Fix for laser trap not killing some enemies.
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60261932b0
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04416e52ab
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@ -123,24 +123,32 @@ static void touch(Entity *other)
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{
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other->dx = rrnd(-12, 12);
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other->dy = rrnd(-8, 0);
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}
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if (t->offTime != 0)
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{
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swapSelf(other);
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other->applyDamage((int) (other->healthMax / 4));
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swapSelf(other);
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}
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else
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{
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/* instant kill */
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swapSelf(other);
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other->applyDamage((int) other->health);
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swapSelf(other);
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}
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playBattleSound(SND_FLESH_HIT, other->uniqueId % MAX_SND_CHANNELS, other->x, other->y);
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playBattleSound(SND_ELECTRIC_HIT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y);
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if (t->offTime != 0)
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{
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swapSelf(other);
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other->applyDamage((int) (other->healthMax / 4));
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swapSelf(other);
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}
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else
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{
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/* instant kill */
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swapSelf(other);
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other->applyDamage((int) other->health);
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swapSelf(other);
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}
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playBattleSound(SND_FLESH_HIT, other->uniqueId % MAX_SND_CHANNELS, other->x, other->y);
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playBattleSound(SND_ELECTRIC_HIT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y);
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if (other->flags & EF_EXPLODES)
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{
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addSparkParticles(t->x, t->y);
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}
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else
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{
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addSmallFleshChunk(t->x, t->y);
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}
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if (other == (Entity*)world.bob && world.bob->stunTimer == 0)
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@ -148,15 +156,6 @@ static void touch(Entity *other)
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stunBob();
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}
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}
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if (other->flags & EF_EXPLODES)
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{
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addSparkParticles(t->x, t->y);
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}
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else
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{
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addSmallFleshChunk(t->x, t->y);
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}
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}
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}
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