Fix for laser trap not killing some enemies.

This commit is contained in:
Steve 2018-03-11 07:51:29 +00:00
parent 60261932b0
commit 04416e52ab
1 changed files with 25 additions and 26 deletions

View File

@ -123,6 +123,7 @@ static void touch(Entity *other)
{ {
other->dx = rrnd(-12, 12); other->dx = rrnd(-12, 12);
other->dy = rrnd(-8, 0); other->dy = rrnd(-8, 0);
}
if (t->offTime != 0) if (t->offTime != 0)
{ {
@ -139,15 +140,7 @@ static void touch(Entity *other)
} }
playBattleSound(SND_FLESH_HIT, other->uniqueId % MAX_SND_CHANNELS, other->x, other->y); playBattleSound(SND_FLESH_HIT, other->uniqueId % MAX_SND_CHANNELS, other->x, other->y);
playBattleSound(SND_ELECTRIC_HIT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y); playBattleSound(SND_ELECTRIC_HIT, self->uniqueId % MAX_SND_CHANNELS, self->x, self->y);
}
if (other == (Entity*)world.bob && world.bob->stunTimer == 0)
{
stunBob();
}
}
if (other->flags & EF_EXPLODES) if (other->flags & EF_EXPLODES)
{ {
@ -157,6 +150,12 @@ static void touch(Entity *other)
{ {
addSmallFleshChunk(t->x, t->y); addSmallFleshChunk(t->x, t->y);
} }
if (other == (Entity*)world.bob && world.bob->stunTimer == 0)
{
stunBob();
}
}
} }
} }