Escape to go back in title.
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@ -34,7 +34,7 @@ static void doSaveSlot(void);
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static void doLoadCancel(void);
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static void doOK(void);
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static void doCancel(void);
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static void returnFromOptions(void);
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void returnToTitle(void);
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static Texture *atlasTexture;
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static Atlas *title;
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@ -123,6 +123,13 @@ static void logic(void)
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{
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titleAlpha++;
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}
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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doLoadCancel();
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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}
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static void draw(void)
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@ -136,7 +143,15 @@ static void draw(void)
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drawWidgets();
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if (saveAction == SA_DELETE)
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if (saveAction == SA_NEW)
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{
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drawText(SCREEN_WIDTH / 2, 275, 24, TA_CENTER, colors.white, "Choose a save slot to use ...");
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}
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else if (saveAction == SA_LOAD)
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{
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drawText(SCREEN_WIDTH / 2, 275, 24, TA_CENTER, colors.white, "Choose a save game to load ...");
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}
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else if (saveAction == SA_DELETE)
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{
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drawText(SCREEN_WIDTH / 2, 350, 24, TA_CENTER, colors.white, "Are you sure you want to overwrite this game?");
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drawText(SCREEN_WIDTH / 2, 400, 22, TA_CENTER, colors.white, "All progress will be lost!");
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@ -247,12 +262,12 @@ static void doContinueGame(void)
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static void doOptions(void)
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{
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initOptions(returnFromOptions);
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initOptions(returnToTitle);
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}
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static void doCredits(void)
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{
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initCredits();
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initCredits(0);
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}
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static void doQuit(void)
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@ -298,6 +313,8 @@ static void doSaveSlot(void)
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static void doLoadCancel(void)
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{
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showWidgetGroup("title");
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saveAction = SA_NONE;
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}
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static void doOK(void)
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@ -322,7 +339,7 @@ static void doCancel(void)
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doNewGame();
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}
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static void returnFromOptions(void)
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void returnToTitle(void)
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{
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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enum
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{
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SA_NONE,
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SA_LOAD,
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SA_NEW,
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SA_DELETE
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@ -40,7 +41,7 @@ extern char *getSaveWidgetLabel(char *filename);
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extern Widget *getSelectedWidget(void);
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extern Texture *getTexture(const char *filename);
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extern Widget *getWidget(char *name, char *group);
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extern void initCredits(void);
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extern void initCredits(int playMusic);
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extern void initHub(void);
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extern void initOptions(void (*callback)(void));
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extern void loadGame(void);
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