Implemented stats display.
This commit is contained in:
parent
cdea5b42fb
commit
098f3df811
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@ -47,7 +47,7 @@ _OBJS += objectives.o
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_OBJS += particles.o player.o plasmaBlob.o plasmaDroid.o pistolBlob.o pistolDroid.o postMission.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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_OBJS += particles.o player.o plasmaBlob.o plasmaDroid.o pistolBlob.o pistolDroid.o postMission.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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_OBJS += quadtree.o
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_OBJS += quadtree.o
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_OBJS += radar.o
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_OBJS += radar.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o structures.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o stats.o structures.o
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_OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o transition.o triggers.o trophies.o
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_OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o transition.o triggers.o trophies.o
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_OBJS += unit.o util.o
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_OBJS += unit.o util.o
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_OBJS += weapons.o weaponPickup.o widgets.o world.o worldLoader.o worldSaver.o
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_OBJS += weapons.o weaponPickup.o widgets.o world.o worldLoader.o worldSaver.o
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@ -0,0 +1,147 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "stats.h"
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static int page;
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static float maxPages;
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static char *statDescription[STAT_MAX];
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static Texture *atlasTexture;
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static Atlas *left;
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static Atlas *right;
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void initStats(void)
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{
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page = 0;
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maxPages = STAT_TIME_PLAYED;
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maxPages /= STATS_PER_PAGE;
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maxPages = ceil(maxPages);
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statDescription[STAT_KEYS_FOUND] = _("Keys found");
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statDescription[STAT_CELLS_FOUND] = _("Power cells found");
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statDescription[STAT_HEARTS_FOUND] = _("Hearts found");
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statDescription[STAT_TARGETS_DEFEATED] = _("Targets defeated");
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statDescription[STAT_MIAS_RESCUED] = _("MIAs rescued");
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statDescription[STAT_DEATHS] = _("Deaths");
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statDescription[STAT_SHOTS_FIRED] = _("Shots fired");
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statDescription[STAT_SHOTS_HIT] = _("Shots hit");
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statDescription[STAT_EYE_DROID_EXPLOSION_KILLS] = _("Eyedroid Explosion kills");
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statDescription[STAT_FLY_TIME] = _("Time spent flying");
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statDescription[STAT_SWIM_TIME] = _("Time spent swimming");
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statDescription[STAT_CHERRIES_PICKED_UP] = _("Cherries picked up");
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statDescription[STAT_BATTERIES_PICKED_UP] = _("Batteries picked up");
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statDescription[STAT_WEAPONS_PICKED_UP] = _("Weapons picked up");
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statDescription[STAT_ENEMIES_KILLED] = _("Enemies killed");
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statDescription[STAT_MISSIONS_PLAYED] = _("Missions played");
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statDescription[STAT_TIME_PLAYED] = _("Time played");
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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left = getImageFromAtlas("gfx/ui/left.png");
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right = getImageFromAtlas("gfx/ui/right.png");
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}
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void doStats(void)
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{
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if (isControl(CONTROL_LEFT) || app.keyboard[SDL_SCANCODE_LEFT])
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{
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page = limit(page - 1, 0, maxPages - 1);
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app.keyboard[SDL_SCANCODE_LEFT] = 0;
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clearControl(CONTROL_LEFT);
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}
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if (isControl(CONTROL_RIGHT) || app.keyboard[SDL_SCANCODE_RIGHT])
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{
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page = limit(page + 1, 0, maxPages - 1);
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app.keyboard[SDL_SCANCODE_LEFT] = 0;
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clearControl(CONTROL_RIGHT);
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}
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doWidgets();
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}
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void drawStats(void)
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{
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int i, y, startIndex;
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SDL_Rect r;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
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SDL_RenderFillRect(app.renderer, NULL);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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r.w = 500;
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r.h = 600;
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r.x = (SCREEN_WIDTH / 2) - r.w / 2;
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r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
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SDL_RenderFillRect(app.renderer, &r);
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SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
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SDL_RenderDrawRect(app.renderer, &r);
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drawText(SCREEN_WIDTH / 2, 70, 28, TA_CENTER, colors.white, "Stats");
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drawText(SCREEN_WIDTH / 2, 110, 16, TA_CENTER, colors.lightGrey, "Page %d / %d", page + 1, (int)maxPages);
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if (page > 0)
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{
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blitRect(atlasTexture->texture, SCREEN_WIDTH / 2 - 100, 110, &left->rect, 1);
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}
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if (page < maxPages - 1)
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{
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blitRect(atlasTexture->texture, SCREEN_WIDTH / 2 + 100, 110, &right->rect, 1);
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}
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SDL_SetRenderDrawColor(app.renderer, 128, 128, 128, 255);
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SDL_RenderDrawLine(app.renderer, r.x, 150, r.x + r.w, 150);
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y = 170;
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startIndex = (page * STATS_PER_PAGE);
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for (i = startIndex ; i < startIndex + STATS_PER_PAGE ; i++)
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{
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if (i < STAT_TIME_PLAYED)
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{
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, statDescription[i]);
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switch (i)
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{
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case STAT_SWIM_TIME:
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case STAT_FLY_TIME:
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%s", timeToString(game.stats[i] / FPS, 0));
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break;
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default:
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats[i]);
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break;
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}
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y += 40;
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}
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}
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drawText(r.x + 20, 555, 18, TA_LEFT, colors.white, statDescription[STAT_TIME_PLAYED]);
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drawText(r.x + r.w - 20, 555, 18, TA_RIGHT, colors.white, timeToString(game.stats[STAT_TIME_PLAYED], 1));
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drawWidgets();
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}
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@ -0,0 +1,41 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#define STATS_PER_PAGE 9
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extern void drawWidgets(void);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern char *timeToString(int seconds, int showHours);
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extern float limit(float i, float low, float high);
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extern int isControl(int type);
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extern void clearControl(int type);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void doWidgets(void);
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extern App app;
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extern Colors colors;
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extern Game game;
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108
src/hub/hub.c
108
src/hub/hub.c
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@ -38,6 +38,7 @@ static void options(void);
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static void stats(void);
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static void stats(void);
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static void trophies(void);
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static void trophies(void);
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static void quit(void);
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static void quit(void);
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static void returnFromStats(void);
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static void doCursor(void);
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static void doCursor(void);
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static void doMissionSelect(void);
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static void doMissionSelect(void);
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static void doMissionInfo(void);
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static void doMissionInfo(void);
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@ -58,7 +59,7 @@ static int unlockedMissions;
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static PointF cursor;
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static PointF cursor;
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static float blipSize;
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static float blipSize;
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static float blipValue;
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static float blipValue;
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static int showingWidgets;
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static int showing;
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static PointF cloudPos;
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static PointF cloudPos;
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void initHub(void)
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void initHub(void)
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@ -102,6 +103,8 @@ void initHub(void)
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getWidget("trophies", "hub")->action = trophies;
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getWidget("trophies", "hub")->action = trophies;
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getWidget("quit", "hub")->action = quit;
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getWidget("quit", "hub")->action = quit;
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getWidget("ok", "stats")->action = returnFromStats;
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loadMissions();
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loadMissions();
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if (dev.cheatLevels)
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if (dev.cheatLevels)
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@ -119,6 +122,8 @@ void initHub(void)
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blipValue = 0;
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blipValue = 0;
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showing = SHOW_NONE;
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cursor.x = SCREEN_WIDTH / 2;
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cursor.x = SCREEN_WIDTH / 2;
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cursor.y = SCREEN_HEIGHT / 2;
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cursor.y = SCREEN_HEIGHT / 2;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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@ -206,29 +211,43 @@ static void logic(void)
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animateSprites();
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animateSprites();
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if (!showingWidgets)
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switch (showing)
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{
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{
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doCursor();
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case SHOW_NONE:
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doCursor();
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if (selectedMission == NULL)
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if (selectedMission == NULL)
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{
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{
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doMissionSelect();
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doMissionSelect();
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}
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}
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else
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else
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{
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{
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doMissionInfo();
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doMissionInfo();
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}
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}
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}
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break;
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else
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{
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doWidgets();
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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showingWidgets = 0;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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case SHOW_WIDGETS:
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}
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doWidgets();
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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showing = SHOW_NONE;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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break;
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case SHOW_STATS:
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drawStats();
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doStats();
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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returnFromStats();
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}
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break;
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case SHOW_TROPHIES:
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break;
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default:
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break;
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}
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}
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}
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}
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@ -272,7 +291,7 @@ static void doMissionSelect(void)
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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if (app.keyboard[SDL_SCANCODE_ESCAPE])
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{
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{
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showWidgetGroup("hub");
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showWidgetGroup("hub");
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showingWidgets = 1;
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showing = SHOW_WIDGETS;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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}
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else if (isControl(CONTROL_FIRE) || app.mouse.button[SDL_BUTTON_LEFT])
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else if (isControl(CONTROL_FIRE) || app.mouse.button[SDL_BUTTON_LEFT])
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@ -319,20 +338,27 @@ static void draw(void)
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drawInfoBar();
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drawInfoBar();
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if (!showingWidgets)
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switch (showing)
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{
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{
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if (selectedMission != NULL)
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case SHOW_NONE:
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{
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if (selectedMission != NULL)
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drawMissionInfo();
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{
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drawMissionInfo();
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drawWidgets();
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}
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blitRect(atlasTexture->texture, cursor.x, cursor.y, getCurrentFrame(cursorSpr), 1);
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break;
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drawWidgets();
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case SHOW_WIDGETS:
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}
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drawHudWidgets();
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break;
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blitRect(atlasTexture->texture, cursor.x, cursor.y, getCurrentFrame(cursorSpr), 1);
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}
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case SHOW_STATS:
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else if (showingWidgets)
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drawStats();
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{
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break;
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drawHudWidgets();
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case SHOW_TROPHIES:
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break;
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}
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}
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}
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}
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@ -590,7 +616,7 @@ static void startMission(void)
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static void cancel(void)
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static void cancel(void)
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{
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{
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hideAllWidgets();
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hideAllWidgets();
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showingWidgets = 0;
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showing = SHOW_NONE;
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selectedMission = NULL;
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selectedMission = NULL;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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}
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@ -602,7 +628,8 @@ static void options(void)
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static void stats(void)
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static void stats(void)
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{
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{
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showing = SHOW_STATS;
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showWidgetGroup("stats");
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}
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}
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static void trophies(void)
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static void trophies(void)
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@ -615,6 +642,13 @@ static void quit(void)
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}
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}
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static void returnFromStats(void)
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{
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showWidgetGroup("hub");
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showing = SHOW_WIDGETS;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
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}
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static void loadMissions(void)
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static void loadMissions(void)
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{
|
{
|
||||||
cJSON *root, *node;
|
cJSON *root, *node;
|
||||||
|
|
|
@ -23,6 +23,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
#define CURSOR_SPEED 8
|
#define CURSOR_SPEED 8
|
||||||
|
|
||||||
|
#define SHOW_NONE 0
|
||||||
|
#define SHOW_WIDGETS 1
|
||||||
|
#define SHOW_STATS 2
|
||||||
|
#define SHOW_TROPHIES 3
|
||||||
|
|
||||||
extern int getDistance(int x1, int y1, int x2, int y2);
|
extern int getDistance(int x1, int y1, int x2, int y2);
|
||||||
extern char *readFile(const char *filename);
|
extern char *readFile(const char *filename);
|
||||||
extern Atlas *getImageFromAtlas(char *filename);
|
extern Atlas *getImageFromAtlas(char *filename);
|
||||||
|
@ -54,6 +59,8 @@ extern void drawBackground(SDL_Texture *texture, SDL_Rect *srcRect);
|
||||||
extern void scrollBackground(float x, float y);
|
extern void scrollBackground(float x, float y);
|
||||||
extern double randF(void);
|
extern double randF(void);
|
||||||
extern void doWidgets(void);
|
extern void doWidgets(void);
|
||||||
|
extern void drawStats(void);
|
||||||
|
extern void doStats(void);
|
||||||
|
|
||||||
extern App app;
|
extern App app;
|
||||||
extern Colors colors;
|
extern Colors colors;
|
||||||
|
|
|
@ -142,6 +142,7 @@ void initGameSystem(void)
|
||||||
initSounds,
|
initSounds,
|
||||||
initSprites,
|
initSprites,
|
||||||
initEntityFactory,
|
initEntityFactory,
|
||||||
|
initStats,
|
||||||
initTrophies
|
initTrophies
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -38,6 +38,7 @@ extern void initSprites(void);
|
||||||
extern void initWidgets(void);
|
extern void initWidgets(void);
|
||||||
extern void initTrophies(void);
|
extern void initTrophies(void);
|
||||||
extern void initGame(void);
|
extern void initGame(void);
|
||||||
|
extern void initStats(void);
|
||||||
extern void initEntityFactory(void);
|
extern void initEntityFactory(void);
|
||||||
extern void destroyLookups(void);
|
extern void destroyLookups(void);
|
||||||
extern void destroyFonts(void);
|
extern void destroyFonts(void);
|
||||||
|
|
|
@ -70,11 +70,11 @@ void doWidgets(void)
|
||||||
updateWidgetValue(1);
|
updateWidgetValue(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isControl(CONTROL_FIRE) || app.keyboard[SDL_SCANCODE_RETURN])
|
if (isControl(CONTROL_FIRE) || app.keyboard[SDL_SCANCODE_RETURN] || app.keyboard[SDL_SCANCODE_SPACE])
|
||||||
{
|
{
|
||||||
selectedWidget->action();
|
selectedWidget->action();
|
||||||
|
|
||||||
app.keyboard[SDL_SCANCODE_RETURN] = 0;
|
app.keyboard[SDL_SCANCODE_SPACE] = app.keyboard[SDL_SCANCODE_RETURN] = 0;
|
||||||
clearControl(CONTROL_FIRE);
|
clearControl(CONTROL_FIRE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
|
||||||
|
static char TIME_STRING[MAX_NAME_LENGTH];
|
||||||
|
|
||||||
int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
|
int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
|
||||||
{
|
{
|
||||||
return (MAX(x1, x2) < MIN(x1 + w1, x2 + w2)) && (MAX(y1, y2) < MIN(y1 + h1, y2 + h2));
|
return (MAX(x1, x2) < MIN(x1 + w1, x2 + w2)) && (MAX(y1, y2) < MIN(y1 + h1, y2 + h2));
|
||||||
|
@ -59,27 +61,24 @@ int lineRectIntersection(int x1, int y1, int x2, int y2, SDL_Rect *r)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
char *timeToString(long millis, int showHours)
|
char *timeToString(int seconds, int showHours)
|
||||||
{
|
{
|
||||||
static char TIME[MAX_NAME_LENGTH];
|
int hours, minutes;
|
||||||
|
|
||||||
int hours, minutes, seconds;
|
minutes = seconds / 60;
|
||||||
|
|
||||||
seconds = millis / FPS;
|
|
||||||
minutes = (seconds / FPS) % 60;
|
|
||||||
hours = seconds / (FPS * FPS);
|
hours = seconds / (FPS * FPS);
|
||||||
seconds %= 60;
|
seconds %= FPS;
|
||||||
|
|
||||||
if (showHours)
|
if (showHours)
|
||||||
{
|
{
|
||||||
sprintf(TIME, "%dh %02dm %02ds", hours, minutes, seconds);
|
sprintf(TIME_STRING, "%dh %02dm %02ds", hours, minutes, seconds);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprintf(TIME, "%dm %02ds", minutes, seconds);
|
sprintf(TIME_STRING, "%dm %02ds", minutes, seconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
return TIME;
|
return TIME_STRING;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *resize(void *array, int oldSize, int newSize)
|
void *resize(void *array, int oldSize, int newSize)
|
||||||
|
|
|
@ -107,6 +107,8 @@ void initWorld(void)
|
||||||
|
|
||||||
world.bob->flags |= EF_GONE;
|
world.bob->flags |= EF_GONE;
|
||||||
|
|
||||||
|
game.stats[STAT_MISSIONS_PLAYED]++;
|
||||||
|
|
||||||
app.delegate.logic = logic;
|
app.delegate.logic = logic;
|
||||||
app.delegate.draw = draw;
|
app.delegate.draw = draw;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue