Power point and power pool.
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1337fb2602
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0bc6599a95
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@ -37,7 +37,7 @@ OBJS += key.o keycard.o
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OBJS += lift.o lookup.o
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OBJS += main.o map.o maths.o mia.o
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OBJS += objectives.o
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OBJS += particles.o player.o
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OBJS += particles.o player.o powerPoint.o powerPool.o
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OBJS += quadtree.o
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OBJS += sound.o sprites.o
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OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
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@ -148,6 +148,7 @@ struct Entity {
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char requiredCard[MAX_NAME_LENGTH];
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char requiredKey[MAX_NAME_LENGTH];
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char requiredItem[MAX_NAME_LENGTH];
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int requiredPower;
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long flags;
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SDL_Rect bounds;
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int sprite[3];
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@ -0,0 +1,97 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "powerPoint.h"
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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void initPowerPoint(Entity *e)
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{
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initEntity(e);
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("PowerPoint");
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
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e->requiredPower = 100;
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e->isStatic = 1;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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}
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static void tick(void)
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{
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if (!self->active)
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{
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self->bobTouching = MAX(self->bobTouching - 1, 0);
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if (self->bobTouching == 0)
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{
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self->spriteFrame = 0;
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self->spriteTime = -1;
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self->thinkTime = FPS / 2;
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}
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}
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}
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static void action(void)
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{
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self->spriteFrame = MIN(self->spriteFrame + 1, 3);
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if (!self->active && self->spriteFrame == 3)
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{
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activateEntities(self->targetNames, 1);
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setGameplayMessage(MSG_GAMEPLAY, self->message);
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if (!dev.cheatPower)
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{
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world.bob->power -= self->requiredPower;
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}
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self->requiredPower = 0;
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self->active = 1;
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}
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else
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{
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self->thinkTime = FPS / 2;
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}
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}
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static void touch(Entity *other)
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{
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if (!self->active && other->type == ET_BOB && other->dx == 0)
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{
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if (world.bob->power < self->requiredPower && self->bobTouching == 0 && !dev.cheatPower)
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{
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setGameplayMessage(MSG_GAMEPLAY, "Not enough power (%d units required)", self->requiredPower);
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}
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else
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{
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self->bobTouching = 2;
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}
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}
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}
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@ -0,0 +1,30 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void activateEntities(char *names, int activate);
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extern void setGameplayMessage(int type, char *format, ...);
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extern Dev dev;
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extern Entity *self;
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extern World world;
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@ -0,0 +1,82 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "powerPool.h"
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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void initPowerPool(Entity *e)
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{
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("PowerPool");
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS;
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e->plane = PLANE_FOREGROUND;
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e->isStatic = 1;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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}
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static void tick(void)
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{
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if (self->active)
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{
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self->spriteTime--;
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if (self->spriteTime <= 0)
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{
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self->spriteFrame = (int) (1 + (rand() % 6));
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self->spriteTime = 12;
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}
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}
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}
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static void action(void)
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{
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self->active = 1;
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if (self->spriteFrame == 0)
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{
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self->spriteFrame = (int) (1 + (rand() % 6));
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self->spriteTime = 12;
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}
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self->thinkTime = FPS * 99999;
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}
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static void touch(Entity *other)
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{
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if (self->active && other->type == ET_BOB && world.bob->power < world.bob->powerMax)
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{
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world.bob->power = MIN(world.bob->power + 0.05, world.bob->powerMax);
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if (world.bob->power == world.bob->powerMax)
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{
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self->thinkTime = FPS * 10;
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self->spriteTime = -1;
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self->spriteFrame = 0;
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self->active = 0;
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}
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}
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}
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@ -0,0 +1,26 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern int getSpriteIndex(char *name);
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extern Entity *self;
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extern World world;
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