Render health / power with percentages.
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151376fc52
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09aa386c16
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@ -114,10 +114,9 @@ void drawHud(void)
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static void drawHealth(void)
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{
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int w, health, healthMax;
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int w, healthMax;
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health = MIN(MAX(world.bob->health, 0), 25);
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healthMax = MIN(world.bob->healthMax, 25);
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healthMax = MIN(world.bob->healthMax, 50);
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blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
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@ -125,7 +124,7 @@ static void drawHealth(void)
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drawRect(35, 8, w, 18, 0, 64, 0, 255);
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w = health * 12;
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w *= ((world.bob->health * 1.0) / world.bob->healthMax);
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drawRect(35, 8, w, 18, 0, 225, 0, 255);
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if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
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@ -142,10 +141,9 @@ static void drawHealth(void)
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static void drawPower(void)
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{
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float w, power, powerMax;
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powerMax = MIN(world.bob->powerMax, 25);
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power = MIN(world.bob->power, 25);
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float w, powerMax;
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powerMax = MIN(world.bob->powerMax, 50);
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blitRect(atlasTexture->texture, 17, 42, &powerIcon->rect, 1);
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@ -153,7 +151,7 @@ static void drawPower(void)
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drawRect(35, 33, w, 18, 64, 32, 0, 255);
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w = power * 12;
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w *= (world.bob->power / world.bob->powerMax);
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drawRect(35, 33, w, 18, 225, 112, 0, 255);
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