Use PLUS_ALL_OBJS to test for required objectives.
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@ -52,10 +52,10 @@ void initObjectives(void)
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}
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}
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if (world.isReturnVisit || game.plus & PLUS_KILL_ALL)
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if (world.isReturnVisit || game.plus & PLUS_ALL_OBJS)
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{
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o->targetValue = o->totalValue;
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o->required = game.plus & PLUS_KILL_ALL;
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o->required = game.plus & PLUS_ALL_OBJS;
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}
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if ((strcmp(o->targetName, "ENEMY") == 0 && o->targetValue == o->totalValue) || game.plus & PLUS_KILL_ALL)
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