Count number of trophies during loading, to prevent amount from accumulating.
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@ -57,8 +57,6 @@ void initTrophies(void)
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alertRect.h = 90;
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alertRect.h = 90;
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alertRect.y = 10;
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alertRect.y = 10;
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numTrophies = 0;
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awarded = 0;
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awarded = 0;
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sparkleAngle = 0;
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sparkleAngle = 0;
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@ -357,6 +355,8 @@ void loadTrophyData(void)
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text = readFile(filename);
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text = readFile(filename);
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root = cJSON_Parse(text);
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root = cJSON_Parse(text);
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numTrophies = 0;
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for (node = root->child ; node != NULL ; node = node->next)
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for (node = root->child ; node != NULL ; node = node->next)
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{
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{
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