Render health / power with percentages.

This commit is contained in:
Steve 2018-03-17 16:58:42 +00:00
parent 151376fc52
commit 09aa386c16
1 changed files with 7 additions and 9 deletions

View File

@ -114,10 +114,9 @@ void drawHud(void)
static void drawHealth(void)
{
int w, health, healthMax;
int w, healthMax;
health = MIN(MAX(world.bob->health, 0), 25);
healthMax = MIN(world.bob->healthMax, 25);
healthMax = MIN(world.bob->healthMax, 50);
blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
@ -125,7 +124,7 @@ static void drawHealth(void)
drawRect(35, 8, w, 18, 0, 64, 0, 255);
w = health * 12;
w *= ((world.bob->health * 1.0) / world.bob->healthMax);
drawRect(35, 8, w, 18, 0, 225, 0, 255);
if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
@ -142,10 +141,9 @@ static void drawHealth(void)
static void drawPower(void)
{
float w, power, powerMax;
powerMax = MIN(world.bob->powerMax, 25);
power = MIN(world.bob->power, 25);
float w, powerMax;
powerMax = MIN(world.bob->powerMax, 50);
blitRect(atlasTexture->texture, 17, 42, &powerIcon->rect, 1);
@ -153,7 +151,7 @@ static void drawPower(void)
drawRect(35, 33, w, 18, 64, 32, 0, 255);
w = power * 12;
w *= (world.bob->power / world.bob->powerMax);
drawRect(35, 33, w, 18, 225, 112, 0, 255);