Make doors static by default.
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@ -40,6 +40,8 @@ Entity *initDoor(void)
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s->type = ET_DOOR;
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s->type = ET_DOOR;
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s->isSolid = 1;
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s->isSolid = 1;
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s->isStatic = 1;
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s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_EXPLODES | EF_NO_TELEPORT;
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s->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_EXPLODES | EF_NO_TELEPORT;
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