Tank commander.
This commit is contained in:
parent
229452e2ea
commit
14fee71a27
|
@ -34,7 +34,7 @@ OBJS += objectives.o
|
||||||
OBJS += particles.o player.o
|
OBJS += particles.o player.o
|
||||||
OBJS += quadtree.o
|
OBJS += quadtree.o
|
||||||
OBJS += sound.o sprites.o
|
OBJS += sound.o sprites.o
|
||||||
OBJS += teeka.o text.o textures.o title.o triggers.o
|
OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
|
||||||
OBJS += unit.o util.o
|
OBJS += unit.o util.o
|
||||||
OBJS += weapons.o widgets.o
|
OBJS += weapons.o widgets.o
|
||||||
|
|
||||||
|
|
1
makefile
1
makefile
|
@ -22,6 +22,7 @@ include common.mk
|
||||||
CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
|
CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDATA_DIR=\"$(DATA_DIR)\" -DLOCALE_DIR=\"$(LOCALE_DIR)\"
|
||||||
CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes -Werror=maybe-uninitialized -Warray-bounds
|
CXXFLAGS += -Wall -Wempty-body -ansi -pedantic -Werror -Wstrict-prototypes -Werror=maybe-uninitialized -Warray-bounds
|
||||||
CXXFLAGS += -g -lefence
|
CXXFLAGS += -g -lefence
|
||||||
|
CXXFLAGS += -fms-extensions
|
||||||
|
|
||||||
LDFLAGS += `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
|
LDFLAGS += `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
|
||||||
|
|
||||||
|
|
|
@ -146,6 +146,7 @@ struct Entity {
|
||||||
int (*getCurrentSprite)(void);
|
int (*getCurrentSprite)(void);
|
||||||
void (*animate)(void);
|
void (*animate)(void);
|
||||||
void (*applyDamage)(int amount);
|
void (*applyDamage)(int amount);
|
||||||
|
SDL_Rect (*getBounds)(void);
|
||||||
Entity *next;
|
Entity *next;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,329 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2018 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "tankCommander.h"
|
||||||
|
|
||||||
|
static void activate(int activate);
|
||||||
|
static void tick(void);
|
||||||
|
static void walk(void);
|
||||||
|
static void attackPistol(void);
|
||||||
|
static void attackMissile(void);
|
||||||
|
static void die1(void);
|
||||||
|
static void die2(void);
|
||||||
|
static void attack(void);
|
||||||
|
static void applyDamage(int amount);
|
||||||
|
static SDL_Rect getBounds(void);
|
||||||
|
static void preFire(void);
|
||||||
|
static void selectWeapon(void);
|
||||||
|
static void moveTowardsPlayer(void);
|
||||||
|
|
||||||
|
static Entity *tankTrack;
|
||||||
|
static int brakingTimer;
|
||||||
|
static int missileSprite[2];
|
||||||
|
static int aimedSprite;
|
||||||
|
|
||||||
|
void initTankCommander(Entity *e)
|
||||||
|
{
|
||||||
|
initBoss(e);
|
||||||
|
|
||||||
|
STRNCPY(e->name, "Tank Commander", MAX_NAME_LENGTH);
|
||||||
|
|
||||||
|
e->sprite[FACING_LEFT] = getSpriteIndex("TankCommanderLeft");
|
||||||
|
e->sprite[FACING_RIGHT] = getSpriteIndex("TankCommanderRight");
|
||||||
|
e->sprite[FACING_DIE] = getSpriteIndex("TankCommanderDie");
|
||||||
|
|
||||||
|
e->flags |= EF_EXPLODES;
|
||||||
|
|
||||||
|
e->health = e->healthMax = 400;
|
||||||
|
|
||||||
|
e->activate = activate;
|
||||||
|
e->walk = walk;
|
||||||
|
e->tick = tick;
|
||||||
|
e->die = die1;
|
||||||
|
e->applyDamage = applyDamage;
|
||||||
|
e->getBounds = getBounds;
|
||||||
|
|
||||||
|
brakingTimer = 0;
|
||||||
|
|
||||||
|
world.boss = e;
|
||||||
|
|
||||||
|
aimedSprite = getSpriteIndex("AimedShot");
|
||||||
|
|
||||||
|
missileSprite[0] = getSpriteIndex("MissileRight");
|
||||||
|
missileSprite[1] = getSpriteIndex("MissileLeft");
|
||||||
|
|
||||||
|
initTankTrack(tankTrack);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void activate(int activate)
|
||||||
|
{
|
||||||
|
self->flags &= ~EF_GONE;
|
||||||
|
tankTrack->flags &= ~EF_GONE;
|
||||||
|
|
||||||
|
world.isBossActive = 1;
|
||||||
|
|
||||||
|
addTeleportStars(self);
|
||||||
|
addTeleportStars(tankTrack);
|
||||||
|
|
||||||
|
playMusic("", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tick(void)
|
||||||
|
{
|
||||||
|
if (self->health > 0)
|
||||||
|
{
|
||||||
|
self->facing = (world.bob->x < self->x) ? FACING_LEFT : FACING_RIGHT;
|
||||||
|
|
||||||
|
self->reload = limit(self->reload - 1, 0, FPS);
|
||||||
|
|
||||||
|
brakingTimer = limit(brakingTimer - 1, 0, FPS);
|
||||||
|
|
||||||
|
if (brakingTimer > 0)
|
||||||
|
{
|
||||||
|
self->dx *= 0.9;
|
||||||
|
self->dy *= 0.9;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void lookForPlayer(void)
|
||||||
|
{
|
||||||
|
self->thinkTime = rrnd(0, FPS / 2);
|
||||||
|
|
||||||
|
if (rand() % 10 == 0)
|
||||||
|
{
|
||||||
|
brakingTimer = rrnd(60, 120);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getDistance(world.bob->x, world.bob->y, self->x, self->y) > 650)
|
||||||
|
{
|
||||||
|
moveTowardsPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!enemyCanSeePlayer(self))
|
||||||
|
{
|
||||||
|
moveTowardsPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rand() % 100 <15)
|
||||||
|
{
|
||||||
|
selectWeapon();
|
||||||
|
}
|
||||||
|
|
||||||
|
moveTowardsPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void walk(void)
|
||||||
|
{
|
||||||
|
self->action = (self->health > 0) ? lookForPlayer : die1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void moveTowardsPlayer(void)
|
||||||
|
{
|
||||||
|
if (brakingTimer == 0)
|
||||||
|
{
|
||||||
|
if (world.bob->x < self->x)
|
||||||
|
{
|
||||||
|
self->dx -= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world.bob->x > self->x)
|
||||||
|
{
|
||||||
|
self->dx += 0.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self->dx = limit(self->dx, -7.5, 7.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void selectWeapon(void)
|
||||||
|
{
|
||||||
|
if (abs(self->y - world.bob->y) > 64)
|
||||||
|
{
|
||||||
|
self->weaponType = WPN_AIMED_PISTOL;
|
||||||
|
self->shotsToFire = rrnd(4, 12);
|
||||||
|
self->action = preFire;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self->weaponType = WPN_MISSILE;
|
||||||
|
self->shotsToFire = rrnd(1, 3);
|
||||||
|
self->action = preFire;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void preFire(void)
|
||||||
|
{
|
||||||
|
if (self->reload > 0)
|
||||||
|
{
|
||||||
|
moveTowardsPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attack();
|
||||||
|
|
||||||
|
self->shotsToFire--;
|
||||||
|
|
||||||
|
if (self->shotsToFire == 0)
|
||||||
|
{
|
||||||
|
self->walk();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void attack(void)
|
||||||
|
{
|
||||||
|
switch (self->weaponType)
|
||||||
|
{
|
||||||
|
case WPN_AIMED_PISTOL:
|
||||||
|
attackPistol();
|
||||||
|
break;
|
||||||
|
case WPN_MISSILE:
|
||||||
|
attackMissile();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void attackPistol(void)
|
||||||
|
{
|
||||||
|
int bx, by;
|
||||||
|
float dx, dy;
|
||||||
|
Entity *bullet;
|
||||||
|
|
||||||
|
bx = world.bob->x + rrnd(-8, 24);
|
||||||
|
by = world.bob->y + rrnd(-8, 24);
|
||||||
|
|
||||||
|
getSlope(bx, by, self->x, self->y, &dx, &dy);
|
||||||
|
|
||||||
|
bullet = createBaseBullet(self);
|
||||||
|
bullet->x = (self->x + self->w / 2);
|
||||||
|
bullet->y = self->y + 30;
|
||||||
|
bullet->facing = self->facing;
|
||||||
|
bullet->damage = 1;
|
||||||
|
bullet->owner = self;
|
||||||
|
bullet->health = FPS * 3;
|
||||||
|
bullet->weaponType = WPN_AIMED_PISTOL;
|
||||||
|
bullet->dx = dx * 12;
|
||||||
|
bullet->dy = dy * 12;
|
||||||
|
bullet->sprite[0] = bullet->sprite[1] = aimedSprite;
|
||||||
|
|
||||||
|
self->reload = 4;
|
||||||
|
|
||||||
|
playSound(SND_MACHINE_GUN, CH_WEAPON);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void attackMissile(void)
|
||||||
|
{
|
||||||
|
Entity *missile;
|
||||||
|
|
||||||
|
missile = createBaseBullet(self);
|
||||||
|
missile->x = self->x + self->w / 2;
|
||||||
|
missile->y = self->y + 30;
|
||||||
|
missile->facing = self->facing;
|
||||||
|
missile->dx = self->facing == FACING_RIGHT ? 15 : -15;
|
||||||
|
missile->dy = world.bob->y - missile->y;
|
||||||
|
missile->dy *= 0.01;
|
||||||
|
missile->owner = self;
|
||||||
|
missile->health = FPS * 3;
|
||||||
|
missile->sprite[0] = missileSprite[0];
|
||||||
|
missile->sprite[1] = missileSprite[1];
|
||||||
|
|
||||||
|
self->reload = 15;
|
||||||
|
|
||||||
|
playSound(SND_MISSILE, CH_WEAPON);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void die1(void)
|
||||||
|
{
|
||||||
|
self->flags |= EF_BOUNCES;
|
||||||
|
|
||||||
|
self->action = die2;
|
||||||
|
self->thinkTime = 0;
|
||||||
|
|
||||||
|
self->spriteTime = 0;
|
||||||
|
self->spriteFrame = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void die2(void)
|
||||||
|
{
|
||||||
|
int mx, my;
|
||||||
|
|
||||||
|
self->health--;
|
||||||
|
|
||||||
|
if (self->health % 3 == 0)
|
||||||
|
{
|
||||||
|
mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
|
||||||
|
my = (int) ((self->y + self->h) / MAP_TILE_SIZE);
|
||||||
|
|
||||||
|
addScorchDecal(mx, my);
|
||||||
|
|
||||||
|
addExplosion(self->x + rand() % self->w, self->y + rand() % self->h, 50, self);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self->health <= -100)
|
||||||
|
{
|
||||||
|
addTeleportStars(self);
|
||||||
|
addTeleportStars(tankTrack);
|
||||||
|
|
||||||
|
playSound(SND_APPEAR, CH_ANY);
|
||||||
|
|
||||||
|
self->alive = tankTrack->alive = ALIVE_DEAD;
|
||||||
|
|
||||||
|
updateObjective(self->name);
|
||||||
|
|
||||||
|
addDefeatedTarget(self->name);
|
||||||
|
|
||||||
|
game.enemiesKilled++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void applyDamage(int amount)
|
||||||
|
{
|
||||||
|
self->health -= amount;
|
||||||
|
|
||||||
|
if (self->health <= 0)
|
||||||
|
{
|
||||||
|
self->health = 0;
|
||||||
|
addExplosion(self->x + self->w / 2, self->y + self->h / 2, 50, self);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_Rect getBounds(void)
|
||||||
|
{
|
||||||
|
if (self->facing == FACING_LEFT)
|
||||||
|
{
|
||||||
|
self->bounds.x = self->x + 98;
|
||||||
|
self->bounds.y = self->y;
|
||||||
|
self->bounds.w = 140;
|
||||||
|
self->bounds.h = self->h;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self->bounds.x = self->x;
|
||||||
|
self->bounds.y = self->y;
|
||||||
|
self->bounds.w = 140;
|
||||||
|
self->bounds.h = self->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
return self->bounds;
|
||||||
|
}
|
|
@ -0,0 +1,44 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2018 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../../../common.h"
|
||||||
|
|
||||||
|
extern void initBoss(Entity *e);
|
||||||
|
extern int getSpriteIndex(char *name);
|
||||||
|
extern void playMusic(char *filename, int loop);
|
||||||
|
extern void addTeleportStars(Entity *e);
|
||||||
|
extern float limit(float i, float a, float b);
|
||||||
|
extern void addSmokeParticles(float x, float y);
|
||||||
|
extern int rrnd(int low, int high);
|
||||||
|
extern int getDistance(int x1, int y1, int x2, int y2);
|
||||||
|
extern int enemyCanSeePlayer(Entity *e);
|
||||||
|
extern void addDefeatedTarget(char *name);
|
||||||
|
extern void updateObjective(char *targetName);
|
||||||
|
extern double randF(void);
|
||||||
|
extern void playSound(int snd, int ch);
|
||||||
|
extern Entity *createBaseBullet(Entity *owner);
|
||||||
|
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
|
||||||
|
extern void addExplosion(float x, float y, int radius, Entity *owner);
|
||||||
|
extern void addScorchDecal(int x, int y);
|
||||||
|
extern void initTankTrack(Entity *e);
|
||||||
|
|
||||||
|
extern Entity *self;
|
||||||
|
extern Game game;
|
||||||
|
extern World world;
|
|
@ -0,0 +1,107 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2018 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "tankTrack.h"
|
||||||
|
|
||||||
|
static Entity *tankCommander;
|
||||||
|
static void tick(void);
|
||||||
|
static void touch(Entity *other);
|
||||||
|
static SDL_Rect getBounds(void);
|
||||||
|
static void animate(void);
|
||||||
|
static void (*superAnimate)(void);
|
||||||
|
|
||||||
|
void initTankTrack(Entity *e, Entity *tank)
|
||||||
|
{
|
||||||
|
initBoss(e);
|
||||||
|
|
||||||
|
superAnimate = e->animate;
|
||||||
|
|
||||||
|
e->flags |= EF_EXPLODES | EF_NO_CLIP | EF_WEIGHTLESS | EF_IMMUNE;
|
||||||
|
|
||||||
|
e->isMissionTarget = 0;
|
||||||
|
|
||||||
|
e->sprite[FACING_LEFT] = getSpriteIndex("TankTrackLeft");
|
||||||
|
e->sprite[FACING_RIGHT] = getSpriteIndex("TankTrackRight");
|
||||||
|
e->sprite[FACING_DIE] = getSpriteIndex("TankTrackLeft");
|
||||||
|
|
||||||
|
e->tick = tick;
|
||||||
|
e->touch = touch;
|
||||||
|
e->getBounds = getBounds;
|
||||||
|
e->animate = animate;
|
||||||
|
|
||||||
|
tankCommander = tank;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tick(void)
|
||||||
|
{
|
||||||
|
if (self->health > 0)
|
||||||
|
{
|
||||||
|
self->facing = tankCommander->facing;
|
||||||
|
|
||||||
|
if (self->facing == FACING_LEFT)
|
||||||
|
{
|
||||||
|
self->x = tankCommander->x + 10;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self->x = tankCommander->x - 60;
|
||||||
|
}
|
||||||
|
|
||||||
|
self->y = tankCommander->y + 66;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void touch(Entity *other)
|
||||||
|
{
|
||||||
|
if (other != NULL)
|
||||||
|
{
|
||||||
|
if (other == world.bob && !world.bob->stunTimer && (world.bob->flags & EF_IMMUNE) == 0)
|
||||||
|
{
|
||||||
|
playSound(SND_FLESH_HIT, CH_ANY);
|
||||||
|
world.bob->dx = rrnd(-5, 5);
|
||||||
|
world.bob->dy = JUMP_POWER;
|
||||||
|
world.bob->applyDamage(3);
|
||||||
|
world.bob->stunTimer = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other->type == ET_ENEMY)
|
||||||
|
{
|
||||||
|
other->health = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_Rect getBounds(void)
|
||||||
|
{
|
||||||
|
self->bounds.x = self->x + 16;
|
||||||
|
self->bounds.y = self->y;
|
||||||
|
self->bounds.w = self->w - 32;
|
||||||
|
self->bounds.h = self->h;
|
||||||
|
|
||||||
|
return self->bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void animate(void)
|
||||||
|
{
|
||||||
|
if (tankCommander->dx != 0)
|
||||||
|
{
|
||||||
|
superAnimate();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,42 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2018 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../../../common.h"
|
||||||
|
|
||||||
|
extern void initBoss(Entity *e);
|
||||||
|
extern int getSpriteIndex(char *name);
|
||||||
|
extern void playMusic(char *filename, int loop);
|
||||||
|
extern void addTeleportStars(Entity *e);
|
||||||
|
extern float limit(float i, float a, float b);
|
||||||
|
extern void addSmokeParticles(float x, float y);
|
||||||
|
extern int rrnd(int low, int high);
|
||||||
|
extern int getDistance(int x1, int y1, int x2, int y2);
|
||||||
|
extern int enemyCanSeePlayer(Entity *e);
|
||||||
|
extern void addDefeatedTarget(char *name);
|
||||||
|
extern void updateObjective(char *targetName);
|
||||||
|
extern double randF(void);
|
||||||
|
extern void playSound(int snd, int ch);
|
||||||
|
extern Entity *createBaseBullet(Entity *owner);
|
||||||
|
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
|
||||||
|
extern void addExplosion(float x, float y, int radius, Entity *owner);
|
||||||
|
|
||||||
|
extern Entity *self;
|
||||||
|
extern Game game;
|
||||||
|
extern World world;
|
Loading…
Reference in New Issue