Don't worry about item pads stuck in floors.
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@ -464,6 +464,7 @@ static void checkStuckInWall(void)
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case ET_PRESSURE_PLATE:
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case ET_PRESSURE_PLATE:
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case ET_TELEPORTER:
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case ET_TELEPORTER:
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case ET_DOOR:
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case ET_DOOR:
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case ET_ITEM_PAD:
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break;
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break;
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default:
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default:
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