Escape to go back in title.
This commit is contained in:
parent
d7672cd2cc
commit
09487a5eb9
|
@ -34,7 +34,7 @@ static void doSaveSlot(void);
|
||||||
static void doLoadCancel(void);
|
static void doLoadCancel(void);
|
||||||
static void doOK(void);
|
static void doOK(void);
|
||||||
static void doCancel(void);
|
static void doCancel(void);
|
||||||
static void returnFromOptions(void);
|
void returnToTitle(void);
|
||||||
|
|
||||||
static Texture *atlasTexture;
|
static Texture *atlasTexture;
|
||||||
static Atlas *title;
|
static Atlas *title;
|
||||||
|
@ -123,6 +123,13 @@ static void logic(void)
|
||||||
{
|
{
|
||||||
titleAlpha++;
|
titleAlpha++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (app.keyboard[SDL_SCANCODE_ESCAPE])
|
||||||
|
{
|
||||||
|
doLoadCancel();
|
||||||
|
|
||||||
|
app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void draw(void)
|
static void draw(void)
|
||||||
|
@ -136,7 +143,15 @@ static void draw(void)
|
||||||
|
|
||||||
drawWidgets();
|
drawWidgets();
|
||||||
|
|
||||||
if (saveAction == SA_DELETE)
|
if (saveAction == SA_NEW)
|
||||||
|
{
|
||||||
|
drawText(SCREEN_WIDTH / 2, 275, 24, TA_CENTER, colors.white, "Choose a save slot to use ...");
|
||||||
|
}
|
||||||
|
else if (saveAction == SA_LOAD)
|
||||||
|
{
|
||||||
|
drawText(SCREEN_WIDTH / 2, 275, 24, TA_CENTER, colors.white, "Choose a save game to load ...");
|
||||||
|
}
|
||||||
|
else if (saveAction == SA_DELETE)
|
||||||
{
|
{
|
||||||
drawText(SCREEN_WIDTH / 2, 350, 24, TA_CENTER, colors.white, "Are you sure you want to overwrite this game?");
|
drawText(SCREEN_WIDTH / 2, 350, 24, TA_CENTER, colors.white, "Are you sure you want to overwrite this game?");
|
||||||
drawText(SCREEN_WIDTH / 2, 400, 22, TA_CENTER, colors.white, "All progress will be lost!");
|
drawText(SCREEN_WIDTH / 2, 400, 22, TA_CENTER, colors.white, "All progress will be lost!");
|
||||||
|
@ -247,12 +262,12 @@ static void doContinueGame(void)
|
||||||
|
|
||||||
static void doOptions(void)
|
static void doOptions(void)
|
||||||
{
|
{
|
||||||
initOptions(returnFromOptions);
|
initOptions(returnToTitle);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void doCredits(void)
|
static void doCredits(void)
|
||||||
{
|
{
|
||||||
initCredits();
|
initCredits(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void doQuit(void)
|
static void doQuit(void)
|
||||||
|
@ -298,6 +313,8 @@ static void doSaveSlot(void)
|
||||||
static void doLoadCancel(void)
|
static void doLoadCancel(void)
|
||||||
{
|
{
|
||||||
showWidgetGroup("title");
|
showWidgetGroup("title");
|
||||||
|
|
||||||
|
saveAction = SA_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void doOK(void)
|
static void doOK(void)
|
||||||
|
@ -322,7 +339,7 @@ static void doCancel(void)
|
||||||
doNewGame();
|
doNewGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void returnFromOptions(void)
|
void returnToTitle(void)
|
||||||
{
|
{
|
||||||
app.delegate.logic = &logic;
|
app.delegate.logic = &logic;
|
||||||
app.delegate.draw = &draw;
|
app.delegate.draw = &draw;
|
||||||
|
|
|
@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
|
SA_NONE,
|
||||||
SA_LOAD,
|
SA_LOAD,
|
||||||
SA_NEW,
|
SA_NEW,
|
||||||
SA_DELETE
|
SA_DELETE
|
||||||
|
@ -40,7 +41,7 @@ extern char *getSaveWidgetLabel(char *filename);
|
||||||
extern Widget *getSelectedWidget(void);
|
extern Widget *getSelectedWidget(void);
|
||||||
extern Texture *getTexture(const char *filename);
|
extern Texture *getTexture(const char *filename);
|
||||||
extern Widget *getWidget(char *name, char *group);
|
extern Widget *getWidget(char *name, char *group);
|
||||||
extern void initCredits(void);
|
extern void initCredits(int playMusic);
|
||||||
extern void initHub(void);
|
extern void initHub(void);
|
||||||
extern void initOptions(void (*callback)(void));
|
extern void initOptions(void (*callback)(void));
|
||||||
extern void loadGame(void);
|
extern void loadGame(void);
|
||||||
|
|
Loading…
Reference in New Issue