Added lift.

This commit is contained in:
Steve 2018-01-27 10:58:47 +00:00
parent ff60ddf6de
commit 1337fb2602
7 changed files with 147 additions and 2 deletions

View File

@ -34,7 +34,7 @@ OBJS += game.o
OBJS += heart.o horizontalDoor.o hub.o hud.o
OBJS += init.o infoPoint.o input.o io.o item.o items.o itemPad.o
OBJS += key.o keycard.o
OBJS += lookup.o
OBJS += lift.o lookup.o
OBJS += main.o map.o maths.o mia.o
OBJS += objectives.o
OBJS += particles.o player.o
@ -42,7 +42,7 @@ OBJS += quadtree.o
OBJS += sound.o sprites.o
OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
OBJS += unit.o util.o
OBJS += weapons.o weaponPickup.o widgets.o
OBJS += weapons.o weaponPickup.o widgets.o world.o
# top-level rule to create the program.
all: $(PROG) $(LOCALE_MO)

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@ -149,6 +149,12 @@ enum
DOOR_CLOSED
};
enum
{
LIFT_GOTO_FINISH,
LIFT_GOTO_START
};
enum
{
WPN_PISTOL,

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@ -158,6 +158,7 @@ struct Entity {
int closedY;
int state;
int speed;
int waitTime;
Entity *carriedItem;
Entity *owner;
void (*action)(void);

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@ -0,0 +1,102 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "lift.h"
static void action(void);
static void activate(int active);
void initLift(Entity *e)
{
initEntity(e);
e->state = LIFT_GOTO_FINISH;
e->flags |= EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_EXPLODES | EF_NO_CLIP | EF_ALWAYS_PROCESS | EF_NO_TELEPORT;
e->speed = 2;
e->waitTime = 2;
e->startX = e->startY = -1;
e->sprite[0] = e->sprite[1] = e->sprite[2] = getSpriteIndex("Lift");
e->active = 1;
e->action = action;
e->activate = activate;
}
static void action(void)
{
self->dx = self->dy = 0;
if (self->active)
{
if (self->state == LIFT_GOTO_START)
{
getSlope(self->startX, self->startY, self->x, self->y, &self->dx, &self->dy);
self->dx *= self->speed;
self->dy *= self->speed;
if (abs(self->x - self->startX) < self->speed && abs(self->y - self->startY) < self->speed)
{
self->x = self->startX;
self->y = self->startY;
self->state = LIFT_GOTO_FINISH;
self->thinkTime = self->waitTime * FPS;
self->dx = self->dy = 0;
}
}
else if (self->state == LIFT_GOTO_FINISH)
{
getSlope(self->tx, self->ty, self->x, self->y, &self->dx, &self->dy);
self->dx *= self->speed;
self->dy *= self->speed;
if (abs(self->x - self->tx) < self->speed && abs(self->y - self->ty) < self->speed)
{
self->x = self->tx;
self->y = self->ty;
self->state = LIFT_GOTO_START;
self->thinkTime = self->waitTime * FPS;
self->dx = self->dy = 0;
}
}
}
}
static void activate(int active)
{
self->active = active;
if (self->active)
{
observeActivation(self);
if (!isOnScreen(self))
{
setGameplayMessage(MSG_GAMEPLAY, "Lift activated ...");
}
}
}

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@ -0,0 +1,30 @@
/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../../common.h"
extern void initEntity(Entity *e);
extern int getSpriteIndex(char *name);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
extern void observeActivation(Entity *e);
extern int isOnScreen(Entity *e);
extern void setGameplayMessage(int type, char *format, ...);
extern Entity *self;

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@ -19,3 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "world.h"
void observeActivation(Entity *e)
{
}

View File

@ -17,3 +17,5 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"