Name aqua blob, to prevent save crash.

This commit is contained in:
Steve 2018-02-15 07:49:46 +00:00
parent 79958fa79a
commit 15857a8dfd
1 changed files with 2 additions and 0 deletions

View File

@ -28,6 +28,8 @@ Entity *initAquaBlob(void)
u = createEvilBlob(); u = createEvilBlob();
u->unitType = "AquaBlob";
u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft"); u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight"); u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
u->sprite[FACING_DIE] = getSprite("AquaBlobSpin"); u->sprite[FACING_DIE] = getSprite("AquaBlobSpin");