Don't show blood if blood is off.
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parent
5bc3747198
commit
0f768f593e
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@ -293,19 +293,22 @@ static void die(void)
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u->dx = (randF() - randF()) * 5;
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u->dx = (randF() - randF()) * 5;
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switch (rand() % 3)
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if (app.config.blood)
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{
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{
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case 0:
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switch (rand() % 3)
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playBattleSound(SND_DEATH_1, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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{
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break;
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case 0:
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playBattleSound(SND_DEATH_1, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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break;
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case 1:
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case 1:
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playBattleSound(SND_DEATH_2, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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playBattleSound(SND_DEATH_2, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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break;
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break;
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case 2:
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case 2:
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playBattleSound(SND_DEATH_3, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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playBattleSound(SND_DEATH_3, u->uniqueId % MAX_SND_CHANNELS, u->x, u->y);
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break;
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break;
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}
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}
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}
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}
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}
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@ -35,6 +35,7 @@ extern int rrnd(int low, int high);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void updateObjective(char *targetName);
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extern void updateObjective(char *targetName);
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extern App app;
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extern Dev dev;
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extern Dev dev;
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extern Entity *self;
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extern Entity *self;
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extern Game game;
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extern Game game;
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@ -38,18 +38,21 @@ void addSmallFleshChunk(float x, float y)
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{
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{
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Decoration *chunk;
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Decoration *chunk;
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chunk = malloc(sizeof(Decoration));
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if (app.config.blood)
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memset(chunk, 0, sizeof(Decoration));
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initFleshChunk(chunk);
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chunk->x = x;
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chunk->y = y;
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chunk->health = FPS / 4;
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[0];
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if (app.config.blood == 2)
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{
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{
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chunk->health = FPS * rrnd(2, 4);
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chunk = malloc(sizeof(Decoration));
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memset(chunk, 0, sizeof(Decoration));
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initFleshChunk(chunk);
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chunk->x = x;
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chunk->y = y;
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chunk->health = FPS / 4;
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[0];
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if (app.config.blood == 2)
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{
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chunk->health = FPS * rrnd(2, 4);
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}
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}
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}
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}
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}
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@ -144,7 +144,7 @@ int isSolid(int x, int y)
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void addBloodDecal(int x, int y)
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void addBloodDecal(int x, int y)
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{
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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if (app.config.blood && isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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{
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world.map.decal[x][y] = (int) rrnd(1, 4);
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world.map.decal[x][y] = (int) rrnd(1, 4);
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}
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}
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@ -27,6 +27,7 @@ extern float limit(float i, float a, float b);
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extern char *readCompressedFile(const char *filename);
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extern char *readCompressedFile(const char *filename);
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extern int rrnd(int low, int high);
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extern int rrnd(int low, int high);
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extern App app;
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extern Camera camera;
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extern Camera camera;
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extern World world;
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extern World world;
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