Name aqua blob, to prevent save crash.
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@ -28,6 +28,8 @@ Entity *initAquaBlob(void)
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u = createEvilBlob();
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u = createEvilBlob();
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u->unitType = "AquaBlob";
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u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
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u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
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u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
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u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
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u->sprite[FACING_DIE] = getSprite("AquaBlobSpin");
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u->sprite[FACING_DIE] = getSprite("AquaBlobSpin");
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