEntity(char *name);
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extern Game game;
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extern Game game;
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@ -42,7 +42,6 @@ extern Texture *getTexture(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRectRotated(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, float angle);
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extern void blitRectRotated(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, float angle);
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extern App app;
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extern App app;
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